27 #ifndef __vtkGenericVertexAttributeMapping_h
28 #define __vtkGenericVertexAttributeMapping_h
43 void AddMapping(
const char* attributeName,
const char* arrayName,
52 int unit,
const char* arrayName,
int fieldAssociation,
57 bool RemoveMapping(
const char* attributeName);
60 void RemoveAllMappings();
63 unsigned int GetNumberOfMappings();
66 const char* GetAttributeName(
unsigned int index);
69 const char* GetArrayName(
unsigned int index);
72 int GetFieldAssociation(
unsigned int index);
75 int GetComponent(
unsigned int index);
78 int GetTextureUnit(
unsigned int index);
90 vtkInternal* Internal;
abstract base class for most VTK objects
stores mapping for data arrays to generic vertex attributes.
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation