create a plot of a bounding box edges -
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#include <vtkCubeAxesActor.h>
List of all members.
Public Types |
typedef vtkActor | Superclass |
Public Member Functions |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual void | SetYAxisLabelVisibility (int) |
virtual int | GetYAxisLabelVisibility () |
virtual void | YAxisLabelVisibilityOn () |
virtual void | YAxisLabelVisibilityOff () |
virtual void | SetZAxisLabelVisibility (int) |
virtual int | GetZAxisLabelVisibility () |
virtual void | ZAxisLabelVisibilityOn () |
virtual void | ZAxisLabelVisibilityOff () |
virtual void | SetYAxisTickVisibility (int) |
virtual int | GetYAxisTickVisibility () |
virtual void | YAxisTickVisibilityOn () |
virtual void | YAxisTickVisibilityOff () |
virtual void | SetZAxisTickVisibility (int) |
virtual int | GetZAxisTickVisibility () |
virtual void | ZAxisTickVisibilityOn () |
virtual void | ZAxisTickVisibilityOff () |
virtual void | SetYAxisMinorTickVisibility (int) |
virtual int | GetYAxisMinorTickVisibility () |
virtual void | YAxisMinorTickVisibilityOn () |
virtual void | YAxisMinorTickVisibilityOff () |
virtual void | SetZAxisMinorTickVisibility (int) |
virtual int | GetZAxisMinorTickVisibility () |
virtual void | ZAxisMinorTickVisibilityOn () |
virtual void | ZAxisMinorTickVisibilityOff () |
virtual void | SetDrawXGridlines (int) |
virtual int | GetDrawXGridlines () |
virtual void | DrawXGridlinesOn () |
virtual void | DrawXGridlinesOff () |
virtual void | SetDrawYGridlines (int) |
virtual int | GetDrawYGridlines () |
virtual void | DrawYGridlinesOn () |
virtual void | DrawYGridlinesOff () |
virtual void | SetDrawZGridlines (int) |
virtual int | GetDrawZGridlines () |
virtual void | DrawZGridlinesOn () |
virtual void | DrawZGridlinesOff () |
void | SetTickLocationToInside (void) |
void | SetTickLocationToOutside (void) |
void | SetTickLocationToBoth (void) |
void | SetLabelScaling (bool, int, int, int) |
void | ShallowCopy (vtkCubeAxesActor *actor) |
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virtual int | RenderOpaqueGeometry (vtkViewport *) |
virtual int | RenderTranslucentGeometry (vtkViewport *) |
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virtual void | SetBounds (double, double, double, double, double, double) |
virtual void | SetBounds (double[6]) |
double * | GetBounds () |
void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
void | GetBounds (double bounds[6]) |
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virtual void | SetCamera (vtkCamera *) |
virtual vtkCamera * | GetCamera () |
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virtual void | SetFlyMode (int) |
virtual int | GetFlyMode () |
void | SetFlyModeToOuterEdges () |
void | SetFlyModeToClosestTriad () |
void | SetFlyModeToFurthestTriad () |
void | SetFlyModeToStaticTriad () |
void | SetFlyModeToStaticEdges () |
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virtual void | SetXTitle (const char *) |
virtual char * | GetXTitle () |
virtual void | SetXUnits (const char *) |
virtual char * | GetXUnits () |
virtual void | SetYTitle (const char *) |
virtual char * | GetYTitle () |
virtual void | SetYUnits (const char *) |
virtual char * | GetYUnits () |
virtual void | SetZTitle (const char *) |
virtual char * | GetZTitle () |
virtual void | SetZUnits (const char *) |
virtual char * | GetZUnits () |
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virtual void | SetXLabelFormat (const char *) |
virtual char * | GetXLabelFormat () |
virtual void | SetYLabelFormat (const char *) |
virtual char * | GetYLabelFormat () |
virtual void | SetZLabelFormat (const char *) |
virtual char * | GetZLabelFormat () |
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virtual void | SetInertia (int) |
virtual int | GetInertia () |
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virtual void | SetCornerOffset (double) |
virtual double | GetCornerOffset () |
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virtual void | SetXAxisVisibility (int) |
virtual int | GetXAxisVisibility () |
virtual void | XAxisVisibilityOn () |
virtual void | XAxisVisibilityOff () |
virtual void | SetYAxisVisibility (int) |
virtual int | GetYAxisVisibility () |
virtual void | YAxisVisibilityOn () |
virtual void | YAxisVisibilityOff () |
virtual void | SetZAxisVisibility (int) |
virtual int | GetZAxisVisibility () |
virtual void | ZAxisVisibilityOn () |
virtual void | ZAxisVisibilityOff () |
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virtual void | SetXAxisLabelVisibility (int) |
virtual int | GetXAxisLabelVisibility () |
virtual void | XAxisLabelVisibilityOn () |
virtual void | XAxisLabelVisibilityOff () |
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virtual void | SetXAxisTickVisibility (int) |
virtual int | GetXAxisTickVisibility () |
virtual void | XAxisTickVisibilityOn () |
virtual void | XAxisTickVisibilityOff () |
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virtual void | SetXAxisMinorTickVisibility (int) |
virtual int | GetXAxisMinorTickVisibility () |
virtual void | XAxisMinorTickVisibilityOn () |
virtual void | XAxisMinorTickVisibilityOff () |
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virtual void | SetTickLocation (int) |
virtual int | GetTickLocation () |
Static Public Member Functions |
static int | IsTypeOf (const char *type) |
static vtkCubeAxesActor * | SafeDownCast (vtkObject *o) |
static vtkCubeAxesActor * | New () |
Protected Member Functions |
| vtkCubeAxesActor () |
| ~vtkCubeAxesActor () |
int | LabelExponent (double min, double max) |
int | Digits (double min, double max) |
double | MaxOf (double, double) |
double | MaxOf (double, double, double, double) |
double | FFix (double) |
double | FSign (double, double) |
Protected Attributes |
double | Bounds [6] |
vtkCamera * | Camera |
int | FlyMode |
vtkAxisActor * | XAxes [4] |
vtkAxisActor * | YAxes [4] |
vtkAxisActor * | ZAxes [4] |
char * | XTitle |
char * | XUnits |
char * | YTitle |
char * | YUnits |
char * | ZTitle |
char * | ZUnits |
char * | ActualXLabel |
char * | ActualYLabel |
char * | ActualZLabel |
int | TickLocation |
int | XAxisVisibility |
int | YAxisVisibility |
int | ZAxisVisibility |
int | XAxisTickVisibility |
int | YAxisTickVisibility |
int | ZAxisTickVisibility |
int | XAxisMinorTickVisibility |
int | YAxisMinorTickVisibility |
int | ZAxisMinorTickVisibility |
int | XAxisLabelVisibility |
int | YAxisLabelVisibility |
int | ZAxisLabelVisibility |
int | DrawXGridlines |
int | DrawYGridlines |
int | DrawZGridlines |
char * | XLabelFormat |
char * | YLabelFormat |
char * | ZLabelFormat |
double | CornerOffset |
int | Inertia |
int | RenderCount |
int | InertiaLocs [3] |
int | RenderSomething |
Detailed Description
create a plot of a bounding box edges -
- Date:
- 2007-11-21 18:05:05
- Revision:
- 1.2
used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
- See also:
- vtkActor vtkAxisActor vtkCubeAxesActor2D
- Tests:
- vtkCubeAxesActor (Tests)
Definition at line 70 of file vtkCubeAxesActor.h.
Member Typedef Documentation
Constructor & Destructor Documentation
vtkCubeAxesActor::vtkCubeAxesActor |
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[protected] |
vtkCubeAxesActor::~vtkCubeAxesActor |
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[protected] |
Member Function Documentation
virtual const char* vtkCubeAxesActor::GetClassName |
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[virtual] |
static int vtkCubeAxesActor::IsTypeOf |
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const char * |
name |
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[static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::IsA |
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const char * |
name |
) |
[virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
void vtkCubeAxesActor::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent | |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkActor.
Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::RenderOpaqueGeometry |
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vtkViewport * |
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[virtual] |
Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::RenderTranslucentGeometry |
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vtkViewport * |
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[inline, virtual] |
virtual void vtkCubeAxesActor::SetBounds |
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double |
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double |
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double |
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double |
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double |
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double |
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor::SetBounds |
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double |
[6] |
) |
[virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
double* vtkCubeAxesActor::GetBounds |
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[virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
void vtkCubeAxesActor::GetBounds |
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double & |
xmin, |
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double & |
xmax, |
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double & |
ymin, |
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double & |
ymax, |
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double & |
zmin, |
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double & |
zmax | |
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor::GetBounds |
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double |
bounds[6] |
) |
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::SetCamera |
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vtkCamera * |
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[virtual] |
virtual vtkCamera* vtkCubeAxesActor::GetCamera |
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[virtual] |
virtual void vtkCubeAxesActor::SetFlyMode |
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int |
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[virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
virtual int vtkCubeAxesActor::GetFlyMode |
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[virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
void vtkCubeAxesActor::SetFlyModeToOuterEdges |
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[inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 111 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToClosestTriad |
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[inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 113 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToFurthestTriad |
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[inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 115 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticTriad |
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[inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 117 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticEdges |
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[inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 119 of file vtkCubeAxesActor.h.
virtual void vtkCubeAxesActor::SetXTitle |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXTitle |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXUnits |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXUnits |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYTitle |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYTitle |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYUnits |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYUnits |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZTitle |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZTitle |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZUnits |
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const char * |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZUnits |
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[virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXLabelFormat |
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const char * |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetXLabelFormat |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetYLabelFormat |
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const char * |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetYLabelFormat |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetZLabelFormat |
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const char * |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetZLabelFormat |
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[virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetInertia |
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int |
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[virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual int vtkCubeAxesActor::GetInertia |
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[virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual void vtkCubeAxesActor::SetCornerOffset |
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double |
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[virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
virtual double vtkCubeAxesActor::GetCornerOffset |
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[virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
void vtkCubeAxesActor::ReleaseGraphicsResources |
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vtkWindow * |
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[virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::SetXAxisVisibility |
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int |
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[virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetXAxisVisibility |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOn |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOff |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetYAxisVisibility |
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int |
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[virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetYAxisVisibility |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOn |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOff |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetZAxisVisibility |
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int |
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[virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetZAxisVisibility |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOn |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOff |
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[virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetXAxisLabelVisibility |
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int |
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[virtual] |
Turn on and off the visibility of labels for each axis.
virtual int vtkCubeAxesActor::GetXAxisLabelVisibility |
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[virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn |
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[virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff |
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[virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::SetYAxisLabelVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetYAxisLabelVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff |
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[virtual] |
virtual void vtkCubeAxesActor::SetZAxisLabelVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetZAxisLabelVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff |
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[virtual] |
virtual void vtkCubeAxesActor::SetXAxisTickVisibility |
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int |
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[virtual] |
Turn on and off the visibility of ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisTickVisibility |
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[virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOn |
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[virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOff |
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[virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisTickVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetYAxisTickVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOff |
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[virtual] |
virtual void vtkCubeAxesActor::SetZAxisTickVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetZAxisTickVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff |
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[virtual] |
virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility |
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int |
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[virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisMinorTickVisibility |
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[virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn |
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[virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff |
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[virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetYAxisMinorTickVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff |
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[virtual] |
virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility |
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int |
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[virtual] |
virtual int vtkCubeAxesActor::GetZAxisMinorTickVisibility |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn |
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[virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff |
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) |
[virtual] |
virtual void vtkCubeAxesActor::SetDrawXGridlines |
( |
int |
|
) |
[virtual] |
virtual int vtkCubeAxesActor::GetDrawXGridlines |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOn |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOff |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::SetDrawYGridlines |
( |
int |
|
) |
[virtual] |
virtual int vtkCubeAxesActor::GetDrawYGridlines |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOn |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOff |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::SetDrawZGridlines |
( |
int |
|
) |
[virtual] |
virtual int vtkCubeAxesActor::GetDrawZGridlines |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOn |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOff |
( |
|
) |
[virtual] |
virtual void vtkCubeAxesActor::SetTickLocation |
( |
int |
|
) |
[virtual] |
Set/Get the location of ticks marks.
virtual int vtkCubeAxesActor::GetTickLocation |
( |
|
) |
[virtual] |
Set/Get the location of ticks marks.
void vtkCubeAxesActor::SetTickLocationToInside |
( |
void |
|
) |
[inline] |
void vtkCubeAxesActor::SetTickLocationToOutside |
( |
void |
|
) |
[inline] |
void vtkCubeAxesActor::SetTickLocationToBoth |
( |
void |
|
) |
[inline] |
void vtkCubeAxesActor::SetLabelScaling |
( |
bool |
, |
|
|
int |
, |
|
|
int |
, |
|
|
int |
| |
|
) |
| | |
Shallow copy of a KatCubeAxesActor.
int vtkCubeAxesActor::LabelExponent |
( |
double |
min, |
|
|
double |
max | |
|
) |
| | [protected] |
int vtkCubeAxesActor::Digits |
( |
double |
min, |
|
|
double |
max | |
|
) |
| | [protected] |
double vtkCubeAxesActor::MaxOf |
( |
double |
, |
|
|
double |
| |
|
) |
| | [protected] |
double vtkCubeAxesActor::MaxOf |
( |
double |
, |
|
|
double |
, |
|
|
double |
, |
|
|
double |
| |
|
) |
| | [protected] |
double vtkCubeAxesActor::FFix |
( |
double |
|
) |
[protected] |
double vtkCubeAxesActor::FSign |
( |
double |
, |
|
|
double |
| |
|
) |
| | [protected] |
Member Data Documentation
The documentation for this class was generated from the following file: