vtkOpenGLPolyDataMapper2D.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00030 #ifndef __vtkOpenGLPolyDataMapper2D_h
00031 #define __vtkOpenGLPolyDataMapper2D_h
00032
00033 #include "vtkPolyDataMapper2D.h"
00034
00035 class VTK_RENDERING_EXPORT vtkOpenGLPolyDataMapper2D : public vtkPolyDataMapper2D
00036 {
00037 public:
00038 vtkTypeRevisionMacro(vtkOpenGLPolyDataMapper2D,vtkPolyDataMapper2D);
00039 static vtkOpenGLPolyDataMapper2D *New();
00040 virtual void PrintSelf(ostream& os, vtkIndent indent);
00041
00043 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor);
00044
00045 protected:
00046 vtkOpenGLPolyDataMapper2D() {};
00047 ~vtkOpenGLPolyDataMapper2D() {};
00048
00049 private:
00050 vtkOpenGLPolyDataMapper2D(const vtkOpenGLPolyDataMapper2D&);
00051 void operator=(const vtkOpenGLPolyDataMapper2D&);
00052 };
00053
00054
00055 #endif
00056