javax.vecmath
Class AxisAngle4f
java.lang.Object
javax.vecmath.AxisAngle4f
- Serializable
public class AxisAngle4f
extends java.lang.Object
implements Serializable
A 4 element axis angle represented by single precision floating point
x,y,z,angle components. An axis angle is a rotation of angle (radians) about
the vector (x,y,z).
specification 1.1, implementation $Revision: 1.11 $, $Date: 1999/10/05 07:03:50 $ float | angle - The angle.
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float | x - The x coordinate.
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float | y - The y coordinate.
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float | z - The z coordinate.
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AxisAngle4f() - Constructs and initializes a AxisAngle4f to (0,0,1,0).
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AxisAngle4f(a[] ) - Constructs and initializes an AxisAngle4f from the components contained
in the array.
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AxisAngle4f(float x, float y, float z, float angle) - Constructs and initializes an AxisAngle4f from the specified x, y, z,
and angle.
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AxisAngle4f(AxisAngle4d a1) - Constructs and initializes a AxisAngle4f from the specified AxisAngle4f.
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AxisAngle4f(AxisAngle4f a1) - Constructs and initializes a AxisAngle4f from the specified AxisAngle4f.
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AxisAngle4f(Vector3f axis, float angle) - Constructs and initializes an AxisAngle4f from the specified axis
and angle.
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boolean | epsilonEquals(AxisAngle4f a1, float epsilon) - Returns true if the L-infinite distance between this axis-angle and axis-angle t1 is
less than or equal to the epsilon parameter, otherwise returns false.
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boolean | equals(Object o1) - Returns true if the Object o1 is of type AxisAngle4f and all of the data
members of o1 are equal to the corresponding data members in this
AxisAngle4f.
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boolean | equals(AxisAngle4f a1) - Returns true if all of the data members of AxisAngle4f t1 are equal to the corresponding
data members in this
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void | get(a[] ) - Gets the value of this axis angle into the array a of
length four in x,y,z,angle order.
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int | hashCode() - Returns a hash number based on the data values in this object.
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void | set(a[] ) - Sets the value of this axis angle from the 4 values specified in the array.
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void | set(float x, float y, float z, float angle) - Sets the value of this axis angle to the specified x,y,z,angle.
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void | set(AxisAngle4d a1) - Sets the value of this axis angle to the value of axis angle t1.
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void | set(AxisAngle4f a1) - Sets the value of this axis angle to the value of axis angle t1.
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void | set(Matrix3d m1) - Sets the value of this axis-angle to the rotational component of the
passed matrix.
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void | set(Matrix3f m1) - Sets the value of this axis-angle to the rotational component of the
passed matrix.
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void | set(Matrix4d m1) - Sets the value of this axis-angle to the rotational component of the
passed matrix.
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void | set(Matrix4f m1) - Sets the value of this axis-angle to the rotational component of the
passed matrix.
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void | set(Quat4d q1) - Sets the value of this axis-angle to the rotational equivalent of the
passed quaternion.
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void | set(Quat4f q1) - Sets the value of this axis-angle to the rotational equivalent of the
passed quaternion.
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void | set(Vector3f axis, float angle) - Sets the value of this AxisAngle4f to the specified axis and
angle.
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String | toString() - Returns a string that contains the values of this AxisAngle4f.
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angle
public float angle
The angle.
x
public float x
The x coordinate.
y
public float y
The y coordinate.
z
public float z
The z coordinate.
AxisAngle4f
public AxisAngle4f()
Constructs and initializes a AxisAngle4f to (0,0,1,0).
AxisAngle4f
public AxisAngle4f(a[] )
Constructs and initializes an AxisAngle4f from the components contained
in the array.
AxisAngle4f
public AxisAngle4f(float x,
float y,
float z,
float angle)
Constructs and initializes an AxisAngle4f from the specified x, y, z,
and angle.
x
- the x coordinatey
- the y coordinatez
- the z coordinateangle
- the angle.
AxisAngle4f
public AxisAngle4f(AxisAngle4d a1)
Constructs and initializes a AxisAngle4f from the specified AxisAngle4f.
a1
- the AxisAngle4d containing the initialization x y z angle data
AxisAngle4f
public AxisAngle4f(AxisAngle4f a1)
Constructs and initializes a AxisAngle4f from the specified AxisAngle4f.
a1
- the AxisAngle4f containing the initialization x y z angle data
AxisAngle4f
public AxisAngle4f(Vector3f axis,
float angle)
Constructs and initializes an AxisAngle4f from the specified axis
and angle.
axis
- the axisangle
- the angle
epsilonEquals
public boolean epsilonEquals(AxisAngle4f a1,
float epsilon)
Returns true if the L-infinite distance between this axis-angle and axis-angle t1 is
less than or equal to the epsilon parameter, otherwise returns false. The L-infinite
distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(angle1-angle2)].
a1
- the axis-angle to be compared to this axis-angleepsilon
- the threshold value
equals
public boolean equals(Object o1)
Returns true if the Object o1 is of type AxisAngle4f and all of the data
members of o1 are equal to the corresponding data members in this
AxisAngle4f.
o1
- the object with which the comparison is made.
equals
public boolean equals(AxisAngle4f a1)
Returns true if all of the data members of AxisAngle4f t1 are equal to the corresponding
data members in this
a1
- the vector with which the comparison is made.
get
public final void get(a[] )
Gets the value of this axis angle into the array a of
length four in x,y,z,angle order.
hashCode
public int hashCode()
Returns a hash number based on the data values in this object.
Two different AxisAngle4f objects with identical data values
(ie, returns true for equals(AxisAngle4f) ) will return the same hash number.
Two vectors with different data members may return the same hash value,
although this is not likely.
set
public final void set(a[] )
Sets the value of this axis angle from the 4 values specified in the array.
set
public final void set(float x,
float y,
float z,
float angle)
Sets the value of this axis angle to the specified x,y,z,angle.
x
- the x coordinatey
- the y coordinatez
- the z coordinateangle
- the angle
set
public final void set(AxisAngle4d a1)
Sets the value of this axis angle to the value of axis angle t1.
set
public final void set(AxisAngle4f a1)
Sets the value of this axis angle to the value of axis angle t1.
set
public final void set(Matrix3d m1)
Sets the value of this axis-angle to the rotational component of the
passed matrix.
set
public final void set(Matrix3f m1)
Sets the value of this axis-angle to the rotational component of the
passed matrix.
set
public final void set(Matrix4d m1)
Sets the value of this axis-angle to the rotational component of the
passed matrix.
set
public final void set(Matrix4f m1)
Sets the value of this axis-angle to the rotational component of the
passed matrix.
set
public final void set(Quat4d q1)
Sets the value of this axis-angle to the rotational equivalent of the
passed quaternion.
set
public final void set(Quat4f q1)
Sets the value of this axis-angle to the rotational equivalent of the
passed quaternion.
set
public final void set(Vector3f axis,
float angle)
Sets the value of this AxisAngle4f to the specified axis and
angle.
axis
- the axisangle
- the angle
toString
public String toString()
Returns a string that contains the values of this AxisAngle4f. The form is (x,y,z,angle).
- the String representation