TagLib 1.3.1 (TagLib: id3v2framefactory.h Source File)

id3v2framefactory.h

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00001  /***************************************************************************
00002     copyright            : (C) 2002, 2003 by Scott Wheeler
00003     email                : wheeler@kde.org
00004  ***************************************************************************/
00005 
00006 /***************************************************************************
00007  *   This library is free software; you can redistribute it and/or modify  *
00008  *   it  under the terms of the GNU Lesser General Public License version  *
00009  *   2.1 as published by the Free Software Foundation.                     *
00010  *                                                                         *
00011  *   This library is distributed in the hope that it will be useful, but   *
00012  *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00014  *   Lesser General Public License for more details.                       *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Lesser General Public      *
00017  *   License along with this library; if not, write to the Free Software   *
00018  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
00019  *   USA                                                                   *
00020  ***************************************************************************/
00021 
00022 #ifndef TAGLIB_ID3V2FRAMEFACTORY_H
00023 #define TAGLIB_ID3V2FRAMEFACTORY_H
00024 
00025 #include <tbytevector.h>
00026 #include "id3v2frame.h"
00027 
00028 namespace TagLib {
00029 
00030   namespace ID3v2 {
00031 
00033 
00051     class FrameFactory
00052     {
00053     public:
00054       static FrameFactory *instance();
00063       Frame *createFrame(const ByteVector &data, bool synchSafeInts) const;
00064 
00070       // BIC: make virtual
00071       Frame *createFrame(const ByteVector &data, uint version = 4) const;
00072 
00082       String::Type defaultTextEncoding() const;
00083 
00091       void setDefaultTextEncoding(String::Type encoding);
00092 
00093     protected:
00098       FrameFactory();
00099 
00104       virtual ~FrameFactory();
00105 
00117       virtual bool updateFrame(Frame::Header *header) const;
00118 
00119     private:
00120       FrameFactory(const FrameFactory &);
00121       FrameFactory &operator=(const FrameFactory &);
00122 
00128       void convertFrame(const char *from, const char *to,
00129                         Frame::Header *header) const;
00130 
00131       static FrameFactory *factory;
00132 
00133       class FrameFactoryPrivate;
00134       FrameFactoryPrivate *d;
00135     };
00136 
00137   }
00138 }
00139 
00140 #endif