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id3v2framefactory.h

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00001 /*************************************************************************** 00002 copyright : (C) 2002, 2003 by Scott Wheeler 00003 email : wheeler@kde.org 00004 ***************************************************************************/ 00005 00006 /*************************************************************************** 00007 * This library is free software; you can redistribute it and/or modify * 00008 * it under the terms of the GNU Lesser General Public License version * 00009 * 2.1 as published by the Free Software Foundation. * 00010 * * 00011 * This library is distributed in the hope that it will be useful, but * 00012 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00014 * Lesser General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU Lesser General Public * 00017 * License along with this library; if not, write to the Free Software * 00018 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * 00019 * USA * 00020 ***************************************************************************/ 00021 00022 #ifndef TAGLIB_ID3V2FRAMEFACTORY_H 00023 #define TAGLIB_ID3V2FRAMEFACTORY_H 00024 00025 #include <tbytevector.h> 00026 #include "id3v2frame.h" 00027 00028 namespace TagLib { 00029 00030 namespace ID3v2 { 00031 00033 00051 class FrameFactory 00052 { 00053 public: 00054 static FrameFactory *instance(); 00063 Frame *createFrame(const ByteVector &data, bool synchSafeInts) const; 00064 00070 Frame *createFrame(const ByteVector &data, uint version = 4) const; 00071 00081 String::Type defaultTextEncoding() const; 00082 00090 void setDefaultTextEncoding(String::Type encoding); 00091 00092 protected: 00097 FrameFactory(); 00098 00103 virtual ~FrameFactory(); 00104 00116 virtual bool updateFrame(Frame::Header *header) const; 00117 00118 private: 00119 FrameFactory(const FrameFactory &); 00120 FrameFactory &operator=(const FrameFactory &); 00121 00127 void convertFrame(const ByteVector &from, const ByteVector &to, 00128 Frame::Header *header) const; 00129 00130 static FrameFactory *factory; 00131 00132 class FrameFactoryPrivate; 00133 FrameFactoryPrivate *d; 00134 }; 00135 00136 } 00137 } 00138 00139 #endif

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