robocode.control.events
Interface IBattleListener
- BattleAdaptor
public interface IBattleListener
The listener interface for receiving "interesting" battle events from the game, e.g. when a battle,
round or turn is started or ended.
When implementing this battle listener you should implement the
BattleAdaptor
in order to
only implement the event handler methods you are interested in.
- Flemming N. Larsen (original)
onBattleCompleted
public void onBattleCompleted(BattleCompletedEvent event)
This method is called when the battle has completed successfully and results are available.
This event will not occur if the battle is terminated or aborted by the user before the battle is completed.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattleError
public void onBattleError(BattleErrorEvent event)
This method is called when the game has sent an error message.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattleFinished
public void onBattleFinished(BattleFinishedEvent event)
This method is called when the battle has finished. This event is always sent as the last battle event,
both when the battle is completed successfully, terminated due to an error, or aborted by the user.
Hence, this events is well-suited for cleanup after the battle.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattleMessage
public void onBattleMessage(BattleMessageEvent event)
This method is called when the game has sent a new information message.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattlePaused
public void onBattlePaused(BattlePausedEvent event)
This method is called when the battle has been paused, either by the user or the game.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattleResumed
public void onBattleResumed(BattleResumedEvent event)
This method is called when the battle has been resumed (after having been paused).
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onBattleStarted
public void onBattleStarted(BattleStartedEvent event)
This method is called when a new battle has started.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onRoundEnded
public void onRoundEnded(RoundEndedEvent event)
This method is called when the current round of a battle has ended.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onRoundStarted
public void onRoundStarted(RoundStartedEvent event)
This method is called when a new round in a battle has started.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onTurnEnded
public void onTurnEnded(TurnEndedEvent event)
This method is called when the current turn in a battle round is ended.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.
onTurnStarted
public void onTurnStarted(TurnStartedEvent event)
This method is called when a new turn in a battle round has started.
You must override this method in order to get informed about this event and receive the event details.
event
- the event details.