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Themes

Themes provide a simple way of changing the look of the main and game menus. A single function call applies styles to many of the elements of the main and game menus, giving a consistent look to the interface. These colors, and the background images used, can be changed by supplying parameters to the theme functions.

Theme functions should be called after the config.screen_width, config.screen_height, and library.script_version variables have been set. They should be called before any style is changed by hand.

Function: theme.roundrect( widget="#003c78", widget_hover="#0050a0", widget_text="#c8e1ff", widget_selected="#ffffc8", disabled="#404040", disabled_text="#c8c8c8", label=,"#ffffff" frame="#6496c8", window="#000000c0", mm_root=..., gm_root=..., centered=False, button_menu=True, less_rounded=False)

This enables the use of the roundrect theme. By default, this theme styles the game in a blue color scheme. However, by supplying one or more of the parameters given below, the color scheme can be changed.

widget - The background color of non-focued buttons and sliders.

widget_hover - The background color of focused buttons and sliders.

widget_text - The text color of non-selected buttons.

widget_selected - The text color of selected buttons.

disabled - The background color of disabled buttons.

disabled_text - The text color of disabled buttons.

label - The text color of non-selected labels.

frame - The background color of frames.

mm_root - A displayable (such as an Image or Solid) that will be used as the background for the main menu.

gm_root - A displayable (such as an Image or Solid) that will be used as the background for the game menu.

centered - If True, the buttons and sliders will be centered in the frames or windows that contain them. If False, the default, they will be pushed to the right side.

less_rounded - If True, causes the buttons to appear less rounded in 800x600 mode (has no effect in 640x480 mode).

widget, widget_hover, disabled, and frame may either be single colors, or tuples containing two colors. In the latter case, a vertical gradient is used.

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