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#include "hapticsquare.h"
#include "hapticbutton.h"
#include <QGridLayout>
#include <QDebug>
HapticSquare::HapticSquare()
{
m_rumble.setAttackIntensity(0.0);
m_rumble.setAttackTime(250);
m_rumble.setIntensity(1.0);
m_rumble.setDuration(100);
m_rumble.setFadeTime(250);
m_rumble.setFadeIntensity(0.0);
m_ocean.setAttackIntensity(0.0);
m_ocean.setAttackTime(450);
m_ocean.setIntensity(0.8);
m_ocean.setDuration(150);
m_ocean.setFadeTime(900);
m_ocean.setFadeIntensity(0.05);
m_ocean.setPeriod(1500);
m_btnRumble = new HapticButton(tr("Rumble!"));
m_btnOcean = new HapticButton(tr("Ocean"));
m_btnOcean->setCheckable(true);
m_btnButtonClick = new HapticButton(tr("Click"));
m_btnNegativeEffect = new HapticButton(tr("Oops!"));
QGridLayout *topLayout = new QGridLayout(this);
topLayout->addWidget(m_btnRumble, 0, 0);
topLayout->addWidget(m_btnOcean, 0, 1);
topLayout->addWidget(m_btnButtonClick, 1, 0);
topLayout->addWidget(m_btnNegativeEffect, 1, 1);
connect(m_btnRumble, SIGNAL(clicked()), this, SLOT(playRumble()));
connect(m_btnOcean, SIGNAL(toggled(bool)), this, SLOT(playOcean(bool)));
connect(m_btnButtonClick, SIGNAL(clicked()), this, SLOT(playButtonClick()));
connect(m_btnNegativeEffect, SIGNAL(clicked()), this, SLOT(playNegativeEffect()));
}
HapticSquare::~HapticSquare()
{
delete m_btnRumble;
delete m_btnOcean;
delete m_btnButtonClick;
delete m_btnNegativeEffect;
}
void HapticSquare::playRumble()
{
m_rumble.start();
}
void HapticSquare::playOcean(bool toggleState)
{
if (toggleState)
m_ocean.start();
else
m_ocean.stop();
}
void HapticSquare::playButtonClick()
{
QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
}
void HapticSquare::playNegativeEffect()
{
QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeNegativeTacticon);
}
#include "moc_hapticsquare.cpp"