Rendering in 3D
Template class that represents a NxM transformation matrix with N columns and M rows | |
Represents a 4x4 transformation matrix in 3D space | |
Represents a quaternion consisting of a vector and scalar | |
Represents a vector or vertex in 2D space | |
Represents a vector or vertex in 3D space | |
Represents a vector or vertex in 4D space | |
Functions for creating and managing OpenGL buffer objects | |
Specifies the format of an OpenGL framebuffer object | |
Encapsulates an OpenGL framebuffer object | |
Cross-platform access to the OpenGL/ES 2.0 API | |
Enables painting to an OpenGL context using QPainter | |
Allows OpenGL shader programs to be linked and used | |
Allows OpenGL shaders to be compiled |