OpenGL.GLE.exceptional
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GLE/exceptional.py

GLE exceptional functions (specialised signatures

 
Modules
       
OpenGL.arrays
OpenGL.raw.GLE
OpenGL.raw.GLE.annotations
OpenGL.wrapper

 
Classes
       
object
_lengthOfArgname

 
class _lengthOfArgname(object)
    Calculates the length of a given argname over a divisor value
 
  Methods defined here:
__call__(self, pyArgs, index, wrappedOperation)
Get the length of pyArgs[2], a glDoubleArray
__init__(self, arrayName, divisor, arrayType=<class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>)
finalise(self, wrapper)

Data descriptors defined here:
__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

 
Functions
       
_baseWrap(base, lengthName='ncp', contourName='contour', divisor=2)
Do the basic wrapping operation for a GLE function
gleExtrusion( contour,cont_normal,up,point_array,color_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87a1f0c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87a11ec>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87a130c>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a138c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a1f6c>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x879610c>, contour=<OpenGL.converters.getPyArgsName object at 0x854539c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x85453ec>, up=<OpenGL.converters.getPyArgsName object at 0x854543c>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x87964ac>, point_array=<OpenGL.converters.getPyArgsName object at 0x854548c>, color_array=<OpenGL.converters.getPyArgsName object at 0x85454dc>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None
gleLathe( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x874c14c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x874ce4c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x874cdec>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x874c2cc>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x874cf8c>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8796fcc>, contour=<OpenGL.converters.getPyArgsName object at 0x854561c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x854566c>, up=<OpenGL.converters.getPyArgsName object at 0x85456bc>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x854570c>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x854575c>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
glePolyCone( point_array,color_array,radius_array )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x874c90c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x874cfec>, radius_array=<OpenGL.converters.CallFuncPyConverter object at 0x874ca6c>
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8796f2c>, point_array=<OpenGL.converters.getPyArgsName object at 0x85457d4>, color_array=<OpenGL.converters.getPyArgsName object at 0x8545824>, radius_array=<OpenGL.converters.getPyArgsName object at 0x8545874>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None
glePolyCylinder( point_array,color_array,radius )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x874c7ec>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x874c74c>, radius=None
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x879608c>, point_array=<OpenGL.converters.getPyArgsName object at 0x85458ec>, color_array=<OpenGL.converters.getPyArgsName object at 0x854593c>, radius=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
gleScrew( contour,cont_normal,up,startz,endz,twist )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x874cbac>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x874caec>, up=<OpenGL.converters.CallFuncPyConverter object at 0x874c6cc>, startz=None, endz=None, twist=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8796f0c>, contour=<OpenGL.converters.getPyArgsName object at 0x85459dc>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x8545a2c>, up=<OpenGL.converters.getPyArgsName object at 0x8545a7c>, startz=None, endz=None, twist=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None
gleSpiral( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x874ce0c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x874cc6c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x874c28c>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x874c8ac>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x874ca4c>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x879682c>, contour=<OpenGL.converters.getPyArgsName object at 0x8545b1c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x8545b6c>, up=<OpenGL.converters.getPyArgsName object at 0x8545bbc>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x8545c0c>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x8545c5c>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleSuperExtrusion( contour,cont_normal,up,point_array,color_array,xform_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x874c20c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x874c8ec>, up=<OpenGL.converters.CallFuncPyConverter object at 0x874c36c>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a8a4c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a896c>, xform_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a850c>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8796b0c>, contour=<OpenGL.converters.getPyArgsName object at 0x8545cfc>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x8545d4c>, up=<OpenGL.converters.getPyArgsName object at 0x8545d9c>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x879656c>, point_array=<OpenGL.converters.getPyArgsName object at 0x8545dec>, color_array=<OpenGL.converters.getPyArgsName object at 0x8545e3c>, xform_array=<OpenGL.converters.getPyArgsName object at 0x8545e8c>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None
gleTwistExtrusion( contour,cont_normal,up,point_array,color_array,twist_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87a886c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87a894c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87a87cc>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a8f6c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a86ac>, twist_array=<OpenGL.converters.CallFuncPyConverter object at 0x87a802c>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8796a6c>, contour=<OpenGL.converters.getPyArgsName object at 0x8548054>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x85480a4>, up=<OpenGL.converters.getPyArgsName object at 0x85480f4>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x879690c>, point_array=<OpenGL.converters.getPyArgsName object at 0x8548144>, color_array=<OpenGL.converters.getPyArgsName object at 0x8548194>, twist_array=<OpenGL.converters.getPyArgsName object at 0x85481e4>
cResolvers: Not Used
storeValues: Not Used
returnValues:
returnPointer(result, baseOperation, pyArgs, cArgs)
Return the converted object as result of function
 
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None

 
Data
        __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GLE/exceptional.py'
__name__ = 'OpenGL.GLE.exceptional'