OpenGL.tests.test_glutinit | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/tests/test_glutinit.py |
Functions | ||
Wrapping Operation: glBitmap( GLsizei(width), GLsizei(height), GLfloat(xorig), GLfloat(yorig), GLfloat(xmove), GLfloat(ymove), arrays.GLubyteArray(bitmap) ) -> None
glBufferSubData( target,offset,data )Wrapping Operation: glBufferData( GLenum(target), GLsizeiptr(size), c_void_p(data), GLenum(usage) ) -> None
Wrapping Operation: glBufferSubData( GLenum(target), GLintptr(offset), GLsizeiptr(size), c_void_p(data) ) -> None
glColor3bv( v )Wrapping Operation: glClipPlane( GLenum(plane), arrays.GLdoubleArray(equation) ) -> None
glColor3dv( v )Wrapping Operation: glColor3bv( arrays.GLbyteArray(v) ) -> None
glColor3fv( v )Wrapping Operation: glColor3dv( arrays.GLdoubleArray(v) ) -> None
glColor3iv( v )Wrapping Operation: glColor3fv( arrays.GLfloatArray(v) ) -> None
glColor3sv( v )Wrapping Operation: glColor3iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glColor3sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glColor3ubv( arrays.GLubyteArray(v) ) -> None
Wrapping Operation: glColor3uiv( arrays.GLuintArray(v) ) -> None
glColor4bv( v )Wrapping Operation: glColor3usv( arrays.GLushortArray(v) ) -> None
glColor4dv( v )Wrapping Operation: glColor4bv( arrays.GLbyteArray(v) ) -> None
glColor4fv( v )Wrapping Operation: glColor4dv( arrays.GLdoubleArray(v) ) -> None
glColor4iv( v )Wrapping Operation: glColor4fv( arrays.GLfloatArray(v) ) -> None
glColor4sv( v )Wrapping Operation: glColor4iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glColor4sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glColor4ubv( arrays.GLubyteArray(v) ) -> None
Wrapping Operation: glColor4uiv( arrays.GLuintArray(v) ) -> None
Wrapping Operation: glColor4usv( arrays.GLushortArray(v) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorPointer( pointer )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorSubTable( target,start,count,format,type,data )Wrapping Operation: glColorPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glColorTable( target,internalformat,width,format,type,table )Wrapping Operation: glColorSubTable( GLenum(target), GLsizei(start), GLsizei(count), GLenum(format), GLenum(type), c_void_p(data) ) -> None
glColorTableParameterfv( target,pname,params )Wrapping Operation: glColorTable( GLenum(target), GLenum(internalformat), GLsizei(width), GLenum(format), GLenum(type), c_void_p(table) ) -> None
glConvolutionFilter1D( target,internalformat,width,format,type,image )Wrapping Operation: glColorTableParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glConvolutionFilter2D( target,internalformat,width,height,format,type,image )Wrapping Operation: glConvolutionFilter1D( GLenum(target), GLenum(internalformat), GLsizei(width), GLenum(format), GLenum(type), c_void_p(image) ) -> None
Wrapping Operation: glConvolutionFilter2D( GLenum(target), GLenum(internalformat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), c_void_p(image) ) -> None
Wrapping Operation: glDeleteBuffers( GLsizei(n), GLuintArray(buffers) ) -> None
glDrawElements( mode,indices )Wrapping Operation: glDrawElements( GLenum(mode), GLsizei(count), GLenum(type), POINTER(GLvoid)(indices) ) -> None
glDrawElements( mode,indices )Wrapping Operation: glDrawElements( GLenum(mode), GLsizei(count), GLenum(type), POINTER(GLvoid)(indices) ) -> None
glDrawElements( mode,indices )Wrapping Operation: glDrawElements( GLenum(mode), GLsizei(count), GLenum(type), POINTER(GLvoid)(indices) ) -> None
glDrawPixels( width,height,format,type,pixels )Wrapping Operation: glDrawElements( GLenum(mode), GLsizei(count), GLenum(type), POINTER(GLvoid)(indices) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawPixels( format,pixels )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glDrawRangeElements( mode,start,end,count,type,indices )Wrapping Operation: glDrawPixels( GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
Wrapping Operation: glDrawRangeElements( GLenum(mode), GLuint(start), GLuint(end), GLsizei(count), GLenum(type), c_void_p(indices) ) -> None
glEdgeFlagPointer( pointer )Wrapping Operation: glEdgeFlagPointer( GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glEdgeFlagv( flag )Wrapping Operation: glEdgeFlagPointer( GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
Wrapping Operation: glEdgeFlagv( POINTER(GLboolean)(flag) ) -> None
Wrapping Operation: glEvalCoord1dv( arrays.GLdoubleArray(u) ) -> None
Wrapping Operation: glEvalCoord1fv( arrays.GLfloatArray(u) ) -> None
Wrapping Operation: glEvalCoord2dv( arrays.GLdoubleArray(u) ) -> None
Wrapping Operation: glEvalCoord2fv( arrays.GLfloatArray(u) ) -> None
glFogiv( pname,params )Wrapping Operation: glFogfv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glFogiv( GLenum(pname), arrays.GLintArray(params) ) -> None
Wrapping Operation: glGenBuffers( GLsizei(n), GLuintArray(buffers) ) -> None
glGetIntegerv( pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetClipPlane( plane,equation )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetColorTableParameterfv( target,pname )Wrapping Operation: glGetClipPlane( GLenum(plane), arrays.GLdoubleArray(equation) ) -> None
glGetColorTableParameteriv( target,pname )Wrapping Operation: glGetColorTableParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glGetConvolutionParameterfv( target,pname )Wrapping Operation: glGetColorTableParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glGetConvolutionParameteriv( target,pname )Wrapping Operation: glGetConvolutionParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glGetDoublev( pname )Wrapping Operation: glGetConvolutionParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glGetDoublev( pname )Wrapping Operation: glGetDoublev( GLenum(pname), arrays.GLdoubleArray(params) ) -> None
Wrapping Operation: glGetDoublev( GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glGetFloatv( pname )Wrapping Operation: glGetFloatv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetHistogramParameterfv( target,pname )Wrapping Operation: glGetFloatv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetHistogramParameteriv( target,pname )Wrapping Operation: glGetHistogramParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glGetIntegerv( pname )Wrapping Operation: glGetHistogramParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glGetIntegerv( pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetLightfv( light,pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetLightiv( light,pname )Wrapping Operation: glGetLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetMapdv( target,query,v )Wrapping Operation: glGetLightiv( GLenum(light), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetMapfv( target,query,v )Wrapping Operation: glGetMapdv( GLenum(target), GLenum(query), arrays.GLdoubleArray(v) ) -> None
glGetMapiv( target,query,v )Wrapping Operation: glGetMapfv( GLenum(target), GLenum(query), arrays.GLfloatArray(v) ) -> None
glGetMaterialfv( face,pname )Wrapping Operation: glGetMapiv( GLenum(target), GLenum(query), arrays.GLintArray(v) ) -> None
glGetMaterialiv( face,pname )Wrapping Operation: glGetMaterialfv( GLenum(face), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetPixelMapfv( map )Wrapping Operation: glGetMaterialiv( GLenum(face), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetPixelMapuiv( map )Wrapping Operation: glGetPixelMapfv( GLenum(map), arrays.GLfloatArray(values) ) -> None
glGetPixelMapusv( map )Wrapping Operation: glGetPixelMapuiv( GLenum(map), arrays.GLuintArray(values) ) -> None
glGetPolygonStipple( )Wrapping Operation: glGetPixelMapusv( GLenum(map), arrays.GLushortArray(values) ) -> None
glGetPolygonStipple( )Wrapping Operation: glGetPolygonStipple( arrays.GLubyteArray(mask) ) -> None
Wrapping Operation: glGetPolygonStipple( arrays.GLubyteArray(mask) ) -> None
glGetTexEnviv( target,pname )Wrapping Operation: glGetTexEnvfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexGendv( coord,pname )Wrapping Operation: glGetTexEnviv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexGenfv( coord,pname )Wrapping Operation: glGetTexGendv( GLenum(coord), GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glGetTexGeniv( coord,pname )Wrapping Operation: glGetTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexLevelParameterfv( target,level,pname )Wrapping Operation: glGetTexGeniv( GLenum(coord), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexLevelParameteriv( target,level,pname )Wrapping Operation: glGetTexLevelParameterfv( GLenum(target), GLint(level), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexParameterfv( target,pname )Wrapping Operation: glGetTexLevelParameteriv( GLenum(target), GLint(level), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexParameteriv( target,pname )Wrapping Operation: glGetTexParameterfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glGetTexParameteriv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexPointer( pointer )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexdv( c )Wrapping Operation: glIndexPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glIndexfv( c )Wrapping Operation: glIndexdv( arrays.GLdoubleArray(c) ) -> None
glIndexiv( c )Wrapping Operation: glIndexfv( arrays.GLfloatArray(c) ) -> None
glIndexsv( c )Wrapping Operation: glIndexiv( arrays.GLintArray(c) ) -> None
glIndexubv( c )Wrapping Operation: glIndexsv( arrays.GLshortArray(c) ) -> None
Wrapping Operation: glIndexubv( arrays.GLubyteArray(c) ) -> None
Wrapping Operation: glLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glLightModelfv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
glLightfv( light,pname,params )Wrapping Operation: glLightModeliv( GLenum(pname), arrays.GLintArray(params) ) -> None
glLightiv( light,pname,params )Wrapping Operation: glLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glLightiv( GLenum(light), GLenum(pname), arrays.GLintArray(params) ) -> None
glLoadMatrixf( m )Wrapping Operation: glLoadMatrixd( arrays.GLdoubleArray(m) ) -> None
Wrapping Operation: glLoadMatrixf( arrays.GLfloatArray(m) ) -> None
glLoadTransposeMatrixf( m )Wrapping Operation: glLoadTransposeMatrixd( GLdoubleArray(m) ) -> None
Wrapping Operation: glLoadTransposeMatrixf( GLfloatArray(m) ) -> None
Wrapping Operation: glMaterialfv( GLenum(face), GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glMaterialiv( GLenum(face), GLenum(pname), arrays.GLintArray(params) ) -> None
glMultMatrixf( m )Wrapping Operation: glMultMatrixd( arrays.GLdoubleArray(m) ) -> None
glMultTransposeMatrixd( m )Wrapping Operation: glMultMatrixf( arrays.GLfloatArray(m) ) -> None
glMultTransposeMatrixf( m )Wrapping Operation: glMultTransposeMatrixd( GLdoubleArray(m) ) -> None
glMultiTexCoord1dv( target,v )Wrapping Operation: glMultTransposeMatrixf( GLfloatArray(m) ) -> None
glMultiTexCoord1fv( target,v )Wrapping Operation: glMultiTexCoord1dv( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord1iv( target,v )Wrapping Operation: glMultiTexCoord1fv( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord1sv( target,v )Wrapping Operation: glMultiTexCoord1iv( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord2dv( target,v )Wrapping Operation: glMultiTexCoord1sv( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord2fv( target,v )Wrapping Operation: glMultiTexCoord2dv( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord2iv( target,v )Wrapping Operation: glMultiTexCoord2fv( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord2sv( target,v )Wrapping Operation: glMultiTexCoord2iv( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord3dv( target,v )Wrapping Operation: glMultiTexCoord2sv( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord3fv( target,v )Wrapping Operation: glMultiTexCoord3dv( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord3iv( target,v )Wrapping Operation: glMultiTexCoord3fv( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord3sv( target,v )Wrapping Operation: glMultiTexCoord3iv( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord4dv( target,v )Wrapping Operation: glMultiTexCoord3sv( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord4fv( target,v )Wrapping Operation: glMultiTexCoord4dv( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord4iv( target,v )Wrapping Operation: glMultiTexCoord4fv( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord4sv( target,v )Wrapping Operation: glMultiTexCoord4iv( GLenum(target), GLintArray(v) ) -> None
Wrapping Operation: glMultiTexCoord4sv( GLenum(target), GLshortArray(v) ) -> None
Wrapping Operation: glNormal3bv( arrays.GLbyteArray(v) ) -> None
Wrapping Operation: glNormal3dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glNormal3fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glNormal3iv( arrays.GLintArray(v) ) -> None
glNormalPointer( type,stride,pointer )Wrapping Operation: glNormal3sv( arrays.GLshortArray(v) ) -> None
glNormalPointer( pointer )Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glNormalPointer( pointer )Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glNormalPointer( pointer )Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glNormalPointer( pointer )Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glNormalPointer( pointer )Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
Wrapping Operation: glNormalPointer( GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glPixelMapuiv( map,mapsize,values )Wrapping Operation: glPixelMapfv( GLenum(map), GLsizei(mapsize), arrays.GLfloatArray(values) ) -> None
glPixelMapusv( map,mapsize,values )Wrapping Operation: glPixelMapuiv( GLenum(map), GLsizei(mapsize), arrays.GLuintArray(values) ) -> None
Wrapping Operation: glPixelMapusv( GLenum(map), GLsizei(mapsize), arrays.GLushortArray(values) ) -> None
Wrapping Operation: glPolygonStipple( arrays.GLubyteArray(mask) ) -> None
Wrapping Operation: glPrioritizeTextures( GLsizei(n), arrays.GLuintArray(textures), arrays.GLclampfArray(priorities) ) -> None
Wrapping Operation: glRasterPos2dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glRasterPos2fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glRasterPos2iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glRasterPos2sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glRasterPos3dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glRasterPos3fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glRasterPos3iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glRasterPos3sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glRasterPos4dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glRasterPos4fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glRasterPos4iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glRasterPos4sv( arrays.GLshortArray(v) ) -> None
glRectfv( v1,v2 )Wrapping Operation: glRectdv( arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2) ) -> None
glRectiv( v1,v2 )Wrapping Operation: glRectfv( arrays.GLfloatArray(v1), arrays.GLfloatArray(v2) ) -> None
glRectsv( v1,v2 )Wrapping Operation: glRectiv( arrays.GLintArray(v1), arrays.GLintArray(v2) ) -> None
Wrapping Operation: glRectsv( arrays.GLshortArray(v1), arrays.GLshortArray(v2) ) -> None
Wrapping Operation: glSeparableFilter2D( GLenum(target), GLenum(internalformat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), c_void_p(row), c_void_p(column) ) -> None
Wrapping Operation: glShaderSource( GLhandle(shaderObj), str( string) ) -> None
Wrapping Operation: glTexCoord1dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glTexCoord1fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glTexCoord1iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glTexCoord1sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glTexCoord2dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glTexCoord2fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glTexCoord2iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glTexCoord2sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glTexCoord3dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glTexCoord3fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glTexCoord3iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glTexCoord3sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glTexCoord4dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glTexCoord4fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glTexCoord4iv( arrays.GLintArray(v) ) -> None
glTexCoordPointer( size,type,stride,pointer )Wrapping Operation: glTexCoord4sv( arrays.GLshortArray(v) ) -> None
glTexCoordPointer( pointer )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexCoordPointer( pointer )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexCoordPointer( pointer )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexCoordPointer( pointer )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexCoordPointer( pointer )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexEnvfv( target,pname,params )Wrapping Operation: glTexCoordPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glTexEnviv( target,pname,params )Wrapping Operation: glTexEnvfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glTexGendv( coord,pname,params )Wrapping Operation: glTexEnviv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glTexGenfv( coord,pname,params )Wrapping Operation: glTexGendv( GLenum(coord), GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glTexGeniv( coord,pname,params )Wrapping Operation: glTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glTexImage1D( target,level,internalformat,width,border,format,type,pixels )Wrapping Operation: glTexGeniv( GLenum(coord), GLenum(pname), arrays.GLintArray(params) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage1D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,width,height,border,format,type,pixels )Wrapping Operation: glTexImage1D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage2D( target,level,internalformat,border,format,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexImage3D( target,level,internalformat,width,height,depth,border,format,type,pixels )Wrapping Operation: glTexImage2D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
Wrapping Operation: glTexImage3D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLenum(format), GLenum(type), c_void_p(pixels) ) -> None
Wrapping Operation: glTexParameterfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glTexSubImage1D( target,level,xoffset,width,format,type,pixels )Wrapping Operation: glTexParameteriv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage1D( target,level,xoffset,format,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,width,height,format,type,pixels )Wrapping Operation: glTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage2D( target,level,xoffset,yoffset,format,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
glTexSubImage3D( target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels )Wrapping Operation: glTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), POINTER(GLvoid)(pixels) ) -> None
Wrapping Operation: glTexSubImage3D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLenum(type), c_void_p(pixels) ) -> None
glUniform1iv( location,count,value )Wrapping Operation: glUniform1fv( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None
glUniform2fv( location,count,value )Wrapping Operation: glUniform1iv( GLint(location), GLsizei(count), GLintArray(value) ) -> None
glUniform2iv( location,count,value )Wrapping Operation: glUniform2fv( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None
glUniform3fv( location,count,value )Wrapping Operation: glUniform2iv( GLint(location), GLsizei(count), GLintArray(value) ) -> None
glUniform3iv( location,count,value )Wrapping Operation: glUniform3fv( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None
glUniform4fv( location,count,value )Wrapping Operation: glUniform3iv( GLint(location), GLsizei(count), GLintArray(value) ) -> None
glUniform4iv( location,count,value )Wrapping Operation: glUniform4fv( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None
Wrapping Operation: glUniform4iv( GLint(location), GLsizei(count), GLintArray(value) ) -> None
Wrapping Operation: glVertex2dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glVertex2fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glVertex2iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glVertex2sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glVertex3dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glVertex3fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glVertex3iv( arrays.GLintArray(v) ) -> None
Wrapping Operation: glVertex3sv( arrays.GLshortArray(v) ) -> None
Wrapping Operation: glVertex4dv( arrays.GLdoubleArray(v) ) -> None
Wrapping Operation: glVertex4fv( arrays.GLfloatArray(v) ) -> None
Wrapping Operation: glVertex4iv( arrays.GLintArray(v) ) -> None
glVertexPointer( size,type,stride,pointer )Wrapping Operation: glVertex4sv( arrays.GLshortArray(v) ) -> None
glVertexPointer( pointer )Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glVertexPointer( pointer )Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glVertexPointer( pointer )Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glVertexPointer( pointer )Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
glVertexPointer( pointer )Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
Wrapping Operation: glVertexPointer( GLint(size), GLenum(type), GLsizei(stride), POINTER(GLvoid)(pointer) ) -> None
Wrapping Operation: gluCheckExtension( arrays.GLubyteArray(extName), arrays.GLubyteArray(extString) ) -> GLboolean
Wrapping Operation: gluGetNurbsProperty( POINTER(GLUnurbs)(nurb), GLenum(property), arrays.GLfloatArray(data) ) -> None
Wrapping Operation: gluLoadSamplingMatrices( POINTER(GLUnurbs)(nurb), arrays.GLfloatArray(model), arrays.GLfloatArray(perspective), arrays.GLintArray(view) ) -> None
Wrapping Operation: gluPickMatrix( GLdouble(x), GLdouble(y), GLdouble(delX), GLdouble(delY), arrays.GLintArray(viewport) ) -> None
Wrapping Operation: glutSolidSierpinskiSponge( c_int(num_levels), arrays.GLdoubleArray(offset), GLdouble(scale) ) -> None
Wrapping Operation: glutWireSierpinskiSponge( c_int(num_levels), arrays.GLdoubleArray(offset), GLdouble(scale) ) -> None
|
Data | ||
ARRAY_TYPE_TO_CONSTANT = [('GLclampd', GL_DOUBLE), ('GLclampf', GL_FLOAT), ('GLfloat', GL_FLOAT), ('GLdouble', GL_DOUBLE), ('GLbyte', GL_BYTE), ('GLshort', GL_SHORT), ('GLint', GL_INT), ('GLubyte', GL_UNSIGNED_BYTE), ('GLushort', GL_UNSIGNED_SHORT), ('GLuint', GL_UNSIGNED_INT), ('GLenum', GL_UNSIGNED_INT)] EXTENSION_NAME = 'GL_VERSION_GL_3_0' GLUT = <CDLL 'libglut.so.3', handle 82e0858 at 838a80c> GLUT_ACCUM = GLUT_ACCUM GLUT_ACTION_CONTINUE_EXECUTION = GLUT_ACTION_CONTINUE_EXECUTION GLUT_ACTION_EXIT = GLUT_ACTION_EXIT GLUT_ACTION_GLUTMAINLOOP_RETURNS = GLUT_ACTION_GLUTMAINLOOP_RETURNS GLUT_ACTION_ON_WINDOW_CLOSE = GLUT_ACTION_ON_WINDOW_CLOSE GLUT_ACTIVE_ALT = GLUT_ACTIVE_ALT GLUT_ACTIVE_CTRL = GLUT_ACTIVE_CTRL GLUT_ACTIVE_SHIFT = GLUT_ACTIVE_SHIFT GLUT_ALPHA = GLUT_ALPHA GLUT_API_VERSION = GLUT_API_VERSION GLUT_BITMAP_8_BY_13 = c_void_p(1080191728) GLUT_BITMAP_9_BY_15 = c_void_p(1080191744) GLUT_BITMAP_HELVETICA_10 = c_void_p(1080191832) GLUT_BITMAP_HELVETICA_12 = c_void_p(1080191760) GLUT_BITMAP_HELVETICA_18 = c_void_p(1080191816) GLUT_BITMAP_TIMES_ROMAN_10 = c_void_p(1080191712) GLUT_BITMAP_TIMES_ROMAN_24 = c_void_p(1080191696) GLUT_BLUE = GLUT_BLUE GLUT_CREATE_NEW_CONTEXT = GLUT_CREATE_NEW_CONTEXT GLUT_CURSOR_BOTTOM_LEFT_CORNER = GLUT_CURSOR_BOTTOM_LEFT_CORNER GLUT_CURSOR_BOTTOM_RIGHT_CORNER = GLUT_CURSOR_BOTTOM_RIGHT_CORNER GLUT_CURSOR_BOTTOM_SIDE = GLUT_CURSOR_BOTTOM_SIDE GLUT_CURSOR_CROSSHAIR = GLUT_CURSOR_CROSSHAIR GLUT_CURSOR_CYCLE = GLUT_CURSOR_CYCLE GLUT_CURSOR_DESTROY = GLUT_CURSOR_DESTROY GLUT_CURSOR_FULL_CROSSHAIR = GLUT_CURSOR_FULL_CROSSHAIR GLUT_CURSOR_HELP = GLUT_CURSOR_HELP GLUT_CURSOR_INFO = GLUT_CURSOR_INFO GLUT_CURSOR_INHERIT = GLUT_CURSOR_INHERIT GLUT_CURSOR_LEFT_ARROW = GLUT_CURSOR_LEFT_ARROW GLUT_CURSOR_LEFT_RIGHT = GLUT_CURSOR_LEFT_RIGHT GLUT_CURSOR_LEFT_SIDE = GLUT_CURSOR_LEFT_SIDE GLUT_CURSOR_NONE = GLUT_CURSOR_NONE GLUT_CURSOR_RIGHT_ARROW = GLUT_CURSOR_RIGHT_ARROW GLUT_CURSOR_RIGHT_SIDE = GLUT_CURSOR_RIGHT_SIDE GLUT_CURSOR_SPRAY = GLUT_CURSOR_SPRAY GLUT_CURSOR_TEXT = GLUT_CURSOR_TEXT GLUT_CURSOR_TOP_LEFT_CORNER = GLUT_CURSOR_TOP_LEFT_CORNER GLUT_CURSOR_TOP_RIGHT_CORNER = GLUT_CURSOR_TOP_RIGHT_CORNER GLUT_CURSOR_TOP_SIDE = GLUT_CURSOR_TOP_SIDE GLUT_CURSOR_UP_DOWN = GLUT_CURSOR_UP_DOWN GLUT_CURSOR_WAIT = GLUT_CURSOR_WAIT GLUT_DEPTH = GLUT_DEPTH GLUT_DEVICE_IGNORE_KEY_REPEAT = GLUT_DEVICE_IGNORE_KEY_REPEAT GLUT_DEVICE_KEY_REPEAT = GLUT_DEVICE_KEY_REPEAT GLUT_DISPLAY_MODE_POSSIBLE = GLUT_DISPLAY_MODE_POSSIBLE GLUT_DOUBLE = GLUT_DOUBLE GLUT_DOWN = GLUT_DOWN GLUT_ELAPSED_TIME = GLUT_ELAPSED_TIME GLUT_ENTERED = GLUT_ENTERED GLUT_FULLY_COVERED = GLUT_FULLY_COVERED GLUT_FULLY_RETAINED = GLUT_FULLY_RETAINED GLUT_GAME_MODE_ACTIVE = GLUT_GAME_MODE_ACTIVE GLUT_GAME_MODE_DISPLAY_CHANGED = GLUT_GAME_MODE_DISPLAY_CHANGED GLUT_GAME_MODE_HEIGHT = GLUT_GAME_MODE_HEIGHT GLUT_GAME_MODE_PIXEL_DEPTH = GLUT_GAME_MODE_PIXEL_DEPTH GLUT_GAME_MODE_POSSIBLE = GLUT_GAME_MODE_POSSIBLE GLUT_GAME_MODE_REFRESH_RATE = GLUT_GAME_MODE_REFRESH_RATE GLUT_GAME_MODE_WIDTH = GLUT_GAME_MODE_WIDTH GLUT_GREEN = GLUT_GREEN GLUT_GUARD_CALLBACKS = False GLUT_HAS_DIAL_AND_BUTTON_BOX = GLUT_HAS_DIAL_AND_BUTTON_BOX GLUT_HAS_JOYSTICK = GLUT_HAS_JOYSTICK GLUT_HAS_KEYBOARD = GLUT_HAS_KEYBOARD GLUT_HAS_MOUSE = GLUT_HAS_MOUSE GLUT_HAS_OVERLAY = GLUT_HAS_OVERLAY GLUT_HAS_SPACEBALL = GLUT_HAS_SPACEBALL GLUT_HAS_TABLET = GLUT_HAS_TABLET GLUT_HIDDEN = GLUT_HIDDEN GLUT_INDEX = GLUT_INDEX GLUT_INIT_DISPLAY_MODE = GLUT_INIT_DISPLAY_MODE GLUT_INIT_STATE = GLUT_INIT_STATE GLUT_INIT_WINDOW_HEIGHT = GLUT_INIT_WINDOW_HEIGHT GLUT_INIT_WINDOW_WIDTH = GLUT_INIT_WINDOW_WIDTH GLUT_INIT_WINDOW_X = GLUT_INIT_WINDOW_X GLUT_INIT_WINDOW_Y = GLUT_INIT_WINDOW_Y GLUT_JOYSTICK_AXES = GLUT_JOYSTICK_AXES GLUT_JOYSTICK_BUTTONS = GLUT_JOYSTICK_BUTTONS GLUT_JOYSTICK_BUTTON_A = GLUT_JOYSTICK_BUTTON_A GLUT_JOYSTICK_BUTTON_B = GLUT_JOYSTICK_BUTTON_B GLUT_JOYSTICK_BUTTON_C = GLUT_JOYSTICK_BUTTON_C GLUT_JOYSTICK_BUTTON_D = GLUT_JOYSTICK_BUTTON_D GLUT_JOYSTICK_POLL_RATE = GLUT_JOYSTICK_POLL_RATE GLUT_KEY_DOWN = GLUT_KEY_DOWN GLUT_KEY_END = GLUT_KEY_END GLUT_KEY_F1 = GLUT_KEY_F1 GLUT_KEY_F10 = GLUT_KEY_F10 GLUT_KEY_F11 = GLUT_KEY_F11 GLUT_KEY_F12 = GLUT_KEY_F12 GLUT_KEY_F2 = GLUT_KEY_F2 GLUT_KEY_F3 = GLUT_KEY_F3 GLUT_KEY_F4 = GLUT_KEY_F4 GLUT_KEY_F5 = GLUT_KEY_F5 GLUT_KEY_F6 = GLUT_KEY_F6 GLUT_KEY_F7 = GLUT_KEY_F7 GLUT_KEY_F8 = GLUT_KEY_F8 GLUT_KEY_F9 = GLUT_KEY_F9 GLUT_KEY_HOME = GLUT_KEY_HOME GLUT_KEY_INSERT = GLUT_KEY_INSERT GLUT_KEY_LEFT = GLUT_KEY_LEFT GLUT_KEY_PAGE_DOWN = GLUT_KEY_PAGE_DOWN GLUT_KEY_PAGE_UP = GLUT_KEY_PAGE_UP GLUT_KEY_REPEAT_DEFAULT = GLUT_KEY_REPEAT_DEFAULT GLUT_KEY_REPEAT_OFF = GLUT_KEY_REPEAT_OFF GLUT_KEY_REPEAT_ON = GLUT_KEY_REPEAT_ON GLUT_KEY_RIGHT = GLUT_KEY_RIGHT GLUT_KEY_UP = GLUT_KEY_UP GLUT_LAYER_IN_USE = GLUT_LAYER_IN_USE GLUT_LEFT = GLUT_LEFT GLUT_LEFT_BUTTON = GLUT_LEFT_BUTTON GLUT_LUMINANCE = GLUT_LUMINANCE GLUT_MENU_IN_USE = GLUT_MENU_IN_USE GLUT_MENU_NOT_IN_USE = GLUT_MENU_NOT_IN_USE GLUT_MENU_NUM_ITEMS = GLUT_MENU_NUM_ITEMS GLUT_MIDDLE_BUTTON = GLUT_MIDDLE_BUTTON GLUT_MULTISAMPLE = GLUT_MULTISAMPLE GLUT_NORMAL = GLUT_NORMAL GLUT_NORMAL_DAMAGED = GLUT_NORMAL_DAMAGED GLUT_NOT_VISIBLE = GLUT_NOT_VISIBLE GLUT_NUM_BUTTON_BOX_BUTTONS = GLUT_NUM_BUTTON_BOX_BUTTONS GLUT_NUM_DIALS = GLUT_NUM_DIALS GLUT_NUM_MOUSE_BUTTONS = GLUT_NUM_MOUSE_BUTTONS GLUT_NUM_SPACEBALL_BUTTONS = GLUT_NUM_SPACEBALL_BUTTONS GLUT_NUM_TABLET_BUTTONS = GLUT_NUM_TABLET_BUTTONS GLUT_OVERLAY = GLUT_OVERLAY GLUT_OVERLAY_DAMAGED = GLUT_OVERLAY_DAMAGED GLUT_OVERLAY_POSSIBLE = GLUT_OVERLAY_POSSIBLE GLUT_OWNS_JOYSTICK = GLUT_OWNS_JOYSTICK GLUT_PARTIALLY_RETAINED = GLUT_PARTIALLY_RETAINED GLUT_RED = GLUT_RED GLUT_RENDERING_CONTEXT = GLUT_RENDERING_CONTEXT GLUT_RGB = GLUT_RGB GLUT_RGBA = GLUT_RGBA GLUT_RIGHT_BUTTON = GLUT_RIGHT_BUTTON GLUT_SCREEN_HEIGHT = GLUT_SCREEN_HEIGHT GLUT_SCREEN_HEIGHT_MM = GLUT_SCREEN_HEIGHT_MM GLUT_SCREEN_WIDTH = GLUT_SCREEN_WIDTH GLUT_SCREEN_WIDTH_MM = GLUT_SCREEN_WIDTH_MM GLUT_SINGLE = GLUT_SINGLE GLUT_STENCIL = GLUT_STENCIL GLUT_STEREO = GLUT_STEREO GLUT_STROKE_MONO_ROMAN = c_void_p(1080191776) GLUT_STROKE_ROMAN = c_void_p(1080191796) GLUT_TRANSPARENT_INDEX = GLUT_TRANSPARENT_INDEX GLUT_UP = GLUT_UP GLUT_USE_CURRENT_CONTEXT = GLUT_USE_CURRENT_CONTEXT GLUT_VIDEO_RESIZE_HEIGHT = GLUT_VIDEO_RESIZE_HEIGHT GLUT_VIDEO_RESIZE_HEIGHT_DELTA = GLUT_VIDEO_RESIZE_HEIGHT_DELTA GLUT_VIDEO_RESIZE_IN_USE = GLUT_VIDEO_RESIZE_IN_USE GLUT_VIDEO_RESIZE_POSSIBLE = GLUT_VIDEO_RESIZE_POSSIBLE GLUT_VIDEO_RESIZE_WIDTH = GLUT_VIDEO_RESIZE_WIDTH GLUT_VIDEO_RESIZE_WIDTH_DELTA = GLUT_VIDEO_RESIZE_WIDTH_DELTA GLUT_VIDEO_RESIZE_X = GLUT_VIDEO_RESIZE_X GLUT_VIDEO_RESIZE_X_DELTA = GLUT_VIDEO_RESIZE_X_DELTA GLUT_VIDEO_RESIZE_Y = GLUT_VIDEO_RESIZE_Y GLUT_VIDEO_RESIZE_Y_DELTA = GLUT_VIDEO_RESIZE_Y_DELTA GLUT_VISIBLE = GLUT_VISIBLE GLUT_WINDOW_ACCUM_ALPHA_SIZE = GLUT_WINDOW_ACCUM_ALPHA_SIZE GLUT_WINDOW_ACCUM_BLUE_SIZE = GLUT_WINDOW_ACCUM_BLUE_SIZE GLUT_WINDOW_ACCUM_GREEN_SIZE = GLUT_WINDOW_ACCUM_GREEN_SIZE GLUT_WINDOW_ACCUM_RED_SIZE = GLUT_WINDOW_ACCUM_RED_SIZE GLUT_WINDOW_ALPHA_SIZE = GLUT_WINDOW_ALPHA_SIZE GLUT_WINDOW_BLUE_SIZE = GLUT_WINDOW_BLUE_SIZE GLUT_WINDOW_BORDER_WIDTH = GLUT_WINDOW_BORDER_WIDTH GLUT_WINDOW_BUFFER_SIZE = GLUT_WINDOW_BUFFER_SIZE GLUT_WINDOW_COLORMAP_SIZE = GLUT_WINDOW_COLORMAP_SIZE GLUT_WINDOW_CURSOR = GLUT_WINDOW_CURSOR GLUT_WINDOW_DEPTH_SIZE = GLUT_WINDOW_DEPTH_SIZE GLUT_WINDOW_DOUBLEBUFFER = GLUT_WINDOW_DOUBLEBUFFER GLUT_WINDOW_FORMAT_ID = GLUT_WINDOW_FORMAT_ID GLUT_WINDOW_GREEN_SIZE = GLUT_WINDOW_GREEN_SIZE GLUT_WINDOW_HEADER_HEIGHT = GLUT_USE_CURRENT_CONTEXT GLUT_WINDOW_HEIGHT = GLUT_WINDOW_HEIGHT GLUT_WINDOW_NUM_CHILDREN = GLUT_WINDOW_NUM_CHILDREN GLUT_WINDOW_NUM_SAMPLES = GLUT_WINDOW_NUM_SAMPLES GLUT_WINDOW_PARENT = GLUT_WINDOW_PARENT GLUT_WINDOW_RED_SIZE = GLUT_WINDOW_RED_SIZE GLUT_WINDOW_RGBA = GLUT_WINDOW_RGBA GLUT_WINDOW_STENCIL_SIZE = GLUT_WINDOW_STENCIL_SIZE GLUT_WINDOW_STEREO = GLUT_WINDOW_STEREO GLUT_WINDOW_WIDTH = GLUT_WINDOW_WIDTH GLUT_WINDOW_X = GLUT_WINDOW_X GLUT_WINDOW_Y = GLUT_WINDOW_Y GLUT_XLIB_IMPLEMENTATION = GLUT_XLIB_IMPLEMENTATION GLU_AUTO_LOAD_MATRIX = GLU_AUTO_LOAD_MATRIX GLU_BEGIN = GLU_BEGIN GLU_CCW = GLU_CCW GLU_CULLING = GLU_CULLING GLU_CW = GLU_CW GLU_DISPLAY_MODE = GLU_DISPLAY_MODE GLU_DOMAIN_DISTANCE = GLU_DOMAIN_DISTANCE GLU_EDGE_FLAG = GLU_EDGE_FLAG GLU_END = GLU_END GLU_ERROR = GLU_ERROR GLU_EXTENSIONS = GLU_EXTENSIONS GLU_EXTERIOR = GLU_EXTERIOR GLU_FALSE = GLU_FALSE GLU_FILL = GLU_FILL GLU_FLAT = GLU_FLAT GLU_INCOMPATIBLE_GL_VERSION = GLU_INCOMPATIBLE_GL_VERSION GLU_INSIDE = GLU_INSIDE GLU_INTERIOR = GLU_INTERIOR GLU_INVALID_ENUM = GLU_INVALID_ENUM GLU_INVALID_OPERATION = GLU_INVALID_OPERATION GLU_INVALID_VALUE = GLU_INVALID_VALUE GLU_LINE = GLU_LINE GLU_MAP1_TRIM_2 = GLU_MAP1_TRIM_2 GLU_MAP1_TRIM_3 = GLU_MAP1_TRIM_3 GLU_NONE = GLU_NONE GLU_NURBS_BEGIN = GLU_NURBS_BEGIN GLU_NURBS_BEGIN_DATA = GLU_NURBS_BEGIN_DATA GLU_NURBS_BEGIN_DATA_EXT = GLU_NURBS_BEGIN_DATA_EXT GLU_NURBS_BEGIN_EXT = GLU_NURBS_BEGIN_EXT GLU_NURBS_COLOR = GLU_NURBS_COLOR GLU_NURBS_COLOR_DATA = GLU_NURBS_COLOR_DATA GLU_NURBS_COLOR_DATA_EXT = GLU_NURBS_COLOR_DATA_EXT GLU_NURBS_COLOR_EXT = GLU_NURBS_COLOR_EXT GLU_NURBS_END = GLU_NURBS_END GLU_NURBS_END_DATA = GLU_NURBS_END_DATA GLU_NURBS_END_DATA_EXT = GLU_NURBS_END_DATA_EXT GLU_NURBS_END_EXT = GLU_NURBS_END_EXT GLU_NURBS_ERROR = GLU_NURBS_ERROR GLU_NURBS_ERROR1 = GLU_NURBS_ERROR1 GLU_NURBS_ERROR10 = GLU_NURBS_ERROR10 GLU_NURBS_ERROR11 = GLU_NURBS_ERROR11 GLU_NURBS_ERROR12 = GLU_NURBS_ERROR12 GLU_NURBS_ERROR13 = GLU_NURBS_ERROR13 GLU_NURBS_ERROR14 = GLU_NURBS_ERROR14 GLU_NURBS_ERROR15 = GLU_NURBS_ERROR15 GLU_NURBS_ERROR16 = GLU_NURBS_ERROR16 GLU_NURBS_ERROR17 = GLU_NURBS_ERROR17 GLU_NURBS_ERROR18 = GLU_NURBS_ERROR18 GLU_NURBS_ERROR19 = GLU_NURBS_ERROR19 GLU_NURBS_ERROR2 = GLU_NURBS_ERROR2 GLU_NURBS_ERROR20 = GLU_NURBS_ERROR20 GLU_NURBS_ERROR21 = GLU_NURBS_ERROR21 GLU_NURBS_ERROR22 = GLU_NURBS_ERROR22 GLU_NURBS_ERROR23 = GLU_NURBS_ERROR23 GLU_NURBS_ERROR24 = GLU_NURBS_ERROR24 GLU_NURBS_ERROR25 = GLU_NURBS_ERROR25 GLU_NURBS_ERROR26 = GLU_NURBS_ERROR26 GLU_NURBS_ERROR27 = GLU_NURBS_ERROR27 GLU_NURBS_ERROR28 = GLU_NURBS_ERROR28 GLU_NURBS_ERROR29 = GLU_NURBS_ERROR29 GLU_NURBS_ERROR3 = GLU_NURBS_ERROR3 GLU_NURBS_ERROR30 = GLU_NURBS_ERROR30 GLU_NURBS_ERROR31 = GLU_NURBS_ERROR31 GLU_NURBS_ERROR32 = GLU_NURBS_ERROR32 GLU_NURBS_ERROR33 = GLU_NURBS_ERROR33 GLU_NURBS_ERROR34 = GLU_NURBS_ERROR34 GLU_NURBS_ERROR35 = GLU_NURBS_ERROR35 GLU_NURBS_ERROR36 = GLU_NURBS_ERROR36 GLU_NURBS_ERROR37 = GLU_NURBS_ERROR37 GLU_NURBS_ERROR4 = GLU_NURBS_ERROR4 GLU_NURBS_ERROR5 = GLU_NURBS_ERROR5 GLU_NURBS_ERROR6 = GLU_NURBS_ERROR6 GLU_NURBS_ERROR7 = GLU_NURBS_ERROR7 GLU_NURBS_ERROR8 = GLU_NURBS_ERROR8 GLU_NURBS_ERROR9 = GLU_NURBS_ERROR9 GLU_NURBS_MODE = GLU_NURBS_MODE GLU_NURBS_MODE_EXT = GLU_NURBS_MODE_EXT GLU_NURBS_NORMAL = GLU_NURBS_NORMAL GLU_NURBS_NORMAL_DATA = GLU_NURBS_NORMAL_DATA GLU_NURBS_NORMAL_DATA_EXT = GLU_NURBS_NORMAL_DATA_EXT GLU_NURBS_NORMAL_EXT = GLU_NURBS_NORMAL_EXT GLU_NURBS_RENDERER = GLU_NURBS_RENDERER GLU_NURBS_RENDERER_EXT = GLU_NURBS_RENDERER_EXT GLU_NURBS_TESSELLATOR = GLU_NURBS_TESSELLATOR GLU_NURBS_TESSELLATOR_EXT = GLU_NURBS_TESSELLATOR_EXT GLU_NURBS_TEXTURE_COORD = GLU_NURBS_TEXTURE_COORD GLU_NURBS_TEXTURE_COORD_DATA = GLU_NURBS_TEXTURE_COORD_DATA GLU_NURBS_TEX_COORD_DATA_EXT = GLU_NURBS_TEX_COORD_DATA_EXT GLU_NURBS_TEX_COORD_EXT = GLU_NURBS_TEX_COORD_EXT GLU_NURBS_VERTEX = GLU_NURBS_VERTEX GLU_NURBS_VERTEX_DATA = GLU_NURBS_VERTEX_DATA GLU_NURBS_VERTEX_DATA_EXT = GLU_NURBS_VERTEX_DATA_EXT GLU_NURBS_VERTEX_EXT = GLU_NURBS_VERTEX_EXT GLU_OBJECT_PARAMETRIC_ERROR = GLU_OBJECT_PARAMETRIC_ERROR GLU_OBJECT_PARAMETRIC_ERROR_EXT = GLU_OBJECT_PARAMETRIC_ERROR_EXT GLU_OBJECT_PATH_LENGTH = GLU_OBJECT_PATH_LENGTH GLU_OBJECT_PATH_LENGTH_EXT = GLU_OBJECT_PATH_LENGTH_EXT GLU_OUTLINE_PATCH = GLU_OUTLINE_PATCH GLU_OUTLINE_POLYGON = GLU_OUTLINE_POLYGON GLU_OUTSIDE = GLU_OUTSIDE GLU_OUT_OF_MEMORY = GLU_OUT_OF_MEMORY GLU_PARAMETRIC_ERROR = GLU_PARAMETRIC_ERROR GLU_PARAMETRIC_TOLERANCE = GLU_PARAMETRIC_TOLERANCE GLU_PATH_LENGTH = GLU_PATH_LENGTH GLU_POINT = GLU_POINT GLU_SAMPLING_METHOD = GLU_SAMPLING_METHOD GLU_SAMPLING_TOLERANCE = GLU_SAMPLING_TOLERANCE GLU_SILHOUETTE = GLU_SILHOUETTE GLU_SMOOTH = GLU_SMOOTH GLU_TESS_BEGIN = GLU_TESS_BEGIN GLU_TESS_BEGIN_DATA = GLU_TESS_BEGIN_DATA GLU_TESS_BOUNDARY_ONLY = GLU_TESS_BOUNDARY_ONLY GLU_TESS_COMBINE = GLU_TESS_COMBINE GLU_TESS_COMBINE_DATA = GLU_TESS_COMBINE_DATA GLU_TESS_COORD_TOO_LARGE = GLU_TESS_COORD_TOO_LARGE GLU_TESS_EDGE_FLAG = GLU_TESS_EDGE_FLAG GLU_TESS_EDGE_FLAG_DATA = GLU_TESS_EDGE_FLAG_DATA GLU_TESS_END = GLU_TESS_END GLU_TESS_END_DATA = GLU_TESS_END_DATA GLU_TESS_ERROR = GLU_TESS_ERROR GLU_TESS_ERROR1 = GLU_TESS_ERROR1 GLU_TESS_ERROR2 = GLU_TESS_ERROR2 GLU_TESS_ERROR3 = GLU_TESS_ERROR3 GLU_TESS_ERROR4 = GLU_TESS_ERROR4 GLU_TESS_ERROR5 = GLU_TESS_ERROR5 GLU_TESS_ERROR6 = GLU_TESS_ERROR6 GLU_TESS_ERROR7 = GLU_TESS_ERROR7 GLU_TESS_ERROR8 = GLU_TESS_ERROR8 GLU_TESS_ERROR_DATA = GLU_TESS_ERROR_DATA GLU_TESS_MAX_COORD = GLU_TESS_MAX_COORD GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_MISSING_END_CONTOUR GLU_TESS_MISSING_END_POLYGON = GLU_TESS_MISSING_END_POLYGON GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_TOLERANCE = GLU_TESS_TOLERANCE GLU_TESS_VERTEX = GLU_TESS_VERTEX GLU_TESS_VERTEX_DATA = GLU_TESS_VERTEX_DATA GLU_TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO GLU_TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE GLU_TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO GLU_TESS_WINDING_ODD = GLU_TESS_WINDING_ODD GLU_TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE GLU_TESS_WINDING_RULE = GLU_TESS_WINDING_RULE GLU_TRUE = GLU_TRUE GLU_UNKNOWN = GLU_UNKNOWN GLU_U_STEP = GLU_U_STEP GLU_VERSION = GLU_VERSION GLU_VERSION_1_1 = GLU_VERSION_1_1 GLU_VERSION_1_2 = GLU_VERSION_1_2 GLU_VERSION_1_3 = GLU_VERSION_1_3 GLU_VERTEX = GLU_VERTEX GLU_V_STEP = GLU_V_STEP GL_1PASS_EXT = GL_1PASS_EXT GL_1PASS_SGIS = GL_1PASS_SGIS GL_2D = GL_2D GL_2PASS_0_EXT = GL_2PASS_0_EXT GL_2PASS_0_SGIS = GL_2PASS_0_SGIS GL_2PASS_1_EXT = GL_2PASS_1_EXT GL_2PASS_1_SGIS = GL_2PASS_1_SGIS GL_2X_BIT_ATI = GL_2X_BIT_ATI GL_2_BYTES = GL_2_BYTES GL_3D = GL_3D GL_3D_COLOR = GL_3D_COLOR GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE GL_3_BYTES = GL_3_BYTES GL_422_AVERAGE_EXT = GL_422_AVERAGE_EXT GL_422_EXT = GL_422_EXT GL_422_REV_AVERAGE_EXT = GL_422_REV_AVERAGE_EXT GL_422_REV_EXT = GL_422_REV_EXT GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE GL_4PASS_0_EXT = GL_4PASS_0_EXT GL_4PASS_0_SGIS = GL_4PASS_0_SGIS GL_4PASS_1_EXT = GL_4PASS_1_EXT GL_4PASS_1_SGIS = GL_4PASS_1_SGIS GL_4PASS_2_EXT = GL_4PASS_2_EXT GL_4PASS_2_SGIS = GL_4PASS_2_SGIS GL_4PASS_3_EXT = GL_4PASS_3_EXT GL_4PASS_3_SGIS = GL_4PASS_3_SGIS GL_4X_BIT_ATI = GL_4X_BIT_ATI GL_4_BYTES = GL_4_BYTES GL_8X_BIT_ATI = GL_8X_BIT_ATI GL_ABGR_EXT = GL_ABGR_EXT GL_ACCUM = GL_ACCUM GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS GL_ACTIVE_ATTRIBUTES = GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_STENCIL_FACE_EXT = GL_ACTIVE_STENCIL_FACE_EXT GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB GL_ACTIVE_UNIFORMS = GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_MAX_LENGTH = GL_ACTIVE_UNIFORM_MAX_LENGTH GL_ACTIVE_VERTEX_UNITS_ARB = GL_ACTIVE_VERTEX_UNITS_ARB GL_ADD = GL_ADD GL_ADD_ATI = GL_ADD_ATI GL_ADD_SIGNED = GL_ADD_SIGNED GL_ADD_SIGNED_ARB = GL_ADD_SIGNED_ARB GL_ADD_SIGNED_EXT = GL_ADD_SIGNED_EXT GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE GL_ALLOW_DRAW_FRG_HINT_PGI = GL_ALLOW_DRAW_FRG_HINT_PGI GL_ALLOW_DRAW_MEM_HINT_PGI = GL_ALLOW_DRAW_MEM_HINT_PGI GL_ALLOW_DRAW_OBJ_HINT_PGI = GL_ALLOW_DRAW_OBJ_HINT_PGI GL_ALLOW_DRAW_WIN_HINT_PGI = GL_ALLOW_DRAW_WIN_HINT_PGI GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS GL_ALL_COMPLETED_NV = GL_ALL_COMPLETED_NV GL_ALPHA = GL_ALPHA GL_ALPHA12 = GL_ALPHA12 GL_ALPHA12_EXT = GL_ALPHA12_EXT GL_ALPHA16 = GL_ALPHA16 GL_ALPHA16F_ARB = GL_ALPHA16F_ARB GL_ALPHA16_EXT = GL_ALPHA16_EXT GL_ALPHA32F_ARB = GL_ALPHA32F_ARB GL_ALPHA4 = GL_ALPHA4 GL_ALPHA4_EXT = GL_ALPHA4_EXT GL_ALPHA8 = GL_ALPHA8 GL_ALPHA8_EXT = GL_ALPHA8_EXT GL_ALPHA_BIAS = GL_ALPHA_BIAS GL_ALPHA_BITS = GL_ALPHA_BITS GL_ALPHA_FLOAT16_ATI = GL_ALPHA_FLOAT16_ATI GL_ALPHA_FLOAT32_ATI = GL_ALPHA_FLOAT32_ATI GL_ALPHA_INTEGER = GL_ALPHA_INTEGER GL_ALPHA_MAX_CLAMP_INGR = GL_ALPHA_MAX_CLAMP_INGR GL_ALPHA_MAX_SGIX = GL_ALPHA_MAX_SGIX GL_ALPHA_MIN_CLAMP_INGR = GL_ALPHA_MIN_CLAMP_INGR GL_ALPHA_MIN_SGIX = GL_ALPHA_MIN_SGIX GL_ALPHA_SCALE = GL_ALPHA_SCALE GL_ALPHA_TEST = GL_ALPHA_TEST GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF GL_ALWAYS = GL_ALWAYS GL_ALWAYS_FAST_HINT_PGI = GL_ALWAYS_FAST_HINT_PGI GL_ALWAYS_SOFT_HINT_PGI = GL_ALWAYS_SOFT_HINT_PGI GL_AMBIENT = GL_AMBIENT GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE GL_AND = GL_AND GL_AND_INVERTED = GL_AND_INVERTED GL_AND_REVERSE = GL_AND_REVERSE GL_ARRAY_BUFFER = GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB = GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING_ARB = GL_ARRAY_BUFFER_BINDING_ARB GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI GL_ASYNC_DRAW_PIXELS_SGIX = GL_ASYNC_DRAW_PIXELS_SGIX GL_ASYNC_HISTOGRAM_SGIX = GL_ASYNC_HISTOGRAM_SGIX GL_ASYNC_MARKER_SGIX = GL_ASYNC_MARKER_SGIX GL_ASYNC_READ_PIXELS_SGIX = GL_ASYNC_READ_PIXELS_SGIX GL_ASYNC_TEX_IMAGE_SGIX = GL_ASYNC_TEX_IMAGE_SGIX GL_ATTACHED_SHADERS = GL_ATTACHED_SHADERS GL_ATTENUATION_EXT = GL_ATTENUATION_EXT GL_ATTRIB_ARRAY_POINTER_NV = GL_ATTRIB_ARRAY_POINTER_NV GL_ATTRIB_ARRAY_SIZE_NV = GL_ATTRIB_ARRAY_SIZE_NV GL_ATTRIB_ARRAY_STRIDE_NV = GL_ATTRIB_ARRAY_STRIDE_NV GL_ATTRIB_ARRAY_TYPE_NV = GL_ATTRIB_ARRAY_TYPE_NV GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL = GL_AUTO_NORMAL GL_AUX0 = GL_AUX0 GL_AUX1 = GL_AUX1 GL_AUX2 = GL_AUX2 GL_AUX3 = GL_AUX3 GL_AUX_BUFFERS = GL_AUX_BUFFERS GL_AVERAGE_EXT = GL_AVERAGE_EXT GL_AVERAGE_HP = GL_AVERAGE_HP GL_BACK = GL_BACK GL_BACK_LEFT = GL_BACK_LEFT GL_BACK_NORMALS_HINT_PGI = GL_BACK_NORMALS_HINT_PGI GL_BACK_RIGHT = GL_BACK_RIGHT GL_BGR = GL_BGR GL_BGRA = GL_BGRA GL_BGRA_EXT = GL_BGRA_EXT GL_BGRA_INTEGER = GL_BGRA_INTEGER GL_BGR_EXT = GL_BGR_EXT GL_BGR_INTEGER = GL_BGR_INTEGER GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = GL_BIAS_BY_NEGATIVE_ONE_HALF_NV GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT GL_BITMAP = GL_BITMAP GL_BITMAP_TOKEN = GL_BITMAP_TOKEN GL_BLEND = GL_BLEND GL_BLEND_COLOR = GL_BLEND_COLOR GL_BLEND_COLOR_EXT = GL_BLEND_COLOR_EXT GL_BLEND_DST = GL_BLEND_DST GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA GL_BLEND_DST_ALPHA_EXT = GL_BLEND_DST_ALPHA_EXT GL_BLEND_DST_RGB = GL_BLEND_DST_RGB GL_BLEND_DST_RGB_EXT = GL_BLEND_DST_RGB_EXT GL_BLEND_EQUATION = GL_BLEND_EQUATION GL_BLEND_EQUATION_ALPHA = GL_BLEND_EQUATION_ALPHA GL_BLEND_EQUATION_ALPHA_EXT = GL_BLEND_EQUATION_ALPHA_EXT GL_BLEND_EQUATION_EXT = GL_BLEND_EQUATION_EXT GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION GL_BLEND_EQUATION_RGB_EXT = GL_BLEND_EQUATION GL_BLEND_SRC = GL_BLEND_SRC GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA GL_BLEND_SRC_ALPHA_EXT = GL_BLEND_SRC_ALPHA_EXT GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB GL_BLEND_SRC_RGB_EXT = GL_BLEND_SRC_RGB_EXT GL_BLUE = GL_BLUE GL_BLUE_BIAS = GL_BLUE_BIAS GL_BLUE_BITS = GL_BLUE_BITS GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI GL_BLUE_INTEGER = GL_BLUE_INTEGER GL_BLUE_MAX_CLAMP_INGR = GL_BLUE_MAX_CLAMP_INGR GL_BLUE_MIN_CLAMP_INGR = GL_BLUE_MIN_CLAMP_INGR GL_BLUE_SCALE = GL_BLUE_SCALE GL_BOOL = GL_BOOL GL_BOOL_ARB = GL_BOOL_ARB GL_BOOL_VEC2 = GL_BOOL_VEC2 GL_BOOL_VEC2_ARB = GL_BOOL_VEC2_ARB GL_BOOL_VEC3 = GL_BOOL_VEC3 GL_BOOL_VEC3_ARB = GL_BOOL_VEC3_ARB GL_BOOL_VEC4 = GL_BOOL_VEC4 GL_BOOL_VEC4_ARB = GL_BOOL_VEC4_ARB GL_BUFFER_ACCESS = GL_BUFFER_ACCESS GL_BUFFER_ACCESS_ARB = GL_BUFFER_ACCESS_ARB GL_BUFFER_MAPPED = GL_BUFFER_MAPPED GL_BUFFER_MAPPED_ARB = GL_BUFFER_MAPPED_ARB GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER GL_BUFFER_MAP_POINTER_ARB = GL_BUFFER_MAP_POINTER_ARB GL_BUFFER_SIZE = GL_BUFFER_SIZE GL_BUFFER_SIZE_ARB = GL_BUFFER_SIZE_ARB GL_BUFFER_USAGE = GL_BUFFER_USAGE GL_BUFFER_USAGE_ARB = GL_BUFFER_USAGE_ARB GL_BUMP_ENVMAP_ATI = GL_BUMP_ENVMAP_ATI GL_BUMP_NUM_TEX_UNITS_ATI = GL_BUMP_NUM_TEX_UNITS_ATI GL_BUMP_ROT_MATRIX_ATI = GL_BUMP_ROT_MATRIX_ATI GL_BUMP_ROT_MATRIX_SIZE_ATI = GL_BUMP_ROT_MATRIX_SIZE_ATI GL_BUMP_TARGET_ATI = GL_BUMP_TARGET_ATI GL_BUMP_TEX_UNITS_ATI = GL_BUMP_TEX_UNITS_ATI GL_BYTE = GL_BYTE GL_C3F_V3F = GL_C3F_V3F GL_C4F_N3F_V3F = GL_C4F_N3F_V3F GL_C4UB_V2F = GL_C4UB_V2F GL_C4UB_V3F = GL_C4UB_V3F GL_CALLIGRAPHIC_FRAGMENT_SGIX = GL_CALLIGRAPHIC_FRAGMENT_SGIX GL_CCW = GL_CCW GL_CLAMP = GL_CLAMP GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB = GL_CLAMP_FRAGMENT_COLOR_ARB GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB = GL_CLAMP_READ_COLOR_ARB GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_ARB = GL_CLAMP_TO_BORDER_ARB GL_CLAMP_TO_BORDER_SGIS = GL_CLAMP_TO_BORDER_SGIS GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_SGIS = GL_CLAMP_TO_EDGE_SGIS GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB = GL_CLAMP_VERTEX_COLOR_ARB GL_CLEAR = GL_CLEAR GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_FAR_HINT_PGI = GL_CLIP_FAR_HINT_PGI GL_CLIP_NEAR_HINT_PGI = GL_CLIP_NEAR_HINT_PGI GL_CLIP_PLANE0 = GL_CLIP_PLANE0 GL_CLIP_PLANE1 = GL_CLIP_PLANE1 GL_CLIP_PLANE2 = GL_CLIP_PLANE2 GL_CLIP_PLANE3 = GL_CLIP_PLANE3 GL_CLIP_PLANE4 = GL_CLIP_PLANE4 GL_CLIP_PLANE5 = GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT = GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_CMYKA_EXT = GL_CMYKA_EXT GL_CMYK_EXT = GL_CMYK_EXT GL_CND0_ATI = GL_CND0_ATI GL_CND_ATI = GL_CND_ATI GL_COEFF = GL_COEFF GL_COLOR = GL_COLOR GL_COLOR3_BIT_PGI = GL_COLOR3_BIT_PGI GL_COLOR4_BIT_PGI = GL_COLOR4_BIT_PGI GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI GL_COLOR_ARRAY = GL_COLOR_ARRAY GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_COLOR_ARRAY_BUFFER_BINDING_ARB GL_COLOR_ARRAY_COUNT_EXT = GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT = GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_LIST_IBM = GL_COLOR_ARRAY_LIST_IBM GL_COLOR_ARRAY_LIST_STRIDE_IBM = GL_COLOR_ARRAY_LIST_STRIDE_IBM GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT = GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT = GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT = GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT = GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_ATTACHMENT0_EXT = GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT10_EXT = GL_COLOR_ATTACHMENT10_EXT GL_COLOR_ATTACHMENT11_EXT = GL_COLOR_ATTACHMENT11_EXT GL_COLOR_ATTACHMENT12_EXT = GL_COLOR_ATTACHMENT12_EXT GL_COLOR_ATTACHMENT13_EXT = GL_COLOR_ATTACHMENT13_EXT GL_COLOR_ATTACHMENT14_EXT = GL_COLOR_ATTACHMENT14_EXT GL_COLOR_ATTACHMENT15_EXT = GL_COLOR_ATTACHMENT15_EXT GL_COLOR_ATTACHMENT1_EXT = GL_COLOR_ATTACHMENT1_EXT GL_COLOR_ATTACHMENT2_EXT = GL_COLOR_ATTACHMENT2_EXT GL_COLOR_ATTACHMENT3_EXT = GL_COLOR_ATTACHMENT3_EXT GL_COLOR_ATTACHMENT4_EXT = GL_COLOR_ATTACHMENT4_EXT GL_COLOR_ATTACHMENT5_EXT = GL_COLOR_ATTACHMENT5_EXT GL_COLOR_ATTACHMENT6_EXT = GL_COLOR_ATTACHMENT6_EXT GL_COLOR_ATTACHMENT7_EXT = GL_COLOR_ATTACHMENT7_EXT GL_COLOR_ATTACHMENT8_EXT = GL_COLOR_ATTACHMENT8_EXT GL_COLOR_ATTACHMENT9_EXT = GL_COLOR_ATTACHMENT9_EXT GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX = GL_COLOR_INDEX GL_COLOR_INDEX12_EXT = GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT = GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT = GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT = GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT = GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT = GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES = GL_COLOR_INDEXES GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL = GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX = GL_COLOR_MATRIX GL_COLOR_MATRIX_SGI = GL_COLOR_MATRIX_SGI GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH_SGI = GL_COLOR_MATRIX_STACK_DEPTH_SGI GL_COLOR_SUM = GL_COLOR_SUM GL_COLOR_SUM_ARB = GL_COLOR_SUM_ARB GL_COLOR_SUM_CLAMP_NV = GL_COLOR_SUM_CLAMP_NV GL_COLOR_SUM_EXT = GL_COLOR_SUM_EXT GL_COLOR_TABLE = GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE_SGI = GL_COLOR_TABLE_ALPHA_SIZE_SGI GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS_SGI = GL_COLOR_TABLE_BIAS_SGI GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_SGI = GL_COLOR_TABLE_BLUE_SIZE_SGI GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_SGI = GL_COLOR_TABLE_FORMAT_SGI GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_SGI = GL_COLOR_TABLE_GREEN_SIZE_SGI GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_SGI = GL_COLOR_TABLE_INTENSITY_SIZE_SGI GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = GL_COLOR_TABLE_LUMINANCE_SIZE_SGI GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_SGI = GL_COLOR_TABLE_RED_SIZE_SGI GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE_SGI = GL_COLOR_TABLE_SCALE_SGI GL_COLOR_TABLE_SGI = GL_COLOR_TABLE_SGI GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_SGI = GL_COLOR_TABLE_WIDTH_SGI GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK GL_COMBINE = GL_COMBINE GL_COMBINE4_NV = GL_COMBINE4_NV GL_COMBINER0_NV = GL_COMBINER0_NV GL_COMBINER1_NV = GL_COMBINER1_NV GL_COMBINER2_NV = GL_COMBINER2_NV GL_COMBINER3_NV = GL_COMBINER3_NV GL_COMBINER4_NV = GL_COMBINER4_NV GL_COMBINER5_NV = GL_COMBINER5_NV GL_COMBINER6_NV = GL_COMBINER6_NV GL_COMBINER7_NV = GL_COMBINER7_NV GL_COMBINER_AB_DOT_PRODUCT_NV = GL_COMBINER_AB_DOT_PRODUCT_NV GL_COMBINER_AB_OUTPUT_NV = GL_COMBINER_AB_OUTPUT_NV GL_COMBINER_BIAS_NV = GL_COMBINER_BIAS_NV GL_COMBINER_CD_DOT_PRODUCT_NV = GL_COMBINER_CD_DOT_PRODUCT_NV GL_COMBINER_CD_OUTPUT_NV = GL_COMBINER_CD_OUTPUT_NV GL_COMBINER_COMPONENT_USAGE_NV = GL_COMBINER_COMPONENT_USAGE_NV GL_COMBINER_INPUT_NV = GL_COMBINER_INPUT_NV GL_COMBINER_MAPPING_NV = GL_COMBINER_MAPPING_NV GL_COMBINER_MUX_SUM_NV = GL_COMBINER_MUX_SUM_NV GL_COMBINER_SCALE_NV = GL_COMBINER_SCALE_NV GL_COMBINER_SUM_OUTPUT_NV = GL_COMBINER_SUM_OUTPUT_NV GL_COMBINE_ALPHA = GL_COMBINE_ALPHA GL_COMBINE_ALPHA_ARB = GL_COMBINE_ALPHA_ARB GL_COMBINE_ALPHA_EXT = GL_COMBINE_ALPHA_EXT GL_COMBINE_ARB = GL_COMBINE_ARB GL_COMBINE_EXT = GL_COMBINE_EXT GL_COMBINE_RGB = GL_COMBINE_RGB GL_COMBINE_RGB_ARB = GL_COMBINE_RGB_ARB GL_COMBINE_RGB_EXT = GL_COMBINE_RGB_EXT GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB = GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPILE = GL_COMPILE GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE GL_COMPILE_STATUS = GL_COMPILE_STATUS GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA_ARB = GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY_ARB = GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GL_COMPRESSED_LUMINANCE_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ARB = GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_RED = GL_COMPRESSED_RED GL_COMPRESSED_RG = GL_COMPRESSED_RG GL_COMPRESSED_RGB = GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA GL_COMPRESSED_RGBA_ARB = GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_RGBA_FXT1_3DFX = GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGB_ARB = GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGB_FXT1_3DFX = GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT = GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_SLUMINANCE = GL_COMPRESSED_SLUMINANCE GL_COMPRESSED_SLUMINANCE_ALPHA = GL_COMPRESSED_SLUMINANCE_ALPHA GL_COMPRESSED_SRGB = GL_COMPRESSED_SRGB GL_COMPRESSED_SRGB_ALPHA = GL_COMPRESSED_SRGB_ALPHA GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS_ARB = GL_COMPRESSED_TEXTURE_FORMATS_ARB GL_COMP_BIT_ATI = GL_COMP_BIT_ATI GL_CONSERVE_MEMORY_HINT_PGI = GL_CONSERVE_MEMORY_HINT_PGI GL_CONSTANT = GL_CONSTANT GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT = GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ARB = GL_CONSTANT_ARB GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER = GL_CONSTANT_BORDER GL_CONSTANT_BORDER_HP = GL_CONSTANT_BORDER_HP GL_CONSTANT_COLOR = GL_CONSTANT_COLOR GL_CONSTANT_COLOR0_NV = GL_CONSTANT_COLOR0_NV GL_CONSTANT_COLOR1_NV = GL_CONSTANT_COLOR1_NV GL_CONSTANT_COLOR_EXT = GL_CONSTANT_COLOR_EXT GL_CONSTANT_EXT = GL_CONSTANT_EXT GL_CONST_EYE_NV = GL_CONST_EYE_NV GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_CONVOLUTION_1D = GL_CONVOLUTION_1D GL_CONVOLUTION_1D_EXT = GL_CONVOLUTION_1D_EXT GL_CONVOLUTION_2D = GL_CONVOLUTION_2D GL_CONVOLUTION_2D_EXT = GL_CONVOLUTION_2D_EXT GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR_HP = GL_CONVOLUTION_BORDER_COLOR_HP GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE_EXT = GL_CONVOLUTION_BORDER_MODE_EXT GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS_EXT = GL_CONVOLUTION_FILTER_BIAS_EXT GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE_EXT = GL_CONVOLUTION_FILTER_SCALE_EXT GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT_EXT = GL_CONVOLUTION_FORMAT_EXT GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT_EXT = GL_CONVOLUTION_HEIGHT_EXT GL_CONVOLUTION_HINT_SGIX = GL_CONVOLUTION_HINT_SGIX GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH_EXT = GL_CONVOLUTION_WIDTH_EXT GL_CON_0_ATI = GL_CON_0_ATI GL_CON_10_ATI = GL_CON_10_ATI GL_CON_11_ATI = GL_CON_11_ATI GL_CON_12_ATI = GL_CON_12_ATI GL_CON_13_ATI = GL_CON_13_ATI GL_CON_14_ATI = GL_CON_14_ATI GL_CON_15_ATI = GL_CON_15_ATI GL_CON_16_ATI = GL_CON_16_ATI GL_CON_17_ATI = GL_CON_17_ATI GL_CON_18_ATI = GL_CON_18_ATI GL_CON_19_ATI = GL_CON_19_ATI GL_CON_1_ATI = GL_CON_1_ATI GL_CON_20_ATI = GL_CON_20_ATI GL_CON_21_ATI = GL_CON_21_ATI GL_CON_22_ATI = GL_CON_22_ATI GL_CON_23_ATI = GL_CON_23_ATI GL_CON_24_ATI = GL_CON_24_ATI GL_CON_25_ATI = GL_CON_25_ATI GL_CON_26_ATI = GL_CON_26_ATI GL_CON_27_ATI = GL_CON_27_ATI GL_CON_28_ATI = GL_CON_28_ATI GL_CON_29_ATI = GL_CON_29_ATI GL_CON_2_ATI = GL_CON_2_ATI GL_CON_30_ATI = GL_CON_30_ATI GL_CON_31_ATI = GL_CON_31_ATI GL_CON_3_ATI = GL_CON_3_ATI GL_CON_4_ATI = GL_CON_4_ATI GL_CON_5_ATI = GL_CON_5_ATI GL_CON_6_ATI = GL_CON_6_ATI GL_CON_7_ATI = GL_CON_7_ATI GL_CON_8_ATI = GL_CON_8_ATI GL_CON_9_ATI = GL_CON_9_ATI GL_COORD_REPLACE = GL_COORD_REPLACE GL_COORD_REPLACE_ARB = GL_COORD_REPLACE_ARB GL_COORD_REPLACE_NV = GL_COORD_REPLACE_NV GL_COPY = GL_COPY GL_COPY_INVERTED = GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN GL_CUBIC_EXT = GL_CUBIC_EXT GL_CUBIC_HP = GL_CUBIC_HP GL_CULL_FACE = GL_CULL_FACE GL_CULL_FACE_MODE = GL_CULL_FACE_MODE GL_CULL_FRAGMENT_NV = GL_CULL_FRAGMENT_NV GL_CULL_MODES_NV = GL_CULL_MODES_NV GL_CULL_VERTEX_EXT = GL_CULL_VERTEX_EXT GL_CULL_VERTEX_EYE_POSITION_EXT = GL_CULL_VERTEX_EYE_POSITION_EXT GL_CULL_VERTEX_IBM = GL_CULL_VERTEX_IBM GL_CULL_VERTEX_OBJECT_POSITION_EXT = GL_CULL_VERTEX_OBJECT_POSITION_EXT GL_CURRENT_ATTRIB_NV = GL_CURRENT_ATTRIB_NV GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT GL_CURRENT_BIT = GL_CURRENT_BIT GL_CURRENT_COLOR = GL_CURRENT_COLOR GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE_EXT = GL_CURRENT_FOG_COORDINATE_EXT GL_CURRENT_INDEX = GL_CURRENT_INDEX GL_CURRENT_MATRIX_ARB = GL_CURRENT_MATRIX_ARB GL_CURRENT_MATRIX_INDEX_ARB = GL_CURRENT_MATRIX_INDEX_ARB GL_CURRENT_MATRIX_NV = GL_CURRENT_MATRIX_NV GL_CURRENT_MATRIX_STACK_DEPTH_ARB = GL_CURRENT_MATRIX_STACK_DEPTH_ARB GL_CURRENT_MATRIX_STACK_DEPTH_NV = GL_CURRENT_MATRIX_STACK_DEPTH_NV GL_CURRENT_NORMAL = GL_CURRENT_NORMAL GL_CURRENT_OCCLUSION_QUERY_ID_NV = GL_CURRENT_OCCLUSION_QUERY_ID_NV GL_CURRENT_PALETTE_MATRIX_ARB = GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PROGRAM = GL_CURRENT_PROGRAM GL_CURRENT_QUERY = GL_CURRENT_QUERY GL_CURRENT_QUERY_ARB = GL_CURRENT_QUERY_ARB GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_NORMAL_SGIX = GL_CURRENT_RASTER_NORMAL_SGIX GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_SECONDARY_COLOR = GL_CURRENT_RASTER_SECONDARY_COLOR GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR GL_CURRENT_SECONDARY_COLOR_EXT = GL_CURRENT_SECONDARY_COLOR_EXT GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS GL_CURRENT_VERTEX_ATTRIB = GL_CURRENT_VERTEX_ATTRIB GL_CURRENT_VERTEX_ATTRIB_ARB = GL_CURRENT_VERTEX_ATTRIB_ARB GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT GL_CURRENT_VERTEX_WEIGHT_EXT = GL_CURRENT_VERTEX_WEIGHT_EXT GL_CURRENT_WEIGHT_ARB = GL_CURRENT_WEIGHT_ARB GL_CW = GL_CW GL_DECAL = GL_DECAL GL_DECR = GL_DECR GL_DECR_WRAP = GL_DECR_WRAP GL_DECR_WRAP_EXT = GL_DECR_WRAP_EXT GL_DEFORMATIONS_MASK_SGIX = GL_DEFORMATIONS_MASK_SGIX GL_DELETE_STATUS = GL_DELETE_STATUS GL_DEPENDENT_AR_TEXTURE_2D_NV = GL_DEPENDENT_AR_TEXTURE_2D_NV GL_DEPENDENT_GB_TEXTURE_2D_NV = GL_DEPENDENT_GB_TEXTURE_2D_NV GL_DEPENDENT_HILO_TEXTURE_2D_NV = GL_DEPENDENT_HILO_TEXTURE_2D_NV GL_DEPENDENT_RGB_TEXTURE_3D_NV = GL_DEPENDENT_RGB_TEXTURE_3D_NV GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV GL_DEPTH = GL_DEPTH GL_DEPTH_ATTACHMENT_EXT = GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_BIAS = GL_DEPTH_BIAS GL_DEPTH_BITS = GL_DEPTH_BITS GL_DEPTH_BOUNDS_EXT = GL_DEPTH_BOUNDS_EXT GL_DEPTH_BOUNDS_TEST_EXT = GL_DEPTH_BOUNDS_TEST_EXT GL_DEPTH_BUFFER = GL_DEPTH_BUFFER GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT GL_DEPTH_CLAMP_NV = GL_DEPTH_CLAMP_NV GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_ARB = GL_DEPTH_COMPONENT16_ARB GL_DEPTH_COMPONENT16_SGIX = GL_DEPTH_COMPONENT16_SGIX GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_ARB = GL_DEPTH_COMPONENT24_ARB GL_DEPTH_COMPONENT24_SGIX = GL_DEPTH_COMPONENT24_SGIX GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_ARB = GL_DEPTH_COMPONENT32_ARB GL_DEPTH_COMPONENT32_SGIX = GL_DEPTH_COMPONENT32_SGIX GL_DEPTH_FUNC = GL_DEPTH_FUNC GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX GL_DEPTH_PASS_INSTRUMENT_SGIX = GL_DEPTH_PASS_INSTRUMENT_SGIX GL_DEPTH_RANGE = GL_DEPTH_RANGE GL_DEPTH_SCALE = GL_DEPTH_SCALE GL_DEPTH_STENCIL_NV = GL_DEPTH_STENCIL_NV GL_DEPTH_STENCIL_TO_BGRA_NV = GL_DEPTH_STENCIL_TO_BGRA_NV GL_DEPTH_STENCIL_TO_RGBA_NV = GL_DEPTH_STENCIL_TO_RGBA_NV GL_DEPTH_TEST = GL_DEPTH_TEST GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE_ARB = GL_DEPTH_TEXTURE_MODE_ARB GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK GL_DETAIL_TEXTURE_2D_BINDING_SGIS = GL_DETAIL_TEXTURE_2D_BINDING_SGIS GL_DETAIL_TEXTURE_2D_SGIS = GL_DETAIL_TEXTURE_2D_SGIS GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS GL_DETAIL_TEXTURE_LEVEL_SGIS = GL_DETAIL_TEXTURE_LEVEL_SGIS GL_DETAIL_TEXTURE_MODE_SGIS = GL_DETAIL_TEXTURE_MODE_SGIS GL_DIFFUSE = GL_DIFFUSE GL_DISCARD_ATI = GL_DISCARD_ATI GL_DISCARD_NV = GL_DISCARD_NV GL_DISTANCE_ATTENUATION_EXT = GL_DISTANCE_ATTENUATION_EXT GL_DISTANCE_ATTENUATION_SGIS = GL_DISTANCE_ATTENUATION_SGIS GL_DITHER = GL_DITHER GL_DOMAIN = GL_DOMAIN GL_DONT_CARE = GL_DONT_CARE GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI GL_DOT3_ATI = GL_DOT3_ATI GL_DOT3_RGB = GL_DOT3_RGB GL_DOT3_RGBA = GL_DOT3_RGBA GL_DOT3_RGBA_ARB = GL_DOT3_RGBA_ARB GL_DOT3_RGBA_EXT = GL_DOT3_RGBA_EXT GL_DOT3_RGB_ARB = GL_DOT3_RGB_ARB GL_DOT3_RGB_EXT = GL_DOT3_RGB_EXT GL_DOT4_ATI = GL_DOT4_ATI GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV GL_DOT_PRODUCT_NV = GL_DOT_PRODUCT_NV GL_DOT_PRODUCT_PASS_THROUGH_NV = GL_DOT_PRODUCT_PASS_THROUGH_NV GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_1D_NV = GL_DOT_PRODUCT_TEXTURE_1D_NV GL_DOT_PRODUCT_TEXTURE_2D_NV = GL_DOT_PRODUCT_TEXTURE_2D_NV GL_DOT_PRODUCT_TEXTURE_3D_NV = GL_DOT_PRODUCT_TEXTURE_3D_NV GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV GL_DOUBLE = GL_DOUBLE GL_DOUBLEBUFFER = GL_DOUBLEBUFFER GL_DOUBLE_EXT = GL_DOUBLE_EXT GL_DRAW_BUFFER = GL_DRAW_BUFFER GL_DRAW_BUFFER0 = GL_DRAW_BUFFER0 GL_DRAW_BUFFER0_ARB = GL_DRAW_BUFFER0_ARB GL_DRAW_BUFFER0_ATI = GL_DRAW_BUFFER0_ATI GL_DRAW_BUFFER1 = GL_DRAW_BUFFER1 GL_DRAW_BUFFER10 = GL_DRAW_BUFFER10 GL_DRAW_BUFFER10_ARB = GL_DRAW_BUFFER10_ARB GL_DRAW_BUFFER10_ATI = GL_DRAW_BUFFER10_ATI GL_DRAW_BUFFER11 = GL_DRAW_BUFFER11 GL_DRAW_BUFFER11_ARB = GL_DRAW_BUFFER11_ARB GL_DRAW_BUFFER11_ATI = GL_DRAW_BUFFER11_ATI GL_DRAW_BUFFER12 = GL_DRAW_BUFFER12 GL_DRAW_BUFFER12_ARB = GL_DRAW_BUFFER12_ARB GL_DRAW_BUFFER12_ATI = GL_DRAW_BUFFER12_ATI GL_DRAW_BUFFER13 = GL_DRAW_BUFFER13 GL_DRAW_BUFFER13_ARB = GL_DRAW_BUFFER13_ARB GL_DRAW_BUFFER13_ATI = GL_DRAW_BUFFER13_ATI GL_DRAW_BUFFER14 = GL_DRAW_BUFFER14 GL_DRAW_BUFFER14_ARB = GL_DRAW_BUFFER14_ARB GL_DRAW_BUFFER14_ATI = GL_DRAW_BUFFER14_ATI GL_DRAW_BUFFER15 = GL_DRAW_BUFFER15 GL_DRAW_BUFFER15_ARB = GL_DRAW_BUFFER15_ARB GL_DRAW_BUFFER15_ATI = GL_DRAW_BUFFER15_ATI GL_DRAW_BUFFER1_ARB = GL_DRAW_BUFFER1_ARB GL_DRAW_BUFFER1_ATI = GL_DRAW_BUFFER1_ATI GL_DRAW_BUFFER2 = GL_DRAW_BUFFER2 GL_DRAW_BUFFER2_ARB = GL_DRAW_BUFFER2_ARB GL_DRAW_BUFFER2_ATI = GL_DRAW_BUFFER2_ATI GL_DRAW_BUFFER3 = GL_DRAW_BUFFER3 GL_DRAW_BUFFER3_ARB = GL_DRAW_BUFFER3_ARB GL_DRAW_BUFFER3_ATI = GL_DRAW_BUFFER3_ATI GL_DRAW_BUFFER4 = GL_DRAW_BUFFER4 GL_DRAW_BUFFER4_ARB = GL_DRAW_BUFFER4_ARB GL_DRAW_BUFFER4_ATI = GL_DRAW_BUFFER4_ATI GL_DRAW_BUFFER5 = GL_DRAW_BUFFER5 GL_DRAW_BUFFER5_ARB = GL_DRAW_BUFFER5_ARB GL_DRAW_BUFFER5_ATI = GL_DRAW_BUFFER5_ATI GL_DRAW_BUFFER6 = GL_DRAW_BUFFER6 GL_DRAW_BUFFER6_ARB = GL_DRAW_BUFFER6_ARB GL_DRAW_BUFFER6_ATI = GL_DRAW_BUFFER6_ATI GL_DRAW_BUFFER7 = GL_DRAW_BUFFER7 GL_DRAW_BUFFER7_ARB = GL_DRAW_BUFFER7_ARB GL_DRAW_BUFFER7_ATI = GL_DRAW_BUFFER7_ATI GL_DRAW_BUFFER8 = GL_DRAW_BUFFER8 GL_DRAW_BUFFER8_ARB = GL_DRAW_BUFFER8_ARB GL_DRAW_BUFFER8_ATI = GL_DRAW_BUFFER8_ATI GL_DRAW_BUFFER9 = GL_DRAW_BUFFER9 GL_DRAW_BUFFER9_ARB = GL_DRAW_BUFFER9_ARB GL_DRAW_BUFFER9_ATI = GL_DRAW_BUFFER9_ATI GL_DRAW_PIXELS_APPLE = GL_DRAW_PIXELS_APPLE GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN GL_DSDT8_MAG8_INTENSITY8_NV = GL_DSDT8_MAG8_INTENSITY8_NV GL_DSDT8_MAG8_NV = GL_DSDT8_MAG8_NV GL_DSDT8_NV = GL_DSDT8_NV GL_DSDT_MAG_INTENSITY_NV = GL_DSDT_MAG_INTENSITY_NV GL_DSDT_MAG_NV = GL_DSDT_MAG_NV GL_DSDT_MAG_VIB_NV = GL_DSDT_MAG_VIB_NV GL_DSDT_NV = GL_DSDT_NV GL_DST_ALPHA = GL_DST_ALPHA GL_DST_COLOR = GL_DST_COLOR GL_DS_BIAS_NV = GL_DS_BIAS_NV GL_DS_SCALE_NV = GL_DS_SCALE_NV GL_DT_BIAS_NV = GL_DT_BIAS_NV GL_DT_SCALE_NV = GL_DT_SCALE_NV GL_DU8DV8_ATI = GL_DU8DV8_ATI GL_DUAL_ALPHA12_SGIS = GL_DUAL_ALPHA12_SGIS GL_DUAL_ALPHA16_SGIS = GL_DUAL_ALPHA16_SGIS GL_DUAL_ALPHA4_SGIS = GL_DUAL_ALPHA4_SGIS GL_DUAL_ALPHA8_SGIS = GL_DUAL_ALPHA8_SGIS GL_DUAL_INTENSITY12_SGIS = GL_DUAL_INTENSITY12_SGIS GL_DUAL_INTENSITY16_SGIS = GL_DUAL_INTENSITY16_SGIS GL_DUAL_INTENSITY4_SGIS = GL_DUAL_INTENSITY4_SGIS GL_DUAL_INTENSITY8_SGIS = GL_DUAL_INTENSITY8_SGIS GL_DUAL_LUMINANCE12_SGIS = GL_DUAL_LUMINANCE12_SGIS GL_DUAL_LUMINANCE16_SGIS = GL_DUAL_LUMINANCE16_SGIS GL_DUAL_LUMINANCE4_SGIS = GL_DUAL_LUMINANCE4_SGIS GL_DUAL_LUMINANCE8_SGIS = GL_DUAL_LUMINANCE8_SGIS GL_DUAL_LUMINANCE_ALPHA4_SGIS = GL_DUAL_LUMINANCE_ALPHA4_SGIS GL_DUAL_LUMINANCE_ALPHA8_SGIS = GL_DUAL_LUMINANCE_ALPHA8_SGIS GL_DUAL_TEXTURE_SELECT_SGIS = GL_DUAL_TEXTURE_SELECT_SGIS GL_DUDV_ATI = GL_DUDV_ATI GL_DYNAMIC_ATI = GL_DYNAMIC_ATI GL_DYNAMIC_COPY = GL_DYNAMIC_COPY GL_DYNAMIC_COPY_ARB = GL_DYNAMIC_COPY_ARB GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW_ARB = GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_READ = GL_DYNAMIC_READ GL_DYNAMIC_READ_ARB = GL_DYNAMIC_READ_ARB GL_EDGEFLAG_BIT_PGI = GL_EDGEFLAG_BIT_PGI GL_EDGE_FLAG = GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB GL_EDGE_FLAG_ARRAY_COUNT_EXT = GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT = GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_LIST_IBM = GL_EDGE_FLAG_ARRAY_LIST_IBM GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT = GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI GL_ELEMENT_ARRAY_APPLE = GL_ELEMENT_ARRAY_APPLE GL_ELEMENT_ARRAY_ATI = GL_ELEMENT_ARRAY_ATI GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_ARB = GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB GL_ELEMENT_ARRAY_POINTER_APPLE = GL_ELEMENT_ARRAY_POINTER_APPLE GL_ELEMENT_ARRAY_POINTER_ATI = GL_ELEMENT_ARRAY_POINTER_ATI GL_ELEMENT_ARRAY_TYPE_APPLE = GL_ELEMENT_ARRAY_TYPE_APPLE GL_ELEMENT_ARRAY_TYPE_ATI = GL_ELEMENT_ARRAY_TYPE_ATI GL_EMBOSS_CONSTANT_NV = GL_EMBOSS_CONSTANT_NV GL_EMBOSS_LIGHT_NV = GL_EMBOSS_LIGHT_NV GL_EMBOSS_MAP_NV = GL_EMBOSS_MAP_NV GL_EMISSION = GL_EMISSION GL_ENABLE_BIT = GL_ENABLE_BIT GL_EQUAL = GL_EQUAL GL_EQUIV = GL_EQUIV GL_EVAL_2D_NV = GL_EVAL_2D_NV GL_EVAL_BIT = GL_EVAL_BIT GL_EVAL_FRACTIONAL_TESSELLATION_NV = GL_EVAL_FRACTIONAL_TESSELLATION_NV GL_EVAL_TRIANGULAR_2D_NV = GL_EVAL_TRIANGULAR_2D_NV GL_EVAL_VERTEX_ATTRIB0_NV = GL_EVAL_VERTEX_ATTRIB0_NV GL_EVAL_VERTEX_ATTRIB10_NV = GL_EVAL_VERTEX_ATTRIB10_NV GL_EVAL_VERTEX_ATTRIB11_NV = GL_EVAL_VERTEX_ATTRIB11_NV GL_EVAL_VERTEX_ATTRIB12_NV = GL_EVAL_VERTEX_ATTRIB12_NV GL_EVAL_VERTEX_ATTRIB13_NV = GL_EVAL_VERTEX_ATTRIB13_NV GL_EVAL_VERTEX_ATTRIB14_NV = GL_EVAL_VERTEX_ATTRIB14_NV GL_EVAL_VERTEX_ATTRIB15_NV = GL_EVAL_VERTEX_ATTRIB15_NV GL_EVAL_VERTEX_ATTRIB1_NV = GL_EVAL_VERTEX_ATTRIB1_NV GL_EVAL_VERTEX_ATTRIB2_NV = GL_EVAL_VERTEX_ATTRIB2_NV GL_EVAL_VERTEX_ATTRIB3_NV = GL_EVAL_VERTEX_ATTRIB3_NV GL_EVAL_VERTEX_ATTRIB4_NV = GL_EVAL_VERTEX_ATTRIB4_NV GL_EVAL_VERTEX_ATTRIB5_NV = GL_EVAL_VERTEX_ATTRIB5_NV GL_EVAL_VERTEX_ATTRIB6_NV = GL_EVAL_VERTEX_ATTRIB6_NV GL_EVAL_VERTEX_ATTRIB7_NV = GL_EVAL_VERTEX_ATTRIB7_NV GL_EVAL_VERTEX_ATTRIB8_NV = GL_EVAL_VERTEX_ATTRIB8_NV GL_EVAL_VERTEX_ATTRIB9_NV = GL_EVAL_VERTEX_ATTRIB9_NV GL_EXP = GL_EXP GL_EXP2 = GL_EXP2 GL_EXPAND_NEGATE_NV = GL_EXPAND_NEGATE_NV GL_EXPAND_NORMAL_NV = GL_EXPAND_NORMAL_NV GL_EXTENSIONS = GL_EXTENSIONS GL_EYE_DISTANCE_TO_LINE_SGIS = GL_EYE_DISTANCE_TO_LINE_SGIS GL_EYE_DISTANCE_TO_POINT_SGIS = GL_EYE_DISTANCE_TO_POINT_SGIS GL_EYE_LINEAR = GL_EYE_LINEAR GL_EYE_LINE_SGIS = GL_EYE_LINE_SGIS GL_EYE_PLANE = GL_EYE_PLANE GL_EYE_PLANE_ABSOLUTE_NV = GL_EYE_PLANE_ABSOLUTE_NV GL_EYE_POINT_SGIS = GL_EYE_POINT_SGIS GL_EYE_RADIAL_NV = GL_EYE_RADIAL_NV GL_E_TIMES_F_NV = GL_E_TIMES_F_NV GL_FALSE = GL_FALSE GL_FASTEST = GL_FASTEST GL_FEEDBACK = GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE GL_FENCE_APPLE = GL_FENCE_APPLE GL_FENCE_CONDITION_NV = GL_FENCE_CONDITION_NV GL_FENCE_STATUS_NV = GL_FENCE_STATUS_NV GL_FILL = GL_FILL GL_FILTER4_SGIS = GL_FILTER4_SGIS GL_FIXED_ONLY = GL_FIXED_ONLY GL_FIXED_ONLY_ARB = GL_FIXED_ONLY_ARB GL_FLAT = GL_FLAT GL_FLOAT = GL_FLOAT GL_FLOAT_CLEAR_COLOR_VALUE_NV = GL_FLOAT_CLEAR_COLOR_VALUE_NV GL_FLOAT_MAT2 = GL_FLOAT_MAT2 GL_FLOAT_MAT2_ARB = GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2x3 = GL_FLOAT_MAT2x3 GL_FLOAT_MAT2x4 = GL_FLOAT_MAT2x4 GL_FLOAT_MAT3 = GL_FLOAT_MAT3 GL_FLOAT_MAT3_ARB = GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3x2 = GL_FLOAT_MAT3x2 GL_FLOAT_MAT3x4 = GL_FLOAT_MAT3x4 GL_FLOAT_MAT4 = GL_FLOAT_MAT4 GL_FLOAT_MAT4_ARB = GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4x2 = GL_FLOAT_MAT4x2 GL_FLOAT_MAT4x3 = GL_FLOAT_MAT4x3 GL_FLOAT_R16_NV = GL_FLOAT_R16_NV GL_FLOAT_R32_NV = GL_FLOAT_R32_NV GL_FLOAT_RG16_NV = GL_FLOAT_RG16_NV GL_FLOAT_RG32_NV = GL_FLOAT_RG32_NV GL_FLOAT_RGB16_NV = GL_FLOAT_RGB16_NV GL_FLOAT_RGB32_NV = GL_FLOAT_RGB32_NV GL_FLOAT_RGBA16_NV = GL_FLOAT_RGBA16_NV GL_FLOAT_RGBA32_NV = GL_FLOAT_RGBA32_NV GL_FLOAT_RGBA_MODE_NV = GL_FLOAT_RGBA_MODE_NV GL_FLOAT_RGBA_NV = GL_FLOAT_RGBA_NV GL_FLOAT_RGB_NV = GL_FLOAT_RGB_NV GL_FLOAT_RG_NV = GL_FLOAT_RG_NV GL_FLOAT_R_NV = GL_FLOAT_R_NV GL_FLOAT_VEC2 = GL_FLOAT_VEC2 GL_FLOAT_VEC2_ARB = GL_FLOAT_VEC2_ARB GL_FLOAT_VEC3 = GL_FLOAT_VEC3 GL_FLOAT_VEC3_ARB = GL_FLOAT_VEC3_ARB GL_FLOAT_VEC4 = GL_FLOAT_VEC4 GL_FLOAT_VEC4_ARB = GL_FLOAT_VEC4_ARB GL_FOG = GL_FOG GL_FOG_BIT = GL_FOG_BIT GL_FOG_COLOR = GL_FOG_COLOR GL_FOG_COORD = GL_FOG_COORDINATE GL_FOG_COORDINATE = GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB GL_FOG_COORDINATE_ARRAY_EXT = GL_FOG_COORDINATE_ARRAY_EXT GL_FOG_COORDINATE_ARRAY_LIST_IBM = GL_FOG_COORDINATE_ARRAY_LIST_IBM GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER_EXT = GL_FOG_COORDINATE_ARRAY_POINTER_EXT GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = GL_FOG_COORDINATE_ARRAY_STRIDE_EXT GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE_EXT = GL_FOG_COORDINATE_ARRAY_TYPE_EXT GL_FOG_COORDINATE_EXT = GL_FOG_COORDINATE_EXT GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE GL_FOG_COORDINATE_SOURCE_EXT = GL_FOG_COORDINATE_SOURCE_EXT GL_FOG_COORD_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORD_SRC = GL_FOG_COORDINATE_SOURCE GL_FOG_DENSITY = GL_FOG_DENSITY GL_FOG_DISTANCE_MODE_NV = GL_FOG_DISTANCE_MODE_NV GL_FOG_END = GL_FOG_END GL_FOG_FUNC_POINTS_SGIS = GL_FOG_FUNC_POINTS_SGIS GL_FOG_FUNC_SGIS = GL_FOG_FUNC_SGIS GL_FOG_HINT = GL_FOG_HINT GL_FOG_INDEX = GL_FOG_INDEX GL_FOG_MODE = GL_FOG_MODE GL_FOG_OFFSET_SGIX = GL_FOG_OFFSET_SGIX GL_FOG_OFFSET_VALUE_SGIX = GL_FOG_OFFSET_VALUE_SGIX GL_FOG_SCALE_SGIX = GL_FOG_SCALE_SGIX GL_FOG_SCALE_VALUE_SGIX = GL_FOG_SCALE_VALUE_SGIX GL_FOG_SPECULAR_TEXTURE_WIN = GL_FOG_SPECULAR_TEXTURE_WIN GL_FOG_START = GL_FOG_START GL_FORCE_BLUE_TO_ONE_NV = GL_FORCE_BLUE_TO_ONE_NV GL_FORMAT_SUBSAMPLE_244_244_OML = GL_FORMAT_SUBSAMPLE_244_244_OML GL_FORMAT_SUBSAMPLE_24_24_OML = GL_FORMAT_SUBSAMPLE_24_24_OML GL_FRAGMENT_COLOR_EXT = GL_FRAGMENT_COLOR_EXT GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX GL_FRAGMENT_COLOR_MATERIAL_SGIX = GL_FRAGMENT_COLOR_MATERIAL_SGIX GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH GL_FRAGMENT_DEPTH_EXT = GL_FRAGMENT_DEPTH_EXT GL_FRAGMENT_LIGHT0_SGIX = GL_FRAGMENT_LIGHT0_SGIX GL_FRAGMENT_LIGHT1_SGIX = GL_FRAGMENT_LIGHT1_SGIX GL_FRAGMENT_LIGHT2_SGIX = GL_FRAGMENT_LIGHT2_SGIX GL_FRAGMENT_LIGHT3_SGIX = GL_FRAGMENT_LIGHT3_SGIX GL_FRAGMENT_LIGHT4_SGIX = GL_FRAGMENT_LIGHT4_SGIX GL_FRAGMENT_LIGHT5_SGIX = GL_FRAGMENT_LIGHT5_SGIX GL_FRAGMENT_LIGHT6_SGIX = GL_FRAGMENT_LIGHT6_SGIX GL_FRAGMENT_LIGHT7_SGIX = GL_FRAGMENT_LIGHT7_SGIX GL_FRAGMENT_LIGHTING_SGIX = GL_FRAGMENT_LIGHTING_SGIX GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX GL_FRAGMENT_MATERIAL_EXT = GL_FRAGMENT_MATERIAL_EXT GL_FRAGMENT_NORMAL_EXT = GL_FRAGMENT_NORMAL_EXT GL_FRAGMENT_PROGRAM_ARB = GL_FRAGMENT_PROGRAM_ARB GL_FRAGMENT_PROGRAM_BINDING_NV = GL_FRAGMENT_PROGRAM_BINDING_NV GL_FRAGMENT_PROGRAM_NV = GL_FRAGMENT_PROGRAM_NV GL_FRAGMENT_SHADER = GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB = GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GL_FRAGMENT_SHADER_DERIVATIVE_HINT GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT GL_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_COMPLETE_EXT = GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_EXT = GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT GL_FRAMEBUFFER_UNSUPPORTED_EXT = GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEZOOM_FACTOR_SGIX = GL_FRAMEZOOM_FACTOR_SGIX GL_FRAMEZOOM_SGIX = GL_FRAMEZOOM_SGIX GL_FRONT = GL_FRONT GL_FRONT_AND_BACK = GL_FRONT_AND_BACK GL_FRONT_FACE = GL_FRONT_FACE GL_FRONT_LEFT = GL_FRONT_LEFT GL_FRONT_RIGHT = GL_FRONT_RIGHT GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT GL_FULL_STIPPLE_HINT_PGI = GL_FULL_STIPPLE_HINT_PGI GL_FUNC_ADD = GL_FUNC_ADD GL_FUNC_ADD_EXT = GL_FUNC_ADD_EXT GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT = GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT = GL_FUNC_SUBTRACT_EXT GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS = GL_GENERATE_MIPMAP_HINT_SGIS GL_GENERATE_MIPMAP_SGIS = GL_GENERATE_MIPMAP_SGIS GL_GEOMETRY_DEFORMATION_BIT_SGIX = GL_GEOMETRY_DEFORMATION_BIT_SGIX GL_GEOMETRY_DEFORMATION_SGIX = GL_GEOMETRY_DEFORMATION_SGIX GL_GEQUAL = GL_GEQUAL GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4} GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1} GL_GLEXT_VERSION = GL_GLEXT_VERSION GL_GLOBAL_ALPHA_FACTOR_SUN = GL_GLOBAL_ALPHA_FACTOR_SUN GL_GLOBAL_ALPHA_SUN = GL_GLOBAL_ALPHA_SUN GL_GREATER = GL_GREATER GL_GREEN = GL_GREEN GL_GREEN_BIAS = GL_GREEN_BIAS GL_GREEN_BITS = GL_GREEN_BITS GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI GL_GREEN_INTEGER = GL_GREEN_INTEGER GL_GREEN_MAX_CLAMP_INGR = GL_GREEN_MAX_CLAMP_INGR GL_GREEN_MIN_CLAMP_INGR = GL_GREEN_MIN_CLAMP_INGR GL_GREEN_SCALE = GL_GREEN_SCALE GL_HALF_BIAS_NEGATE_NV = GL_HALF_BIAS_NEGATE_NV GL_HALF_BIAS_NORMAL_NV = GL_HALF_BIAS_NORMAL_NV GL_HALF_BIT_ATI = GL_HALF_BIT_ATI GL_HALF_FLOAT_ARB = GL_HALF_FLOAT_ARB GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV GL_HALF_NV = GL_HALF_NV GL_HILO16_NV = GL_HILO16_NV GL_HILO8_NV = GL_HILO8_NV GL_HILO_NV = GL_HILO_NV GL_HINT_BIT = GL_HINT_BIT GL_HISTOGRAM = GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE_EXT = GL_HISTOGRAM_ALPHA_SIZE_EXT GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE_EXT = GL_HISTOGRAM_BLUE_SIZE_EXT GL_HISTOGRAM_EXT = GL_HISTOGRAM_EXT GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT_EXT = GL_HISTOGRAM_FORMAT_EXT GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE_EXT = GL_HISTOGRAM_GREEN_SIZE_EXT GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE_EXT = GL_HISTOGRAM_LUMINANCE_SIZE_EXT GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE_EXT = GL_HISTOGRAM_RED_SIZE_EXT GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK GL_HISTOGRAM_SINK_EXT = GL_HISTOGRAM_SINK_EXT GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH_EXT = GL_HISTOGRAM_WIDTH_EXT GL_HI_BIAS_NV = GL_HI_BIAS_NV GL_HI_SCALE_NV = GL_HI_SCALE_NV GL_IDENTITY_NV = GL_IDENTITY_NV GL_IGNORE_BORDER_HP = GL_IGNORE_BORDER_HP GL_IMAGE_CUBIC_WEIGHT_HP = GL_IMAGE_CUBIC_WEIGHT_HP GL_IMAGE_MAG_FILTER_HP = GL_IMAGE_MAG_FILTER_HP GL_IMAGE_MIN_FILTER_HP = GL_IMAGE_MIN_FILTER_HP GL_IMAGE_ROTATE_ANGLE_HP = GL_IMAGE_ROTATE_ANGLE_HP GL_IMAGE_ROTATE_ORIGIN_X_HP = GL_IMAGE_ROTATE_ORIGIN_X_HP GL_IMAGE_ROTATE_ORIGIN_Y_HP = GL_IMAGE_ROTATE_ORIGIN_Y_HP GL_IMAGE_SCALE_X_HP = GL_IMAGE_SCALE_X_HP GL_IMAGE_SCALE_Y_HP = GL_IMAGE_SCALE_Y_HP GL_IMAGE_TRANSFORM_2D_HP = GL_IMAGE_TRANSFORM_2D_HP GL_IMAGE_TRANSLATE_X_HP = GL_IMAGE_TRANSLATE_X_HP GL_IMAGE_TRANSLATE_Y_HP = GL_IMAGE_TRANSLATE_Y_HP GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_INCR = GL_INCR GL_INCR_WRAP = GL_INCR_WRAP GL_INCR_WRAP_EXT = GL_INCR_WRAP_EXT GL_INDEX_ARRAY = GL_INDEX_ARRAY GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING GL_INDEX_ARRAY_BUFFER_BINDING_ARB = GL_INDEX_ARRAY_BUFFER_BINDING_ARB GL_INDEX_ARRAY_COUNT_EXT = GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT = GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_LIST_IBM = GL_INDEX_ARRAY_LIST_IBM GL_INDEX_ARRAY_LIST_STRIDE_IBM = GL_INDEX_ARRAY_LIST_STRIDE_IBM GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT = GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT = GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT = GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS = GL_INDEX_BITS GL_INDEX_BIT_PGI = GL_INDEX_BIT_PGI GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP GL_INDEX_MATERIAL_EXT = GL_INDEX_MATERIAL_EXT GL_INDEX_MATERIAL_FACE_EXT = GL_INDEX_MATERIAL_FACE_EXT GL_INDEX_MATERIAL_PARAMETER_EXT = GL_INDEX_MATERIAL_PARAMETER_EXT GL_INDEX_MODE = GL_INDEX_MODE GL_INDEX_OFFSET = GL_INDEX_OFFSET GL_INDEX_SHIFT = GL_INDEX_SHIFT GL_INDEX_TEST_EXT = GL_INDEX_TEST_EXT GL_INDEX_TEST_FUNC_EXT = GL_INDEX_TEST_FUNC_EXT GL_INDEX_TEST_REF_EXT = GL_INDEX_TEST_REF_EXT GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK GL_INFO_LOG_LENGTH = GL_INFO_LOG_LENGTH GL_INSTRUMENT_BUFFER_POINTER_SGIX = GL_INSTRUMENT_BUFFER_POINTER_SGIX GL_INSTRUMENT_MEASUREMENTS_SGIX = GL_INSTRUMENT_MEASUREMENTS_SGIX GL_INT = GL_INT GL_INTENSITY = GL_INTENSITY GL_INTENSITY12 = GL_INTENSITY12 GL_INTENSITY12_EXT = GL_INTENSITY12_EXT GL_INTENSITY16 = GL_INTENSITY16 GL_INTENSITY16F_ARB = GL_INTENSITY16F_ARB GL_INTENSITY16_EXT = GL_INTENSITY16_EXT GL_INTENSITY32F_ARB = GL_INTENSITY32F_ARB GL_INTENSITY4 = GL_INTENSITY4 GL_INTENSITY4_EXT = GL_INTENSITY4_EXT GL_INTENSITY8 = GL_INTENSITY8 GL_INTENSITY8_EXT = GL_INTENSITY8_EXT GL_INTENSITY_EXT = GL_INTENSITY_EXT GL_INTENSITY_FLOAT16_ATI = GL_INTENSITY_FLOAT16_ATI GL_INTENSITY_FLOAT32_ATI = GL_INTENSITY_FLOAT32_ATI GL_INTERLACE_OML = GL_INTERLACE_OML GL_INTERLACE_READ_INGR = GL_INTERLACE_READ_INGR GL_INTERLACE_READ_OML = GL_INTERLACE_READ_OML GL_INTERLACE_SGIX = GL_INTERLACE_SGIX GL_INTERLEAVED_ARRAY_POINTER = GL_INTERLEAVED_ARRAY_POINTER GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS GL_INTERPOLATE = GL_INTERPOLATE GL_INTERPOLATE_ARB = GL_INTERPOLATE_ARB GL_INTERPOLATE_EXT = GL_INTERPOLATE_EXT GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE GL_INT_VEC2 = GL_INT_VEC2 GL_INT_VEC2_ARB = GL_INT_VEC2_ARB GL_INT_VEC3 = GL_INT_VEC3 GL_INT_VEC3_ARB = GL_INT_VEC3_ARB GL_INT_VEC4 = GL_INT_VEC4 GL_INT_VEC4_ARB = GL_INT_VEC4_ARB GL_INVALID_ENUM = GL_INVALID_ENUM GL_INVALID_FRAMEBUFFER_OPERATION_EXT = GL_INVALID_FRAMEBUFFER_OPERATION_EXT GL_INVALID_OPERATION = GL_INVALID_OPERATION GL_INVALID_VALUE = GL_INVALID_VALUE GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT = GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT GL_INVERSE_NV = GL_INVERSE_NV GL_INVERSE_TRANSPOSE_NV = GL_INVERSE_TRANSPOSE_NV GL_INVERT = GL_INVERT GL_INVERTED_SCREEN_W_REND = GL_INVERTED_SCREEN_W_REND GL_IR_INSTRUMENT1_SGIX = GL_IR_INSTRUMENT1_SGIX GL_IUI_N3F_V2F_EXT = GL_IUI_N3F_V2F_EXT GL_IUI_N3F_V3F_EXT = GL_IUI_N3F_V3F_EXT GL_IUI_V2F_EXT = GL_IUI_V2F_EXT GL_IUI_V3F_EXT = GL_IUI_V3F_EXT GL_KEEP = GL_KEEP GL_LEFT = GL_LEFT GL_LEQUAL = GL_LEQUAL GL_LERP_ATI = GL_LERP_ATI GL_LESS = GL_LESS GL_LIGHT0 = GL_LIGHT0 GL_LIGHT1 = GL_LIGHT1 GL_LIGHT2 = GL_LIGHT2 GL_LIGHT3 = GL_LIGHT3 GL_LIGHT4 = GL_LIGHT4 GL_LIGHT5 = GL_LIGHT5 GL_LIGHT6 = GL_LIGHT6 GL_LIGHT7 = GL_LIGHT7 GL_LIGHTING = GL_LIGHTING GL_LIGHTING_BIT = GL_LIGHTING_BIT GL_LIGHT_ENV_MODE_SGIX = GL_LIGHT_ENV_MODE_SGIX GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL_EXT = GL_LIGHT_MODEL_COLOR_CONTROL_EXT GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE GL_LINE = GL_LINE GL_LINEAR = GL_LINEAR GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION GL_LINEAR_CLIPMAP_LINEAR_SGIX = GL_LINEAR_CLIPMAP_LINEAR_SGIX GL_LINEAR_CLIPMAP_NEAREST_SGIX = GL_LINEAR_CLIPMAP_NEAREST_SGIX GL_LINEAR_DETAIL_ALPHA_SGIS = GL_LINEAR_DETAIL_ALPHA_SGIS GL_LINEAR_DETAIL_COLOR_SGIS = GL_LINEAR_DETAIL_COLOR_SGIS GL_LINEAR_DETAIL_SGIS = GL_LINEAR_DETAIL_SGIS GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_SHARPEN_ALPHA_SGIS = GL_LINEAR_SHARPEN_ALPHA_SGIS GL_LINEAR_SHARPEN_COLOR_SGIS = GL_LINEAR_SHARPEN_COLOR_SGIS GL_LINEAR_SHARPEN_SGIS = GL_LINEAR_SHARPEN_SGIS GL_LINES = GL_LINES GL_LINE_BIT = GL_LINE_BIT GL_LINE_LOOP = GL_LINE_LOOP GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN GL_LINE_SMOOTH = GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE = GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP = GL_LINE_STRIP GL_LINE_TOKEN = GL_LINE_TOKEN GL_LINE_WIDTH = GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_LINK_STATUS = GL_LINK_STATUS GL_LIST_BASE = GL_LIST_BASE GL_LIST_BIT = GL_LIST_BIT GL_LIST_INDEX = GL_LIST_INDEX GL_LIST_MODE = GL_LIST_MODE GL_LIST_PRIORITY_SGIX = GL_LIST_PRIORITY_SGIX GL_LOAD = GL_LOAD GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT = GL_LOCAL_EXT GL_LOGIC_OP = GL_INDEX_LOGIC_OP GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE GL_LOWER_LEFT = GL_LOWER_LEFT GL_LO_BIAS_NV = GL_LO_BIAS_NV GL_LO_SCALE_NV = GL_LO_SCALE_NV GL_LUMINANCE = GL_LUMINANCE GL_LUMINANCE12 = GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA12_EXT = GL_LUMINANCE12_ALPHA12_EXT GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4 GL_LUMINANCE12_ALPHA4_EXT = GL_LUMINANCE12_ALPHA4_EXT GL_LUMINANCE12_EXT = GL_LUMINANCE12_EXT GL_LUMINANCE16 = GL_LUMINANCE16 GL_LUMINANCE16F_ARB = GL_LUMINANCE16F_ARB GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16 GL_LUMINANCE16_ALPHA16_EXT = GL_LUMINANCE16_ALPHA16_EXT GL_LUMINANCE16_EXT = GL_LUMINANCE16_EXT GL_LUMINANCE32F_ARB = GL_LUMINANCE32F_ARB GL_LUMINANCE4 = GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4 GL_LUMINANCE4_ALPHA4_EXT = GL_LUMINANCE4_ALPHA4_EXT GL_LUMINANCE4_EXT = GL_LUMINANCE4_EXT GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2 GL_LUMINANCE6_ALPHA2_EXT = GL_LUMINANCE6_ALPHA2_EXT GL_LUMINANCE8 = GL_LUMINANCE8 GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT = GL_LUMINANCE8_ALPHA8_EXT GL_LUMINANCE8_EXT = GL_LUMINANCE8_EXT GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA16F_ARB = GL_LUMINANCE_ALPHA16F_ARB GL_LUMINANCE_ALPHA32F_ARB = GL_LUMINANCE_ALPHA32F_ARB GL_LUMINANCE_ALPHA_FLOAT16_ATI = GL_LUMINANCE_ALPHA_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT32_ATI = GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_LUMINANCE_FLOAT16_ATI = GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_FLOAT32_ATI = GL_LUMINANCE_FLOAT32_ATI GL_MAD_ATI = GL_MAD_ATI GL_MAGNITUDE_BIAS_NV = GL_MAGNITUDE_BIAS_NV GL_MAGNITUDE_SCALE_NV = GL_MAGNITUDE_SCALE_NV GL_MAJOR_VERSION = GL_MAJOR_VERSION GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4 GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX = GL_MAP1_INDEX GL_MAP1_NORMAL = GL_MAP1_NORMAL GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4 GL_MAP1_VERTEX_ATTRIB0_4_NV = GL_MAP1_VERTEX_ATTRIB0_4_NV GL_MAP1_VERTEX_ATTRIB10_4_NV = GL_MAP1_VERTEX_ATTRIB10_4_NV GL_MAP1_VERTEX_ATTRIB11_4_NV = GL_MAP1_VERTEX_ATTRIB11_4_NV GL_MAP1_VERTEX_ATTRIB12_4_NV = GL_MAP1_VERTEX_ATTRIB12_4_NV GL_MAP1_VERTEX_ATTRIB13_4_NV = GL_MAP1_VERTEX_ATTRIB13_4_NV GL_MAP1_VERTEX_ATTRIB14_4_NV = GL_MAP1_VERTEX_ATTRIB14_4_NV GL_MAP1_VERTEX_ATTRIB15_4_NV = GL_MAP1_VERTEX_ATTRIB15_4_NV GL_MAP1_VERTEX_ATTRIB1_4_NV = GL_MAP1_VERTEX_ATTRIB1_4_NV GL_MAP1_VERTEX_ATTRIB2_4_NV = GL_MAP1_VERTEX_ATTRIB2_4_NV GL_MAP1_VERTEX_ATTRIB3_4_NV = GL_MAP1_VERTEX_ATTRIB3_4_NV GL_MAP1_VERTEX_ATTRIB4_4_NV = GL_MAP1_VERTEX_ATTRIB4_4_NV GL_MAP1_VERTEX_ATTRIB5_4_NV = GL_MAP1_VERTEX_ATTRIB5_4_NV GL_MAP1_VERTEX_ATTRIB6_4_NV = GL_MAP1_VERTEX_ATTRIB6_4_NV GL_MAP1_VERTEX_ATTRIB7_4_NV = GL_MAP1_VERTEX_ATTRIB7_4_NV GL_MAP1_VERTEX_ATTRIB8_4_NV = GL_MAP1_VERTEX_ATTRIB8_4_NV GL_MAP1_VERTEX_ATTRIB9_4_NV = GL_MAP1_VERTEX_ATTRIB9_4_NV GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX = GL_MAP2_INDEX GL_MAP2_NORMAL = GL_MAP2_NORMAL GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_ATTRIB0_4_NV = GL_MAP2_VERTEX_ATTRIB0_4_NV GL_MAP2_VERTEX_ATTRIB10_4_NV = GL_MAP2_VERTEX_ATTRIB10_4_NV GL_MAP2_VERTEX_ATTRIB11_4_NV = GL_MAP2_VERTEX_ATTRIB11_4_NV GL_MAP2_VERTEX_ATTRIB12_4_NV = GL_MAP2_VERTEX_ATTRIB12_4_NV GL_MAP2_VERTEX_ATTRIB13_4_NV = GL_MAP2_VERTEX_ATTRIB13_4_NV GL_MAP2_VERTEX_ATTRIB14_4_NV = GL_MAP2_VERTEX_ATTRIB14_4_NV GL_MAP2_VERTEX_ATTRIB15_4_NV = GL_MAP2_VERTEX_ATTRIB15_4_NV GL_MAP2_VERTEX_ATTRIB1_4_NV = GL_MAP2_VERTEX_ATTRIB1_4_NV GL_MAP2_VERTEX_ATTRIB2_4_NV = GL_MAP2_VERTEX_ATTRIB2_4_NV GL_MAP2_VERTEX_ATTRIB3_4_NV = GL_MAP2_VERTEX_ATTRIB3_4_NV GL_MAP2_VERTEX_ATTRIB4_4_NV = GL_MAP2_VERTEX_ATTRIB4_4_NV GL_MAP2_VERTEX_ATTRIB5_4_NV = GL_MAP2_VERTEX_ATTRIB5_4_NV GL_MAP2_VERTEX_ATTRIB6_4_NV = GL_MAP2_VERTEX_ATTRIB6_4_NV GL_MAP2_VERTEX_ATTRIB7_4_NV = GL_MAP2_VERTEX_ATTRIB7_4_NV GL_MAP2_VERTEX_ATTRIB8_4_NV = GL_MAP2_VERTEX_ATTRIB8_4_NV GL_MAP2_VERTEX_ATTRIB9_4_NV = GL_MAP2_VERTEX_ATTRIB9_4_NV GL_MAP_ATTRIB_U_ORDER_NV = GL_MAP_ATTRIB_U_ORDER_NV GL_MAP_ATTRIB_V_ORDER_NV = GL_MAP_ATTRIB_V_ORDER_NV GL_MAP_COLOR = GL_MAP_COLOR GL_MAP_STENCIL = GL_MAP_STENCIL GL_MAP_TESSELLATION_NV = GL_MAP_TESSELLATION_NV GL_MATERIAL_SIDE_HINT_PGI = GL_MATERIAL_SIDE_HINT_PGI GL_MATRIX0_ARB = GL_MATRIX0_ARB GL_MATRIX0_NV = GL_MATRIX0_NV GL_MATRIX10_ARB = GL_MATRIX10_ARB GL_MATRIX11_ARB = GL_MATRIX11_ARB GL_MATRIX12_ARB = GL_MATRIX12_ARB GL_MATRIX13_ARB = GL_MATRIX13_ARB GL_MATRIX14_ARB = GL_MATRIX14_ARB GL_MATRIX15_ARB = GL_MATRIX15_ARB GL_MATRIX16_ARB = GL_MATRIX16_ARB GL_MATRIX17_ARB = GL_MATRIX17_ARB GL_MATRIX18_ARB = GL_MATRIX18_ARB GL_MATRIX19_ARB = GL_MATRIX19_ARB GL_MATRIX1_ARB = GL_MATRIX1_ARB GL_MATRIX1_NV = GL_MATRIX1_NV GL_MATRIX20_ARB = GL_MATRIX20_ARB GL_MATRIX21_ARB = GL_MATRIX21_ARB GL_MATRIX22_ARB = GL_MATRIX22_ARB GL_MATRIX23_ARB = GL_MATRIX23_ARB GL_MATRIX24_ARB = GL_MATRIX24_ARB GL_MATRIX25_ARB = GL_MATRIX25_ARB GL_MATRIX26_ARB = GL_MATRIX26_ARB GL_MATRIX27_ARB = GL_MATRIX27_ARB GL_MATRIX28_ARB = GL_MATRIX28_ARB GL_MATRIX29_ARB = GL_MATRIX29_ARB GL_MATRIX2_ARB = GL_MATRIX2_ARB GL_MATRIX2_NV = GL_MATRIX2_NV GL_MATRIX30_ARB = GL_MATRIX30_ARB GL_MATRIX31_ARB = GL_MATRIX31_ARB GL_MATRIX3_ARB = GL_MATRIX3_ARB GL_MATRIX3_NV = GL_MATRIX3_NV GL_MATRIX4_ARB = GL_MATRIX4_ARB GL_MATRIX4_NV = GL_MATRIX4_NV GL_MATRIX5_ARB = GL_MATRIX5_ARB GL_MATRIX5_NV = GL_MATRIX5_NV GL_MATRIX6_ARB = GL_MATRIX6_ARB GL_MATRIX6_NV = GL_MATRIX6_NV GL_MATRIX7_ARB = GL_MATRIX7_ARB GL_MATRIX7_NV = GL_MATRIX7_NV GL_MATRIX8_ARB = GL_MATRIX8_ARB GL_MATRIX9_ARB = GL_MATRIX9_ARB GL_MATRIX_EXT = GL_MATRIX_EXT GL_MATRIX_INDEX_ARRAY_ARB = GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY_POINTER_ARB = GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_SIZE_ARB = GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_TYPE_ARB = GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_MODE = GL_MATRIX_MODE GL_MATRIX_PALETTE_ARB = GL_MATRIX_PALETTE_ARB GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI GL_MAT_AMBIENT_BIT_PGI = GL_MAT_AMBIENT_BIT_PGI GL_MAT_COLOR_INDEXES_BIT_PGI = GL_MAT_COLOR_INDEXES_BIT_PGI GL_MAT_DIFFUSE_BIT_PGI = GL_MAT_DIFFUSE_BIT_PGI GL_MAT_EMISSION_BIT_PGI = GL_MAT_EMISSION_BIT_PGI GL_MAT_SHININESS_BIT_PGI = GL_MAT_SHININESS_BIT_PGI GL_MAT_SPECULAR_BIT_PGI = GL_MAT_SPECULAR_BIT_PGI GL_MAX = GL_MAX GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT = GL_MAX_3D_TEXTURE_SIZE_EXT GL_MAX_4D_TEXTURE_SIZE_SGIS = GL_MAX_4D_TEXTURE_SIZE_SGIS GL_MAX_ACTIVE_LIGHTS_SGIX = GL_MAX_ACTIVE_LIGHTS_SGIX GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_ASYNC_DRAW_PIXELS_SGIX = GL_MAX_ASYNC_DRAW_PIXELS_SGIX GL_MAX_ASYNC_HISTOGRAM_SGIX = GL_MAX_ASYNC_HISTOGRAM_SGIX GL_MAX_ASYNC_READ_PIXELS_SGIX = GL_MAX_ASYNC_READ_PIXELS_SGIX GL_MAX_ASYNC_TEX_IMAGE_SGIX = GL_MAX_ASYNC_TEX_IMAGE_SGIX GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIPMAP_DEPTH_SGIX = GL_MAX_CLIPMAP_DEPTH_SGIX GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES GL_MAX_COLOR_ATTACHMENTS_EXT = GL_MAX_COLOR_ATTACHMENTS_EXT GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT_EXT = GL_MAX_CONVOLUTION_HEIGHT_EXT GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH_EXT = GL_MAX_CONVOLUTION_WIDTH_EXT GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT GL_MAX_DEFORMATION_ORDER_SGIX = GL_MAX_DEFORMATION_ORDER_SGIX GL_MAX_DRAW_BUFFERS = GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_ARB = GL_MAX_DRAW_BUFFERS_ARB GL_MAX_DRAW_BUFFERS_ATI = GL_MAX_DRAW_BUFFERS_ATI GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES_EXT = GL_MAX_ELEMENTS_INDICES_EXT GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES_EXT = GL_MAX_ELEMENTS_VERTICES_EXT GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER GL_MAX_EXT = GL_MAX_EXT GL_MAX_FOG_FUNC_POINTS_SGIS = GL_MAX_FOG_FUNC_POINTS_SGIS GL_MAX_FRAGMENT_LIGHTS_SGIX = GL_MAX_FRAGMENT_LIGHTS_SGIX GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB GL_MAX_FRAMEZOOM_FACTOR_SGIX = GL_MAX_FRAMEZOOM_FACTOR_SGIX GL_MAX_GENERAL_COMBINERS_NV = GL_MAX_GENERAL_COMBINERS_NV GL_MAX_LIGHTS = GL_MAX_LIGHTS GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING GL_MAX_MAP_TESSELLATION_NV = GL_MAX_MAP_TESSELLATION_NV GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_PALETTE_MATRICES_ARB = GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_ATTRIBS_ARB = GL_MAX_PROGRAM_ATTRIBS_ARB GL_MAX_PROGRAM_CALL_DEPTH_NV = GL_MAX_PROGRAM_CALL_DEPTH_NV GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV GL_MAX_PROGRAM_IF_DEPTH_NV = GL_MAX_PROGRAM_IF_DEPTH_NV GL_MAX_PROGRAM_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_INSTRUCTIONS_ARB GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB GL_MAX_PROGRAM_LOOP_COUNT_NV = GL_MAX_PROGRAM_LOOP_COUNT_NV GL_MAX_PROGRAM_LOOP_DEPTH_NV = GL_MAX_PROGRAM_LOOP_DEPTH_NV GL_MAX_PROGRAM_MATRICES_ARB = GL_MAX_PROGRAM_MATRICES_ARB GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_PARAMETERS_ARB = GL_MAX_PROGRAM_PARAMETERS_ARB GL_MAX_PROGRAM_TEMPORARIES_ARB = GL_MAX_PROGRAM_TEMPORARIES_ARB GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_RATIONAL_EVAL_ORDER_NV = GL_MAX_RATIONAL_EVAL_ORDER_NV GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = GL_MAX_RECTANGLE_TEXTURE_SIZE_NV GL_MAX_RENDERBUFFER_SIZE_EXT = GL_MAX_RENDERBUFFER_SIZE_EXT GL_MAX_SHININESS_NV = GL_MAX_SHININESS_NV GL_MAX_SPOT_EXPONENT_NV = GL_MAX_SPOT_EXPONENT_NV GL_MAX_TEXTURE_COORDS = GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_COORDS_ARB = GL_MAX_TEXTURE_COORDS_ARB GL_MAX_TEXTURE_COORDS_NV = GL_MAX_TEXTURE_COORDS_NV GL_MAX_TEXTURE_IMAGE_UNITS = GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS_NV = GL_MAX_TEXTURE_IMAGE_UNITS_NV GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS GL_MAX_TEXTURE_LOD_BIAS_EXT = GL_MAX_TEXTURE_LOD_BIAS_EXT GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TRACK_MATRICES_NV = GL_MAX_TRACK_MATRICES_NV GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MAX_VARYING_FLOATS = GL_MAX_VARYING_FLOATS GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV GL_MAX_VERTEX_ATTRIBS = GL_MAX_VERTEX_ATTRIBS GL_MAX_VERTEX_ATTRIBS_ARB = GL_MAX_VERTEX_ATTRIBS_ARB GL_MAX_VERTEX_HINT_PGI = GL_MAX_VERTEX_HINT_PGI GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_COMPONENTS = GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_MAX_VERTEX_UNITS_ARB = GL_MAX_VERTEX_UNITS_ARB GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS GL_MIN = GL_MIN GL_MINMAX = GL_MINMAX GL_MINMAX_EXT = GL_MINMAX_EXT GL_MINMAX_FORMAT = GL_MINMAX_FORMAT GL_MINMAX_FORMAT_EXT = GL_MINMAX_FORMAT_EXT GL_MINMAX_SINK = GL_MINMAX_SINK GL_MINMAX_SINK_EXT = GL_MINMAX_SINK_EXT GL_MINOR_VERSION = GL_MINOR_VERSION GL_MIN_EXT = GL_MIN_EXT GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT_ARB = GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT_IBM = GL_MIRRORED_REPEAT_IBM GL_MIRROR_CLAMP_ATI = GL_MIRROR_CLAMP_ATI GL_MIRROR_CLAMP_EXT = GL_MIRROR_CLAMP_EXT GL_MIRROR_CLAMP_TO_BORDER_EXT = GL_MIRROR_CLAMP_TO_BORDER_EXT GL_MIRROR_CLAMP_TO_EDGE_ATI = GL_MIRROR_CLAMP_TO_EDGE_ATI GL_MIRROR_CLAMP_TO_EDGE_EXT = GL_MIRROR_CLAMP_TO_EDGE_EXT GL_MODELVIEW = GL_MODELVIEW GL_MODELVIEW0_ARB = GL_MODELVIEW0_ARB GL_MODELVIEW0_EXT = GL_MODELVIEW GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH GL_MODELVIEW10_ARB = GL_MODELVIEW10_ARB GL_MODELVIEW11_ARB = GL_MODELVIEW11_ARB GL_MODELVIEW12_ARB = GL_MODELVIEW12_ARB GL_MODELVIEW13_ARB = GL_MODELVIEW13_ARB GL_MODELVIEW14_ARB = GL_MODELVIEW14_ARB GL_MODELVIEW15_ARB = GL_MODELVIEW15_ARB GL_MODELVIEW16_ARB = GL_MODELVIEW16_ARB GL_MODELVIEW17_ARB = GL_MODELVIEW17_ARB GL_MODELVIEW18_ARB = GL_MODELVIEW18_ARB GL_MODELVIEW19_ARB = GL_MODELVIEW19_ARB GL_MODELVIEW1_ARB = GL_MODELVIEW1_ARB GL_MODELVIEW1_EXT = GL_MODELVIEW1_EXT GL_MODELVIEW1_MATRIX_EXT = GL_MODELVIEW1_MATRIX_EXT GL_MODELVIEW1_STACK_DEPTH_EXT = GL_MODELVIEW1_STACK_DEPTH_EXT GL_MODELVIEW20_ARB = GL_MODELVIEW20_ARB GL_MODELVIEW21_ARB = GL_MODELVIEW21_ARB GL_MODELVIEW22_ARB = GL_MODELVIEW22_ARB GL_MODELVIEW23_ARB = GL_MODELVIEW23_ARB GL_MODELVIEW24_ARB = GL_MODELVIEW24_ARB GL_MODELVIEW25_ARB = GL_MODELVIEW25_ARB GL_MODELVIEW26_ARB = GL_MODELVIEW26_ARB GL_MODELVIEW27_ARB = GL_MODELVIEW27_ARB GL_MODELVIEW28_ARB = GL_MODELVIEW28_ARB GL_MODELVIEW29_ARB = GL_MODELVIEW29_ARB GL_MODELVIEW2_ARB = GL_MODELVIEW2_ARB GL_MODELVIEW30_ARB = GL_MODELVIEW30_ARB GL_MODELVIEW31_ARB = GL_MODELVIEW31_ARB GL_MODELVIEW3_ARB = GL_MODELVIEW3_ARB GL_MODELVIEW4_ARB = GL_MODELVIEW4_ARB GL_MODELVIEW5_ARB = GL_MODELVIEW5_ARB GL_MODELVIEW6_ARB = GL_MODELVIEW6_ARB GL_MODELVIEW7_ARB = GL_MODELVIEW7_ARB GL_MODELVIEW8_ARB = GL_MODELVIEW8_ARB GL_MODELVIEW9_ARB = GL_MODELVIEW9_ARB GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX GL_MODELVIEW_PROJECTION_NV = GL_MODELVIEW_PROJECTION_NV GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH GL_MODULATE = GL_MODULATE GL_MODULATE_ADD_ATI = GL_MODULATE_ADD_ATI GL_MODULATE_SIGNED_ADD_ATI = GL_MODULATE_SIGNED_ADD_ATI GL_MODULATE_SUBTRACT_ATI = GL_MODULATE_SUBTRACT_ATI GL_MOV_ATI = GL_MOV_ATI GL_MULT = GL_MULT GL_MULTISAMPLE = GL_MULTISAMPLE GL_MULTISAMPLE_3DFX = GL_MULTISAMPLE_3DFX GL_MULTISAMPLE_ARB = GL_MULTISAMPLE_ARB GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT_3DFX = GL_MULTISAMPLE_BIT_3DFX GL_MULTISAMPLE_BIT_ARB = GL_MULTISAMPLE_BIT_ARB GL_MULTISAMPLE_BIT_EXT = GL_MULTISAMPLE_BIT_EXT GL_MULTISAMPLE_EXT = GL_MULTISAMPLE_EXT GL_MULTISAMPLE_FILTER_HINT_NV = GL_MULTISAMPLE_FILTER_HINT_NV GL_MULTISAMPLE_SGIS = GL_MULTISAMPLE_SGIS GL_MUL_ATI = GL_MUL_ATI GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT GL_N3F_V3F = GL_N3F_V3F GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH GL_NAND = GL_NAND GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI GL_NATIVE_GRAPHICS_END_HINT_PGI = GL_NATIVE_GRAPHICS_END_HINT_PGI GL_NATIVE_GRAPHICS_HANDLE_PGI = GL_NATIVE_GRAPHICS_HANDLE_PGI GL_NEAREST = GL_NEAREST GL_NEAREST_CLIPMAP_LINEAR_SGIX = GL_NEAREST_CLIPMAP_LINEAR_SGIX GL_NEAREST_CLIPMAP_NEAREST_SGIX = GL_NEAREST_CLIPMAP_NEAREST_SGIX GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT GL_NEVER = GL_NEVER GL_NICEST = GL_NICEST GL_NONE = GL_NONE GL_NOOP = GL_NOOP GL_NOR = GL_NOR GL_NORMALIZE = GL_NORMALIZE GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT GL_NORMAL_ARRAY = GL_NORMAL_ARRAY GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = GL_NORMAL_ARRAY_BUFFER_BINDING_ARB GL_NORMAL_ARRAY_COUNT_EXT = GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT = GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_LIST_IBM = GL_NORMAL_ARRAY_LIST_IBM GL_NORMAL_ARRAY_LIST_STRIDE_IBM = GL_NORMAL_ARRAY_LIST_STRIDE_IBM GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT = GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT = GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT = GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_BIT_PGI = GL_NORMAL_BIT_PGI GL_NORMAL_MAP = GL_NORMAL_MAP GL_NORMAL_MAP_ARB = GL_NORMAL_MAP_ARB GL_NORMAL_MAP_EXT = GL_NORMAL_MAP_EXT GL_NORMAL_MAP_NV = GL_NORMAL_MAP_NV GL_NOTEQUAL = GL_NOTEQUAL GL_NO_ERROR = GL_NO_ERROR GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_GENERAL_COMBINERS_NV = GL_NUM_GENERAL_COMBINERS_NV GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_OBJECT_ACTIVE_UNIFORMS_ARB = GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_OBJECT_ATTACHED_OBJECTS_ARB = GL_OBJECT_ATTACHED_OBJECTS_ARB GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI GL_OBJECT_COMPILE_STATUS = GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_COMPILE_STATUS_ARB = GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_DELETE_STATUS_ARB = GL_OBJECT_DELETE_STATUS_ARB GL_OBJECT_DISTANCE_TO_LINE_SGIS = GL_OBJECT_DISTANCE_TO_LINE_SGIS GL_OBJECT_DISTANCE_TO_POINT_SGIS = GL_OBJECT_DISTANCE_TO_POINT_SGIS GL_OBJECT_INFO_LOG_LENGTH_ARB = GL_OBJECT_INFO_LOG_LENGTH_ARB GL_OBJECT_LINEAR = GL_OBJECT_LINEAR GL_OBJECT_LINE_SGIS = GL_OBJECT_LINE_SGIS GL_OBJECT_LINK_STATUS = GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_LINK_STATUS_ARB = GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_PLANE = GL_OBJECT_PLANE GL_OBJECT_POINT_SGIS = GL_OBJECT_POINT_SGIS GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = GL_OBJECT_SHADER_SOURCE_LENGTH_ARB GL_OBJECT_SUBTYPE_ARB = GL_OBJECT_SUBTYPE_ARB GL_OBJECT_TYPE_ARB = GL_OBJECT_TYPE_ARB GL_OBJECT_VALIDATE_STATUS_ARB = GL_OBJECT_VALIDATE_STATUS_ARB GL_OCCLUSION_TEST_HP = GL_OCCLUSION_TEST_HP GL_OCCLUSION_TEST_RESULT_HP = GL_OCCLUSION_TEST_RESULT_HP GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_HILO_TEXTURE_2D_NV = GL_OFFSET_HILO_TEXTURE_2D_NV GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_2D_NV = GL_OFFSET_TEXTURE_2D_NV GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV GL_OFFSET_TEXTURE_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_RECTANGLE_NV = GL_OFFSET_TEXTURE_RECTANGLE_NV GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV GL_ONE = GL_ONE GL_ONE_EXT = GL_ONE_EXT GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR_EXT = GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA GL_OPERAND0_ALPHA_ARB = GL_OPERAND0_ALPHA_ARB GL_OPERAND0_ALPHA_EXT = GL_OPERAND0_ALPHA_EXT GL_OPERAND0_RGB = GL_OPERAND0_RGB GL_OPERAND0_RGB_ARB = GL_OPERAND0_RGB_ARB GL_OPERAND0_RGB_EXT = GL_OPERAND0_RGB_EXT GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA GL_OPERAND1_ALPHA_ARB = GL_OPERAND1_ALPHA_ARB GL_OPERAND1_ALPHA_EXT = GL_OPERAND1_ALPHA_EXT GL_OPERAND1_RGB = GL_OPERAND1_RGB GL_OPERAND1_RGB_ARB = GL_OPERAND1_RGB_ARB GL_OPERAND1_RGB_EXT = GL_OPERAND1_RGB_EXT GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA GL_OPERAND2_ALPHA_ARB = GL_OPERAND2_ALPHA_ARB GL_OPERAND2_ALPHA_EXT = GL_OPERAND2_ALPHA_EXT GL_OPERAND2_RGB = GL_OPERAND2_RGB GL_OPERAND2_RGB_ARB = GL_OPERAND2_RGB_ARB GL_OPERAND2_RGB_EXT = GL_OPERAND2_RGB_EXT GL_OPERAND3_ALPHA_NV = GL_OPERAND3_ALPHA_NV GL_OPERAND3_RGB_NV = GL_OPERAND3_RGB_NV GL_OP_ADD_EXT = GL_OP_ADD_EXT GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT = GL_OP_DOT3_EXT GL_OP_DOT4_EXT = GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT GL_OP_FRAC_EXT = GL_OP_FRAC_EXT GL_OP_INDEX_EXT = GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT = GL_OP_MADD_EXT GL_OP_MAX_EXT = GL_OP_MAX_EXT GL_OP_MIN_EXT = GL_OP_MIN_EXT GL_OP_MOV_EXT = GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT = GL_OP_MUL_EXT GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT GL_OP_POWER_EXT = GL_OP_POWER_EXT GL_OP_RECIP_EXT = GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT = GL_OP_ROUND_EXT GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT GL_OP_SUB_EXT = GL_OP_SUB_EXT GL_OR = GL_OR GL_ORDER = GL_ORDER GL_OR_INVERTED = GL_OR_INVERTED GL_OR_REVERSE = GL_OR_REVERSE GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT GL_PACK_CMYK_HINT_EXT = GL_PACK_CMYK_HINT_EXT GL_PACK_IMAGE_DEPTH_SGIS = GL_PACK_IMAGE_DEPTH_SGIS GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT = GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_INVERT_MESA = GL_PACK_INVERT_MESA GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST GL_PACK_RESAMPLE_OML = GL_PACK_RESAMPLE_OML GL_PACK_RESAMPLE_SGIX = GL_PACK_RESAMPLE_SGIX GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES_EXT = GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS GL_PACK_SKIP_VOLUMES_SGIS = GL_PACK_SKIP_VOLUMES_SGIS GL_PACK_SUBSAMPLE_RATE_SGIX = GL_PACK_SUBSAMPLE_RATE_SGIX GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES GL_PARALLEL_ARRAYS_INTEL = GL_PARALLEL_ARRAYS_INTEL GL_PASS_THROUGH_NV = GL_PASS_THROUGH_NV GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT GL_PERTURB_EXT = GL_PERTURB_EXT GL_PER_STAGE_CONSTANTS_NV = GL_PER_STAGE_CONSTANTS_NV GL_PHONG_HINT_WIN = GL_PHONG_HINT_WIN GL_PHONG_WIN = GL_PHONG_WIN GL_PIXEL_COUNTER_BITS_NV = GL_PIXEL_COUNTER_BITS_NV GL_PIXEL_COUNT_AVAILABLE_NV = GL_PIXEL_COUNT_AVAILABLE_NV GL_PIXEL_COUNT_NV = GL_PIXEL_COUNT_NV GL_PIXEL_CUBIC_WEIGHT_EXT = GL_PIXEL_CUBIC_WEIGHT_EXT GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS GL_PIXEL_GROUP_COLOR_SGIS = GL_PIXEL_GROUP_COLOR_SGIS GL_PIXEL_MAG_FILTER_EXT = GL_PIXEL_MAG_FILTER_EXT GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MIN_FILTER_EXT = GL_PIXEL_MIN_FILTER_EXT GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT GL_PIXEL_PACK_BUFFER = GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB = GL_PIXEL_PACK_BUFFER_ARB GL_PIXEL_PACK_BUFFER_BINDING = GL_PIXEL_PACK_BUFFER_BINDING GL_PIXEL_PACK_BUFFER_BINDING_ARB = GL_PIXEL_PACK_BUFFER_BINDING_ARB GL_PIXEL_PACK_BUFFER_BINDING_EXT = GL_PIXEL_PACK_BUFFER_BINDING_EXT GL_PIXEL_PACK_BUFFER_EXT = GL_PIXEL_PACK_BUFFER_EXT GL_PIXEL_SUBSAMPLE_2424_SGIX = GL_PIXEL_SUBSAMPLE_2424_SGIX GL_PIXEL_SUBSAMPLE_4242_SGIX = GL_PIXEL_SUBSAMPLE_4242_SGIX GL_PIXEL_SUBSAMPLE_4444_SGIX = GL_PIXEL_SUBSAMPLE_4444_SGIX GL_PIXEL_TEXTURE_SGIS = GL_PIXEL_TEXTURE_SGIS GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX GL_PIXEL_TEX_GEN_MODE_SGIX = GL_PIXEL_TEX_GEN_MODE_SGIX GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = GL_PIXEL_TEX_GEN_Q_CEILING_SGIX GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = GL_PIXEL_TEX_GEN_Q_ROUND_SGIX GL_PIXEL_TEX_GEN_SGIX = GL_PIXEL_TEX_GEN_SGIX GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = GL_PIXEL_TILE_CACHE_INCREMENT_SGIX GL_PIXEL_TILE_CACHE_SIZE_SGIX = GL_PIXEL_TILE_CACHE_SIZE_SGIX GL_PIXEL_TILE_GRID_DEPTH_SGIX = GL_PIXEL_TILE_GRID_DEPTH_SGIX GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GL_PIXEL_TILE_GRID_HEIGHT_SGIX GL_PIXEL_TILE_GRID_WIDTH_SGIX = GL_PIXEL_TILE_GRID_WIDTH_SGIX GL_PIXEL_TILE_HEIGHT_SGIX = GL_PIXEL_TILE_HEIGHT_SGIX GL_PIXEL_TILE_WIDTH_SGIX = GL_PIXEL_TILE_WIDTH_SGIX GL_PIXEL_TRANSFORM_2D_EXT = GL_PIXEL_TRANSFORM_2D_EXT GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = GL_PIXEL_TRANSFORM_2D_MATRIX_EXT GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_PIXEL_UNPACK_BUFFER = GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB = GL_PIXEL_UNPACK_BUFFER_ARB GL_PIXEL_UNPACK_BUFFER_BINDING = GL_PIXEL_UNPACK_BUFFER_BINDING GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = GL_PIXEL_UNPACK_BUFFER_BINDING_ARB GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = GL_PIXEL_UNPACK_BUFFER_BINDING_EXT GL_PIXEL_UNPACK_BUFFER_EXT = GL_PIXEL_UNPACK_BUFFER_EXT GL_PN_TRIANGLES_ATI = GL_PN_TRIANGLES_ATI GL_PN_TRIANGLES_NORMAL_MODE_ATI = GL_PN_TRIANGLES_NORMAL_MODE_ATI GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI GL_PN_TRIANGLES_POINT_MODE_ATI = GL_PN_TRIANGLES_POINT_MODE_ATI GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_POINT = GL_POINT GL_POINTS = GL_POINTS GL_POINT_BIT = GL_POINT_BIT GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION_ARB = GL_POINT_DISTANCE_ATTENUATION_ARB GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE_ARB = GL_POINT_FADE_THRESHOLD_SIZE_ARB GL_POINT_FADE_THRESHOLD_SIZE_EXT = GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GL_POINT_FADE_THRESHOLD_SIZE_SGIS GL_POINT_SIZE = GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX GL_POINT_SIZE_MAX_ARB = GL_POINT_SIZE_MAX_ARB GL_POINT_SIZE_MAX_EXT = GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MAX_SGIS = GL_POINT_SIZE_MAX_SGIS GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN GL_POINT_SIZE_MIN_ARB = GL_POINT_SIZE_MIN_ARB GL_POINT_SIZE_MIN_EXT = GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_MIN_SGIS = GL_POINT_SIZE_MIN_SGIS GL_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SMOOTH = GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT GL_POINT_SPRITE = GL_POINT_SPRITE GL_POINT_SPRITE_ARB = GL_POINT_SPRITE_ARB GL_POINT_SPRITE_COORD_ORIGIN = GL_POINT_SPRITE_COORD_ORIGIN GL_POINT_SPRITE_NV = GL_POINT_SPRITE_NV GL_POINT_SPRITE_R_MODE_NV = GL_POINT_SPRITE_R_MODE_NV GL_POINT_TOKEN = GL_POINT_TOKEN GL_POLYGON = GL_POLYGON GL_POLYGON_BIT = GL_POLYGON_BIT GL_POLYGON_MODE = GL_POLYGON_MODE GL_POLYGON_OFFSET_BIAS_EXT = GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_EXT = GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT = GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN = GL_POLYGON_TOKEN GL_POSITION = GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GL_POST_COLOR_MATRIX_RED_BIAS_SGI GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GL_POST_COLOR_MATRIX_RED_SCALE_SGI GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GL_POST_CONVOLUTION_ALPHA_BIAS_EXT GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GL_POST_CONVOLUTION_ALPHA_SCALE_EXT GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GL_POST_CONVOLUTION_BLUE_BIAS_EXT GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GL_POST_CONVOLUTION_BLUE_SCALE_EXT GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_POST_CONVOLUTION_COLOR_TABLE_SGI GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GL_POST_CONVOLUTION_GREEN_BIAS_EXT GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GL_POST_CONVOLUTION_GREEN_SCALE_EXT GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS_EXT = GL_POST_CONVOLUTION_RED_BIAS_EXT GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE_EXT = GL_POST_CONVOLUTION_RED_SCALE_EXT GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX GL_POST_TEXTURE_FILTER_BIAS_SGIX = GL_POST_TEXTURE_FILTER_BIAS_SGIX GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX GL_POST_TEXTURE_FILTER_SCALE_SGIX = GL_POST_TEXTURE_FILTER_SCALE_SGIX GL_PREFER_DOUBLEBUFFER_HINT_PGI = GL_PREFER_DOUBLEBUFFER_HINT_PGI GL_PRESERVE_ATI = GL_PRESERVE_ATI GL_PREVIOUS = GL_PREVIOUS GL_PREVIOUS_ARB = GL_PREVIOUS_ARB GL_PREVIOUS_EXT = GL_PREVIOUS_EXT GL_PREVIOUS_TEXTURE_INPUT_NV = GL_PREVIOUS_TEXTURE_INPUT_NV GL_PRIMARY_COLOR = GL_PRIMARY_COLOR GL_PRIMARY_COLOR_ARB = GL_PRIMARY_COLOR_ARB GL_PRIMARY_COLOR_EXT = GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_NV = GL_PRIMARY_COLOR_NV GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED GL_PRIMITIVE_RESTART_INDEX_NV = GL_PRIMITIVE_RESTART_INDEX_NV GL_PRIMITIVE_RESTART_NV = GL_PRIMITIVE_RESTART_NV GL_PROGRAM_ADDRESS_REGISTERS_ARB = GL_PROGRAM_ADDRESS_REGISTERS_ARB GL_PROGRAM_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_ALU_INSTRUCTIONS_ARB GL_PROGRAM_ATTRIBS_ARB = GL_PROGRAM_ATTRIBS_ARB GL_PROGRAM_BINDING_ARB = GL_PROGRAM_BINDING_ARB GL_PROGRAM_ERROR_POSITION_ARB = GL_PROGRAM_ERROR_POSITION_ARB GL_PROGRAM_ERROR_POSITION_NV = GL_PROGRAM_ERROR_POSITION_NV GL_PROGRAM_ERROR_STRING_ARB = GL_PROGRAM_ERROR_STRING_ARB GL_PROGRAM_ERROR_STRING_NV = GL_PROGRAM_ERROR_STRING_NV GL_PROGRAM_FORMAT_ARB = GL_PROGRAM_FORMAT_ARB GL_PROGRAM_FORMAT_ASCII_ARB = GL_PROGRAM_FORMAT_ASCII_ARB GL_PROGRAM_INSTRUCTIONS_ARB = GL_PROGRAM_INSTRUCTIONS_ARB GL_PROGRAM_LENGTH_ARB = GL_PROGRAM_LENGTH_ARB GL_PROGRAM_LENGTH_NV = GL_PROGRAM_LENGTH_NV GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_ATTRIBS_ARB = GL_PROGRAM_NATIVE_ATTRIBS_ARB GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_PARAMETERS_ARB = GL_PROGRAM_NATIVE_PARAMETERS_ARB GL_PROGRAM_NATIVE_TEMPORARIES_ARB = GL_PROGRAM_NATIVE_TEMPORARIES_ARB GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_PROGRAM_OBJECT_ARB = GL_PROGRAM_OBJECT_ARB GL_PROGRAM_PARAMETERS_ARB = GL_PROGRAM_PARAMETERS_ARB GL_PROGRAM_PARAMETER_NV = GL_PROGRAM_PARAMETER_NV GL_PROGRAM_RESIDENT_NV = GL_PROGRAM_RESIDENT_NV GL_PROGRAM_STRING_ARB = GL_PROGRAM_STRING_ARB GL_PROGRAM_STRING_NV = GL_PROGRAM_STRING_NV GL_PROGRAM_TARGET_NV = GL_PROGRAM_TARGET_NV GL_PROGRAM_TEMPORARIES_ARB = GL_PROGRAM_TEMPORARIES_ARB GL_PROGRAM_TEX_INDIRECTIONS_ARB = GL_PROGRAM_TEX_INDIRECTIONS_ARB GL_PROGRAM_TEX_INSTRUCTIONS_ARB = GL_PROGRAM_TEX_INSTRUCTIONS_ARB GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB GL_PROJECTION = GL_PROJECTION GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE_SGI = GL_PROXY_COLOR_TABLE_SGI GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM_EXT = GL_PROXY_HISTOGRAM_EXT GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_1D_EXT = GL_PROXY_TEXTURE_1D_EXT GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY GL_PROXY_TEXTURE_2D_EXT = GL_PROXY_TEXTURE_2D_EXT GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT = GL_PROXY_TEXTURE_3D_EXT GL_PROXY_TEXTURE_4D_SGIS = GL_PROXY_TEXTURE_4D_SGIS GL_PROXY_TEXTURE_COLOR_TABLE_SGI = GL_PROXY_TEXTURE_COLOR_TABLE_SGI GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP_ARB = GL_PROXY_TEXTURE_CUBE_MAP_ARB GL_PROXY_TEXTURE_CUBE_MAP_EXT = GL_PROXY_TEXTURE_CUBE_MAP_EXT GL_PROXY_TEXTURE_RECTANGLE_ARB = GL_PROXY_TEXTURE_RECTANGLE_ARB GL_PROXY_TEXTURE_RECTANGLE_NV = GL_PROXY_TEXTURE_RECTANGLE_NV GL_Q = GL_Q GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION GL_QUADS = GL_QUADS GL_QUAD_ALPHA4_SGIS = GL_QUAD_ALPHA4_SGIS GL_QUAD_ALPHA8_SGIS = GL_QUAD_ALPHA8_SGIS GL_QUAD_INTENSITY4_SGIS = GL_QUAD_INTENSITY4_SGIS GL_QUAD_INTENSITY8_SGIS = GL_QUAD_INTENSITY8_SGIS GL_QUAD_LUMINANCE4_SGIS = GL_QUAD_LUMINANCE4_SGIS GL_QUAD_LUMINANCE8_SGIS = GL_QUAD_LUMINANCE8_SGIS GL_QUAD_MESH_SUN = GL_QUAD_MESH_SUN GL_QUAD_STRIP = GL_QUAD_STRIP GL_QUAD_TEXTURE_SELECT_SGIS = GL_QUAD_TEXTURE_SELECT_SGIS GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_ARB = GL_QUERY_COUNTER_BITS_ARB GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT GL_QUERY_RESULT = GL_QUERY_RESULT GL_QUERY_RESULT_ARB = GL_QUERY_RESULT_ARB GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE GL_QUERY_RESULT_AVAILABLE_ARB = GL_QUERY_RESULT_AVAILABLE_ARB GL_QUERY_WAIT = GL_QUERY_WAIT GL_R = GL_R GL_R11F_G11F_B10F = GL_R11F_G11F_B10F GL_R1UI_C3F_V3F_SUN = GL_R1UI_C3F_V3F_SUN GL_R1UI_C4F_N3F_V3F_SUN = GL_R1UI_C4F_N3F_V3F_SUN GL_R1UI_C4UB_V3F_SUN = GL_R1UI_C4UB_V3F_SUN GL_R1UI_N3F_V3F_SUN = GL_R1UI_N3F_V3F_SUN GL_R1UI_T2F_C4F_N3F_V3F_SUN = GL_R1UI_T2F_C4F_N3F_V3F_SUN GL_R1UI_T2F_N3F_V3F_SUN = GL_R1UI_T2F_N3F_V3F_SUN GL_R1UI_T2F_V3F_SUN = GL_R1UI_T2F_V3F_SUN GL_R1UI_V3F_SUN = GL_R1UI_V3F_SUN GL_R3_G3_B2 = GL_R3_G3_B2 GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD GL_RASTER_POSITION_UNCLIPPED_IBM = GL_RASTER_POSITION_UNCLIPPED_IBM GL_READ_BUFFER = GL_READ_BUFFER GL_READ_ONLY = GL_READ_ONLY GL_READ_ONLY_ARB = GL_READ_ONLY_ARB GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = GL_READ_PIXEL_DATA_RANGE_LENGTH_NV GL_READ_PIXEL_DATA_RANGE_NV = GL_READ_PIXEL_DATA_RANGE_NV GL_READ_PIXEL_DATA_RANGE_POINTER_NV = GL_READ_PIXEL_DATA_RANGE_POINTER_NV GL_READ_WRITE = GL_READ_WRITE GL_READ_WRITE_ARB = GL_READ_WRITE_ARB GL_RECLAIM_MEMORY_HINT_PGI = GL_RECLAIM_MEMORY_HINT_PGI GL_RED = GL_RED GL_REDUCE = GL_REDUCE GL_REDUCE_EXT = GL_REDUCE_EXT GL_RED_BIAS = GL_RED_BIAS GL_RED_BITS = GL_RED_BITS GL_RED_BIT_ATI = GL_RED_BIT_ATI GL_RED_INTEGER = GL_RED_INTEGER GL_RED_MAX_CLAMP_INGR = GL_RED_MAX_CLAMP_INGR GL_RED_MIN_CLAMP_INGR = GL_RED_MIN_CLAMP_INGR GL_RED_SCALE = GL_RED_SCALE GL_REFERENCE_PLANE_EQUATION_SGIX = GL_REFERENCE_PLANE_EQUATION_SGIX GL_REFERENCE_PLANE_SGIX = GL_REFERENCE_PLANE_SGIX GL_REFLECTION_MAP = GL_REFLECTION_MAP GL_REFLECTION_MAP_ARB = GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_EXT = GL_REFLECTION_MAP_EXT GL_REFLECTION_MAP_NV = GL_REFLECTION_MAP_NV GL_REGISTER_COMBINERS_NV = GL_REGISTER_COMBINERS_NV GL_REG_0_ATI = GL_REG_0_ATI GL_REG_10_ATI = GL_REG_10_ATI GL_REG_11_ATI = GL_REG_11_ATI GL_REG_12_ATI = GL_REG_12_ATI GL_REG_13_ATI = GL_REG_13_ATI GL_REG_14_ATI = GL_REG_14_ATI GL_REG_15_ATI = GL_REG_15_ATI GL_REG_16_ATI = GL_REG_16_ATI GL_REG_17_ATI = GL_REG_17_ATI GL_REG_18_ATI = GL_REG_18_ATI GL_REG_19_ATI = GL_REG_19_ATI GL_REG_1_ATI = GL_REG_1_ATI GL_REG_20_ATI = GL_REG_20_ATI GL_REG_21_ATI = GL_REG_21_ATI GL_REG_22_ATI = GL_REG_22_ATI GL_REG_23_ATI = GL_REG_23_ATI GL_REG_24_ATI = GL_REG_24_ATI GL_REG_25_ATI = GL_REG_25_ATI GL_REG_26_ATI = GL_REG_26_ATI GL_REG_27_ATI = GL_REG_27_ATI GL_REG_28_ATI = GL_REG_28_ATI GL_REG_29_ATI = GL_REG_29_ATI GL_REG_2_ATI = GL_REG_2_ATI GL_REG_30_ATI = GL_REG_30_ATI GL_REG_31_ATI = GL_REG_31_ATI GL_REG_3_ATI = GL_REG_3_ATI GL_REG_4_ATI = GL_REG_4_ATI GL_REG_5_ATI = GL_REG_5_ATI GL_REG_6_ATI = GL_REG_6_ATI GL_REG_7_ATI = GL_REG_7_ATI GL_REG_8_ATI = GL_REG_8_ATI GL_REG_9_ATI = GL_REG_9_ATI GL_RENDER = GL_RENDER GL_RENDERBUFFER_ALPHA_SIZE_EXT = GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_BINDING_EXT = GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BLUE_SIZE_EXT = GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_EXT = GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_EXT = GL_RENDERBUFFER_EXT GL_RENDERBUFFER_GREEN_SIZE_EXT = GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_HEIGHT_EXT = GL_RENDERBUFFER_HEIGHT_EXT GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = GL_RENDERBUFFER_INTERNAL_FORMAT_EXT GL_RENDERBUFFER_RED_SIZE_EXT = GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE_EXT = GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_WIDTH_EXT = GL_RENDERBUFFER_WIDTH_EXT GL_RENDERER = GL_RENDERER GL_RENDER_MODE = GL_RENDER_MODE GL_REPEAT = GL_REPEAT GL_REPLACE = GL_REPLACE GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN GL_REPLACEMENT_CODE_ARRAY_SUN = GL_REPLACEMENT_CODE_ARRAY_SUN GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN GL_REPLACEMENT_CODE_SUN = GL_REPLACEMENT_CODE_SUN GL_REPLACE_EXT = GL_REPLACE_EXT GL_REPLACE_MIDDLE_SUN = GL_REPLACE_MIDDLE_SUN GL_REPLACE_OLDEST_SUN = GL_REPLACE_OLDEST_SUN GL_REPLICATE_BORDER = GL_REPLICATE_BORDER GL_REPLICATE_BORDER_HP = GL_REPLICATE_BORDER_HP GL_RESAMPLE_AVERAGE_OML = GL_RESAMPLE_AVERAGE_OML GL_RESAMPLE_DECIMATE_OML = GL_RESAMPLE_DECIMATE_OML GL_RESAMPLE_DECIMATE_SGIX = GL_RESAMPLE_DECIMATE_SGIX GL_RESAMPLE_REPLICATE_OML = GL_RESAMPLE_REPLICATE_OML GL_RESAMPLE_REPLICATE_SGIX = GL_RESAMPLE_REPLICATE_SGIX GL_RESAMPLE_ZERO_FILL_OML = GL_RESAMPLE_ZERO_FILL_OML GL_RESAMPLE_ZERO_FILL_SGIX = GL_RESAMPLE_ZERO_FILL_SGIX GL_RESCALE_NORMAL = GL_RESCALE_NORMAL GL_RESCALE_NORMAL_EXT = GL_RESCALE_NORMAL_EXT GL_RESTART_SUN = GL_RESTART_SUN GL_RETURN = GL_RETURN GL_RGB = GL_RGB GL_RGB10 = GL_RGB10 GL_RGB10_A2 = GL_RGB10_A2 GL_RGB10_A2_EXT = GL_RGB10_A2_EXT GL_RGB10_EXT = GL_RGB10_EXT GL_RGB12 = GL_RGB12 GL_RGB12_EXT = GL_RGB12_EXT GL_RGB16 = GL_RGB16 GL_RGB16F = GL_RGB16F GL_RGB16F_ARB = GL_RGB16F_ARB GL_RGB16I = GL_RGB16I GL_RGB16UI = GL_RGB16UI GL_RGB16_EXT = GL_RGB16_EXT GL_RGB2_EXT = GL_RGB2_EXT GL_RGB32F = GL_RGB32F GL_RGB32F_ARB = GL_RGB32F_ARB GL_RGB32I = GL_RGB32I GL_RGB32UI = GL_RGB32UI GL_RGB4 = GL_RGB4 GL_RGB4_EXT = GL_RGB4_EXT GL_RGB4_S3TC = GL_RGB4_S3TC GL_RGB5 = GL_RGB5 GL_RGB5_A1 = GL_RGB5_A1 GL_RGB5_A1_EXT = GL_RGB5_A1_EXT GL_RGB5_EXT = GL_RGB5_EXT GL_RGB8 = GL_RGB8 GL_RGB8I = GL_RGB8I GL_RGB8UI = GL_RGB8UI GL_RGB8_EXT = GL_RGB8_EXT GL_RGB9_E5 = GL_RGB9_E5 GL_RGBA = GL_RGBA GL_RGBA12 = GL_RGBA12 GL_RGBA12_EXT = GL_RGBA12_EXT GL_RGBA16 = GL_RGBA16 GL_RGBA16F = GL_RGBA16F GL_RGBA16F_ARB = GL_RGBA16F_ARB GL_RGBA16I = GL_RGBA16I GL_RGBA16UI = GL_RGBA16UI GL_RGBA16_EXT = GL_RGBA16_EXT GL_RGBA2 = GL_RGBA2 GL_RGBA2_EXT = GL_RGBA2_EXT GL_RGBA32F = GL_RGBA32F GL_RGBA32F_ARB = GL_RGBA32F_ARB GL_RGBA32I = GL_RGBA32I GL_RGBA32UI = GL_RGBA32UI GL_RGBA4 = GL_RGBA4 GL_RGBA4_EXT = GL_RGBA4_EXT GL_RGBA4_S3TC = GL_RGBA4_S3TC GL_RGBA8 = GL_RGBA8 GL_RGBA8I = GL_RGBA8I GL_RGBA8UI = GL_RGBA8UI GL_RGBA8_EXT = GL_RGBA8_EXT GL_RGBA_FLOAT16_ATI = GL_RGBA_FLOAT16_ATI GL_RGBA_FLOAT32_ATI = GL_RGBA_FLOAT32_ATI GL_RGBA_FLOAT_MODE_ARB = GL_RGBA_FLOAT_MODE_ARB GL_RGBA_INTEGER = GL_RGBA_INTEGER GL_RGBA_MODE = GL_RGBA_MODE GL_RGBA_S3TC = GL_RGBA_S3TC GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV GL_RGB_FLOAT16_ATI = GL_RGB_FLOAT16_ATI GL_RGB_FLOAT32_ATI = GL_RGB_FLOAT32_ATI GL_RGB_INTEGER = GL_RGB_INTEGER GL_RGB_S3TC = GL_RGB_S3TC GL_RGB_SCALE = GL_RGB_SCALE GL_RGB_SCALE_ARB = GL_RGB_SCALE_ARB GL_RGB_SCALE_EXT = GL_RGB_SCALE_EXT GL_RIGHT = GL_RIGHT GL_S = GL_S GL_SAMPLER_1D = GL_SAMPLER_1D GL_SAMPLER_1D_ARB = GL_SAMPLER_1D_ARB GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW GL_SAMPLER_1D_SHADOW_ARB = GL_SAMPLER_1D_SHADOW_ARB GL_SAMPLER_2D = GL_SAMPLER_2D GL_SAMPLER_2D_ARB = GL_SAMPLER_2D_ARB GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_2D_RECT_ARB = GL_SAMPLER_2D_RECT_ARB GL_SAMPLER_2D_RECT_SHADOW_ARB = GL_SAMPLER_2D_RECT_SHADOW_ARB GL_SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_ARB = GL_SAMPLER_2D_SHADOW_ARB GL_SAMPLER_3D = GL_SAMPLER_3D GL_SAMPLER_3D_ARB = GL_SAMPLER_3D_ARB GL_SAMPLER_CUBE = GL_SAMPLER_CUBE GL_SAMPLER_CUBE_ARB = GL_SAMPLER_CUBE_ARB GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW GL_SAMPLES = GL_SAMPLES GL_SAMPLES_3DFX = GL_SAMPLES_3DFX GL_SAMPLES_ARB = GL_SAMPLES_ARB GL_SAMPLES_EXT = GL_SAMPLES_EXT GL_SAMPLES_PASSED = GL_SAMPLES_PASSED GL_SAMPLES_PASSED_ARB = GL_SAMPLES_PASSED_ARB GL_SAMPLES_SGIS = GL_SAMPLES_SGIS GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = GL_SAMPLE_ALPHA_TO_COVERAGE_ARB GL_SAMPLE_ALPHA_TO_MASK_EXT = GL_SAMPLE_ALPHA_TO_MASK_EXT GL_SAMPLE_ALPHA_TO_MASK_SGIS = GL_SAMPLE_ALPHA_TO_MASK_SGIS GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE_ARB = GL_SAMPLE_ALPHA_TO_ONE_ARB GL_SAMPLE_ALPHA_TO_ONE_EXT = GL_SAMPLE_ALPHA_TO_ONE_EXT GL_SAMPLE_ALPHA_TO_ONE_SGIS = GL_SAMPLE_ALPHA_TO_ONE_SGIS GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS_3DFX = GL_SAMPLE_BUFFERS_3DFX GL_SAMPLE_BUFFERS_ARB = GL_SAMPLE_BUFFERS_ARB GL_SAMPLE_BUFFERS_EXT = GL_SAMPLE_BUFFERS_EXT GL_SAMPLE_BUFFERS_SGIS = GL_SAMPLE_BUFFERS_SGIS GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_ARB = GL_SAMPLE_COVERAGE_ARB GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT_ARB = GL_SAMPLE_COVERAGE_INVERT_ARB GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE_ARB = GL_SAMPLE_COVERAGE_VALUE_ARB GL_SAMPLE_MASK_EXT = GL_SAMPLE_MASK_EXT GL_SAMPLE_MASK_INVERT_EXT = GL_SAMPLE_MASK_INVERT_EXT GL_SAMPLE_MASK_INVERT_SGIS = GL_SAMPLE_MASK_INVERT_SGIS GL_SAMPLE_MASK_SGIS = GL_SAMPLE_MASK_SGIS GL_SAMPLE_MASK_VALUE_EXT = GL_SAMPLE_MASK_VALUE_EXT GL_SAMPLE_MASK_VALUE_SGIS = GL_SAMPLE_MASK_VALUE_SGIS GL_SAMPLE_PATTERN_EXT = GL_SAMPLE_PATTERN_EXT GL_SAMPLE_PATTERN_SGIS = GL_SAMPLE_PATTERN_SGIS GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI GL_SCALAR_EXT = GL_SCALAR_EXT GL_SCALEBIAS_HINT_SGIX = GL_SCALEBIAS_HINT_SGIX GL_SCALE_BY_FOUR_NV = GL_SCALE_BY_FOUR_NV GL_SCALE_BY_ONE_HALF_NV = GL_SCALE_BY_ONE_HALF_NV GL_SCALE_BY_TWO_NV = GL_SCALE_BY_TWO_NV GL_SCISSOR_BIT = GL_SCISSOR_BIT GL_SCISSOR_BOX = GL_SCISSOR_BOX GL_SCISSOR_TEST = GL_SCISSOR_TEST GL_SCREEN_COORDINATES_REND = GL_SCREEN_COORDINATES_REND GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB GL_SECONDARY_COLOR_ARRAY_EXT = GL_SECONDARY_COLOR_ARRAY_EXT GL_SECONDARY_COLOR_ARRAY_LIST_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_IBM GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = GL_SECONDARY_COLOR_ARRAY_POINTER_EXT GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = GL_SECONDARY_COLOR_ARRAY_SIZE_EXT GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = GL_SECONDARY_COLOR_ARRAY_TYPE_EXT GL_SECONDARY_COLOR_NV = GL_SECONDARY_COLOR_NV GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI GL_SELECT = GL_SELECT GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D = GL_SEPARABLE_2D GL_SEPARABLE_2D_EXT = GL_SEPARABLE_2D_EXT GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT = GL_SEPARATE_SPECULAR_COLOR_EXT GL_SET = GL_SET GL_SHADER_CONSISTENT_NV = GL_SHADER_CONSISTENT_NV GL_SHADER_OBJECT_ARB = GL_SHADER_OBJECT_ARB GL_SHADER_OPERATION_NV = GL_SHADER_OPERATION_NV GL_SHADER_SOURCE_LENGTH = GL_SHADER_SOURCE_LENGTH GL_SHADER_TYPE = GL_SHADER_TYPE GL_SHADE_MODEL = GL_SHADE_MODEL GL_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION GL_SHADING_LANGUAGE_VERSION_ARB = GL_SHADING_LANGUAGE_VERSION_ARB GL_SHADOW_AMBIENT_SGIX = GL_SHADOW_AMBIENT_SGIX GL_SHADOW_ATTENUATION_EXT = GL_SHADOW_ATTENUATION_EXT GL_SHARED_TEXTURE_PALETTE_EXT = GL_SHARED_TEXTURE_PALETTE_EXT GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS GL_SHININESS = GL_SHININESS GL_SHORT = GL_SHORT GL_SIGNED_ALPHA8_NV = GL_SIGNED_ALPHA8_NV GL_SIGNED_ALPHA_NV = GL_SIGNED_ALPHA_NV GL_SIGNED_HILO16_NV = GL_SIGNED_HILO16_NV GL_SIGNED_HILO8_NV = GL_SIGNED_HILO8_NV GL_SIGNED_HILO_NV = GL_SIGNED_HILO_NV GL_SIGNED_IDENTITY_NV = GL_SIGNED_IDENTITY_NV GL_SIGNED_INTENSITY8_NV = GL_SIGNED_INTENSITY8_NV GL_SIGNED_INTENSITY_NV = GL_SIGNED_INTENSITY_NV GL_SIGNED_LUMINANCE8_ALPHA8_NV = GL_SIGNED_LUMINANCE8_ALPHA8_NV GL_SIGNED_LUMINANCE8_NV = GL_SIGNED_LUMINANCE8_NV GL_SIGNED_LUMINANCE_ALPHA_NV = GL_SIGNED_LUMINANCE_ALPHA_NV GL_SIGNED_LUMINANCE_NV = GL_SIGNED_LUMINANCE_NV GL_SIGNED_NEGATE_NV = GL_SIGNED_NEGATE_NV GL_SIGNED_RGB8_NV = GL_SIGNED_RGB8_NV GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV GL_SIGNED_RGBA8_NV = GL_SIGNED_RGBA8_NV GL_SIGNED_RGBA_NV = GL_SIGNED_RGBA_NV GL_SIGNED_RGB_NV = GL_SIGNED_RGB_NV GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV GL_SINGLE_COLOR = GL_SINGLE_COLOR GL_SINGLE_COLOR_EXT = GL_SINGLE_COLOR_EXT GL_SLICE_ACCUM_SUN = GL_SLICE_ACCUM_SUN GL_SLUMINANCE = GL_SLUMINANCE GL_SLUMINANCE8 = GL_SLUMINANCE8 GL_SLUMINANCE8_ALPHA8 = GL_SLUMINANCE8_ALPHA8 GL_SLUMINANCE_ALPHA = GL_SLUMINANCE_ALPHA GL_SMOOTH = GL_SMOOTH GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA GL_SOURCE0_ALPHA_ARB = GL_SOURCE0_ALPHA_ARB GL_SOURCE0_ALPHA_EXT = GL_SOURCE0_ALPHA_EXT GL_SOURCE0_RGB = GL_SOURCE0_RGB GL_SOURCE0_RGB_ARB = GL_SOURCE0_RGB_ARB GL_SOURCE0_RGB_EXT = GL_SOURCE0_RGB_EXT GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA GL_SOURCE1_ALPHA_ARB = GL_SOURCE1_ALPHA_ARB GL_SOURCE1_ALPHA_EXT = GL_SOURCE1_ALPHA_EXT GL_SOURCE1_RGB = GL_SOURCE1_RGB GL_SOURCE1_RGB_ARB = GL_SOURCE1_RGB_ARB GL_SOURCE1_RGB_EXT = GL_SOURCE1_RGB_EXT GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA GL_SOURCE2_ALPHA_ARB = GL_SOURCE2_ALPHA_ARB GL_SOURCE2_ALPHA_EXT = GL_SOURCE2_ALPHA_EXT GL_SOURCE2_RGB = GL_SOURCE2_RGB GL_SOURCE2_RGB_ARB = GL_SOURCE2_RGB_ARB GL_SOURCE2_RGB_EXT = GL_SOURCE2_RGB_EXT GL_SOURCE3_ALPHA_NV = GL_SOURCE3_ALPHA_NV GL_SOURCE3_RGB_NV = GL_SOURCE3_RGB_NV GL_SPARE0_NV = GL_SPARE0_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV = GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_SPARE1_NV = GL_SPARE1_NV GL_SPECULAR = GL_SPECULAR GL_SPHERE_MAP = GL_SPHERE_MAP GL_SPOT_CUTOFF = GL_SPOT_CUTOFF GL_SPOT_DIRECTION = GL_SPOT_DIRECTION GL_SPOT_EXPONENT = GL_SPOT_EXPONENT GL_SPRITE_AXIAL_SGIX = GL_SPRITE_AXIAL_SGIX GL_SPRITE_AXIS_SGIX = GL_SPRITE_AXIS_SGIX GL_SPRITE_EYE_ALIGNED_SGIX = GL_SPRITE_EYE_ALIGNED_SGIX GL_SPRITE_MODE_SGIX = GL_SPRITE_MODE_SGIX GL_SPRITE_OBJECT_ALIGNED_SGIX = GL_SPRITE_OBJECT_ALIGNED_SGIX GL_SPRITE_SGIX = GL_SPRITE_SGIX GL_SPRITE_TRANSLATION_SGIX = GL_SPRITE_TRANSLATION_SGIX GL_SRC0_ALPHA = GL_SOURCE0_ALPHA GL_SRC0_RGB = GL_SOURCE0_RGB GL_SRC1_ALPHA = GL_SOURCE1_ALPHA GL_SRC1_RGB = GL_SOURCE1_RGB GL_SRC2_ALPHA = GL_SOURCE2_ALPHA GL_SRC2_RGB = GL_SOURCE2_RGB GL_SRC_ALPHA = GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE GL_SRC_COLOR = GL_SRC_COLOR GL_SRGB = GL_SRGB GL_SRGB8 = GL_SRGB8 GL_SRGB8_ALPHA8 = GL_SRGB8_ALPHA8 GL_SRGB_ALPHA = GL_SRGB_ALPHA GL_STACK_OVERFLOW = GL_STACK_OVERFLOW GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW GL_STATIC_ATI = GL_STATIC_ATI GL_STATIC_COPY = GL_STATIC_COPY GL_STATIC_COPY_ARB = GL_STATIC_COPY_ARB GL_STATIC_DRAW = GL_STATIC_DRAW GL_STATIC_DRAW_ARB = GL_STATIC_DRAW_ARB GL_STATIC_READ = GL_STATIC_READ GL_STATIC_READ_ARB = GL_STATIC_READ_ARB GL_STENCIL = GL_STENCIL GL_STENCIL_ATTACHMENT_EXT = GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_BACK_FAIL = GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FAIL_ATI = GL_STENCIL_BACK_FAIL_ATI GL_STENCIL_BACK_FUNC = GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_FUNC_ATI = GL_STENCIL_BACK_FUNC_ATI GL_STENCIL_BACK_PASS_DEPTH_FAIL = GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI GL_STENCIL_BACK_REF = GL_STENCIL_BACK_REF GL_STENCIL_BACK_VALUE_MASK = GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_WRITEMASK = GL_STENCIL_BACK_WRITEMASK GL_STENCIL_BITS = GL_STENCIL_BITS GL_STENCIL_BUFFER = GL_STENCIL_BUFFER GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL = GL_STENCIL_FAIL GL_STENCIL_FUNC = GL_STENCIL_FUNC GL_STENCIL_INDEX = GL_STENCIL_INDEX GL_STENCIL_INDEX16_EXT = GL_STENCIL_INDEX16_EXT GL_STENCIL_INDEX1_EXT = GL_STENCIL_INDEX1_EXT GL_STENCIL_INDEX4_EXT = GL_STENCIL_INDEX4_EXT GL_STENCIL_INDEX8_EXT = GL_STENCIL_INDEX8_EXT GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF = GL_STENCIL_REF GL_STENCIL_TEST = GL_STENCIL_TEST GL_STENCIL_TEST_TWO_SIDE_EXT = GL_STENCIL_TEST_TWO_SIDE_EXT GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK GL_STEREO = GL_STEREO GL_STORAGE_CACHED_APPLE = GL_STORAGE_CACHED_APPLE GL_STORAGE_SHARED_APPLE = GL_STORAGE_SHARED_APPLE GL_STREAM_COPY = GL_STREAM_COPY GL_STREAM_COPY_ARB = GL_STREAM_COPY_ARB GL_STREAM_DRAW = GL_STREAM_DRAW GL_STREAM_DRAW_ARB = GL_STREAM_DRAW_ARB GL_STREAM_READ = GL_STREAM_READ GL_STREAM_READ_ARB = GL_STREAM_READ_ARB GL_STRICT_DEPTHFUNC_HINT_PGI = GL_STRICT_DEPTHFUNC_HINT_PGI GL_STRICT_LIGHTING_HINT_PGI = GL_STRICT_LIGHTING_HINT_PGI GL_STRICT_SCISSOR_HINT_PGI = GL_STRICT_SCISSOR_HINT_PGI GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS GL_SUBTRACT = GL_SUBTRACT GL_SUBTRACT_ARB = GL_SUBTRACT_ARB GL_SUB_ATI = GL_SUB_ATI GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI GL_T = GL_T GL_T2F_C3F_V3F = GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F GL_T2F_IUI_N3F_V2F_EXT = GL_T2F_IUI_N3F_V2F_EXT GL_T2F_IUI_N3F_V3F_EXT = GL_T2F_IUI_N3F_V3F_EXT GL_T2F_IUI_V2F_EXT = GL_T2F_IUI_V2F_EXT GL_T2F_IUI_V3F_EXT = GL_T2F_IUI_V3F_EXT GL_T2F_N3F_V3F = GL_T2F_N3F_V3F GL_T2F_V3F = GL_T2F_V3F GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F GL_T4F_V4F = GL_T4F_V4F GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT = GL_TABLE_TOO_LARGE_EXT GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT GL_TEXCOORD1_BIT_PGI = GL_TEXCOORD1_BIT_PGI GL_TEXCOORD2_BIT_PGI = GL_TEXCOORD2_BIT_PGI GL_TEXCOORD3_BIT_PGI = GL_TEXCOORD3_BIT_PGI GL_TEXCOORD4_BIT_PGI = GL_TEXCOORD4_BIT_PGI GL_TEXTURE = GL_TEXTURE GL_TEXTURE0 = GL_TEXTURE0 GL_TEXTURE0_ARB = GL_TEXTURE0_ARB GL_TEXTURE1 = GL_TEXTURE1 GL_TEXTURE10 = GL_TEXTURE10 GL_TEXTURE10_ARB = GL_TEXTURE10_ARB GL_TEXTURE11 = GL_TEXTURE11 GL_TEXTURE11_ARB = GL_TEXTURE11_ARB GL_TEXTURE12 = GL_TEXTURE12 GL_TEXTURE12_ARB = GL_TEXTURE12_ARB GL_TEXTURE13 = GL_TEXTURE13 GL_TEXTURE13_ARB = GL_TEXTURE13_ARB GL_TEXTURE14 = GL_TEXTURE14 GL_TEXTURE14_ARB = GL_TEXTURE14_ARB GL_TEXTURE15 = GL_TEXTURE15 GL_TEXTURE15_ARB = GL_TEXTURE15_ARB GL_TEXTURE16 = GL_TEXTURE16 GL_TEXTURE16_ARB = GL_TEXTURE16_ARB GL_TEXTURE17 = GL_TEXTURE17 GL_TEXTURE17_ARB = GL_TEXTURE17_ARB GL_TEXTURE18 = GL_TEXTURE18 GL_TEXTURE18_ARB = GL_TEXTURE18_ARB GL_TEXTURE19 = GL_TEXTURE19 GL_TEXTURE19_ARB = GL_TEXTURE19_ARB GL_TEXTURE1_ARB = GL_TEXTURE1_ARB GL_TEXTURE2 = GL_TEXTURE2 GL_TEXTURE20 = GL_TEXTURE20 GL_TEXTURE20_ARB = GL_TEXTURE20_ARB GL_TEXTURE21 = GL_TEXTURE21 GL_TEXTURE21_ARB = GL_TEXTURE21_ARB GL_TEXTURE22 = GL_TEXTURE22 GL_TEXTURE22_ARB = GL_TEXTURE22_ARB GL_TEXTURE23 = GL_TEXTURE23 GL_TEXTURE23_ARB = GL_TEXTURE23_ARB GL_TEXTURE24 = GL_TEXTURE24 GL_TEXTURE24_ARB = GL_TEXTURE24_ARB GL_TEXTURE25 = GL_TEXTURE25 GL_TEXTURE25_ARB = GL_TEXTURE25_ARB GL_TEXTURE26 = GL_TEXTURE26 GL_TEXTURE26_ARB = GL_TEXTURE26_ARB GL_TEXTURE27 = GL_TEXTURE27 GL_TEXTURE27_ARB = GL_TEXTURE27_ARB GL_TEXTURE28 = GL_TEXTURE28 GL_TEXTURE28_ARB = GL_TEXTURE28_ARB GL_TEXTURE29 = GL_TEXTURE29 GL_TEXTURE29_ARB = GL_TEXTURE29_ARB GL_TEXTURE2_ARB = GL_TEXTURE2_ARB GL_TEXTURE3 = GL_TEXTURE3 GL_TEXTURE30 = GL_TEXTURE30 GL_TEXTURE30_ARB = GL_TEXTURE30_ARB GL_TEXTURE31 = GL_TEXTURE31 GL_TEXTURE31_ARB = GL_TEXTURE31_ARB GL_TEXTURE3_ARB = GL_TEXTURE3_ARB GL_TEXTURE4 = GL_TEXTURE4 GL_TEXTURE4_ARB = GL_TEXTURE4_ARB GL_TEXTURE5 = GL_TEXTURE5 GL_TEXTURE5_ARB = GL_TEXTURE5_ARB GL_TEXTURE6 = GL_TEXTURE6 GL_TEXTURE6_ARB = GL_TEXTURE6_ARB GL_TEXTURE7 = GL_TEXTURE7 GL_TEXTURE7_ARB = GL_TEXTURE7_ARB GL_TEXTURE8 = GL_TEXTURE8 GL_TEXTURE8_ARB = GL_TEXTURE8_ARB GL_TEXTURE9 = GL_TEXTURE9 GL_TEXTURE9_ARB = GL_TEXTURE9_ARB GL_TEXTURE_1D = GL_TEXTURE_1D GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_BINDING_EXT = GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_2D = GL_TEXTURE_2D GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_BINDING_EXT = GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_3D = GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT = GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT = GL_TEXTURE_3D_EXT GL_TEXTURE_4DSIZE_SGIS = GL_TEXTURE_4DSIZE_SGIS GL_TEXTURE_4D_BINDING_SGIS = GL_TEXTURE_4D_BINDING_SGIS GL_TEXTURE_4D_SGIS = GL_TEXTURE_4D_SGIS GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE_EXT = GL_TEXTURE_ALPHA_SIZE_EXT GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_ALPHA_TYPE_ARB = GL_TEXTURE_ALPHA_TYPE_ARB GL_TEXTURE_APPLICATION_MODE_EXT = GL_TEXTURE_APPLICATION_MODE_EXT GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL_SGIS = GL_TEXTURE_BASE_LEVEL_SGIS GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP_ARB = GL_TEXTURE_BINDING_CUBE_MAP_ARB GL_TEXTURE_BINDING_CUBE_MAP_EXT = GL_TEXTURE_BINDING_CUBE_MAP_EXT GL_TEXTURE_BINDING_RECTANGLE_ARB = GL_TEXTURE_BINDING_RECTANGLE_ARB GL_TEXTURE_BINDING_RECTANGLE_NV = GL_TEXTURE_BINDING_RECTANGLE_NV GL_TEXTURE_BIT = GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE_EXT = GL_TEXTURE_BLUE_SIZE_EXT GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE GL_TEXTURE_BLUE_TYPE_ARB = GL_TEXTURE_BLUE_TYPE_ARB GL_TEXTURE_BORDER = GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_VALUES_NV = GL_TEXTURE_BORDER_VALUES_NV GL_TEXTURE_CLIPMAP_CENTER_SGIX = GL_TEXTURE_CLIPMAP_CENTER_SGIX GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_DEPTH_SGIX GL_TEXTURE_CLIPMAP_FRAME_SGIX = GL_TEXTURE_CLIPMAP_FRAME_SGIX GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GL_TEXTURE_CLIPMAP_OFFSET_SGIX GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX GL_TEXTURE_COLOR_TABLE_SGI = GL_TEXTURE_COLOR_TABLE_SGI GL_TEXTURE_COLOR_WRITEMASK_SGIS = GL_TEXTURE_COLOR_WRITEMASK_SGIS GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = GL_TEXTURE_COMPARE_FAIL_VALUE_ARB GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_ARB = GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_ARB = GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_OPERATOR_SGIX = GL_TEXTURE_COMPARE_OPERATOR_SGIX GL_TEXTURE_COMPARE_SGIX = GL_TEXTURE_COMPARE_SGIX GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_ARB = GL_TEXTURE_COMPRESSED_ARB GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT_ARB = GL_TEXTURE_COMPRESSION_HINT_ARB GL_TEXTURE_CONSTANT_DATA_SUNX = GL_TEXTURE_CONSTANT_DATA_SUNX GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT = GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_LIST_IBM = GL_TEXTURE_COORD_ARRAY_LIST_IBM GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB = GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_EXT = GL_TEXTURE_CUBE_MAP_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT GL_TEXTURE_DEFORMATION_BIT_SGIX = GL_TEXTURE_DEFORMATION_BIT_SGIX GL_TEXTURE_DEFORMATION_SGIX = GL_TEXTURE_DEFORMATION_SGIX GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT = GL_TEXTURE_DEPTH_EXT GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE GL_TEXTURE_DEPTH_SIZE_ARB = GL_TEXTURE_DEPTH_SIZE_ARB GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_DEPTH_TYPE_ARB = GL_TEXTURE_DEPTH_TYPE_ARB GL_TEXTURE_DS_SIZE_NV = GL_TEXTURE_DS_SIZE_NV GL_TEXTURE_DT_SIZE_NV = GL_TEXTURE_DT_SIZE_NV GL_TEXTURE_ENV = GL_TEXTURE_ENV GL_TEXTURE_ENV_BIAS_SGIX = GL_TEXTURE_ENV_BIAS_SGIX GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE GL_TEXTURE_FILTER4_SIZE_SGIS = GL_TEXTURE_FILTER4_SIZE_SGIS GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_FILTER_CONTROL_EXT = GL_TEXTURE_FILTER_CONTROL_EXT GL_TEXTURE_FLOAT_COMPONENTS_NV = GL_TEXTURE_FLOAT_COMPONENTS_NV GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T GL_TEXTURE_GEQUAL_R_SGIX = GL_TEXTURE_GEQUAL_R_SGIX GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE_EXT = GL_TEXTURE_GREEN_SIZE_EXT GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE GL_TEXTURE_GREEN_TYPE_ARB = GL_TEXTURE_GREEN_TYPE_ARB GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT GL_TEXTURE_HI_SIZE_NV = GL_TEXTURE_HI_SIZE_NV GL_TEXTURE_INDEX_SIZE_EXT = GL_TEXTURE_INDEX_SIZE_EXT GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE_EXT = GL_TEXTURE_INTENSITY_SIZE_EXT GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_INTENSITY_TYPE_ARB = GL_TEXTURE_INTENSITY_TYPE_ARB GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_LEQUAL_R_SGIX = GL_TEXTURE_LEQUAL_R_SGIX GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP GL_TEXTURE_LIGHT_EXT = GL_TEXTURE_LIGHT_EXT GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS GL_TEXTURE_LOD_BIAS_EXT = GL_TEXTURE_LOD_BIAS_EXT GL_TEXTURE_LOD_BIAS_R_SGIX = GL_TEXTURE_LOD_BIAS_R_SGIX GL_TEXTURE_LOD_BIAS_S_SGIX = GL_TEXTURE_LOD_BIAS_S_SGIX GL_TEXTURE_LOD_BIAS_T_SGIX = GL_TEXTURE_LOD_BIAS_T_SGIX GL_TEXTURE_LO_SIZE_NV = GL_TEXTURE_LO_SIZE_NV GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE_EXT = GL_TEXTURE_LUMINANCE_SIZE_EXT GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_LUMINANCE_TYPE_ARB = GL_TEXTURE_LUMINANCE_TYPE_ARB GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_SIZE_NV = GL_TEXTURE_MAG_SIZE_NV GL_TEXTURE_MATERIAL_FACE_EXT = GL_TEXTURE_MATERIAL_FACE_EXT GL_TEXTURE_MATERIAL_PARAMETER_EXT = GL_TEXTURE_MATERIAL_PARAMETER_EXT GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX GL_TEXTURE_MAX_ANISOTROPY_EXT = GL_TEXTURE_MAX_ANISOTROPY_EXT GL_TEXTURE_MAX_CLAMP_R_SGIX = GL_TEXTURE_MAX_CLAMP_R_SGIX GL_TEXTURE_MAX_CLAMP_S_SGIX = GL_TEXTURE_MAX_CLAMP_S_SGIX GL_TEXTURE_MAX_CLAMP_T_SGIX = GL_TEXTURE_MAX_CLAMP_T_SGIX GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL_SGIS = GL_TEXTURE_MAX_LEVEL_SGIS GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD_SGIS = GL_TEXTURE_MAX_LOD_SGIS GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD_SGIS = GL_TEXTURE_MIN_LOD_SGIS GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = GL_TEXTURE_MULTI_BUFFER_HINT_SGIX GL_TEXTURE_NORMAL_EXT = GL_TEXTURE_NORMAL_EXT GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT = GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RECTANGLE_ARB = GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_NV = GL_TEXTURE_RECTANGLE_NV GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE_EXT = GL_TEXTURE_RED_SIZE_EXT GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE GL_TEXTURE_RED_TYPE_ARB = GL_TEXTURE_RED_TYPE_ARB GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT = GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_SHADER_NV = GL_TEXTURE_SHADER_NV GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH GL_TEXTURE_TOO_LARGE_EXT = GL_TEXTURE_TOO_LARGE_EXT GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GL_TEXTURE_UNSIGNED_REMAP_MODE_NV GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_Q_SGIS = GL_TEXTURE_WRAP_Q_SGIS GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_EXT = GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T GL_TEXT_FRAGMENT_SHADER_ATI = GL_TEXT_FRAGMENT_SHADER_ATI GL_TRACK_MATRIX_NV = GL_TRACK_MATRIX_NV GL_TRACK_MATRIX_TRANSFORM_NV = GL_TRACK_MATRIX_TRANSFORM_NV GL_TRANSFORM_BIT = GL_TRANSFORM_BIT GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_TRANSFORM_HINT_APPLE = GL_TRANSFORM_HINT_APPLE GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX_ARB = GL_TRANSPOSE_COLOR_MATRIX_ARB GL_TRANSPOSE_CURRENT_MATRIX_ARB = GL_TRANSPOSE_CURRENT_MATRIX_ARB GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = GL_TRANSPOSE_MODELVIEW_MATRIX_ARB GL_TRANSPOSE_NV = GL_TRANSPOSE_NV GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX_ARB = GL_TRANSPOSE_PROJECTION_MATRIX_ARB GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX_ARB = GL_TRANSPOSE_TEXTURE_MATRIX_ARB GL_TRIANGLES = GL_TRIANGLES GL_TRIANGLE_FAN = GL_TRIANGLE_FAN GL_TRIANGLE_LIST_SUN = GL_TRIANGLE_LIST_SUN GL_TRIANGLE_MESH_SUN = GL_TRIANGLE_MESH_SUN GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP GL_TRUE = GL_TRUE GL_TYPE_RGBA_FLOAT_ATI = GL_TYPE_RGBA_FLOAT_ATI GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT GL_UNPACK_CLIENT_STORAGE_APPLE = GL_UNPACK_CLIENT_STORAGE_APPLE GL_UNPACK_CMYK_HINT_EXT = GL_UNPACK_CMYK_HINT_EXT GL_UNPACK_CONSTANT_DATA_SUNX = GL_UNPACK_CONSTANT_DATA_SUNX GL_UNPACK_IMAGE_DEPTH_SGIS = GL_UNPACK_IMAGE_DEPTH_SGIS GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT_EXT = GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST GL_UNPACK_RESAMPLE_OML = GL_UNPACK_RESAMPLE_OML GL_UNPACK_RESAMPLE_SGIX = GL_UNPACK_RESAMPLE_SGIX GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT = GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_VOLUMES_SGIS = GL_UNPACK_SKIP_VOLUMES_SGIS GL_UNPACK_SUBSAMPLE_RATE_SGIX = GL_UNPACK_SUBSAMPLE_RATE_SGIX GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_BYTE_3_3_2_EXT = GL_UNSIGNED_BYTE_3_3_2_EXT GL_UNSIGNED_IDENTITY_NV = GL_UNSIGNED_IDENTITY_NV GL_UNSIGNED_INT = GL_UNSIGNED_INT GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_10_10_10_2_EXT = GL_UNSIGNED_INT_10_10_10_2_EXT GL_UNSIGNED_INT_24_8_NV = GL_UNSIGNED_INT_24_8_NV GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_EXT = GL_UNSIGNED_INT_8_8_8_8_EXT GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV GL_UNSIGNED_INT_S8_S8_8_8_NV = GL_UNSIGNED_INT_S8_S8_8_8_NV GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_INVERT_NV = GL_UNSIGNED_INVERT_NV GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED GL_UNSIGNED_NORMALIZED_ARB = GL_UNSIGNED_NORMALIZED_ARB GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_EXT = GL_UNSIGNED_SHORT_4_4_4_4_EXT GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1_EXT = GL_UNSIGNED_SHORT_5_5_5_1_EXT GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_8_8_APPLE = GL_UNSIGNED_SHORT_8_8_APPLE GL_UNSIGNED_SHORT_8_8_MESA = GL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_REV_APPLE = GL_UNSIGNED_SHORT_8_8_REV_APPLE GL_UNSIGNED_SHORT_8_8_REV_MESA = GL_UNSIGNED_SHORT_8_8_REV_MESA GL_UPPER_LEFT = GL_UPPER_LEFT GL_V2F = GL_V2F GL_V3F = GL_V3F GL_VALIDATE_STATUS = GL_VALIDATE_STATUS GL_VARIABLE_A_NV = GL_VARIABLE_A_NV GL_VARIABLE_B_NV = GL_VARIABLE_B_NV GL_VARIABLE_C_NV = GL_VARIABLE_C_NV GL_VARIABLE_D_NV = GL_VARIABLE_D_NV GL_VARIABLE_E_NV = GL_VARIABLE_E_NV GL_VARIABLE_F_NV = GL_VARIABLE_F_NV GL_VARIABLE_G_NV = GL_VARIABLE_G_NV GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT = GL_VARIANT_EXT GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT GL_VECTOR_EXT = GL_VECTOR_EXT GL_VENDOR = GL_VENDOR GL_VERSION = GL_VERSION GL_VERSION_1_1 = GL_VERSION_1_1 GL_VERSION_1_2 = GL_VERSION_1_2 GL_VERSION_1_3 = GL_VERSION_1_3 GL_VERSION_1_4 = GL_VERSION_1_4 GL_VERSION_1_5 = GL_VERSION_1_5 GL_VERSION_2_0 = GL_VERSION_2_0 GL_VERTEX23_BIT_PGI = GL_VERTEX23_BIT_PGI GL_VERTEX4_BIT_PGI = GL_VERTEX4_BIT_PGI GL_VERTEX_ARRAY = GL_VERTEX_ARRAY GL_VERTEX_ARRAY_BINDING_APPLE = GL_VERTEX_ARRAY_BINDING_APPLE GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ARRAY_COUNT_EXT = GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT = GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_LIST_IBM = GL_VERTEX_ARRAY_LIST_IBM GL_VERTEX_ARRAY_LIST_STRIDE_IBM = GL_VERTEX_ARRAY_LIST_STRIDE_IBM GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT = GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_RANGE_APPLE = GL_VERTEX_ARRAY_RANGE_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_NV = GL_VERTEX_ARRAY_RANGE_LENGTH_NV GL_VERTEX_ARRAY_RANGE_NV = GL_VERTEX_ARRAY_RANGE_NV GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = GL_VERTEX_ARRAY_RANGE_POINTER_APPLE GL_VERTEX_ARRAY_RANGE_POINTER_NV = GL_VERTEX_ARRAY_RANGE_POINTER_NV GL_VERTEX_ARRAY_RANGE_VALID_NV = GL_VERTEX_ARRAY_RANGE_VALID_NV GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT = GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = GL_VERTEX_ARRAY_STORAGE_HINT_APPLE GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT = GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT = GL_VERTEX_ARRAY_TYPE_EXT GL_VERTEX_ATTRIB_ARRAY0_NV = GL_VERTEX_ATTRIB_ARRAY0_NV GL_VERTEX_ATTRIB_ARRAY10_NV = GL_VERTEX_ATTRIB_ARRAY10_NV GL_VERTEX_ATTRIB_ARRAY11_NV = GL_VERTEX_ATTRIB_ARRAY11_NV GL_VERTEX_ATTRIB_ARRAY12_NV = GL_VERTEX_ATTRIB_ARRAY12_NV GL_VERTEX_ATTRIB_ARRAY13_NV = GL_VERTEX_ATTRIB_ARRAY13_NV GL_VERTEX_ATTRIB_ARRAY14_NV = GL_VERTEX_ATTRIB_ARRAY14_NV GL_VERTEX_ATTRIB_ARRAY15_NV = GL_VERTEX_ATTRIB_ARRAY15_NV GL_VERTEX_ATTRIB_ARRAY1_NV = GL_VERTEX_ATTRIB_ARRAY1_NV GL_VERTEX_ATTRIB_ARRAY2_NV = GL_VERTEX_ATTRIB_ARRAY2_NV GL_VERTEX_ATTRIB_ARRAY3_NV = GL_VERTEX_ATTRIB_ARRAY3_NV GL_VERTEX_ATTRIB_ARRAY4_NV = GL_VERTEX_ATTRIB_ARRAY4_NV GL_VERTEX_ATTRIB_ARRAY5_NV = GL_VERTEX_ATTRIB_ARRAY5_NV GL_VERTEX_ATTRIB_ARRAY6_NV = GL_VERTEX_ATTRIB_ARRAY6_NV GL_VERTEX_ATTRIB_ARRAY7_NV = GL_VERTEX_ATTRIB_ARRAY7_NV GL_VERTEX_ATTRIB_ARRAY8_NV = GL_VERTEX_ATTRIB_ARRAY8_NV GL_VERTEX_ATTRIB_ARRAY9_NV = GL_VERTEX_ATTRIB_ARRAY9_NV GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ATTRIB_ARRAY_ENABLED = GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB GL_VERTEX_ATTRIB_ARRAY_POINTER = GL_VERTEX_ATTRIB_ARRAY_POINTER GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB GL_VERTEX_ATTRIB_ARRAY_SIZE = GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB GL_VERTEX_ATTRIB_ARRAY_STRIDE = GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB GL_VERTEX_ATTRIB_ARRAY_TYPE = GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB GL_VERTEX_BLEND_ARB = GL_VERTEX_BLEND_ARB GL_VERTEX_CONSISTENT_HINT_PGI = GL_VERTEX_CONSISTENT_HINT_PGI GL_VERTEX_DATA_HINT_PGI = GL_VERTEX_DATA_HINT_PGI GL_VERTEX_PRECLIP_HINT_SGIX = GL_VERTEX_PRECLIP_HINT_SGIX GL_VERTEX_PRECLIP_SGIX = GL_VERTEX_PRECLIP_SGIX GL_VERTEX_PROGRAM_ARB = GL_VERTEX_PROGRAM_ARB GL_VERTEX_PROGRAM_BINDING_NV = GL_VERTEX_PROGRAM_BINDING_NV GL_VERTEX_PROGRAM_NV = GL_VERTEX_PROGRAM_NV GL_VERTEX_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE_ARB = GL_VERTEX_PROGRAM_POINT_SIZE_ARB GL_VERTEX_PROGRAM_POINT_SIZE_NV = GL_VERTEX_PROGRAM_POINT_SIZE_NV GL_VERTEX_PROGRAM_TWO_SIDE = GL_VERTEX_PROGRAM_TWO_SIDE GL_VERTEX_PROGRAM_TWO_SIDE_ARB = GL_VERTEX_PROGRAM_TWO_SIDE_ARB GL_VERTEX_PROGRAM_TWO_SIDE_NV = GL_VERTEX_PROGRAM_TWO_SIDE_NV GL_VERTEX_SHADER = GL_VERTEX_SHADER GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI GL_VERTEX_STATE_PROGRAM_NV = GL_VERTEX_STATE_PROGRAM_NV GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI GL_VERTEX_WEIGHTING_EXT = GL_VERTEX_WEIGHTING_EXT GL_VERTEX_WEIGHT_ARRAY_EXT = GL_VERTEX_WEIGHT_ARRAY_EXT GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT GL_VIBRANCE_BIAS_NV = GL_VIBRANCE_BIAS_NV GL_VIBRANCE_SCALE_NV = GL_VIBRANCE_SCALE_NV GL_VIEWPORT = GL_VIEWPORT GL_VIEWPORT_BIT = GL_VIEWPORT_BIT GL_WEIGHT_ARRAY_ARB = GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB GL_WEIGHT_ARRAY_POINTER_ARB = GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_SIZE_ARB = GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_STRIDE_ARB = GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_TYPE_ARB = GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_SUM_UNITY_ARB = GL_WEIGHT_SUM_UNITY_ARB GL_WIDE_LINE_HINT_PGI = GL_WIDE_LINE_HINT_PGI GL_WRAP_BORDER_SUN = GL_WRAP_BORDER_SUN GL_WRITE_ONLY = GL_WRITE_ONLY GL_WRITE_ONLY_ARB = GL_WRITE_ONLY_ARB GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV GL_WRITE_PIXEL_DATA_RANGE_NV = GL_WRITE_PIXEL_DATA_RANGE_NV GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV GL_W_EXT = GL_W_EXT GL_XOR = GL_XOR GL_X_EXT = GL_X_EXT GL_YCBCR_422_APPLE = GL_YCBCR_422_APPLE GL_YCBCR_MESA = GL_YCBCR_MESA GL_YCRCBA_SGIX = GL_YCRCBA_SGIX GL_YCRCB_422_SGIX = GL_YCRCB_422_SGIX GL_YCRCB_444_SGIX = GL_YCRCB_444_SGIX GL_YCRCB_SGIX = GL_YCRCB_SGIX GL_Y_EXT = GL_Y_EXT GL_ZERO = GL_ZERO GL_ZERO_EXT = GL_ZERO_EXT GL_ZOOM_X = GL_ZOOM_X GL_ZOOM_Y = GL_ZOOM_Y GL_Z_EXT = GL_Z_EXT GLvoid = None HAVE_FREEGLUT = False INITIALIZED = False PLATFORM = <OpenGL.platform.glx.GLXPlatform object at 0x8377eac> __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/tests/test_glutinit.py' __name__ = 'OpenGL.tests.test_glutinit' base_glGetActiveUniform = <OpenGL.platform.baseplatform.glGetActiveUniform object at 0x87a762c> base_glGetShaderSource = <OpenGL.platform.baseplatform.glGetShaderSource object at 0x87a720c> glActiveTexture = <OpenGL.platform.baseplatform.glActiveTexture object at 0x87943ac> glAreTexturesResident = <OpenGL.lazywrapper.glAreTexturesResident object at 0x821cd8c> glAttachShader = <OpenGL.platform.baseplatform.glAttachShader object at 0x87a7b6c> glBegin = <OpenGL.lazywrapper.glBegin object at 0x8786f4c> glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x87ab1ec> glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x87ac4ac> glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x879a32c> glBindAttribLocation = <OpenGL.platform.baseplatform.glBindAttribLocation object at 0x87a79ec> glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x87ac3ec> glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x879a12c> glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x879a6ac> glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x87ab72c> glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x829598c> glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x829516c> glBlendEquationSeparate = <OpenGL.platform.baseplatform.glBlendEquationSeparate object at 0x87a750c> glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x87a0e6c> glCallLists = <OpenGL.lazywrapper.glCallLists object at 0x8a6966c> glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x87ab24c> glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x82a9e4c> glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x82a95ac> glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x82a9c6c> glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x82a918c> glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x879432c> glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x879a38c> glColorTableParameteriv = <OpenGL.platform.baseplatform.glColorTableParameteriv object at 0x8295aac> glCompileShader = <OpenGL.platform.baseplatform.glCompileShader object at 0x87a7a0c> glCompressedTexImage1D = <OpenGL.platform.baseplatform.glCompressedTexImage1D object at 0x87a2ecc> glCompressedTexImage2D = <OpenGL.platform.baseplatform.glCompressedTexImage2D object at 0x87a294c> glCompressedTexImage3D = <OpenGL.platform.baseplatform.glCompressedTexImage3D object at 0x87a2c2c> glCompressedTexSubImage1D = <OpenGL.platform.baseplatform.glCompressedTexSubImage1D object at 0x87a278c> glCompressedTexSubImage2D = <OpenGL.platform.baseplatform.glCompressedTexSubImage2D object at 0x87a286c> glCompressedTexSubImage3D = <OpenGL.platform.baseplatform.glCompressedTexSubImage3D object at 0x87a2fec> glConvolutionParameterf = <OpenGL.platform.baseplatform.glConvolutionParameterf object at 0x82950ac> glConvolutionParameterfv = <OpenGL.platform.baseplatform.glConvolutionParameterfv object at 0x829558c> glConvolutionParameteri = <OpenGL.platform.baseplatform.glConvolutionParameteri object at 0x829590c> glConvolutionParameteriv = <OpenGL.platform.baseplatform.glConvolutionParameteriv object at 0x8295d8c> glCopyColorSubTable = <OpenGL.platform.baseplatform.glCopyColorSubTable object at 0x82955ec> glCopyColorTable = <OpenGL.platform.baseplatform.glCopyColorTable object at 0x829544c> glCopyConvolutionFilter1D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter1D object at 0x8295e8c> glCopyConvolutionFilter2D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter2D object at 0x8295a8c> glCopyTexSubImage3D = <OpenGL.platform.baseplatform.glCopyTexSubImage3D object at 0x821cc4c> glCreateProgram = <OpenGL.platform.baseplatform.glCreateProgram object at 0x87a75ac> glCreateShader = <OpenGL.platform.baseplatform.glCreateShader object at 0x87a7aec> glDeleteProgram = <OpenGL.platform.baseplatform.glDeleteProgram object at 0x87a7dac> glDeleteQueries = <OpenGL.platform.baseplatform.glDeleteQueries object at 0x87acb0c> glDeleteShader = <OpenGL.platform.baseplatform.glDeleteShader object at 0x87a78ec> glDeleteTextures = <OpenGL.lazywrapper.glDeleteTextures object at 0x878644c> glDetachShader = <OpenGL.platform.baseplatform.glDetachShader object at 0x87a7ccc> glDisableVertexAttribArray = <OpenGL.platform.baseplatform.glDisableVertexAttribArray object at 0x87a72ec> glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x879aa4c> glDrawBuffers = <OpenGL.platform.baseplatform.glDrawBuffers object at 0x87a738c> glEnableVertexAttribArray = <OpenGL.platform.baseplatform.glEnableVertexAttribArray object at 0x87a782c> glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x879adec> glEnd = <OpenGL.lazywrapper.glEnd object at 0x87863cc> glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x87abe8c> glEndQuery = <OpenGL.platform.baseplatform.glEndQuery object at 0x87ac30c> glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x879a0cc> glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x87a046c> glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x87a074c> glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x87a0dac> glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x87a034c> glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x87a0dcc> glGenQueries = <OpenGL.platform.baseplatform.glGenQueries object at 0x87acccc> glGenTextures = <OpenGL.lazywrapper.glGenTextures object at 0x8a69eec> glGetActiveAttrib = <OpenGL.platform.baseplatform.glGetActiveAttrib object at 0x87a7b8c> glGetAttachedShaders = <OpenGL.platform.baseplatform.glGetAttachedShaders object at 0x87a7d2c> glGetAttribLocation = <OpenGL.platform.baseplatform.glGetAttribLocation object at 0x87a788c> glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x879a2ec> glGetBufferParameteriv = <OpenGL.platform.baseplatform.glGetBufferParameteriv object at 0x8a677ac> glGetBufferPointerv = <OpenGL.platform.baseplatform.glGetBufferPointerv object at 0x8a67a0c> glGetBufferSubData = <OpenGL.platform.baseplatform.glGetBufferSubData object at 0x8a673ac> glGetColorTable = <OpenGL.lazywrapper.glGetColorTable object at 0x879440c> glGetCompressedTexImage = <OpenGL.platform.baseplatform.glGetCompressedTexImage object at 0x87a226c> glGetConvolutionFilter = <OpenGL.lazywrapper.glGetConvolutionFilter object at 0x87aee8c> glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x87ab4ec> glGetHistogram = <OpenGL.lazywrapper.glGetHistogram object at 0x8794eec> glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x879ad8c> glGetMinmax = <OpenGL.lazywrapper.glGetMinmax object at 0x87943cc> glGetMinmaxParameterfv = <OpenGL.platform.baseplatform.glGetMinmaxParameterfv object at 0x821c24c> glGetMinmaxParameteriv = <OpenGL.platform.baseplatform.glGetMinmaxParameteriv object at 0x821c42c> glGetProgramInfoLog = <OpenGL.platform.baseplatform.glGetProgramInfoLog object at 0x87a7a8c> glGetProgramiv = <OpenGL.platform.baseplatform.glGetProgramiv object at 0x87a786c> glGetQueryObjectiv = <OpenGL.platform.baseplatform.glGetQueryObjectiv object at 0x87ac9ec> glGetQueryObjectuiv = <OpenGL.platform.baseplatform.glGetQueryObjectuiv object at 0x87ac4ec> glGetQueryiv = <OpenGL.platform.baseplatform.glGetQueryiv object at 0x87acf0c> glGetSeparableFilter = <OpenGL.lazywrapper.glGetSeparableFilter object at 0x879438c> glGetShaderInfoLog = <OpenGL.platform.baseplatform.glGetShaderInfoLog object at 0x87a7c4c> glGetShaderiv = <OpenGL.platform.baseplatform.glGetShaderiv object at 0x87a794c> glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x82a96cc> glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x82a936c> glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x82a9a4c> glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x87ab4ac> glGetUniformLocation = <OpenGL.platform.baseplatform.glGetUniformLocation object at 0x87a732c> glGetUniformfv = <OpenGL.platform.baseplatform.glGetUniformfv object at 0x87a7c2c> glGetUniformiv = <OpenGL.platform.baseplatform.glGetUniformiv object at 0x87a710c> glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x87aba2c> glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x87abd2c> glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x87ab58c> glGetVertexAttribPointerv = <OpenGL.platform.baseplatform.glGetVertexAttribPointerv object at 0x87a77ec> glGetVertexAttribdv = <OpenGL.platform.baseplatform.glGetVertexAttribdv object at 0x87a7bec> glGetVertexAttribfv = <OpenGL.platform.baseplatform.glGetVertexAttribfv object at 0x87a790c> glGetVertexAttribiv = <OpenGL.platform.baseplatform.glGetVertexAttribiv object at 0x87a7d8c> glHistogram = <OpenGL.platform.baseplatform.glHistogram object at 0x821c0ac> glIsBuffer = <OpenGL.platform.baseplatform.glIsBuffer object at 0x8a672ec> glIsEnabledi = <OpenGL.platform.baseplatform.glIsEnabledi object at 0x879a9ac> glIsProgram = <OpenGL.platform.baseplatform.glIsProgram object at 0x87a784c> glIsQuery = <OpenGL.platform.baseplatform.glIsQuery object at 0x87ac56c> glIsShader = <OpenGL.platform.baseplatform.glIsShader object at 0x87a7eac> glLinkProgram = <OpenGL.platform.baseplatform.glLinkProgram object at 0x87a71ac> glMapBuffer = <OpenGL.platform.baseplatform.glMapBuffer object at 0x8a67b4c> glMinmax = <OpenGL.platform.baseplatform.glMinmax object at 0x821c04c> glMultiDrawArrays = <OpenGL.platform.baseplatform.glMultiDrawArrays object at 0x87a0cec> glMultiDrawElements = <OpenGL.platform.baseplatform.glMultiDrawElements object at 0x87a0fcc> glMultiTexCoord1d = <OpenGL.platform.baseplatform.glMultiTexCoord1d object at 0x879488c> glMultiTexCoord1f = <OpenGL.platform.baseplatform.glMultiTexCoord1f object at 0x879430c> glMultiTexCoord1i = <OpenGL.platform.baseplatform.glMultiTexCoord1i object at 0x879410c> glMultiTexCoord1s = <OpenGL.platform.baseplatform.glMultiTexCoord1s object at 0x879408c> glMultiTexCoord2d = <OpenGL.platform.baseplatform.glMultiTexCoord2d object at 0x87a2d4c> glMultiTexCoord2f = <OpenGL.platform.baseplatform.glMultiTexCoord2f object at 0x87a2ccc> glMultiTexCoord2i = <OpenGL.platform.baseplatform.glMultiTexCoord2i object at 0x87a234c> glMultiTexCoord2s = <OpenGL.platform.baseplatform.glMultiTexCoord2s object at 0x87a28cc> glMultiTexCoord3d = <OpenGL.platform.baseplatform.glMultiTexCoord3d object at 0x87a28ec> glMultiTexCoord3f = <OpenGL.platform.baseplatform.glMultiTexCoord3f object at 0x87a262c> glMultiTexCoord3i = <OpenGL.platform.baseplatform.glMultiTexCoord3i object at 0x87a2d2c> glMultiTexCoord3s = <OpenGL.platform.baseplatform.glMultiTexCoord3s object at 0x87a2aec> glMultiTexCoord4d = <OpenGL.platform.baseplatform.glMultiTexCoord4d object at 0x87a2b6c> glMultiTexCoord4f = <OpenGL.platform.baseplatform.glMultiTexCoord4f object at 0x87a21ec> glMultiTexCoord4i = <OpenGL.platform.baseplatform.glMultiTexCoord4i object at 0x87a2bac> glMultiTexCoord4s = <OpenGL.platform.baseplatform.glMultiTexCoord4s object at 0x87a27ec> glPointParameterf = <OpenGL.platform.baseplatform.glPointParameterf object at 0x87a024c> glPointParameterfv = <OpenGL.platform.baseplatform.glPointParameterfv object at 0x87a05ac> glPointParameteri = <OpenGL.platform.baseplatform.glPointParameteri object at 0x87a078c> glPointParameteriv = <OpenGL.platform.baseplatform.glPointParameteriv object at 0x87a08ec> glResetHistogram = <OpenGL.platform.baseplatform.glResetHistogram object at 0x821c1ac> glResetMinmax = <OpenGL.platform.baseplatform.glResetMinmax object at 0x821cfcc> glSampleCoverage = <OpenGL.platform.baseplatform.glSampleCoverage object at 0x87a26ac> glSecondaryColor3b = <OpenGL.platform.baseplatform.glSecondaryColor3b object at 0x87a0aac> glSecondaryColor3bv = <OpenGL.platform.baseplatform.glSecondaryColor3bv object at 0x87a030c> glSecondaryColor3d = <OpenGL.platform.baseplatform.glSecondaryColor3d object at 0x87a02ac> glSecondaryColor3dv = <OpenGL.platform.baseplatform.glSecondaryColor3dv object at 0x87a072c> glSecondaryColor3f = <OpenGL.platform.baseplatform.glSecondaryColor3f object at 0x87a0d6c> glSecondaryColor3fv = <OpenGL.platform.baseplatform.glSecondaryColor3fv object at 0x87a038c> glSecondaryColor3i = <OpenGL.platform.baseplatform.glSecondaryColor3i object at 0x87a0bec> glSecondaryColor3iv = <OpenGL.platform.baseplatform.glSecondaryColor3iv object at 0x87a06ec> glSecondaryColor3s = <OpenGL.platform.baseplatform.glSecondaryColor3s object at 0x87a07ec> glSecondaryColor3sv = <OpenGL.platform.baseplatform.glSecondaryColor3sv object at 0x87a0a8c> glSecondaryColor3ub = <OpenGL.platform.baseplatform.glSecondaryColor3ub object at 0x87a062c> glSecondaryColor3ubv = <OpenGL.platform.baseplatform.glSecondaryColor3ubv object at 0x87a0c8c> glSecondaryColor3ui = <OpenGL.platform.baseplatform.glSecondaryColor3ui object at 0x87a028c> glSecondaryColor3uiv = <OpenGL.platform.baseplatform.glSecondaryColor3uiv object at 0x87a0f8c> glSecondaryColor3us = <OpenGL.platform.baseplatform.glSecondaryColor3us object at 0x87a0f4c> glSecondaryColor3usv = <OpenGL.platform.baseplatform.glSecondaryColor3usv object at 0x87a00ec> glSecondaryColorPointer = <OpenGL.platform.baseplatform.glSecondaryColorPointer object at 0x87aca0c> glStencilFuncSeparate = <OpenGL.platform.baseplatform.glStencilFuncSeparate object at 0x87a79cc> glStencilMaskSeparate = <OpenGL.platform.baseplatform.glStencilMaskSeparate object at 0x87a760c> glStencilOpSeparate = <OpenGL.platform.baseplatform.glStencilOpSeparate object at 0x87a71ec> glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x82a924c> glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x82a90cc> glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x879af4c> glUniform1f = <OpenGL.platform.baseplatform.glUniform1f object at 0x8a6788c> glUniform1i = <OpenGL.platform.baseplatform.glUniform1i object at 0x8a6742c> glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x87ab5ec> glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x87ab88c> glUniform2f = <OpenGL.platform.baseplatform.glUniform2f object at 0x8a6790c> glUniform2i = <OpenGL.platform.baseplatform.glUniform2i object at 0x8a675cc> glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x87abfec> glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x87ab32c> glUniform3f = <OpenGL.platform.baseplatform.glUniform3f object at 0x8a6772c> glUniform3i = <OpenGL.platform.baseplatform.glUniform3i object at 0x87a428c> glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x87ab76c> glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x87abd0c> glUniform4f = <OpenGL.platform.baseplatform.glUniform4f object at 0x8a6732c> glUniform4i = <OpenGL.platform.baseplatform.glUniform4i object at 0x87a41cc> glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x87ab50c> glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x87ab0cc> glUniformMatrix2fv = <OpenGL.platform.baseplatform.glUniformMatrix2fv object at 0x87a474c> glUniformMatrix2x3fv = <OpenGL.platform.baseplatform.glUniformMatrix2x3fv object at 0x879a10c> glUniformMatrix2x4fv = <OpenGL.platform.baseplatform.glUniformMatrix2x4fv object at 0x879a34c> glUniformMatrix3fv = <OpenGL.platform.baseplatform.glUniformMatrix3fv object at 0x87a45cc> glUniformMatrix3x2fv = <OpenGL.platform.baseplatform.glUniformMatrix3x2fv object at 0x879a6cc> glUniformMatrix3x4fv = <OpenGL.platform.baseplatform.glUniformMatrix3x4fv object at 0x879a28c> glUniformMatrix4fv = <OpenGL.platform.baseplatform.glUniformMatrix4fv object at 0x87a4b4c> glUniformMatrix4x2fv = <OpenGL.platform.baseplatform.glUniformMatrix4x2fv object at 0x879abac> glUniformMatrix4x3fv = <OpenGL.platform.baseplatform.glUniformMatrix4x3fv object at 0x879a06c> glUnmapBuffer = <OpenGL.platform.baseplatform.glUnmapBuffer object at 0x8a67fec> glUseProgram = <OpenGL.platform.baseplatform.glUseProgram object at 0x87a74ac> glValidateProgram = <OpenGL.platform.baseplatform.glValidateProgram object at 0x87a4b2c> glVertexAttrib1d = <OpenGL.platform.baseplatform.glVertexAttrib1d object at 0x87a49cc> glVertexAttrib1dv = <OpenGL.platform.baseplatform.glVertexAttrib1dv object at 0x87a458c> glVertexAttrib1f = <OpenGL.platform.baseplatform.glVertexAttrib1f object at 0x87a4bcc> glVertexAttrib1fv = <OpenGL.platform.baseplatform.glVertexAttrib1fv object at 0x87a408c> glVertexAttrib1s = <OpenGL.platform.baseplatform.glVertexAttrib1s object at 0x87a406c> glVertexAttrib1sv = <OpenGL.platform.baseplatform.glVertexAttrib1sv object at 0x87a412c> glVertexAttrib2d = <OpenGL.platform.baseplatform.glVertexAttrib2d object at 0x87a444c> glVertexAttrib2dv = <OpenGL.platform.baseplatform.glVertexAttrib2dv object at 0x87a472c> glVertexAttrib2f = <OpenGL.platform.baseplatform.glVertexAttrib2f object at 0x87a430c> glVertexAttrib2fv = <OpenGL.platform.baseplatform.glVertexAttrib2fv object at 0x87a42cc> glVertexAttrib2s = <OpenGL.platform.baseplatform.glVertexAttrib2s object at 0x87a414c> glVertexAttrib2sv = <OpenGL.platform.baseplatform.glVertexAttrib2sv object at 0x87a40ec> glVertexAttrib3d = <OpenGL.platform.baseplatform.glVertexAttrib3d object at 0x87a498c> glVertexAttrib3dv = <OpenGL.platform.baseplatform.glVertexAttrib3dv object at 0x87a4aec> glVertexAttrib3f = <OpenGL.platform.baseplatform.glVertexAttrib3f object at 0x87a44cc> glVertexAttrib3fv = <OpenGL.platform.baseplatform.glVertexAttrib3fv object at 0x87a404c> glVertexAttrib3s = <OpenGL.platform.baseplatform.glVertexAttrib3s object at 0x87a49ac> glVertexAttrib3sv = <OpenGL.platform.baseplatform.glVertexAttrib3sv object at 0x87a4f4c> glVertexAttrib4Nbv = <OpenGL.platform.baseplatform.glVertexAttrib4Nbv object at 0x87a4e6c> glVertexAttrib4Niv = <OpenGL.platform.baseplatform.glVertexAttrib4Niv object at 0x8a688ac> glVertexAttrib4Nsv = <OpenGL.platform.baseplatform.glVertexAttrib4Nsv object at 0x8a6864c> glVertexAttrib4Nub = <OpenGL.platform.baseplatform.glVertexAttrib4Nub object at 0x8a680ac> glVertexAttrib4Nubv = <OpenGL.platform.baseplatform.glVertexAttrib4Nubv object at 0x8a68b8c> glVertexAttrib4Nuiv = <OpenGL.platform.baseplatform.glVertexAttrib4Nuiv object at 0x8a6814c> glVertexAttrib4Nusv = <OpenGL.platform.baseplatform.glVertexAttrib4Nusv object at 0x8a6810c> glVertexAttrib4bv = <OpenGL.platform.baseplatform.glVertexAttrib4bv object at 0x8a6890c> glVertexAttrib4d = <OpenGL.platform.baseplatform.glVertexAttrib4d object at 0x8a683ac> glVertexAttrib4dv = <OpenGL.platform.baseplatform.glVertexAttrib4dv object at 0x8a68acc> glVertexAttrib4f = <OpenGL.platform.baseplatform.glVertexAttrib4f object at 0x8a6822c> glVertexAttrib4fv = <OpenGL.platform.baseplatform.glVertexAttrib4fv object at 0x8a6806c> glVertexAttrib4iv = <OpenGL.platform.baseplatform.glVertexAttrib4iv object at 0x8a6894c> glVertexAttrib4s = <OpenGL.platform.baseplatform.glVertexAttrib4s object at 0x8a68cac> glVertexAttrib4sv = <OpenGL.platform.baseplatform.glVertexAttrib4sv object at 0x8a6886c> glVertexAttrib4ubv = <OpenGL.platform.baseplatform.glVertexAttrib4ubv object at 0x8a681ec> glVertexAttrib4uiv = <OpenGL.platform.baseplatform.glVertexAttrib4uiv object at 0x8a6868c> glVertexAttrib4usv = <OpenGL.platform.baseplatform.glVertexAttrib4usv object at 0x8a68e0c> glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x87abccc> glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x87abb4c> glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x87ab2ac> glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x87ab34c> glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x87ab2ec> glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x87abfac> glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x87ab8ac> glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x87abe6c> glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x87abbec> glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x87abdcc> glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x87abd4c> glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x87ab7ac> glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x87abdec> glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x87ab1ac> glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x87ab9ac> glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x87ab38c> glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x87abdac> glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x87abc2c> glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x87ab1cc> glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x87abacc> glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x87ab28c> glVertexAttribPointer = <OpenGL.platform.baseplatform.glVertexAttribPointer object at 0x8a6844c> glWindowPos2d = <OpenGL.platform.baseplatform.glWindowPos2d object at 0x87acb2c> glWindowPos2dv = <OpenGL.platform.baseplatform.glWindowPos2dv object at 0x87ace0c> glWindowPos2f = <OpenGL.platform.baseplatform.glWindowPos2f object at 0x87acd4c> glWindowPos2fv = <OpenGL.platform.baseplatform.glWindowPos2fv object at 0x87acfec> glWindowPos2i = <OpenGL.platform.baseplatform.glWindowPos2i object at 0x87ac44c> glWindowPos2iv = <OpenGL.platform.baseplatform.glWindowPos2iv object at 0x87ac5ac> glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x87aca2c> glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x87ac70c> glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x87ac34c> glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x87ac72c> glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x87acc0c> glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x87aca4c> glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x87ac94c> glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x87ac3ac> glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x87ac24c> glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x87ac2ac> gluGetTessProperty = <OpenGL.lazywrapper.gluGetTessProperty object at 0x85618cc> gluNewNurbsRenderer = <OpenGL.lazywrapper.gluNewNurbsRenderer object at 0x85693ac> gluNewTess = <OpenGL.lazywrapper.gluNewTess object at 0x856180c> gluNurbsCallbackData = <OpenGL.lazywrapper.gluNurbsCallbackData object at 0x856944c> gluNurbsCallbackDataEXT = <OpenGL.lazywrapper.gluNurbsCallbackDataEXT object at 0x85694ec> gluNurbsCurve = <OpenGL.lazywrapper.gluNurbsCurve object at 0x856958c> gluNurbsSurface = <OpenGL.lazywrapper.gluNurbsSurface object at 0x856962c> gluProject = <OpenGL.lazywrapper.gluProject object at 0x855926c> gluPwlCurve = <OpenGL.lazywrapper.gluPwlCurve object at 0x85696cc> gluUnProject = <OpenGL.lazywrapper.gluUnProject object at 0x855930c> gluUnProject4 = <OpenGL.lazywrapper.gluUnProject4 object at 0x85593ac> glutButtonBoxFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0572c> glutCloseFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b054cc> glutDialsFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0576c> glutDisplayFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b057cc> glutEntryFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b057ec> glutIdleFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0586c> glutJoystickFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0588c> glutKeyboardFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b058cc> glutKeyboardUpFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0590c> glutMenuDestroyFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b054ac> glutMenuStateFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0598c> glutMenuStatusFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b059ac> glutMotionFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b059ec> glutMouseFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05bec> glutMouseWheelFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b055cc> glutOverlayDisplayFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b059cc> glutPassiveMotionFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05c2c> glutReshapeFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05ecc> glutSpaceballButtonFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05c4c> glutSpaceballMotionFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05c0c> glutSpaceballRotateFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05dac> glutSpecialFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05dec> glutSpecialUpFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05e0c> glutTabletButtonFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05dcc> glutTabletMotionFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05d4c> glutTimerFunc = <OpenGL.GLUT.special.GLUTTimerCallback object at 0x8b05e2c> glutVisibilityFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05e6c> glutWMCloseFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b0560c> glutWindowStatusFunc = <OpenGL.GLUT.special.GLUTCallback object at 0x8b05e4c> log = <logging.Logger instance at 0x8b0544c> name = 'glUniform4iv' resX = 400 resY = 300 |