OpenGL.GL.EXT.gpu_shader4
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/EXT/gpu_shader4.py

OpenGL extension EXT.gpu_shader4
 
This module customises the behaviour of the 
OpenGL.raw.GL.EXT.gpu_shader4 to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_EXT_gpu_shader4'
GL_INT_SAMPLER_1D_ARRAY_EXT = GL_INT_SAMPLER_1D_ARRAY_EXT
GL_INT_SAMPLER_1D_EXT = GL_INT_SAMPLER_1D_EXT
GL_INT_SAMPLER_2D_ARRAY_EXT = GL_INT_SAMPLER_2D_ARRAY_EXT
GL_INT_SAMPLER_2D_EXT = GL_INT_SAMPLER_2D_EXT
GL_INT_SAMPLER_2D_RECT_EXT = GL_INT_SAMPLER_2D_RECT_EXT
GL_INT_SAMPLER_3D_EXT = GL_INT_SAMPLER_3D_EXT
GL_INT_SAMPLER_BUFFER_EXT = GL_INT_SAMPLER_BUFFER_EXT
GL_INT_SAMPLER_CUBE_EXT = GL_INT_SAMPLER_CUBE_EXT
GL_SAMPLER_1D_ARRAY_EXT = GL_SAMPLER_1D_ARRAY_EXT
GL_SAMPLER_1D_ARRAY_SHADOW_EXT = GL_SAMPLER_1D_ARRAY_SHADOW_EXT
GL_SAMPLER_2D_ARRAY_EXT = GL_SAMPLER_2D_ARRAY_EXT
GL_SAMPLER_2D_ARRAY_SHADOW_EXT = GL_SAMPLER_2D_ARRAY_SHADOW_EXT
GL_SAMPLER_BUFFER_EXT = GL_SAMPLER_BUFFER_EXT
GL_SAMPLER_CUBE_SHADOW_EXT = GL_SAMPLER_CUBE_SHADOW_EXT
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_1D_EXT = GL_UNSIGNED_INT_SAMPLER_1D_EXT
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_2D_EXT = GL_UNSIGNED_INT_SAMPLER_2D_EXT
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
GL_UNSIGNED_INT_SAMPLER_3D_EXT = GL_UNSIGNED_INT_SAMPLER_3D_EXT
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
GL_UNSIGNED_INT_VEC2_EXT = GL_UNSIGNED_INT_VEC2_EXT
GL_UNSIGNED_INT_VEC3_EXT = GL_UNSIGNED_INT_VEC3_EXT
GL_UNSIGNED_INT_VEC4_EXT = GL_UNSIGNED_INT_VEC4_EXT
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/EXT/gpu_shader4.py'
__name__ = 'OpenGL.GL.EXT.gpu_shader4'
glBindFragDataLocationEXT = <OpenGL.platform.baseplatform.glBindFragDataLocationEXT object at 0x85bb8ec>
glGetFragDataLocationEXT = <OpenGL.platform.baseplatform.glGetFragDataLocationEXT object at 0x85bb92c>
glGetUniformuivEXT = <OpenGL.platform.baseplatform.glGetUniformuivEXT object at 0x85bb88c>
glUniform1uiEXT = <OpenGL.platform.baseplatform.glUniform1uiEXT object at 0x85bb96c>
glUniform1uivEXT = <OpenGL.platform.baseplatform.glUniform1uivEXT object at 0x85bbd6c>
glUniform2uiEXT = <OpenGL.platform.baseplatform.glUniform2uiEXT object at 0x85bb9ac>
glUniform2uivEXT = <OpenGL.platform.baseplatform.glUniform2uivEXT object at 0x85bbdac>
glUniform3uiEXT = <OpenGL.platform.baseplatform.glUniform3uiEXT object at 0x85bbcec>
glUniform3uivEXT = <OpenGL.platform.baseplatform.glUniform3uivEXT object at 0x85bbdec>
glUniform4uiEXT = <OpenGL.platform.baseplatform.glUniform4uiEXT object at 0x85bbd2c>
glUniform4uivEXT = <OpenGL.platform.baseplatform.glUniform4uivEXT object at 0x85bbe2c>