OpenGL.GL.VERSION.GL_1_2 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_2.py |
OpenGL extension VERSION.GL_1_2
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_1_2 to provide a more
Python-friendly API
Modules | ||||||
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Functions | ||
glColorSubTable( target,start,count,format,type,data )
glColorTable( target,internalformat,width,format,type,table )Wrapping Operation: glColorSubTable( GLenum(target), GLsizei(start), GLsizei(count), GLenum(format), GLenum(type), c_void_p(data) ) -> None
glColorTableParameterfv( target,pname,params )Wrapping Operation: glColorTable( GLenum(target), GLenum(internalformat), GLsizei(width), GLenum(format), GLenum(type), c_void_p(table) ) -> None
glConvolutionFilter1D( target,internalformat,width,format,type,image )Wrapping Operation: glColorTableParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glConvolutionFilter2D( target,internalformat,width,height,format,type,image )Wrapping Operation: glConvolutionFilter1D( GLenum(target), GLenum(internalformat), GLsizei(width), GLenum(format), GLenum(type), c_void_p(image) ) -> None
glDrawRangeElements( mode,start,end,count,type,indices )Wrapping Operation: glConvolutionFilter2D( GLenum(target), GLenum(internalformat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), c_void_p(image) ) -> None
glGetColorTableParameterfv( target,pname )Wrapping Operation: glDrawRangeElements( GLenum(mode), GLuint(start), GLuint(end), GLsizei(count), GLenum(type), c_void_p(indices) ) -> None
glGetColorTableParameteriv( target,pname )Wrapping Operation: glGetColorTableParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glGetConvolutionParameterfv( target,pname )Wrapping Operation: glGetColorTableParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glGetConvolutionParameteriv( target,pname )Wrapping Operation: glGetConvolutionParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glGetHistogramParameterfv( target,pname )Wrapping Operation: glGetConvolutionParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glGetHistogramParameteriv( target,pname )Wrapping Operation: glGetHistogramParameterfv( GLenum(target), GLenum(pname), GLfloatArray(params) ) -> None
glSeparableFilter2D( target,internalformat,width,height,format,type,row,column )Wrapping Operation: glGetHistogramParameteriv( GLenum(target), GLenum(pname), GLintArray(params) ) -> None
glTexImage3D( target,level,internalformat,width,height,depth,border,format,type,pixels )Wrapping Operation: glSeparableFilter2D( GLenum(target), GLenum(internalformat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), c_void_p(row), c_void_p(column) ) -> None
glTexSubImage3D( target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels )Wrapping Operation: glTexImage3D( GLenum(target), GLint(level), GLint(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLenum(format), GLenum(type), c_void_p(pixels) ) -> None
Wrapping Operation: glTexSubImage3D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLenum(type), c_void_p(pixels) ) -> None |
Data | ||
EXTENSION_NAME = 'GL_VERSION_GL_1_2' GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE GL_BGR = GL_BGR GL_BGRA = GL_BGRA GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4} GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1} GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D GL_RESCALE_NORMAL = GL_RESCALE_NORMAL GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR GL_SINGLE_COLOR = GL_SINGLE_COLOR GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_TEXTURE_3D = GL_TEXTURE_3D GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_2.py' __name__ = 'OpenGL.GL.VERSION.GL_1_2' glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x829598c> glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x829516c> glColorTableParameteriv = <OpenGL.platform.baseplatform.glColorTableParameteriv object at 0x8295aac> glConvolutionParameterf = <OpenGL.platform.baseplatform.glConvolutionParameterf object at 0x82950ac> glConvolutionParameterfv = <OpenGL.platform.baseplatform.glConvolutionParameterfv object at 0x829558c> glConvolutionParameteri = <OpenGL.platform.baseplatform.glConvolutionParameteri object at 0x829590c> glConvolutionParameteriv = <OpenGL.platform.baseplatform.glConvolutionParameteriv object at 0x8295d8c> glCopyColorSubTable = <OpenGL.platform.baseplatform.glCopyColorSubTable object at 0x82955ec> glCopyColorTable = <OpenGL.platform.baseplatform.glCopyColorTable object at 0x829544c> glCopyConvolutionFilter1D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter1D object at 0x8295e8c> glCopyConvolutionFilter2D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter2D object at 0x8295a8c> glCopyTexSubImage3D = <OpenGL.platform.baseplatform.glCopyTexSubImage3D object at 0x821cc4c> glGetColorTable = <OpenGL.lazywrapper.glGetColorTable object at 0x879440c> glGetConvolutionFilter = <OpenGL.lazywrapper.glGetConvolutionFilter object at 0x87aee8c> glGetHistogram = <OpenGL.lazywrapper.glGetHistogram object at 0x8794eec> glGetMinmax = <OpenGL.lazywrapper.glGetMinmax object at 0x87943cc> glGetMinmaxParameterfv = <OpenGL.platform.baseplatform.glGetMinmaxParameterfv object at 0x821c24c> glGetMinmaxParameteriv = <OpenGL.platform.baseplatform.glGetMinmaxParameteriv object at 0x821c42c> glGetSeparableFilter = <OpenGL.lazywrapper.glGetSeparableFilter object at 0x879438c> glHistogram = <OpenGL.platform.baseplatform.glHistogram object at 0x821c0ac> glMinmax = <OpenGL.platform.baseplatform.glMinmax object at 0x821c04c> glResetHistogram = <OpenGL.platform.baseplatform.glResetHistogram object at 0x821c1ac> glResetMinmax = <OpenGL.platform.baseplatform.glResetMinmax object at 0x821cfcc> |