OpenGL.raw.GL.EXT.vertex_shader | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/vertex_shader.py |
OpenGL extension EXT.vertex_shader
Overview (from the spec)
EXT_vertex_shader adds a flexible way to change the per-vertex
processing in the GL pipeline. It provides a method to replace
the fixed vertex/normal transform and lighting with a user
specified means of generating processed vertices, texture
coordinates, color, and secondary color, along with a primitive's
associated state.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_vertex_shader' GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT = GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT = GL_LOCAL_EXT GL_MATRIX_EXT = GL_MATRIX_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT GL_ONE_EXT = GL_ONE_EXT GL_OP_ADD_EXT = GL_OP_ADD_EXT GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT = GL_OP_DOT3_EXT GL_OP_DOT4_EXT = GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT GL_OP_FRAC_EXT = GL_OP_FRAC_EXT GL_OP_INDEX_EXT = GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT = GL_OP_MADD_EXT GL_OP_MAX_EXT = GL_OP_MAX_EXT GL_OP_MIN_EXT = GL_OP_MIN_EXT GL_OP_MOV_EXT = GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT = GL_OP_MUL_EXT GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT GL_OP_POWER_EXT = GL_OP_POWER_EXT GL_OP_RECIP_EXT = GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT = GL_OP_ROUND_EXT GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT GL_OP_SUB_EXT = GL_OP_SUB_EXT GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT GL_SCALAR_EXT = GL_SCALAR_EXT GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT = GL_VARIANT_EXT GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT GL_VECTOR_EXT = GL_VECTOR_EXT GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT GL_W_EXT = GL_W_EXT GL_X_EXT = GL_X_EXT GL_Y_EXT = GL_Y_EXT GL_ZERO_EXT = GL_ZERO_EXT GL_Z_EXT = GL_Z_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/vertex_shader.py' __name__ = 'OpenGL.raw.GL.EXT.vertex_shader' glBeginVertexShaderEXT = <OpenGL.platform.baseplatform.glBeginVertexShaderEXT object at 0x8ccedac> glBindLightParameterEXT = <OpenGL.platform.baseplatform.glBindLightParameterEXT object at 0x8cfa72c> glBindMaterialParameterEXT = <OpenGL.platform.baseplatform.glBindMaterialParameterEXT object at 0x8cfa7ac> glBindParameterEXT = <OpenGL.platform.baseplatform.glBindParameterEXT object at 0x8cfa90c> glBindTexGenParameterEXT = <OpenGL.platform.baseplatform.glBindTexGenParameterEXT object at 0x8cfa84c> glBindTextureUnitParameterEXT = <OpenGL.platform.baseplatform.glBindTextureUnitParameterEXT object at 0x8cfa8ac> glBindVertexShaderEXT = <OpenGL.platform.baseplatform.glBindVertexShaderEXT object at 0x8cce10c> glDeleteVertexShaderEXT = <OpenGL.platform.baseplatform.glDeleteVertexShaderEXT object at 0x8cce6ac> glDisableVariantClientStateEXT = <OpenGL.platform.baseplatform.glDisableVariantClientStateEXT object at 0x8cfa6ec> glEnableVariantClientStateEXT = <OpenGL.platform.baseplatform.glEnableVariantClientStateEXT object at 0x8ccefac> glEndVertexShaderEXT = <OpenGL.platform.baseplatform.glEndVertexShaderEXT object at 0x8ccedec> glExtractComponentEXT = <OpenGL.platform.baseplatform.glExtractComponentEXT object at 0x8cce86c> glGenSymbolsEXT = <OpenGL.platform.baseplatform.glGenSymbolsEXT object at 0x8cce8ac> glGenVertexShadersEXT = <OpenGL.platform.baseplatform.glGenVertexShadersEXT object at 0x8cce64c> glGetInvariantBooleanvEXT = <OpenGL.platform.baseplatform.glGetInvariantBooleanvEXT object at 0x8cfabac> glGetInvariantFloatvEXT = <OpenGL.platform.baseplatform.glGetInvariantFloatvEXT object at 0x8cfac6c> glGetInvariantIntegervEXT = <OpenGL.platform.baseplatform.glGetInvariantIntegervEXT object at 0x8cfac2c> glGetLocalConstantBooleanvEXT = <OpenGL.platform.baseplatform.glGetLocalConstantBooleanvEXT object at 0x8cfacac> glGetLocalConstantFloatvEXT = <OpenGL.platform.baseplatform.glGetLocalConstantFloatvEXT object at 0x8cfad2c> glGetLocalConstantIntegervEXT = <OpenGL.platform.baseplatform.glGetLocalConstantIntegervEXT object at 0x8cfacec> glGetVariantBooleanvEXT = <OpenGL.platform.baseplatform.glGetVariantBooleanvEXT object at 0x8cfaa4c> glGetVariantFloatvEXT = <OpenGL.platform.baseplatform.glGetVariantFloatvEXT object at 0x8cfaacc> glGetVariantIntegervEXT = <OpenGL.platform.baseplatform.glGetVariantIntegervEXT object at 0x8cfaa8c> glGetVariantPointervEXT = <OpenGL.platform.baseplatform.glGetVariantPointervEXT object at 0x8cfab4c> glInsertComponentEXT = <OpenGL.platform.baseplatform.glInsertComponentEXT object at 0x8cce82c> glIsVariantEnabledEXT = <OpenGL.platform.baseplatform.glIsVariantEnabledEXT object at 0x8cfaa0c> glSetInvariantEXT = <OpenGL.platform.baseplatform.glSetInvariantEXT object at 0x8cce8ec> glSetLocalConstantEXT = <OpenGL.platform.baseplatform.glSetLocalConstantEXT object at 0x8cce92c> glShaderOp1EXT = <OpenGL.platform.baseplatform.glShaderOp1EXT object at 0x8cce6ec> glShaderOp2EXT = <OpenGL.platform.baseplatform.glShaderOp2EXT object at 0x8cce72c> glShaderOp3EXT = <OpenGL.platform.baseplatform.glShaderOp3EXT object at 0x8cce76c> glSwizzleEXT = <OpenGL.platform.baseplatform.glSwizzleEXT object at 0x8cce7ac> glVariantPointerEXT = <OpenGL.platform.baseplatform.glVariantPointerEXT object at 0x8ccef4c> glVariantbvEXT = <OpenGL.platform.baseplatform.glVariantbvEXT object at 0x8cce96c> glVariantdvEXT = <OpenGL.platform.baseplatform.glVariantdvEXT object at 0x8ccee4c> glVariantfvEXT = <OpenGL.platform.baseplatform.glVariantfvEXT object at 0x8ccea2c> glVariantivEXT = <OpenGL.platform.baseplatform.glVariantivEXT object at 0x8cce9ec> glVariantsvEXT = <OpenGL.platform.baseplatform.glVariantsvEXT object at 0x8cce9ac> glVariantubvEXT = <OpenGL.platform.baseplatform.glVariantubvEXT object at 0x8ccee8c> glVariantuivEXT = <OpenGL.platform.baseplatform.glVariantuivEXT object at 0x8ccef0c> glVariantusvEXT = <OpenGL.platform.baseplatform.glVariantusvEXT object at 0x8cceecc> glWriteMaskEXT = <OpenGL.platform.baseplatform.glWriteMaskEXT object at 0x8cce7ec> |