OpenGL.raw.GL.EXT.cull_vertex | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/cull_vertex.py |
OpenGL extension EXT.cull_vertex
Overview (from the spec)
This extension introduces a method for culling vertexes in object
space based on the value of the dot product between the normal at
the vertex and a culling eye direction.
Culling a polygon by examining its vertexes in object space can be
more efficient than screen space polygon culling since the transformation
to screen space (which may include a division by w) can be avoided for
culled vertexes. Also, vertex culling can be computed before vertexes
are assembled into primitives. This is a useful property when drawing
meshes with shared vertexes, since a vertex can be culled once, and the
resulting state can be used for all primitives which share the vertex.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/cull_vertex.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_cull_vertex' GL_CULL_VERTEX_EXT = GL_CULL_VERTEX_EXT GL_CULL_VERTEX_EYE_POSITION_EXT = GL_CULL_VERTEX_EYE_POSITION_EXT GL_CULL_VERTEX_OBJECT_POSITION_EXT = GL_CULL_VERTEX_OBJECT_POSITION_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/cull_vertex.py' __name__ = 'OpenGL.raw.GL.EXT.cull_vertex' glCullParameterdvEXT = <OpenGL.platform.baseplatform.glCullParameterdvEXT object at 0x85c722c> glCullParameterfvEXT = <OpenGL.platform.baseplatform.glCullParameterfvEXT object at 0x85c72ac> |