OpenGL.raw.GL.MESA.window_pos | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/MESA/window_pos.py |
OpenGL extension MESA.window_pos
Overview (from the spec)
In order to set the current raster position to a specific window
coordinate with the RasterPos command, the modelview matrix, projection
matrix and viewport must be set very carefully. Furthermore, if the
desired window coordinate is outside of the window's bounds one must
rely on a subtle side-effect of the Bitmap command in order to circumvent
frustum clipping.
This extension provides a set of functions to directly set the
current raster position, bypassing the modelview matrix, the
projection matrix and the viewport to window mapping. Furthermore,
clip testing is not performed.
This greatly simplifies the process of setting the current raster
position to a specific window coordinate prior to calling DrawPixels,
CopyPixels or Bitmap.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/MESA/window_pos.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_MESA_window_pos' __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/MESA/window_pos.py' __name__ = 'OpenGL.raw.GL.MESA.window_pos' glWindowPos2dMESA = <OpenGL.platform.baseplatform.glWindowPos2dMESA object at 0x8c27bec> glWindowPos2dvMESA = <OpenGL.platform.baseplatform.glWindowPos2dvMESA object at 0x8c27c4c> glWindowPos2fMESA = <OpenGL.platform.baseplatform.glWindowPos2fMESA object at 0x8c27c8c> glWindowPos2fvMESA = <OpenGL.platform.baseplatform.glWindowPos2fvMESA object at 0x8c27cec> glWindowPos2iMESA = <OpenGL.platform.baseplatform.glWindowPos2iMESA object at 0x8c27d2c> glWindowPos2ivMESA = <OpenGL.platform.baseplatform.glWindowPos2ivMESA object at 0x8c27d8c> glWindowPos2sMESA = <OpenGL.platform.baseplatform.glWindowPos2sMESA object at 0x8c27dcc> glWindowPos2svMESA = <OpenGL.platform.baseplatform.glWindowPos2svMESA object at 0x8c27e2c> glWindowPos3dMESA = <OpenGL.platform.baseplatform.glWindowPos3dMESA object at 0x8c27e6c> glWindowPos3dvMESA = <OpenGL.platform.baseplatform.glWindowPos3dvMESA object at 0x8c27ecc> glWindowPos3fMESA = <OpenGL.platform.baseplatform.glWindowPos3fMESA object at 0x8c27f0c> glWindowPos3fvMESA = <OpenGL.platform.baseplatform.glWindowPos3fvMESA object at 0x8c27f6c> glWindowPos3iMESA = <OpenGL.platform.baseplatform.glWindowPos3iMESA object at 0x8c27fac> glWindowPos3ivMESA = <OpenGL.platform.baseplatform.glWindowPos3ivMESA object at 0x8cea02c> glWindowPos3sMESA = <OpenGL.platform.baseplatform.glWindowPos3sMESA object at 0x8cea06c> glWindowPos3svMESA = <OpenGL.platform.baseplatform.glWindowPos3svMESA object at 0x8cea0cc> glWindowPos4dMESA = <OpenGL.platform.baseplatform.glWindowPos4dMESA object at 0x8cea10c> glWindowPos4dvMESA = <OpenGL.platform.baseplatform.glWindowPos4dvMESA object at 0x8cea16c> glWindowPos4fMESA = <OpenGL.platform.baseplatform.glWindowPos4fMESA object at 0x8cea1ac> glWindowPos4fvMESA = <OpenGL.platform.baseplatform.glWindowPos4fvMESA object at 0x8cea20c> glWindowPos4iMESA = <OpenGL.platform.baseplatform.glWindowPos4iMESA object at 0x8cea24c> glWindowPos4ivMESA = <OpenGL.platform.baseplatform.glWindowPos4ivMESA object at 0x8cea2ac> glWindowPos4sMESA = <OpenGL.platform.baseplatform.glWindowPos4sMESA object at 0x8cea2ec> glWindowPos4svMESA = <OpenGL.platform.baseplatform.glWindowPos4svMESA object at 0x8cea34c> |