OpenGL.raw.GL.ARB.texture_float | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_float.py |
OpenGL extension ARB.texture_float
Overview (from the spec)
This extension adds texture internal formats with 16- and 32-bit
floating-point components. The 32-bit floating-point components
are in the standard IEEE float format. The 16-bit floating-point
components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
Floating-point components are clamped to the limits of the range
representable by their format.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_float.txt
Automatically generated by the get_gl_extensions script, do not edit!
Modules | ||||||
|
Functions | ||
|
Data | ||
EXTENSION_NAME = 'GL_ARB_texture_float' GL_ALPHA16F_ARB = GL_ALPHA16F_ARB GL_ALPHA32F_ARB = GL_ALPHA32F_ARB GL_INTENSITY16F_ARB = GL_INTENSITY16F_ARB GL_INTENSITY32F_ARB = GL_INTENSITY32F_ARB GL_LUMINANCE16F_ARB = GL_LUMINANCE16F_ARB GL_LUMINANCE32F_ARB = GL_LUMINANCE32F_ARB GL_LUMINANCE_ALPHA16F_ARB = GL_LUMINANCE_ALPHA16F_ARB GL_LUMINANCE_ALPHA32F_ARB = GL_LUMINANCE_ALPHA32F_ARB GL_RGB16F_ARB = GL_RGB16F_ARB GL_RGB32F_ARB = GL_RGB32F_ARB GL_RGBA16F_ARB = GL_RGBA16F_ARB GL_RGBA32F_ARB = GL_RGBA32F_ARB GL_TEXTURE_ALPHA_TYPE_ARB = GL_TEXTURE_ALPHA_TYPE_ARB GL_TEXTURE_BLUE_TYPE_ARB = GL_TEXTURE_BLUE_TYPE_ARB GL_TEXTURE_DEPTH_TYPE_ARB = GL_TEXTURE_DEPTH_TYPE_ARB GL_TEXTURE_GREEN_TYPE_ARB = GL_TEXTURE_GREEN_TYPE_ARB GL_TEXTURE_INTENSITY_TYPE_ARB = GL_TEXTURE_INTENSITY_TYPE_ARB GL_TEXTURE_LUMINANCE_TYPE_ARB = GL_TEXTURE_LUMINANCE_TYPE_ARB GL_TEXTURE_RED_TYPE_ARB = GL_TEXTURE_RED_TYPE_ARB GL_UNSIGNED_NORMALIZED_ARB = GL_UNSIGNED_NORMALIZED_ARB __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_float.py' __name__ = 'OpenGL.raw.GL.ARB.texture_float' |