OpenGL.GL.VERSION.GL_1_4
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_4.py

OpenGL extension VERSION.GL_1_4
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_1_4 to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_1_4'
GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB = GL_BLEND_DST_RGB
GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB
GL_COLOR_SUM = GL_COLOR_SUM
GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE
GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR
GL_DECR_WRAP = GL_DECR_WRAP
GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32
GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE
GL_FOG_COORDINATE = GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE
GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT
GL_INCR_WRAP = GL_INCR_WRAP
GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS
GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN
GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE
GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_4.py'
__name__ = 'OpenGL.GL.VERSION.GL_1_4'
glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x87a0e6c>
glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x87a046c>
glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x87a074c>
glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x87a0dac>
glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x87a034c>
glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x87a0dcc>
glMultiDrawArrays = <OpenGL.platform.baseplatform.glMultiDrawArrays object at 0x87a0cec>
glMultiDrawElements = <OpenGL.platform.baseplatform.glMultiDrawElements object at 0x87a0fcc>
glPointParameterf = <OpenGL.platform.baseplatform.glPointParameterf object at 0x87a024c>
glPointParameterfv = <OpenGL.platform.baseplatform.glPointParameterfv object at 0x87a05ac>
glPointParameteri = <OpenGL.platform.baseplatform.glPointParameteri object at 0x87a078c>
glPointParameteriv = <OpenGL.platform.baseplatform.glPointParameteriv object at 0x87a08ec>
glSecondaryColor3b = <OpenGL.platform.baseplatform.glSecondaryColor3b object at 0x87a0aac>
glSecondaryColor3bv = <OpenGL.platform.baseplatform.glSecondaryColor3bv object at 0x87a030c>
glSecondaryColor3d = <OpenGL.platform.baseplatform.glSecondaryColor3d object at 0x87a02ac>
glSecondaryColor3dv = <OpenGL.platform.baseplatform.glSecondaryColor3dv object at 0x87a072c>
glSecondaryColor3f = <OpenGL.platform.baseplatform.glSecondaryColor3f object at 0x87a0d6c>
glSecondaryColor3fv = <OpenGL.platform.baseplatform.glSecondaryColor3fv object at 0x87a038c>
glSecondaryColor3i = <OpenGL.platform.baseplatform.glSecondaryColor3i object at 0x87a0bec>
glSecondaryColor3iv = <OpenGL.platform.baseplatform.glSecondaryColor3iv object at 0x87a06ec>
glSecondaryColor3s = <OpenGL.platform.baseplatform.glSecondaryColor3s object at 0x87a07ec>
glSecondaryColor3sv = <OpenGL.platform.baseplatform.glSecondaryColor3sv object at 0x87a0a8c>
glSecondaryColor3ub = <OpenGL.platform.baseplatform.glSecondaryColor3ub object at 0x87a062c>
glSecondaryColor3ubv = <OpenGL.platform.baseplatform.glSecondaryColor3ubv object at 0x87a0c8c>
glSecondaryColor3ui = <OpenGL.platform.baseplatform.glSecondaryColor3ui object at 0x87a028c>
glSecondaryColor3uiv = <OpenGL.platform.baseplatform.glSecondaryColor3uiv object at 0x87a0f8c>
glSecondaryColor3us = <OpenGL.platform.baseplatform.glSecondaryColor3us object at 0x87a0f4c>
glSecondaryColor3usv = <OpenGL.platform.baseplatform.glSecondaryColor3usv object at 0x87a00ec>
glSecondaryColorPointer = <OpenGL.platform.baseplatform.glSecondaryColorPointer object at 0x87aca0c>
glWindowPos2d = <OpenGL.platform.baseplatform.glWindowPos2d object at 0x87acb2c>
glWindowPos2dv = <OpenGL.platform.baseplatform.glWindowPos2dv object at 0x87ace0c>
glWindowPos2f = <OpenGL.platform.baseplatform.glWindowPos2f object at 0x87acd4c>
glWindowPos2fv = <OpenGL.platform.baseplatform.glWindowPos2fv object at 0x87acfec>
glWindowPos2i = <OpenGL.platform.baseplatform.glWindowPos2i object at 0x87ac44c>
glWindowPos2iv = <OpenGL.platform.baseplatform.glWindowPos2iv object at 0x87ac5ac>
glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x87aca2c>
glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x87ac70c>
glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x87ac34c>
glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x87ac72c>
glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x87acc0c>
glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x87aca4c>
glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x87ac94c>
glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x87ac3ac>
glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x87ac24c>
glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x87ac2ac>