OpenGL.raw.GL.VERSION.GL_1_5 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_1_5.py |
OpenGL extension VERSION.GL_1_5
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_1_5.txt
Automatically generated by the get_gl_extensions script, do not edit!
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Data | ||
EXTENSION_NAME = 'GL_VERSION_GL_1_5' GL_ARRAY_BUFFER = GL_ARRAY_BUFFER GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING GL_BUFFER_ACCESS = GL_BUFFER_ACCESS GL_BUFFER_MAPPED = GL_BUFFER_MAPPED GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER GL_BUFFER_SIZE = GL_BUFFER_SIZE GL_BUFFER_USAGE = GL_BUFFER_USAGE GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING GL_CURRENT_QUERY = GL_CURRENT_QUERY GL_DYNAMIC_COPY = GL_DYNAMIC_COPY GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW GL_DYNAMIC_READ = GL_DYNAMIC_READ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS GL_QUERY_RESULT = GL_QUERY_RESULT GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE GL_READ_ONLY = GL_READ_ONLY GL_READ_WRITE = GL_READ_WRITE GL_SAMPLES_PASSED = GL_SAMPLES_PASSED GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_STATIC_COPY = GL_STATIC_COPY GL_STATIC_DRAW = GL_STATIC_DRAW GL_STATIC_READ = GL_STATIC_READ GL_STREAM_COPY = GL_STREAM_COPY GL_STREAM_DRAW = GL_STREAM_DRAW GL_STREAM_READ = GL_STREAM_READ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WRITE_ONLY = GL_WRITE_ONLY __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_1_5.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_1_5' glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x87ac4ac> glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x87ac3ec> glBufferData = <OpenGL.platform.baseplatform.glBufferData object at 0x8a6724c> glBufferSubData = <OpenGL.platform.baseplatform.glBufferSubData object at 0x8a67dec> glDeleteBuffers = <OpenGL.platform.baseplatform.glDeleteBuffers object at 0x87ace8c> glDeleteQueries = <OpenGL.platform.baseplatform.glDeleteQueries object at 0x87acb0c> glEndQuery = <OpenGL.platform.baseplatform.glEndQuery object at 0x87ac30c> glGenBuffers = <OpenGL.platform.baseplatform.glGenBuffers object at 0x87ac52c> glGenQueries = <OpenGL.platform.baseplatform.glGenQueries object at 0x87acccc> glGetBufferParameteriv = <OpenGL.platform.baseplatform.glGetBufferParameteriv object at 0x8a677ac> glGetBufferPointerv = <OpenGL.platform.baseplatform.glGetBufferPointerv object at 0x8a67a0c> glGetBufferSubData = <OpenGL.platform.baseplatform.glGetBufferSubData object at 0x8a673ac> glGetQueryObjectiv = <OpenGL.platform.baseplatform.glGetQueryObjectiv object at 0x87ac9ec> glGetQueryObjectuiv = <OpenGL.platform.baseplatform.glGetQueryObjectuiv object at 0x87ac4ec> glGetQueryiv = <OpenGL.platform.baseplatform.glGetQueryiv object at 0x87acf0c> glIsBuffer = <OpenGL.platform.baseplatform.glIsBuffer object at 0x8a672ec> glIsQuery = <OpenGL.platform.baseplatform.glIsQuery object at 0x87ac56c> glMapBuffer = <OpenGL.platform.baseplatform.glMapBuffer object at 0x8a67b4c> glUnmapBuffer = <OpenGL.platform.baseplatform.glUnmapBuffer object at 0x8a67fec> |