OpenGL.raw.GL.VERSION.GL_3_0 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py |
OpenGL extension VERSION.GL_3_0
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_3_0.txt
Automatically generated by the get_gl_extensions script, do not edit!
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Data | ||
EXTENSION_NAME = 'GL_VERSION_GL_3_0' GL_ALPHA_INTEGER = GL_ALPHA_INTEGER GL_BGRA_INTEGER = GL_BGRA_INTEGER GL_BGR_INTEGER = GL_BGR_INTEGER GL_BLUE_INTEGER = GL_BLUE_INTEGER GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR GL_COMPRESSED_RED = GL_COMPRESSED_RED GL_COMPRESSED_RG = GL_COMPRESSED_RG GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_DEPTH_BUFFER = GL_DEPTH_BUFFER GL_FIXED_ONLY = GL_FIXED_ONLY GL_GREEN_INTEGER = GL_GREEN_INTEGER GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE GL_MAJOR_VERSION = GL_MAJOR_VERSION GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MINOR_VERSION = GL_MINOR_VERSION GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT GL_QUERY_WAIT = GL_QUERY_WAIT GL_R11F_G11F_B10F = GL_R11F_G11F_B10F GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD GL_RED_INTEGER = GL_RED_INTEGER GL_RGB16F = GL_RGB16F GL_RGB16I = GL_RGB16I GL_RGB16UI = GL_RGB16UI GL_RGB32F = GL_RGB32F GL_RGB32I = GL_RGB32I GL_RGB32UI = GL_RGB32UI GL_RGB8I = GL_RGB8I GL_RGB8UI = GL_RGB8UI GL_RGB9_E5 = GL_RGB9_E5 GL_RGBA16F = GL_RGBA16F GL_RGBA16I = GL_RGBA16I GL_RGBA16UI = GL_RGBA16UI GL_RGBA32F = GL_RGBA32F GL_RGBA32I = GL_RGBA32I GL_RGBA32UI = GL_RGBA32UI GL_RGBA8I = GL_RGBA8I GL_RGBA8UI = GL_RGBA8UI GL_RGBA_INTEGER = GL_RGBA_INTEGER GL_RGB_INTEGER = GL_RGB_INTEGER GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS GL_STENCIL_BUFFER = GL_STENCIL_BUFFER GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY GL_TEXTURE_ALPHA_TYPE = GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BLUE_TYPE = GL_TEXTURE_BLUE_TYPE GL_TEXTURE_DEPTH_TYPE = GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_GREEN_TYPE = GL_TEXTURE_GREEN_TYPE GL_TEXTURE_INTENSITY_TYPE = GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_LUMINANCE_TYPE = GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_RED_TYPE = GL_TEXTURE_RED_TYPE GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_NORMALIZED = GL_UNSIGNED_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_3_0.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_3_0' glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x87ab1ec> glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x879a32c> glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x879a12c> glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x879a6ac> glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x87ab72c> glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x87ab24c> glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x82a9e4c> glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x82a95ac> glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x82a9c6c> glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x82a918c> glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x879a38c> glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x879aa4c> glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x879adec> glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x87abe8c> glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x879a0cc> glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x879a2ec> glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x87ab4ec> glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x879ad8c> glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x82a96cc> glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x82a936c> glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x82a9a4c> glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x87ab4ac> glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x87aba2c> glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x87abd2c> glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x87ab58c> glIsEnabledi = <OpenGL.platform.baseplatform.glIsEnabledi object at 0x879a9ac> glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x82a924c> glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x82a90cc> glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x879af4c> glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x87ab5ec> glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x87ab88c> glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x87abfec> glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x87ab32c> glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x87ab76c> glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x87abd0c> glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x87ab50c> glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x87ab0cc> glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x87abccc> glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x87abb4c> glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x87ab2ac> glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x87ab34c> glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x87ab2ec> glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x87abfac> glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x87ab8ac> glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x87abe6c> glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x87abbec> glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x87abdcc> glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x87abd4c> glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x87ab7ac> glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x87abdec> glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x87ab1ac> glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x87ab9ac> glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x87ab38c> glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x87abdac> glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x87abc2c> glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x87ab1cc> glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x87abacc> glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x87ab28c> |