OpenGL.raw.GL.NV.light_max_exponent | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/light_max_exponent.py |
OpenGL extension NV.light_max_exponent
Overview (from the spec)
Default OpenGL does not permit a shininess or spot exponent over
128.0. This extension permits implementations to support and
advertise a maximum shininess and spot exponent beyond 128.0.
Note that extremely high exponents for shininess and/or spot light
cutoff will require sufficiently high tessellation for acceptable
lighting results.
Paul Deifenbach's thesis suggests that higher exponents are
necessary to approximate BRDFs with per-vertex ligthing and
multiple passes.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/light_max_exponent.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_NV_light_max_exponent' GL_MAX_SHININESS_NV = GL_MAX_SHININESS_NV GL_MAX_SPOT_EXPONENT_NV = GL_MAX_SPOT_EXPONENT_NV __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/light_max_exponent.py' __name__ = 'OpenGL.raw.GL.NV.light_max_exponent' |