OpenGL.GL.ARB.framebuffer_object | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/framebuffer_object.py |
OpenGL extension ARB.framebuffer_object
This module customises the behaviour of the
OpenGL.raw.GL.ARB.framebuffer_object to provide a more
Python-friendly API
Modules | ||||||
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Data | ||
EXTENSION_NAME = 'GL_ARB_framebuffer_object' GL_COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT10 = GL_COLOR_ATTACHMENT10 GL_COLOR_ATTACHMENT11 = GL_COLOR_ATTACHMENT11 GL_COLOR_ATTACHMENT12 = GL_COLOR_ATTACHMENT12 GL_COLOR_ATTACHMENT13 = GL_COLOR_ATTACHMENT13 GL_COLOR_ATTACHMENT14 = GL_COLOR_ATTACHMENT14 GL_COLOR_ATTACHMENT15 = GL_COLOR_ATTACHMENT15 GL_COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT4 = GL_COLOR_ATTACHMENT4 GL_COLOR_ATTACHMENT5 = GL_COLOR_ATTACHMENT5 GL_COLOR_ATTACHMENT6 = GL_COLOR_ATTACHMENT6 GL_COLOR_ATTACHMENT7 = GL_COLOR_ATTACHMENT7 GL_COLOR_ATTACHMENT8 = GL_COLOR_ATTACHMENT8 GL_COLOR_ATTACHMENT9 = GL_COLOR_ATTACHMENT9 GL_DEPTH24_STENCIL8 = GL_DEPTH24_STENCIL8 GL_DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT GL_DEPTH_STENCIL = GL_DEPTH_STENCIL GL_DEPTH_STENCIL_ATTACHMENT = GL_DEPTH_STENCIL_ATTACHMENT GL_DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER = GL_FRAMEBUFFER GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GL_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_DEFAULT = GL_FRAMEBUFFER_DEFAULT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_UNDEFINED = GL_FRAMEBUFFER_UNDEFINED GL_FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED GL_INDEX = GL_INDEX GL_INVALID_FRAMEBUFFER_OPERATION = GL_INVALID_FRAMEBUFFER_OPERATION GL_MAX_COLOR_ATTACHMENTS = GL_MAX_COLOR_ATTACHMENTS GL_MAX_RENDERBUFFER_SIZE = GL_MAX_RENDERBUFFER_SIZE GL_MAX_SAMPLES = GL_MAX_SAMPLES GL_READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_BINDING = GL_READ_FRAMEBUFFER_BINDING GL_RENDERBUFFER = GL_RENDERBUFFER GL_RENDERBUFFER_ALPHA_SIZE = GL_RENDERBUFFER_ALPHA_SIZE GL_RENDERBUFFER_BINDING = GL_RENDERBUFFER_BINDING GL_RENDERBUFFER_BLUE_SIZE = GL_RENDERBUFFER_BLUE_SIZE GL_RENDERBUFFER_DEPTH_SIZE = GL_RENDERBUFFER_DEPTH_SIZE GL_RENDERBUFFER_GREEN_SIZE = GL_RENDERBUFFER_GREEN_SIZE GL_RENDERBUFFER_HEIGHT = GL_RENDERBUFFER_HEIGHT GL_RENDERBUFFER_INTERNAL_FORMAT = GL_RENDERBUFFER_INTERNAL_FORMAT GL_RENDERBUFFER_RED_SIZE = GL_RENDERBUFFER_RED_SIZE GL_RENDERBUFFER_SAMPLES = GL_RENDERBUFFER_SAMPLES GL_RENDERBUFFER_STENCIL_SIZE = GL_RENDERBUFFER_STENCIL_SIZE GL_RENDERBUFFER_WIDTH = GL_RENDERBUFFER_WIDTH GL_STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT GL_STENCIL_INDEX1 = GL_STENCIL_INDEX1 GL_STENCIL_INDEX16 = GL_STENCIL_INDEX16 GL_STENCIL_INDEX4 = GL_STENCIL_INDEX4 GL_STENCIL_INDEX8 = GL_STENCIL_INDEX8 GL_TEXTURE_STENCIL_SIZE = GL_TEXTURE_STENCIL_SIZE GL_UNSIGNED_INT_24_8 = GL_UNSIGNED_INT_24_8 __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/framebuffer_object.py' __name__ = 'OpenGL.GL.ARB.framebuffer_object' glBindFramebuffer = <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x887a58c> glBindRenderbuffer = <OpenGL.platform.baseplatform.glBindRenderbuffer object at 0x8867fcc> glBlitFramebuffer = <OpenGL.platform.baseplatform.glBlitFramebuffer object at 0x887a0ec> glCheckFramebufferStatus = <OpenGL.platform.baseplatform.glCheckFramebufferStatus object at 0x887a68c> glDeleteFramebuffers = <OpenGL.platform.baseplatform.glDeleteFramebuffers object at 0x887a5cc> glDeleteRenderbuffers = <OpenGL.platform.baseplatform.glDeleteRenderbuffers object at 0x8867e0c> glFramebufferRenderbuffer = <OpenGL.platform.baseplatform.glFramebufferRenderbuffer object at 0x887a8ec> glFramebufferTexture1D = <OpenGL.platform.baseplatform.glFramebufferTexture1D object at 0x887a6cc> glFramebufferTexture2D = <OpenGL.platform.baseplatform.glFramebufferTexture2D object at 0x887a86c> glFramebufferTexture3D = <OpenGL.platform.baseplatform.glFramebufferTexture3D object at 0x887a8ac> glFramebufferTextureLayer = <OpenGL.platform.baseplatform.glFramebufferTextureLayer object at 0x887a16c> glGenFramebuffers = <OpenGL.platform.baseplatform.glGenFramebuffers object at 0x887a60c> glGenRenderbuffers = <OpenGL.platform.baseplatform.glGenRenderbuffers object at 0x8867eac> glGenerateMipmap = <OpenGL.platform.baseplatform.glGenerateMipmap object at 0x887a0ac> glGetFramebufferAttachmentParameteriv = <OpenGL.platform.baseplatform.glGetFramebufferAttachmentParameteriv object at 0x887a04c> glGetRenderbufferParameteriv = <OpenGL.platform.baseplatform.glGetRenderbufferParameteriv object at 0x887a46c> glIsFramebuffer = <OpenGL.platform.baseplatform.glIsFramebuffer object at 0x887a50c> glIsRenderbuffer = <OpenGL.platform.baseplatform.glIsRenderbuffer object at 0x8867f2c> glRenderbufferStorage = <OpenGL.platform.baseplatform.glRenderbufferStorage object at 0x887a3cc> glRenderbufferStorageMultisample = <OpenGL.platform.baseplatform.glRenderbufferStorageMultisample object at 0x887a12c> |