OpenGL.raw.GL.NV.vertex_program3 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/vertex_program3.py |
OpenGL extension NV.vertex_program3
Overview (from the spec)
This extension, like the NV_vertex_program2_option extension,
provides additional vertex program functionality to extend the
standard ARB_vertex_program language and execution environment.
ARB programs wishing to use this added functionality need only add:
OPTION NV_vertex_program3;
to the beginning of their vertex programs.
New functionality provided by this extension, above and beyond that
already provided by NV_vertex_program2_option extension, includes:
* texture lookups in vertex programs,
* ability to push and pop address registers on the stack,
* address register-relative addressing for vertex attribute and
result arrays, and
* a second four-component condition code.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_program3.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_NV_vertex_program3' __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/vertex_program3.py' __name__ = 'OpenGL.raw.GL.NV.vertex_program3' |