OpenGL.raw.GL.EXT.texture_env_dot3 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_env_dot3.py |
OpenGL extension EXT.texture_env_dot3
Overview (from the spec)
Adds new operation to the texture combiner operations.
DOT3_RGB_EXT Arg0 <dotprod> Arg1
DOT3_RGBA_EXT Arg0 <dotprod> Arg1
where Arg0, Arg1 are derived from
PRIMARY_COLOR_EXT primary color of incoming fragment
TEXTURE texture color of corresponding texture unit
CONSTANT_EXT texture environment constant color
PREVIOUS_EXT result of previous texture environment; on
texture unit 0, this maps to PRIMARY_COLOR_EXT
This operaion can only be performed if SOURCE0_RGB_EXT,
SOURCE1_RGB_EXT are defined.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_env_dot3.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_texture_env_dot3' GL_DOT3_RGBA_EXT = GL_DOT3_RGBA_EXT GL_DOT3_RGB_EXT = GL_DOT3_RGB_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_env_dot3.py' __name__ = 'OpenGL.raw.GL.EXT.texture_env_dot3' |