OpenGL.raw.gl
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/gl.py

# BEGIN GENERATED CONTENT (do not edit below this line)

 
Modules
       
OpenGL
OpenGL.constants
ctypes
OpenGL.arrays.formathandler
OpenGL.logs
ctypes.macholib
OpenGL.platform
OpenGL.plugins
ctypes.util

 
Functions
       
addressof(...)
addressof(C instance) -> integer
Return the address of the C instance internal buffer
alignment(...)
alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
byref(...)
byref(C instance) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
glAccum(...)
glAlphaFunc(...)
glAreTexturesResident(...)
glArrayElement(...)
glBegin(...)
glBindTexture(...)
glBitmap(...)
glBlendFunc(...)
glCallList(...)
glCallLists(...)
glClear(...)
glClearAccum(...)
glClearColor(...)
glClearDepth(...)
glClearIndex(...)
glClearStencil(...)
glClipPlane(...)
glColor3b(...)
glColor3bv(...)
glColor3d(...)
glColor3dv(...)
glColor3f(...)
glColor3fv(...)
glColor3i(...)
glColor3iv(...)
glColor3s(...)
glColor3sv(...)
glColor3ub(...)
glColor3ubv(...)
glColor3ui(...)
glColor3uiv(...)
glColor3us(...)
glColor3usv(...)
glColor4b(...)
glColor4bv(...)
glColor4d(...)
glColor4dv(...)
glColor4f(...)
glColor4fv(...)
glColor4i(...)
glColor4iv(...)
glColor4s(...)
glColor4sv(...)
glColor4ub(...)
glColor4ubv(...)
glColor4ui(...)
glColor4uiv(...)
glColor4us(...)
glColor4usv(...)
glColorMask(...)
glColorMaterial(...)
glColorPointer(...)
glCopyPixels(...)
glCopyTexImage1D(...)
glCopyTexImage2D(...)
glCopyTexSubImage1D(...)
glCopyTexSubImage2D(...)
glCullFace(...)
glDeleteLists(...)
glDeleteTextures(...)
glDepthFunc(...)
glDepthMask(...)
glDepthRange(...)
glDisable(...)
glDisableClientState(...)
glDrawArrays(...)
glDrawBuffer(...)
glDrawElements(...)
glDrawPixels(...)
glEdgeFlag(...)
glEdgeFlagPointer(...)
glEdgeFlagv(...)
glEnable(...)
glEnableClientState(...)
glEnd(...)
glEndList(...)
glEvalCoord1d(...)
glEvalCoord1dv(...)
glEvalCoord1f(...)
glEvalCoord1fv(...)
glEvalCoord2d(...)
glEvalCoord2dv(...)
glEvalCoord2f(...)
glEvalCoord2fv(...)
glEvalMesh1(...)
glEvalMesh2(...)
glEvalPoint1(...)
glEvalPoint2(...)
glFeedbackBuffer(...)
glFinish(...)
glFlush(...)
glFogf(...)
glFogfv(...)
glFogi(...)
glFogiv(...)
glFrontFace(...)
glFrustum(...)
glGenLists(...)
glGenTextures(...)
glGetBooleanv(...)
glGetClipPlane(...)
glGetDoublev(...)
glGetError(...)
glGetFloatv(...)
glGetIntegerv(...)
glGetLightfv(...)
glGetLightiv(...)
glGetMapdv(...)
glGetMapfv(...)
glGetMapiv(...)
glGetMaterialfv(...)
glGetMaterialiv(...)
glGetPixelMapfv(...)
glGetPixelMapuiv(...)
glGetPixelMapusv(...)
glGetPointerv(...)
glGetPolygonStipple(...)
glGetString(...)
glGetTexEnvfv(...)
glGetTexEnviv(...)
glGetTexGendv(...)
glGetTexGenfv(...)
glGetTexGeniv(...)
glGetTexImage(...)
glGetTexLevelParameterfv(...)
glGetTexLevelParameteriv(...)
glGetTexParameterfv(...)
glGetTexParameteriv(...)
glHint(...)
glIndexMask(...)
glIndexPointer(...)
glIndexd(...)
glIndexdv(...)
glIndexf(...)
glIndexfv(...)
glIndexi(...)
glIndexiv(...)
glIndexs(...)
glIndexsv(...)
glIndexub(...)
glIndexubv(...)
glInitNames(...)
glInterleavedArrays(...)
glIsEnabled(...)
glIsList(...)
glIsTexture(...)
glLightModelf(...)
glLightModelfv(...)
glLightModeli(...)
glLightModeliv(...)
glLightf(...)
glLightfv(...)
glLighti(...)
glLightiv(...)
glLineStipple(...)
glLineWidth(...)
glListBase(...)
glLoadIdentity(...)
glLoadMatrixd(...)
glLoadMatrixf(...)
glLoadName(...)
glLogicOp(...)
glMap1d(...)
glMap1f(...)
glMap2d(...)
glMap2f(...)
glMapGrid1d(...)
glMapGrid1f(...)
glMapGrid2d(...)
glMapGrid2f(...)
glMaterialf(...)
glMaterialfv(...)
glMateriali(...)
glMaterialiv(...)
glMatrixMode(...)
glMultMatrixd(...)
glMultMatrixf(...)
glNewList(...)
glNormal3b(...)
glNormal3bv(...)
glNormal3d(...)
glNormal3dv(...)
glNormal3f(...)
glNormal3fv(...)
glNormal3i(...)
glNormal3iv(...)
glNormal3s(...)
glNormal3sv(...)
glNormalPointer(...)
glOrtho(...)
glPassThrough(...)
glPixelMapfv(...)
glPixelMapuiv(...)
glPixelMapusv(...)
glPixelStoref(...)
glPixelStorei(...)
glPixelTransferf(...)
glPixelTransferi(...)
glPixelZoom(...)
glPointSize(...)
glPolygonMode(...)
glPolygonOffset(...)
glPolygonStipple(...)
glPopAttrib(...)
glPopClientAttrib(...)
glPopMatrix(...)
glPopName(...)
glPrioritizeTextures(...)
glPushAttrib(...)
glPushClientAttrib(...)
glPushMatrix(...)
glPushName(...)
glRasterPos2d(...)
glRasterPos2dv(...)
glRasterPos2f(...)
glRasterPos2fv(...)
glRasterPos2i(...)
glRasterPos2iv(...)
glRasterPos2s(...)
glRasterPos2sv(...)
glRasterPos3d(...)
glRasterPos3dv(...)
glRasterPos3f(...)
glRasterPos3fv(...)
glRasterPos3i(...)
glRasterPos3iv(...)
glRasterPos3s(...)
glRasterPos3sv(...)
glRasterPos4d(...)
glRasterPos4dv(...)
glRasterPos4f(...)
glRasterPos4fv(...)
glRasterPos4i(...)
glRasterPos4iv(...)
glRasterPos4s(...)
glRasterPos4sv(...)
glReadBuffer(...)
glReadPixels(...)
glRectd(...)
glRectdv(...)
glRectf(...)
glRectfv(...)
glRecti(...)
glRectiv(...)
glRects(...)
glRectsv(...)
glRenderMode(...)
glRotated(...)
glRotatef(...)
glScaled(...)
glScalef(...)
glScissor(...)
glSelectBuffer(...)
glShadeModel(...)
glStencilFunc(...)
glStencilMask(...)
glStencilOp(...)
glTexCoord1d(...)
glTexCoord1dv(...)
glTexCoord1f(...)
glTexCoord1fv(...)
glTexCoord1i(...)
glTexCoord1iv(...)
glTexCoord1s(...)
glTexCoord1sv(...)
glTexCoord2d(...)
glTexCoord2dv(...)
glTexCoord2f(...)
glTexCoord2fv(...)
glTexCoord2i(...)
glTexCoord2iv(...)
glTexCoord2s(...)
glTexCoord2sv(...)
glTexCoord3d(...)
glTexCoord3dv(...)
glTexCoord3f(...)
glTexCoord3fv(...)
glTexCoord3i(...)
glTexCoord3iv(...)
glTexCoord3s(...)
glTexCoord3sv(...)
glTexCoord4d(...)
glTexCoord4dv(...)
glTexCoord4f(...)
glTexCoord4fv(...)
glTexCoord4i(...)
glTexCoord4iv(...)
glTexCoord4s(...)
glTexCoord4sv(...)
glTexCoordPointer(...)
glTexEnvf(...)
glTexEnvfv(...)
glTexEnvi(...)
glTexEnviv(...)
glTexGend(...)
glTexGendv(...)
glTexGenf(...)
glTexGenfv(...)
glTexGeni(...)
glTexGeniv(...)
glTexImage1D(...)
glTexImage2D(...)
glTexParameterf(...)
glTexParameterfv(...)
glTexParameteri(...)
glTexParameteriv(...)
glTexSubImage1D(...)
glTexSubImage2D(...)
glTranslated(...)
glTranslatef(...)
glVertex2d(...)
glVertex2dv(...)
glVertex2f(...)
glVertex2fv(...)
glVertex2i(...)
glVertex2iv(...)
glVertex2s(...)
glVertex2sv(...)
glVertex3d(...)
glVertex3dv(...)
glVertex3f(...)
glVertex3fv(...)
glVertex3i(...)
glVertex3iv(...)
glVertex3s(...)
glVertex3sv(...)
glVertex4d(...)
glVertex4dv(...)
glVertex4f(...)
glVertex4fv(...)
glVertex4i(...)
glVertex4iv(...)
glVertex4s(...)
glVertex4sv(...)
glVertexPointer(...)
glViewport(...)
memmove = <CFunctionType object at 0x835602c> memset = <CFunctionType object at 0x8356094>
resize(...)
Resize the memory buffer of a ctypes instance
set_conversion_mode(...)
set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
 
Set the encoding and error handling ctypes uses when converting
between unicode and strings.  Returns the previous values.
sizeof(...)
sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance

 
Data
        ARRAY_TYPE_TO_CONSTANT = [('GLclampd', GL_DOUBLE), ('GLclampf', GL_FLOAT), ('GLfloat', GL_FLOAT), ('GLdouble', GL_DOUBLE), ('GLbyte', GL_BYTE), ('GLshort', GL_SHORT), ('GLint', GL_INT), ('GLubyte', GL_UNSIGNED_BYTE), ('GLushort', GL_UNSIGNED_SHORT), ('GLuint', GL_UNSIGNED_INT), ('GLenum', GL_UNSIGNED_INT)]
DEFAULT_MODE = 0
GL_2D = GL_2D
GL_2_BYTES = GL_2_BYTES
GL_3D = GL_3D
GL_3D_COLOR = GL_3D_COLOR
GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE
GL_3_BYTES = GL_3_BYTES
GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE
GL_4_BYTES = GL_4_BYTES
GL_ABGR_EXT = GL_ABGR_EXT
GL_ACCUM = GL_ACCUM
GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS
GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE
GL_ADD = GL_ADD
GL_ADD_SIGNED = GL_ADD_SIGNED
GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS
GL_ALPHA = GL_ALPHA
GL_ALPHA12 = GL_ALPHA12
GL_ALPHA16 = GL_ALPHA16
GL_ALPHA4 = GL_ALPHA4
GL_ALPHA8 = GL_ALPHA8
GL_ALPHA_BIAS = GL_ALPHA_BIAS
GL_ALPHA_BITS = GL_ALPHA_BITS
GL_ALPHA_SCALE = GL_ALPHA_SCALE
GL_ALPHA_TEST = GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF
GL_ALWAYS = GL_ALWAYS
GL_AMBIENT = GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE
GL_AND = GL_AND
GL_AND_INVERTED = GL_AND_INVERTED
GL_AND_REVERSE = GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL = GL_AUTO_NORMAL
GL_AUX0 = GL_AUX0
GL_AUX1 = GL_AUX1
GL_AUX2 = GL_AUX2
GL_AUX3 = GL_AUX3
GL_AUX_BUFFERS = GL_AUX_BUFFERS
GL_BACK = GL_BACK
GL_BACK_LEFT = GL_BACK_LEFT
GL_BACK_RIGHT = GL_BACK_RIGHT
GL_BGR = GL_BGR
GL_BGRA = GL_BGRA
GL_BITMAP = GL_BITMAP
GL_BITMAP_TOKEN = GL_BITMAP_TOKEN
GL_BLEND = GL_BLEND
GL_BLEND_DST = GL_BLEND_DST
GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB = GL_BLEND_DST_RGB
GL_BLEND_SRC = GL_BLEND_SRC
GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB
GL_BLUE = GL_BLUE
GL_BLUE_BIAS = GL_BLUE_BIAS
GL_BLUE_BITS = GL_BLUE_BITS
GL_BLUE_SCALE = GL_BLUE_SCALE
GL_BYTE = GL_BYTE
GL_C3F_V3F = GL_C3F_V3F
GL_C4F_N3F_V3F = GL_C4F_N3F_V3F
GL_C4UB_V2F = GL_C4UB_V2F
GL_C4UB_V3F = GL_C4UB_V3F
GL_CCW = GL_CCW
GL_CLAMP = GL_CLAMP
GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
GL_CLEAR = GL_CLEAR
GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE
GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0 = GL_CLIP_PLANE0
GL_CLIP_PLANE1 = GL_CLIP_PLANE1
GL_CLIP_PLANE2 = GL_CLIP_PLANE2
GL_CLIP_PLANE3 = GL_CLIP_PLANE3
GL_CLIP_PLANE4 = GL_CLIP_PLANE4
GL_CLIP_PLANE5 = GL_CLIP_PLANE5
GL_COEFF = GL_COEFF
GL_COLOR = GL_COLOR
GL_COLOR_ARRAY = GL_COLOR_ARRAY
GL_COLOR_ARRAY_COUNT_EXT = GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT = GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT = GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT = GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT = GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT = GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX = GL_COLOR_INDEX
GL_COLOR_INDEXES = GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL = GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_SUM = GL_COLOR_SUM
GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK
GL_COMBINE = GL_COMBINE
GL_COMBINE_ALPHA = GL_COMBINE_ALPHA
GL_COMBINE_RGB = GL_COMBINE_RGB
GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE
GL_COMPILE = GL_COMPILE
GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE
GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_RGB = GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA
GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT = GL_CONSTANT
GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION
GL_CONSTANT_TO_ARRAY_TYPE = {GL_BYTE: <class 'OpenGL.arrays.arraydatatype.GLbyteArray'>, GL_UNSIGNED_BYTE: <class 'OpenGL.arrays.arraydatatype.GLubyteArray'>, GL_SHORT: <class 'OpenGL.arrays.arraydatatype.GLshortArray'>, GL_UNSIGNED_SHORT: <class 'OpenGL.arrays.arraydatatype.GLushortArray'>, GL_INT: <class 'OpenGL.arrays.arraydatatype.GLintArray'>, GL_UNSIGNED_INT: <class 'OpenGL.arrays.arraydatatype.GLuintArray'>, GL_FLOAT: <class 'OpenGL.arrays.arraydatatype.GLfloatArray'>, GL_DOUBLE: <class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>}
GL_COPY = GL_COPY
GL_COPY_INVERTED = GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN
GL_CULL_FACE = GL_CULL_FACE
GL_CULL_FACE_MODE = GL_CULL_FACE_MODE
GL_CURRENT_BIT = GL_CURRENT_BIT
GL_CURRENT_COLOR = GL_CURRENT_COLOR
GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_INDEX = GL_CURRENT_INDEX
GL_CURRENT_NORMAL = GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR
GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS
GL_CW = GL_CW
GL_DECAL = GL_DECAL
GL_DECR = GL_DECR
GL_DECR_WRAP = GL_DECR_WRAP
GL_DEPTH = GL_DEPTH
GL_DEPTH_BIAS = GL_DEPTH_BIAS
GL_DEPTH_BITS = GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT16_SGIX = GL_DEPTH_COMPONENT16_SGIX
GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24_SGIX = GL_DEPTH_COMPONENT24_SGIX
GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32_SGIX = GL_DEPTH_COMPONENT32_SGIX
GL_DEPTH_FUNC = GL_DEPTH_FUNC
GL_DEPTH_RANGE = GL_DEPTH_RANGE
GL_DEPTH_SCALE = GL_DEPTH_SCALE
GL_DEPTH_TEST = GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE
GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK
GL_DIFFUSE = GL_DIFFUSE
GL_DITHER = GL_DITHER
GL_DOMAIN = GL_DOMAIN
GL_DONT_CARE = GL_DONT_CARE
GL_DOT3_RGB = GL_DOT3_RGB
GL_DOT3_RGBA = GL_DOT3_RGBA
GL_DOUBLE = GL_DOUBLE
GL_DOUBLEBUFFER = GL_DOUBLEBUFFER
GL_DOUBLE_EXT = GL_DOUBLE_EXT
GL_DRAW_BUFFER = GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA = GL_DST_ALPHA
GL_DST_COLOR = GL_DST_COLOR
GL_EDGE_FLAG = GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_COUNT_EXT = GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT = GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT = GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EMISSION = GL_EMISSION
GL_ENABLE_BIT = GL_ENABLE_BIT
GL_EQUAL = GL_EQUAL
GL_EQUIV = GL_EQUIV
GL_EVAL_BIT = GL_EVAL_BIT
GL_EXP = GL_EXP
GL_EXP2 = GL_EXP2
GL_EXTENSIONS = GL_EXTENSIONS
GL_EYE_LINEAR = GL_EYE_LINEAR
GL_EYE_PLANE = GL_EYE_PLANE
GL_FALSE = GL_FALSE
GL_FASTEST = GL_FASTEST
GL_FEEDBACK = GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE
GL_FILL = GL_FILL
GL_FLAT = GL_FLAT
GL_FLOAT = GL_FLOAT
GL_FOG = GL_FOG
GL_FOG_BIT = GL_FOG_BIT
GL_FOG_COLOR = GL_FOG_COLOR
GL_FOG_COORDINATE = GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE
GL_FOG_DENSITY = GL_FOG_DENSITY
GL_FOG_END = GL_FOG_END
GL_FOG_HINT = GL_FOG_HINT
GL_FOG_INDEX = GL_FOG_INDEX
GL_FOG_MODE = GL_FOG_MODE
GL_FOG_START = GL_FOG_START
GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
GL_FRONT = GL_FRONT
GL_FRONT_AND_BACK = GL_FRONT_AND_BACK
GL_FRONT_FACE = GL_FRONT_FACE
GL_FRONT_LEFT = GL_FRONT_LEFT
GL_FRONT_RIGHT = GL_FRONT_RIGHT
GL_FUNC_REVERSE_SUBTRACT_EXT = GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_SUBTRACT_EXT = GL_FUNC_SUBTRACT_EXT
GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT
GL_GENERATE_MIPMAP_HINT_SGIS = GL_GENERATE_MIPMAP_HINT_SGIS
GL_GENERATE_MIPMAP_SGIS = GL_GENERATE_MIPMAP_SGIS
GL_GEQUAL = GL_GEQUAL
GL_GREATER = GL_GREATER
GL_GREEN = GL_GREEN
GL_GREEN_BIAS = GL_GREEN_BIAS
GL_GREEN_BITS = GL_GREEN_BITS
GL_GREEN_SCALE = GL_GREEN_SCALE
GL_HALF_NV = GL_HALF_NV
GL_HINT_BIT = GL_HINT_BIT
GL_INCR = GL_INCR
GL_INCR_WRAP = GL_INCR_WRAP
GL_INDEX_ARRAY = GL_INDEX_ARRAY
GL_INDEX_ARRAY_COUNT_EXT = GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT = GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT = GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT = GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT = GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS = GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP
GL_INDEX_MODE = GL_INDEX_MODE
GL_INDEX_OFFSET = GL_INDEX_OFFSET
GL_INDEX_SHIFT = GL_INDEX_SHIFT
GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK
GL_INT = GL_INT
GL_INTENSITY = GL_INTENSITY
GL_INTENSITY12 = GL_INTENSITY12
GL_INTENSITY16 = GL_INTENSITY16
GL_INTENSITY4 = GL_INTENSITY4
GL_INTENSITY8 = GL_INTENSITY8
GL_INTERPOLATE = GL_INTERPOLATE
GL_INVALID_ENUM = GL_INVALID_ENUM
GL_INVALID_OPERATION = GL_INVALID_OPERATION
GL_INVALID_VALUE = GL_INVALID_VALUE
GL_INVERT = GL_INVERT
GL_KEEP = GL_KEEP
GL_LEFT = GL_LEFT
GL_LEQUAL = GL_LEQUAL
GL_LESS = GL_LESS
GL_LIGHT0 = GL_LIGHT0
GL_LIGHT1 = GL_LIGHT1
GL_LIGHT2 = GL_LIGHT2
GL_LIGHT3 = GL_LIGHT3
GL_LIGHT4 = GL_LIGHT4
GL_LIGHT5 = GL_LIGHT5
GL_LIGHT6 = GL_LIGHT6
GL_LIGHT7 = GL_LIGHT7
GL_LIGHTING = GL_LIGHTING
GL_LIGHTING_BIT = GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE
GL_LINE = GL_LINE
GL_LINEAR = GL_LINEAR
GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST
GL_LINES = GL_LINES
GL_LINE_BIT = GL_LINE_BIT
GL_LINE_LOOP = GL_LINE_LOOP
GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH = GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE = GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP = GL_LINE_STRIP
GL_LINE_TOKEN = GL_LINE_TOKEN
GL_LINE_WIDTH = GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE
GL_LIST_BASE = GL_LIST_BASE
GL_LIST_BIT = GL_LIST_BIT
GL_LIST_INDEX = GL_LIST_INDEX
GL_LIST_MODE = GL_LIST_MODE
GL_LOAD = GL_LOAD
GL_LOGIC_OP = GL_LOGIC_OP
GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE
GL_LUMINANCE = GL_LUMINANCE
GL_LUMINANCE12 = GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16 = GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4 = GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8 = GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX = GL_MAP1_INDEX
GL_MAP1_NORMAL = GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX = GL_MAP2_INDEX
GL_MAP2_NORMAL = GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4
GL_MAP_COLOR = GL_MAP_COLOR
GL_MAP_STENCIL = GL_MAP_STENCIL
GL_MATRIX_MODE = GL_MATRIX_MODE
GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES
GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES
GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS = GL_MAX_LIGHTS
GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS
GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS
GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
GL_MODELVIEW = GL_MODELVIEW
GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH
GL_MODULATE = GL_MODULATE
GL_MULT = GL_MULT
GL_MULTISAMPLE = GL_MULTISAMPLE
GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT
GL_N3F_V3F = GL_N3F_V3F
GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH
GL_NAND = GL_NAND
GL_NEAREST = GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
GL_NEVER = GL_NEVER
GL_NICEST = GL_NICEST
GL_NONE = GL_NONE
GL_NOOP = GL_NOOP
GL_NOR = GL_NOR
GL_NORMALIZE = GL_NORMALIZE
GL_NORMAL_ARRAY = GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_COUNT_EXT = GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT = GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT = GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT = GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT = GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_MAP = GL_NORMAL_MAP
GL_NOTEQUAL = GL_NOTEQUAL
GL_NO_ERROR = GL_NO_ERROR
GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_OBJECT_LINEAR = GL_OBJECT_LINEAR
GL_OBJECT_PLANE = GL_OBJECT_PLANE
GL_ONE = GL_ONE
GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR
GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA
GL_OPERAND0_RGB = GL_OPERAND0_RGB
GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA
GL_OPERAND1_RGB = GL_OPERAND1_RGB
GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA
GL_OPERAND2_RGB = GL_OPERAND2_RGB
GL_OR = GL_OR
GL_ORDER = GL_ORDER
GL_OR_INVERTED = GL_OR_INVERTED
GL_OR_REVERSE = GL_OR_REVERSE
GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT
GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT
GL_POINT = GL_POINT
GL_POINTS = GL_POINTS
GL_POINT_BIT = GL_POINT_BIT
GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE = GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN
GL_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH = GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN = GL_POINT_TOKEN
GL_POLYGON = GL_POLYGON
GL_POLYGON_BIT = GL_POLYGON_BIT
GL_POLYGON_MODE = GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN = GL_POLYGON_TOKEN
GL_POSITION = GL_POSITION
GL_PREVIOUS = GL_PREVIOUS
GL_PRIMARY_COLOR = GL_PRIMARY_COLOR
GL_PROJECTION = GL_PROJECTION
GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH
GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP
GL_Q = GL_Q
GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION
GL_QUADS = GL_QUADS
GL_QUAD_STRIP = GL_QUAD_STRIP
GL_R = GL_R
GL_R3_G3_B2 = GL_R3_G3_B2
GL_READ_BUFFER = GL_READ_BUFFER
GL_RED = GL_RED
GL_RED_BIAS = GL_RED_BIAS
GL_RED_BITS = GL_RED_BITS
GL_RED_SCALE = GL_RED_SCALE
GL_REFLECTION_MAP = GL_REFLECTION_MAP
GL_RENDER = GL_RENDER
GL_RENDERER = GL_RENDERER
GL_RENDER_MODE = GL_RENDER_MODE
GL_REPEAT = GL_REPEAT
GL_REPLACE = GL_REPLACE
GL_RESCALE_NORMAL = GL_RESCALE_NORMAL
GL_RESCALE_NORMAL_EXT = GL_RESCALE_NORMAL_EXT
GL_RETURN = GL_RETURN
GL_RGB = GL_RGB
GL_RGB10 = GL_RGB10
GL_RGB10_A2 = GL_RGB10_A2
GL_RGB12 = GL_RGB12
GL_RGB16 = GL_RGB16
GL_RGB4 = GL_RGB4
GL_RGB5 = GL_RGB5
GL_RGB5_A1 = GL_RGB5_A1
GL_RGB8 = GL_RGB8
GL_RGBA = GL_RGBA
GL_RGBA12 = GL_RGBA12
GL_RGBA16 = GL_RGBA16
GL_RGBA2 = GL_RGBA2
GL_RGBA4 = GL_RGBA4
GL_RGBA8 = GL_RGBA8
GL_RGBA_MODE = GL_RGBA_MODE
GL_RGB_SCALE = GL_RGB_SCALE
GL_RIGHT = GL_RIGHT
GL_S = GL_S
GL_SAMPLES = GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE
GL_SCISSOR_BIT = GL_SCISSOR_BIT
GL_SCISSOR_BOX = GL_SCISSOR_BOX
GL_SCISSOR_TEST = GL_SCISSOR_TEST
GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SELECT = GL_SELECT
GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE
GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR
GL_SET = GL_SET
GL_SHADE_MODEL = GL_SHADE_MODEL
GL_SHARED_TEXTURE_PALETTE_EXT = GL_SHARED_TEXTURE_PALETTE_EXT
GL_SHININESS = GL_SHININESS
GL_SHORT = GL_SHORT
GL_SINGLE_COLOR = GL_SINGLE_COLOR
GL_SMOOTH = GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE
GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA
GL_SOURCE0_RGB = GL_SOURCE0_RGB
GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA
GL_SOURCE1_RGB = GL_SOURCE1_RGB
GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA
GL_SOURCE2_RGB = GL_SOURCE2_RGB
GL_SPECULAR = GL_SPECULAR
GL_SPHERE_MAP = GL_SPHERE_MAP
GL_SPOT_CUTOFF = GL_SPOT_CUTOFF
GL_SPOT_DIRECTION = GL_SPOT_DIRECTION
GL_SPOT_EXPONENT = GL_SPOT_EXPONENT
GL_SRC_ALPHA = GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR = GL_SRC_COLOR
GL_STACK_OVERFLOW = GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW
GL_STENCIL = GL_STENCIL
GL_STENCIL_BITS = GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL = GL_STENCIL_FAIL
GL_STENCIL_FUNC = GL_STENCIL_FUNC
GL_STENCIL_INDEX = GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF = GL_STENCIL_REF
GL_STENCIL_TEST = GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK
GL_STEREO = GL_STEREO
GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS
GL_SUBTRACT = GL_SUBTRACT
GL_T = GL_T
GL_T2F_C3F_V3F = GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F = GL_T2F_N3F_V3F
GL_T2F_V3F = GL_T2F_V3F
GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F
GL_T4F_V4F = GL_T4F_V4F
GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE
GL_TEXTURE = GL_TEXTURE
GL_TEXTURE0 = GL_TEXTURE0
GL_TEXTURE1 = GL_TEXTURE1
GL_TEXTURE10 = GL_TEXTURE10
GL_TEXTURE11 = GL_TEXTURE11
GL_TEXTURE12 = GL_TEXTURE12
GL_TEXTURE13 = GL_TEXTURE13
GL_TEXTURE14 = GL_TEXTURE14
GL_TEXTURE15 = GL_TEXTURE15
GL_TEXTURE16 = GL_TEXTURE16
GL_TEXTURE17 = GL_TEXTURE17
GL_TEXTURE18 = GL_TEXTURE18
GL_TEXTURE19 = GL_TEXTURE19
GL_TEXTURE2 = GL_TEXTURE2
GL_TEXTURE20 = GL_TEXTURE20
GL_TEXTURE21 = GL_TEXTURE21
GL_TEXTURE22 = GL_TEXTURE22
GL_TEXTURE23 = GL_TEXTURE23
GL_TEXTURE24 = GL_TEXTURE24
GL_TEXTURE25 = GL_TEXTURE25
GL_TEXTURE26 = GL_TEXTURE26
GL_TEXTURE27 = GL_TEXTURE27
GL_TEXTURE28 = GL_TEXTURE28
GL_TEXTURE29 = GL_TEXTURE29
GL_TEXTURE3 = GL_TEXTURE3
GL_TEXTURE30 = GL_TEXTURE30
GL_TEXTURE31 = GL_TEXTURE31
GL_TEXTURE4 = GL_TEXTURE4
GL_TEXTURE5 = GL_TEXTURE5
GL_TEXTURE6 = GL_TEXTURE6
GL_TEXTURE7 = GL_TEXTURE7
GL_TEXTURE8 = GL_TEXTURE8
GL_TEXTURE9 = GL_TEXTURE9
GL_TEXTURE_1D = GL_TEXTURE_1D
GL_TEXTURE_2D = GL_TEXTURE_2D
GL_TEXTURE_3D = GL_TEXTURE_3D
GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BASE_LEVEL_SGIS = GL_TEXTURE_BASE_LEVEL_SGIS
GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BIT = GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER = GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_OPERATOR_SGIX = GL_TEXTURE_COMPARE_OPERATOR_SGIX
GL_TEXTURE_COMPARE_SGIX = GL_TEXTURE_COMPARE_SGIX
GL_TEXTURE_COMPONENTS = GL_TEXTURE_COMPONENTS
GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT = GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_ENV = GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE
GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T
GL_TEXTURE_GEQUAL_R_SGIX = GL_TEXTURE_GEQUAL_R_SGIX
GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LEQUAL_R_SGIX = GL_TEXTURE_LEQUAL_R_SGIX
GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LEVEL_SGIS = GL_TEXTURE_MAX_LEVEL_SGIS
GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD
GL_TEXTURE_MAX_LOD_SGIS = GL_TEXTURE_MAX_LOD_SGIS
GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD
GL_TEXTURE_MIN_LOD_SGIS = GL_TEXTURE_MIN_LOD_SGIS
GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY
GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE
GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT = GL_TRANSFORM_BIT
GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRIANGLES = GL_TRIANGLES
GL_TRIANGLE_FAN = GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP
GL_TRUE = GL_TRUE
GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT
GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_BYTE_3_3_2_EXT = GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_INT = GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_10_10_10_2_EXT = GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_EXT = GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_EXT = GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_5_5_1_EXT = GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV
GL_V2F = GL_V2F
GL_V3F = GL_V3F
GL_VENDOR = GL_VENDOR
GL_VERSION = GL_VERSION
GL_VERSION_1_1 = GL_VERSION_1_1
GL_VERTEX_ARRAY = GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_COUNT_EXT = GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT = GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT = GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT = GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT = GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT = GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT = GL_VIEWPORT
GL_VIEWPORT_BIT = GL_VIEWPORT_BIT
GL_XOR = GL_XOR
GL_ZERO = GL_ZERO
GL_ZOOM_X = GL_ZOOM_X
GL_ZOOM_Y = GL_ZOOM_Y
GLvoid = None
RTLD_GLOBAL = 256
RTLD_LOCAL = 0
__all__ = ['GL_VERSION_1_1', 'GL_CURRENT_BIT', 'GL_POINT_BIT', 'GL_LINE_BIT', 'GL_POLYGON_BIT', 'GL_POLYGON_STIPPLE_BIT', 'GL_PIXEL_MODE_BIT', 'GL_LIGHTING_BIT', 'GL_FOG_BIT', 'GL_DEPTH_BUFFER_BIT', 'GL_ACCUM_BUFFER_BIT', 'GL_STENCIL_BUFFER_BIT', 'GL_VIEWPORT_BIT', 'GL_TRANSFORM_BIT', 'GL_ENABLE_BIT', 'GL_COLOR_BUFFER_BIT', 'GL_HINT_BIT', 'GL_EVAL_BIT', 'GL_LIST_BIT', 'GL_TEXTURE_BIT', ...]
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/gl.py'
__name__ = 'OpenGL.raw.gl'
c_void = None
cdll = <ctypes.LibraryLoader object at 0x8353a2c>
log = <logging.Logger instance at 0x87b2aec>
pydll = <ctypes.LibraryLoader object at 0x8353a4c>
pythonapi = <PyDLL 'None', handle 4001d670 at 8353a6c>