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- glColor(*args)
- glColor*f* -- convenience function to dispatch on argument type
dispatches to glColor3f, glColor2f, glColor4f, glColor3f, glColor2f, glColor4f
depending on the arguments passed...
glEdgeFlagv( flag )
pyConverters: flag= - asArraySize(incoming, function, args)
cConverters: flag=<OpenGL.converters.getPyArgsName object at 0x8a779dc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glEdgeFlagv( POINTER(GLboolean)(flag) ) -> None glIndexdv( c )
cConverters: c=<OpenGL.converters.getPyArgsName object at 0x8a777fc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glIndexdv( arrays.GLdoubleArray(c) ) -> None glIndexfv( c )
cConverters: c=<OpenGL.converters.getPyArgsName object at 0x8a7789c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glIndexfv( arrays.GLfloatArray(c) ) -> None glIndexsv( c )
cConverters: c=<OpenGL.converters.getPyArgsName object at 0x8a7775c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glIndexsv( arrays.GLshortArray(c) ) -> None glIndexubv( c )
cConverters: c=<OpenGL.converters.getPyArgsName object at 0x8a7793c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glIndexubv( arrays.GLubyteArray(c) ) -> None - glMap1d = glMap1(target, u1, u2, points)
- glMap1(target, u1, u2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
- glMap1f = glMap1(target, u1, u2, points)
- glMap1(target, u1, u2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
- glMap2d(target, u1, u2, v1, v2, points)
- glMap2(target, u1, u2, v1, v2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
- glMap2f(target, u1, u2, v1, v2, points)
- glMap2(target, u1, u2, v1, v2, points[][][]) -> None
This is a completely non-standard signature which doesn't allow for most
of the funky uses with strides and the like, but it has been like this for
a very long time...
- glMaterial(faces, constant, *args)
- glMaterial -- convenience function to dispatch on argument type
If passed a single argument in args, calls:
glMaterialfv( faces, constant, args[0] )
else calls:
glMaterialf( faces, constant, *args )
- glRasterPos(*args)
- Choose glRasterPosX based on number of args
glRectfv( v1,v2 )
cConverters: v1=<OpenGL.converters.getPyArgsName object at 0x8a773ec>, v2=<OpenGL.converters.getPyArgsName object at 0x8a7748c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glRectfv( arrays.GLfloatArray(v1), arrays.GLfloatArray(v2) ) -> None glRectiv( v1,v2 )
cConverters: v1=<OpenGL.converters.getPyArgsName object at 0x8a7752c>, v2=<OpenGL.converters.getPyArgsName object at 0x8a775a4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glRectiv( arrays.GLintArray(v1), arrays.GLintArray(v2) ) -> None glRectsv( v1,v2 )
cConverters: v1=<OpenGL.converters.getPyArgsName object at 0x8a77644>, v2=<OpenGL.converters.getPyArgsName object at 0x8a776bc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glRectsv( arrays.GLshortArray(v1), arrays.GLshortArray(v2) ) -> None glTexGenfv( coord,pname,params )
pyConverters: coord=None, pname=None, params=<OpenGL.converters.CallFuncPyConverter object at 0x8a6998c>
cConverters: coord=None, pname=None, params=<OpenGL.converters.getPyArgsName object at 0x8a77a7c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None - glTexParameter(target, pname, parameter)
- Set a texture parameter, choose underlying call based on pname and parameter
- glVertex(*args)
- Choose glVertexX based on number of args
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