OpenGL.raw.GL.SGIX.shadow_ambient | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/SGIX/shadow_ambient.py |
OpenGL extension SGIX.shadow_ambient
Overview (from the spec)
This extension allows a value other than 0.0 to be returned by the
SGIX_shadow operation in the case when the shadow test passes.
With this extension any floating point value in the range [0.0,
1.0] can be returned as the texture value when an object is in
shadow. This allows the (untextured) ambient lighting and direct
shadowed lighting from a single light source to be computed in a
single pass.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow_ambient.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_SGIX_shadow_ambient' GL_SHADOW_AMBIENT_SGIX = GL_SHADOW_AMBIENT_SGIX __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/SGIX/shadow_ambient.py' __name__ = 'OpenGL.raw.GL.SGIX.shadow_ambient' |