OpenGL.raw._WGL | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/_WGL.py |
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CONST = CONST DEFAULT_MODE = 0 GLvoid = None LPD_DOUBLEBUFFER = LPD_DOUBLEBUFFER LPD_SHARE_ACCUM = LPD_SHARE_ACCUM LPD_SHARE_DEPTH = LPD_SHARE_DEPTH LPD_SHARE_STENCIL = LPD_SHARE_STENCIL LPD_STEREO = LPD_STEREO LPD_SUPPORT_GDI = LPD_SUPPORT_GDI LPD_SUPPORT_OPENGL = LPD_SUPPORT_OPENGL LPD_SWAP_COPY = LPD_SWAP_COPY LPD_SWAP_EXCHANGE = LPD_SWAP_EXCHANGE LPD_TRANSPARENT = LPD_TRANSPARENT LPD_TYPE_COLORINDEX = LPD_TYPE_COLORINDEX LPD_TYPE_RGBA = LPD_TYPE_RGBA RTLD_GLOBAL = 256 RTLD_LOCAL = 0 SwapBuffers = <OpenGL.platform.baseplatform.SwapBuffers object at 0x85f3f2c> VOID = None WGL_FONT_LINES = WGL_FONT_LINES WGL_FONT_POLYGONS = WGL_FONT_POLYGONS WGL_SWAPMULTIPLE_MAX = WGL_SWAPMULTIPLE_MAX WGL_SWAP_MAIN_PLANE = WGL_SWAP_MAIN_PLANE WGL_SWAP_OVERLAY1 = WGL_SWAP_OVERLAY1 WGL_SWAP_OVERLAY10 = WGL_SWAP_OVERLAY10 WGL_SWAP_OVERLAY11 = WGL_SWAP_OVERLAY11 WGL_SWAP_OVERLAY12 = WGL_SWAP_OVERLAY12 WGL_SWAP_OVERLAY13 = WGL_SWAP_OVERLAY13 WGL_SWAP_OVERLAY14 = WGL_SWAP_OVERLAY14 WGL_SWAP_OVERLAY15 = WGL_SWAP_OVERLAY15 WGL_SWAP_OVERLAY2 = WGL_SWAP_OVERLAY2 WGL_SWAP_OVERLAY3 = WGL_SWAP_OVERLAY3 WGL_SWAP_OVERLAY4 = WGL_SWAP_OVERLAY4 WGL_SWAP_OVERLAY5 = WGL_SWAP_OVERLAY5 WGL_SWAP_OVERLAY6 = WGL_SWAP_OVERLAY6 WGL_SWAP_OVERLAY7 = WGL_SWAP_OVERLAY7 WGL_SWAP_OVERLAY8 = WGL_SWAP_OVERLAY8 WGL_SWAP_OVERLAY9 = WGL_SWAP_OVERLAY9 WGL_SWAP_UNDERLAY1 = WGL_SWAP_UNDERLAY1 WGL_SWAP_UNDERLAY10 = WGL_SWAP_UNDERLAY10 WGL_SWAP_UNDERLAY11 = WGL_SWAP_UNDERLAY11 WGL_SWAP_UNDERLAY12 = WGL_SWAP_UNDERLAY12 WGL_SWAP_UNDERLAY13 = WGL_SWAP_UNDERLAY13 WGL_SWAP_UNDERLAY14 = WGL_SWAP_UNDERLAY14 WGL_SWAP_UNDERLAY15 = WGL_SWAP_UNDERLAY15 WGL_SWAP_UNDERLAY2 = WGL_SWAP_UNDERLAY2 WGL_SWAP_UNDERLAY3 = WGL_SWAP_UNDERLAY3 WGL_SWAP_UNDERLAY4 = WGL_SWAP_UNDERLAY4 WGL_SWAP_UNDERLAY5 = WGL_SWAP_UNDERLAY5 WGL_SWAP_UNDERLAY6 = WGL_SWAP_UNDERLAY6 WGL_SWAP_UNDERLAY7 = WGL_SWAP_UNDERLAY7 WGL_SWAP_UNDERLAY8 = WGL_SWAP_UNDERLAY8 WGL_SWAP_UNDERLAY9 = WGL_SWAP_UNDERLAY9 __all__ = ['CONST', 'GLenum', 'GLboolean', 'GLbitfield', 'GLbyte', 'GLshort', 'GLint', 'GLsizei', 'GLubyte', 'GLushort', 'GLuint', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GLvoid', 'INT8', 'PINT8', 'INT16', 'PINT16', ...] __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/_WGL.py' __name__ = 'OpenGL.raw._WGL' c_void = None cdll = <ctypes.LibraryLoader object at 0x8353a2c> pydll = <ctypes.LibraryLoader object at 0x8353a4c> pythonapi = <PyDLL 'None', handle 4001d670 at 8353a6c> wglCopyContext = <OpenGL.platform.baseplatform.wglCopyContext object at 0x85f37cc> wglCreateContext = <OpenGL.platform.baseplatform.wglCreateContext object at 0x85f38cc> wglCreateLayerContext = <OpenGL.platform.baseplatform.wglCreateLayerContext object at 0x85f39ac> wglDeleteContext = <OpenGL.platform.baseplatform.wglDeleteContext object at 0x85f3a0c> wglDescribeLayerPlane = <OpenGL.platform.baseplatform.wglDescribeLayerPlane object at 0x861a2cc> wglGetCurrentContext = <OpenGL.platform.baseplatform.wglGetCurrentContext object at 0x85f3a4c> wglGetCurrentDC = <OpenGL.platform.baseplatform.wglGetCurrentDC object at 0x85f3aac> wglGetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglGetLayerPaletteEntries object at 0x861a4cc> wglGetProcAddress = <OpenGL.platform.baseplatform.wglGetProcAddress object at 0x85f3c0c> wglMakeCurrent = <OpenGL.platform.baseplatform.wglMakeCurrent object at 0x85f3cec> wglRealizeLayerPalette = <OpenGL.platform.baseplatform.wglRealizeLayerPalette object at 0x861a5ac> wglSetLayerPaletteEntries = <OpenGL.platform.baseplatform.wglSetLayerPaletteEntries object at 0x861a16c> wglShareLists = <OpenGL.platform.baseplatform.wglShareLists object at 0x85f3d4c> wglSwapLayerBuffers = <OpenGL.platform.baseplatform.wglSwapLayerBuffers object at 0x861a68c> wglSwapMultipleBuffers = <OpenGL.platform.baseplatform.wglSwapMultipleBuffers object at 0x861a7ec> wglUseFontBitmapsA = <OpenGL.platform.baseplatform.wglUseFontBitmapsA object at 0x85f3e4c> wglUseFontBitmapsW = <OpenGL.platform.baseplatform.wglUseFontBitmapsW object at 0x85f3eac> wglUseFontOutlinesA = <OpenGL.platform.baseplatform.wglUseFontOutlinesA object at 0x861a0ac> wglUseFontOutlinesW = <OpenGL.platform.baseplatform.wglUseFontOutlinesW object at 0x861a18c> |