OpenGL.GL.APPLE.element_array | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/APPLE/element_array.py |
OpenGL extension APPLE.element_array
This module customises the behaviour of the
OpenGL.raw.GL.APPLE.element_array to provide a more
Python-friendly API
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EXTENSION_NAME = 'GL_APPLE_element_array' GL_ELEMENT_ARRAY_APPLE = GL_ELEMENT_ARRAY_APPLE GL_ELEMENT_ARRAY_POINTER_APPLE = GL_ELEMENT_ARRAY_POINTER_APPLE GL_ELEMENT_ARRAY_TYPE_APPLE = GL_ELEMENT_ARRAY_TYPE_APPLE __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/APPLE/element_array.py' __name__ = 'OpenGL.GL.APPLE.element_array' glDrawElementArrayAPPLE = <OpenGL.platform.baseplatform.glDrawElementArrayAPPLE object at 0x87ceaec> glDrawRangeElementArrayAPPLE = <OpenGL.platform.baseplatform.glDrawRangeElementArrayAPPLE object at 0x87cea6c> glElementPointerAPPLE = <OpenGL.platform.baseplatform.glElementPointerAPPLE object at 0x87ce7cc> glMultiDrawElementArrayAPPLE = <OpenGL.platform.baseplatform.glMultiDrawElementArrayAPPLE object at 0x87ce46c> glMultiDrawRangeElementArrayAPPLE = <OpenGL.platform.baseplatform.glMultiDrawRangeElementArrayAPPLE object at 0x87ceacc> |