OpenGL.GL.ARB.vertex_shader | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/vertex_shader.py |
OpenGL extension ARB.vertex_shader
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_shader to provide a more
Python-friendly API
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EXTENSION_NAME = 'GL_ARB_vertex_shader' GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/vertex_shader.py' __name__ = 'OpenGL.GL.ARB.vertex_shader' base_glGetActiveAttribARB = <OpenGL.platform.baseplatform.glGetActiveAttribARB object at 0x87cc08c> glBindAttribLocationARB = <OpenGL.platform.baseplatform.glBindAttribLocationARB object at 0x85dce2c> glGetAttribLocationARB = <OpenGL.platform.baseplatform.glGetAttribLocationARB object at 0x87cc0cc> |