OpenGL.GL.ARB.multitexture | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/multitexture.py |
OpenGL extension ARB.multitexture
This module customises the behaviour of the
OpenGL.raw.GL.ARB.multitexture to provide a more
Python-friendly API
Modules | ||||||
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Functions | ||
glMultiTexCoord1dvARB( target,v )
glMultiTexCoord1fvARB( target,v )Wrapping Operation: glMultiTexCoord1dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord1ivARB( target,v )Wrapping Operation: glMultiTexCoord1fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord1svARB( target,v )Wrapping Operation: glMultiTexCoord1ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord2dvARB( target,v )Wrapping Operation: glMultiTexCoord1svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord2fvARB( target,v )Wrapping Operation: glMultiTexCoord2dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord2ivARB( target,v )Wrapping Operation: glMultiTexCoord2fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord2svARB( target,v )Wrapping Operation: glMultiTexCoord2ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord3dvARB( target,v )Wrapping Operation: glMultiTexCoord2svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord3fvARB( target,v )Wrapping Operation: glMultiTexCoord3dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord3ivARB( target,v )Wrapping Operation: glMultiTexCoord3fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord3svARB( target,v )Wrapping Operation: glMultiTexCoord3ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord4dvARB( target,v )Wrapping Operation: glMultiTexCoord3svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord4fvARB( target,v )Wrapping Operation: glMultiTexCoord4dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord4ivARB( target,v )Wrapping Operation: glMultiTexCoord4fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord4svARB( target,v )Wrapping Operation: glMultiTexCoord4ivARB( GLenum(target), GLintArray(v) ) -> None
Wrapping Operation: glMultiTexCoord4svARB( GLenum(target), GLshortArray(v) ) -> None |
Data | ||
EXTENSION_NAME = 'GL_ARB_multitexture' GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB GL_TEXTURE0_ARB = GL_TEXTURE0_ARB GL_TEXTURE10_ARB = GL_TEXTURE10_ARB GL_TEXTURE11_ARB = GL_TEXTURE11_ARB GL_TEXTURE12_ARB = GL_TEXTURE12_ARB GL_TEXTURE13_ARB = GL_TEXTURE13_ARB GL_TEXTURE14_ARB = GL_TEXTURE14_ARB GL_TEXTURE15_ARB = GL_TEXTURE15_ARB GL_TEXTURE16_ARB = GL_TEXTURE16_ARB GL_TEXTURE17_ARB = GL_TEXTURE17_ARB GL_TEXTURE18_ARB = GL_TEXTURE18_ARB GL_TEXTURE19_ARB = GL_TEXTURE19_ARB GL_TEXTURE1_ARB = GL_TEXTURE1_ARB GL_TEXTURE20_ARB = GL_TEXTURE20_ARB GL_TEXTURE21_ARB = GL_TEXTURE21_ARB GL_TEXTURE22_ARB = GL_TEXTURE22_ARB GL_TEXTURE23_ARB = GL_TEXTURE23_ARB GL_TEXTURE24_ARB = GL_TEXTURE24_ARB GL_TEXTURE25_ARB = GL_TEXTURE25_ARB GL_TEXTURE26_ARB = GL_TEXTURE26_ARB GL_TEXTURE27_ARB = GL_TEXTURE27_ARB GL_TEXTURE28_ARB = GL_TEXTURE28_ARB GL_TEXTURE29_ARB = GL_TEXTURE29_ARB GL_TEXTURE2_ARB = GL_TEXTURE2_ARB GL_TEXTURE30_ARB = GL_TEXTURE30_ARB GL_TEXTURE31_ARB = GL_TEXTURE31_ARB GL_TEXTURE3_ARB = GL_TEXTURE3_ARB GL_TEXTURE4_ARB = GL_TEXTURE4_ARB GL_TEXTURE5_ARB = GL_TEXTURE5_ARB GL_TEXTURE6_ARB = GL_TEXTURE6_ARB GL_TEXTURE7_ARB = GL_TEXTURE7_ARB GL_TEXTURE8_ARB = GL_TEXTURE8_ARB GL_TEXTURE9_ARB = GL_TEXTURE9_ARB __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/multitexture.py' __name__ = 'OpenGL.GL.ARB.multitexture' glActiveTextureARB = <OpenGL.platform.baseplatform.glActiveTextureARB object at 0x886384c> glClientActiveTextureARB = <OpenGL.platform.baseplatform.glClientActiveTextureARB object at 0x886332c> glMultiTexCoord1dARB = <OpenGL.platform.baseplatform.glMultiTexCoord1dARB object at 0x88637cc> glMultiTexCoord1fARB = <OpenGL.platform.baseplatform.glMultiTexCoord1fARB object at 0x88633cc> glMultiTexCoord1iARB = <OpenGL.platform.baseplatform.glMultiTexCoord1iARB object at 0x88632cc> glMultiTexCoord1sARB = <OpenGL.platform.baseplatform.glMultiTexCoord1sARB object at 0x88632ec> glMultiTexCoord2dARB = <OpenGL.platform.baseplatform.glMultiTexCoord2dARB object at 0x886334c> glMultiTexCoord2fARB = <OpenGL.platform.baseplatform.glMultiTexCoord2fARB object at 0x886364c> glMultiTexCoord2iARB = <OpenGL.platform.baseplatform.glMultiTexCoord2iARB object at 0x8863a2c> glMultiTexCoord2sARB = <OpenGL.platform.baseplatform.glMultiTexCoord2sARB object at 0x886352c> glMultiTexCoord3dARB = <OpenGL.platform.baseplatform.glMultiTexCoord3dARB object at 0x886330c> glMultiTexCoord3fARB = <OpenGL.platform.baseplatform.glMultiTexCoord3fARB object at 0x886344c> glMultiTexCoord3iARB = <OpenGL.platform.baseplatform.glMultiTexCoord3iARB object at 0x88630ac> glMultiTexCoord3sARB = <OpenGL.platform.baseplatform.glMultiTexCoord3sARB object at 0x8863fcc> glMultiTexCoord4dARB = <OpenGL.platform.baseplatform.glMultiTexCoord4dARB object at 0x886328c> glMultiTexCoord4fARB = <OpenGL.platform.baseplatform.glMultiTexCoord4fARB object at 0x88634cc> glMultiTexCoord4iARB = <OpenGL.platform.baseplatform.glMultiTexCoord4iARB object at 0x85ff1ec> glMultiTexCoord4sARB = <OpenGL.platform.baseplatform.glMultiTexCoord4sARB object at 0x887aeac> |