OpenGL.raw.GL.ATI.element_array
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/element_array.py

OpenGL extension ATI.element_array
 
Overview (from the spec)
        
        This extension provides a mechanism for an application to create
        an array of index data for use in specifying geometric primitives.
        
        This extension is most useful when used in conjunction with the
        ATI_vertex_array_object extension. ATI_vertex_array_object
        provides an interface for storing vertex array data in persistent,
        hardware-addressable memory. In cases where large amounts of
        vertex data are in use, the index data used to construct
        primitives (typically as passed to the GL through DrawElements)
        can impose a significant bandwidth burden. ATI_element_array
        allows the application to specify independent arrays of elements,
        which can then be cached using ATI_vertex_array_object.
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/element_array.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitElementArrayATI()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ATI_element_array'
GL_ELEMENT_ARRAY_ATI = GL_ELEMENT_ARRAY_ATI
GL_ELEMENT_ARRAY_POINTER_ATI = GL_ELEMENT_ARRAY_POINTER_ATI
GL_ELEMENT_ARRAY_TYPE_ATI = GL_ELEMENT_ARRAY_TYPE_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/element_array.py'
__name__ = 'OpenGL.raw.GL.ATI.element_array'
glDrawElementArrayATI = <OpenGL.platform.baseplatform.glDrawElementArrayATI object at 0x87de2cc>
glDrawRangeElementArrayATI = <OpenGL.platform.baseplatform.glDrawRangeElementArrayATI object at 0x87de30c>
glElementPointerATI = <OpenGL.platform.baseplatform.glElementPointerATI object at 0x87de18c>