OpenGL.raw.GL.VERSION.GL_1_3 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_1_3.py |
OpenGL extension VERSION.GL_1_3
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_1_3.txt
Automatically generated by the get_gl_extensions script, do not edit!
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Data | ||
EXTENSION_NAME = 'GL_VERSION_GL_1_3' GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE GL_ADD_SIGNED = GL_ADD_SIGNED GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE GL_COMBINE = GL_COMBINE GL_COMBINE_ALPHA = GL_COMBINE_ALPHA GL_COMBINE_RGB = GL_COMBINE_RGB GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_RGB = GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS GL_CONSTANT = GL_CONSTANT GL_DOT3_RGB = GL_DOT3_RGB GL_DOT3_RGBA = GL_DOT3_RGBA GL_INTERPOLATE = GL_INTERPOLATE GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS GL_MULTISAMPLE = GL_MULTISAMPLE GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT GL_NORMAL_MAP = GL_NORMAL_MAP GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA GL_OPERAND0_RGB = GL_OPERAND0_RGB GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA GL_OPERAND1_RGB = GL_OPERAND1_RGB GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA GL_OPERAND2_RGB = GL_OPERAND2_RGB GL_PREVIOUS = GL_PREVIOUS GL_PRIMARY_COLOR = GL_PRIMARY_COLOR GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP GL_REFLECTION_MAP = GL_REFLECTION_MAP GL_RGB_SCALE = GL_RGB_SCALE GL_SAMPLES = GL_SAMPLES GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA GL_SOURCE0_RGB = GL_SOURCE0_RGB GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA GL_SOURCE1_RGB = GL_SOURCE1_RGB GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA GL_SOURCE2_RGB = GL_SOURCE2_RGB GL_SUBTRACT = GL_SUBTRACT GL_TEXTURE0 = GL_TEXTURE0 GL_TEXTURE1 = GL_TEXTURE1 GL_TEXTURE10 = GL_TEXTURE10 GL_TEXTURE11 = GL_TEXTURE11 GL_TEXTURE12 = GL_TEXTURE12 GL_TEXTURE13 = GL_TEXTURE13 GL_TEXTURE14 = GL_TEXTURE14 GL_TEXTURE15 = GL_TEXTURE15 GL_TEXTURE16 = GL_TEXTURE16 GL_TEXTURE17 = GL_TEXTURE17 GL_TEXTURE18 = GL_TEXTURE18 GL_TEXTURE19 = GL_TEXTURE19 GL_TEXTURE2 = GL_TEXTURE2 GL_TEXTURE20 = GL_TEXTURE20 GL_TEXTURE21 = GL_TEXTURE21 GL_TEXTURE22 = GL_TEXTURE22 GL_TEXTURE23 = GL_TEXTURE23 GL_TEXTURE24 = GL_TEXTURE24 GL_TEXTURE25 = GL_TEXTURE25 GL_TEXTURE26 = GL_TEXTURE26 GL_TEXTURE27 = GL_TEXTURE27 GL_TEXTURE28 = GL_TEXTURE28 GL_TEXTURE29 = GL_TEXTURE29 GL_TEXTURE3 = GL_TEXTURE3 GL_TEXTURE30 = GL_TEXTURE30 GL_TEXTURE31 = GL_TEXTURE31 GL_TEXTURE4 = GL_TEXTURE4 GL_TEXTURE5 = GL_TEXTURE5 GL_TEXTURE6 = GL_TEXTURE6 GL_TEXTURE7 = GL_TEXTURE7 GL_TEXTURE8 = GL_TEXTURE8 GL_TEXTURE9 = GL_TEXTURE9 GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_1_3.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_1_3' glActiveTexture = <OpenGL.platform.baseplatform.glActiveTexture object at 0x87943ac> glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x879432c> glCompressedTexImage1D = <OpenGL.platform.baseplatform.glCompressedTexImage1D object at 0x87a2ecc> glCompressedTexImage2D = <OpenGL.platform.baseplatform.glCompressedTexImage2D object at 0x87a294c> glCompressedTexImage3D = <OpenGL.platform.baseplatform.glCompressedTexImage3D object at 0x87a2c2c> glCompressedTexSubImage1D = <OpenGL.platform.baseplatform.glCompressedTexSubImage1D object at 0x87a278c> glCompressedTexSubImage2D = <OpenGL.platform.baseplatform.glCompressedTexSubImage2D object at 0x87a286c> glCompressedTexSubImage3D = <OpenGL.platform.baseplatform.glCompressedTexSubImage3D object at 0x87a2fec> glGetCompressedTexImage = <OpenGL.platform.baseplatform.glGetCompressedTexImage object at 0x87a226c> glLoadTransposeMatrixd = <OpenGL.platform.baseplatform.glLoadTransposeMatrixd object at 0x87a270c> glLoadTransposeMatrixf = <OpenGL.platform.baseplatform.glLoadTransposeMatrixf object at 0x87a21cc> glMultTransposeMatrixd = <OpenGL.platform.baseplatform.glMultTransposeMatrixd object at 0x87a208c> glMultTransposeMatrixf = <OpenGL.platform.baseplatform.glMultTransposeMatrixf object at 0x87a250c> glMultiTexCoord1d = <OpenGL.platform.baseplatform.glMultiTexCoord1d object at 0x879488c> glMultiTexCoord1dv = <OpenGL.platform.baseplatform.glMultiTexCoord1dv object at 0x879486c> glMultiTexCoord1f = <OpenGL.platform.baseplatform.glMultiTexCoord1f object at 0x879430c> glMultiTexCoord1fv = <OpenGL.platform.baseplatform.glMultiTexCoord1fv object at 0x879476c> glMultiTexCoord1i = <OpenGL.platform.baseplatform.glMultiTexCoord1i object at 0x879410c> glMultiTexCoord1iv = <OpenGL.platform.baseplatform.glMultiTexCoord1iv object at 0x879454c> glMultiTexCoord1s = <OpenGL.platform.baseplatform.glMultiTexCoord1s object at 0x879408c> glMultiTexCoord1sv = <OpenGL.platform.baseplatform.glMultiTexCoord1sv object at 0x8794b0c> glMultiTexCoord2d = <OpenGL.platform.baseplatform.glMultiTexCoord2d object at 0x87a2d4c> glMultiTexCoord2dv = <OpenGL.platform.baseplatform.glMultiTexCoord2dv object at 0x87a2dac> glMultiTexCoord2f = <OpenGL.platform.baseplatform.glMultiTexCoord2f object at 0x87a2ccc> glMultiTexCoord2fv = <OpenGL.platform.baseplatform.glMultiTexCoord2fv object at 0x87a290c> glMultiTexCoord2i = <OpenGL.platform.baseplatform.glMultiTexCoord2i object at 0x87a234c> glMultiTexCoord2iv = <OpenGL.platform.baseplatform.glMultiTexCoord2iv object at 0x87a2fcc> glMultiTexCoord2s = <OpenGL.platform.baseplatform.glMultiTexCoord2s object at 0x87a28cc> glMultiTexCoord2sv = <OpenGL.platform.baseplatform.glMultiTexCoord2sv object at 0x87a264c> glMultiTexCoord3d = <OpenGL.platform.baseplatform.glMultiTexCoord3d object at 0x87a28ec> glMultiTexCoord3dv = <OpenGL.platform.baseplatform.glMultiTexCoord3dv object at 0x87a228c> glMultiTexCoord3f = <OpenGL.platform.baseplatform.glMultiTexCoord3f object at 0x87a262c> glMultiTexCoord3fv = <OpenGL.platform.baseplatform.glMultiTexCoord3fv object at 0x87a2f6c> glMultiTexCoord3i = <OpenGL.platform.baseplatform.glMultiTexCoord3i object at 0x87a2d2c> glMultiTexCoord3iv = <OpenGL.platform.baseplatform.glMultiTexCoord3iv object at 0x87a274c> glMultiTexCoord3s = <OpenGL.platform.baseplatform.glMultiTexCoord3s object at 0x87a2aec> glMultiTexCoord3sv = <OpenGL.platform.baseplatform.glMultiTexCoord3sv object at 0x87a2f2c> glMultiTexCoord4d = <OpenGL.platform.baseplatform.glMultiTexCoord4d object at 0x87a2b6c> glMultiTexCoord4dv = <OpenGL.platform.baseplatform.glMultiTexCoord4dv object at 0x87a2e6c> glMultiTexCoord4f = <OpenGL.platform.baseplatform.glMultiTexCoord4f object at 0x87a21ec> glMultiTexCoord4fv = <OpenGL.platform.baseplatform.glMultiTexCoord4fv object at 0x87a2fac> glMultiTexCoord4i = <OpenGL.platform.baseplatform.glMultiTexCoord4i object at 0x87a2bac> glMultiTexCoord4iv = <OpenGL.platform.baseplatform.glMultiTexCoord4iv object at 0x87a21ac> glMultiTexCoord4s = <OpenGL.platform.baseplatform.glMultiTexCoord4s object at 0x87a27ec> glMultiTexCoord4sv = <OpenGL.platform.baseplatform.glMultiTexCoord4sv object at 0x87a2a6c> glSampleCoverage = <OpenGL.platform.baseplatform.glSampleCoverage object at 0x87a26ac> |