OpenGL.raw.GL.ATI.vertex_attrib_array_object | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py |
OpenGL extension ATI.vertex_attrib_array_object
Overview (from the spec)
This extension defines an interface that allows multiple sets of
generic vertex attribute data to be cached in persistent server-side
memory. It is intended to allow client data to be stored in memory
that can be directly accessed by graphics hardware.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_attrib_array_object.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_ATI_vertex_attrib_array_object' __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py' __name__ = 'OpenGL.raw.GL.ATI.vertex_attrib_array_object' glGetVertexAttribArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVertexAttribArrayObjectfvATI object at 0x85fc34c> glGetVertexAttribArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVertexAttribArrayObjectivATI object at 0x85fc62c> glVertexAttribArrayObjectATI = <OpenGL.platform.baseplatform.glVertexAttribArrayObjectATI object at 0x85f18ac> |