OpenGL.raw.GL.NV.multisample_filter_hint | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/multisample_filter_hint.py |
OpenGL extension NV.multisample_filter_hint
Overview (from the spec)
OpenGL multisampling typically assumes that the samples of a given
pixel are weighted uniformly and averaged to compute the pixel's
resolved color. This extension provides a hint that permits
implementations to provide an alternative method of resolving the
color of multisampled pixels.
As an example of such an alternative method, NVIDIA's GeForce3 GPU
provides a technique known as Quincunx filtering. This technique
is used in two-sample multisampling, but it blends the pixel's two
samples and three additional samples from adjacent pixels. The sample
pattern is analogous to the 5 pattern on a die. The quality of this
technique is widely regarded as comparable to 4 sample multisampling.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/multisample_filter_hint.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_NV_multisample_filter_hint' GL_MULTISAMPLE_FILTER_HINT_NV = GL_MULTISAMPLE_FILTER_HINT_NV __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/multisample_filter_hint.py' __name__ = 'OpenGL.raw.GL.NV.multisample_filter_hint' |