OpenGL.raw.GL.EXT.subtexture | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/subtexture.py |
OpenGL extension EXT.subtexture
Overview (from the spec)
This extension allows a contiguous portion of an already-existing
texture image to be redefined, without affecting the remaining portion
of the image, or any of the other state that describe the texture. No
provision is made to query a subregion of a texture.
Semantics for null image pointers are defined for TexImage1D,
TexImage2D, and TexImage3DEXT. Null image pointers can be used by
applications to effectively support texture arrays whose dimensions
are not a power of 2.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/subtexture.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_subtexture' __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/subtexture.py' __name__ = 'OpenGL.raw.GL.EXT.subtexture' glTexSubImage1DEXT = <OpenGL.platform.baseplatform.glTexSubImage1DEXT object at 0x85e612c> glTexSubImage2DEXT = <OpenGL.platform.baseplatform.glTexSubImage2DEXT object at 0x85e618c> |