OpenGL.raw.GL.ATI.vertex_streams
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_streams.py

OpenGL extension ATI.vertex_streams
 
Overview (from the spec)
        
        This extension adds the ability to handle sets of auxilliary
        vertex and normal coordinates. These sets of auxilliary
        coordinates are termed streams, and can be routed selectively
        into the blend stages provided by the vertex blending extension.
        This functionality enables software animation techniques such
        as keyframe vertex morphing.
        
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_streams.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitVertexStreamsATI()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_streams'
GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/vertex_streams.py'
__name__ = 'OpenGL.raw.GL.ATI.vertex_streams'
glClientActiveVertexStreamATI = <OpenGL.platform.baseplatform.glClientActiveVertexStreamATI object at 0x85c33cc>
glNormalStream3bATI = <OpenGL.platform.baseplatform.glNormalStream3bATI object at 0x85c30ec>
glNormalStream3bvATI = <OpenGL.platform.baseplatform.glNormalStream3bvATI object at 0x85c312c>
glNormalStream3dATI = <OpenGL.platform.baseplatform.glNormalStream3dATI object at 0x85c332c>
glNormalStream3dvATI = <OpenGL.platform.baseplatform.glNormalStream3dvATI object at 0x85c336c>
glNormalStream3fATI = <OpenGL.platform.baseplatform.glNormalStream3fATI object at 0x85c32ac>
glNormalStream3fvATI = <OpenGL.platform.baseplatform.glNormalStream3fvATI object at 0x85c32ec>
glNormalStream3iATI = <OpenGL.platform.baseplatform.glNormalStream3iATI object at 0x85c31ec>
glNormalStream3ivATI = <OpenGL.platform.baseplatform.glNormalStream3ivATI object at 0x85c326c>
glNormalStream3sATI = <OpenGL.platform.baseplatform.glNormalStream3sATI object at 0x85c316c>
glNormalStream3svATI = <OpenGL.platform.baseplatform.glNormalStream3svATI object at 0x85c31ac>
glVertexBlendEnvfATI = <OpenGL.platform.baseplatform.glVertexBlendEnvfATI object at 0x85c344c>
glVertexBlendEnviATI = <OpenGL.platform.baseplatform.glVertexBlendEnviATI object at 0x85c340c>
glVertexStream1dATI = <OpenGL.platform.baseplatform.glVertexStream1dATI object at 0x87deacc>
glVertexStream1dvATI = <OpenGL.platform.baseplatform.glVertexStream1dvATI object at 0x87dee2c>
glVertexStream1fATI = <OpenGL.platform.baseplatform.glVertexStream1fATI object at 0x8ece44c>
glVertexStream1fvATI = <OpenGL.platform.baseplatform.glVertexStream1fvATI object at 0x859c72c>
glVertexStream1iATI = <OpenGL.platform.baseplatform.glVertexStream1iATI object at 0x8ece5cc>
glVertexStream1ivATI = <OpenGL.platform.baseplatform.glVertexStream1ivATI object at 0x8ece6cc>
glVertexStream1sATI = <OpenGL.platform.baseplatform.glVertexStream1sATI object at 0x84f1b6c>
glVertexStream1svATI = <OpenGL.platform.baseplatform.glVertexStream1svATI object at 0x8ece08c>
glVertexStream2dATI = <OpenGL.platform.baseplatform.glVertexStream2dATI object at 0x87defec>
glVertexStream2dvATI = <OpenGL.platform.baseplatform.glVertexStream2dvATI object at 0x87de6ac>
glVertexStream2fATI = <OpenGL.platform.baseplatform.glVertexStream2fATI object at 0x87def6c>
glVertexStream2fvATI = <OpenGL.platform.baseplatform.glVertexStream2fvATI object at 0x87defac>
glVertexStream2iATI = <OpenGL.platform.baseplatform.glVertexStream2iATI object at 0x87deeec>
glVertexStream2ivATI = <OpenGL.platform.baseplatform.glVertexStream2ivATI object at 0x87def2c>
glVertexStream2sATI = <OpenGL.platform.baseplatform.glVertexStream2sATI object at 0x87dee6c>
glVertexStream2svATI = <OpenGL.platform.baseplatform.glVertexStream2svATI object at 0x87deeac>
glVertexStream3dATI = <OpenGL.platform.baseplatform.glVertexStream3dATI object at 0x85fc28c>
glVertexStream3dvATI = <OpenGL.platform.baseplatform.glVertexStream3dvATI object at 0x85fc6ec>
glVertexStream3fATI = <OpenGL.platform.baseplatform.glVertexStream3fATI object at 0x87de7ec>
glVertexStream3fvATI = <OpenGL.platform.baseplatform.glVertexStream3fvATI object at 0x87de82c>
glVertexStream3iATI = <OpenGL.platform.baseplatform.glVertexStream3iATI object at 0x87de76c>
glVertexStream3ivATI = <OpenGL.platform.baseplatform.glVertexStream3ivATI object at 0x87de7ac>
glVertexStream3sATI = <OpenGL.platform.baseplatform.glVertexStream3sATI object at 0x87de6ec>
glVertexStream3svATI = <OpenGL.platform.baseplatform.glVertexStream3svATI object at 0x87de72c>
glVertexStream4dATI = <OpenGL.platform.baseplatform.glVertexStream4dATI object at 0x85c304c>
glVertexStream4dvATI = <OpenGL.platform.baseplatform.glVertexStream4dvATI object at 0x85c308c>
glVertexStream4fATI = <OpenGL.platform.baseplatform.glVertexStream4fATI object at 0x85fcfcc>
glVertexStream4fvATI = <OpenGL.platform.baseplatform.glVertexStream4fvATI object at 0x85fc1cc>
glVertexStream4iATI = <OpenGL.platform.baseplatform.glVertexStream4iATI object at 0x85fcc0c>
glVertexStream4ivATI = <OpenGL.platform.baseplatform.glVertexStream4ivATI object at 0x85fc78c>
glVertexStream4sATI = <OpenGL.platform.baseplatform.glVertexStream4sATI object at 0x85fcccc>
glVertexStream4svATI = <OpenGL.platform.baseplatform.glVertexStream4svATI object at 0x85fcacc>