OpenGL.raw.GL.EXT.light_texture
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/light_texture.py

OpenGL extension EXT.light_texture
 
Overview (from the spec)
        
            This extension defines a general mechanism for substituting the
            fragment color computed during texture environment processing in
            place of other fragment attributes such as the fragment normal, or
            as sources for some of the computations in the fragment processing
            pipeline, for example as material or light parameters in the
            fragment lighting computations.
        
        
            Cf ----------------------+
                                     |                 +-> to lighting parameters
                                     v                 |
            +------------+        +--------+     +-------------+
            |            |        |        |     |             |
            | texel      |------->| texenv |-----| texture     |---> Cf' (to Light Environment
            | generation |        |        |     | application |          or Fog)
            |            |        |        |     |             |
            +------------+        +--------+     +-------------+
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/EXT/light_texture.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitLightTextureEXT()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_EXT_light_texture'
GL_ATTENUATION_EXT = GL_ATTENUATION_EXT
GL_FRAGMENT_COLOR_EXT = GL_FRAGMENT_COLOR_EXT
GL_FRAGMENT_MATERIAL_EXT = GL_FRAGMENT_MATERIAL_EXT
GL_FRAGMENT_NORMAL_EXT = GL_FRAGMENT_NORMAL_EXT
GL_SHADOW_ATTENUATION_EXT = GL_SHADOW_ATTENUATION_EXT
GL_TEXTURE_APPLICATION_MODE_EXT = GL_TEXTURE_APPLICATION_MODE_EXT
GL_TEXTURE_LIGHT_EXT = GL_TEXTURE_LIGHT_EXT
GL_TEXTURE_MATERIAL_FACE_EXT = GL_TEXTURE_MATERIAL_FACE_EXT
GL_TEXTURE_MATERIAL_PARAMETER_EXT = GL_TEXTURE_MATERIAL_PARAMETER_EXT
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/light_texture.py'
__name__ = 'OpenGL.raw.GL.EXT.light_texture'
glApplyTextureEXT = <OpenGL.platform.baseplatform.glApplyTextureEXT object at 0x85ee96c>
glTextureLightEXT = <OpenGL.platform.baseplatform.glTextureLightEXT object at 0x85eea4c>
glTextureMaterialEXT = <OpenGL.platform.baseplatform.glTextureMaterialEXT object at 0x85eea8c>