OpenGL.raw.GLE.__init__
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GLE/__init__.py

Raw (C-style) API for OpenGL.GLE
 
Automatically generated by the generateraw script, do not edit!

 
Modules
       
OpenGL.constants
OpenGL.arrays
ctypes.macholib
OpenGL.platform
ctypes.util

 
Functions
       
addressof(...)
addressof(C instance) -> integer
Return the address of the C instance internal buffer
alignment(...)
alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
byref(...)
byref(C instance) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
gleExtrusion(...)
gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None
gleGetJoinStyle(...)
gleGetJoinStyle(  ) -> c_int
gleGetNumSides(...)
gleGetNumSides(  ) -> c_int
gleHelicoid(...)
gleHelicoid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleLathe(...)
gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
glePolyCone(...)
glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None
glePolyCylinder(...)
glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
gleScrew(...)
gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None
gleSetJoinStyle(...)
gleSetJoinStyle( c_int(style) ) -> None
gleSetNumSides(...)
gleSetNumSides( c_int(slices) ) -> None
gleSpiral(...)
gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleSuperExtrusion(...)
gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None
gleTextureMode(...)
gleTextureMode( c_int(mode) ) -> None
gleToroid(...)
gleToroid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleTwistExtrusion(...)
gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None
memmove = <CFunctionType object at 0x835602c> memset = <CFunctionType object at 0x8356094>
resize(...)
Resize the memory buffer of a ctypes instance
rot_about_axis(...)
rot_about_axis( gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
rot_axis(...)
rot_axis( gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
rot_omega(...)
rot_omega( arrays.GLdoubleArray(axis) ) -> None
rot_prince(...)
rot_prince( gleDouble(omega), c_char(axis) ) -> None
set_conversion_mode(...)
set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
 
Set the encoding and error handling ctypes uses when converting
between unicode and strings.  Returns the previous values.
sizeof(...)
sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance
urot_about_axis(...)
urot_about_axis( arrays.GLdoubleArray(m), gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
urot_axis(...)
urot_axis( arrays.GLdoubleArray(m), gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
urot_omega(...)
urot_omega( arrays.GLdoubleArray(m), arrays.GLdoubleArray(axis) ) -> None
urot_prince(...)
urot_prince( arrays.GLdoubleArray(m), gleDouble(omega), c_char(axis) ) -> None
uview_direction(...)
uview_direction( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v21), arrays.GLdoubleArray(up) ) -> None
uviewpoint(...)
uviewpoint( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2), arrays.GLdoubleArray(up) ) -> None

 
Data
        DEFAULT_MODE = 0
GLE_TEXTURE_ENABLE = GLE_TEXTURE_ENABLE
GLE_TEXTURE_NORMAL_CYL = GLE_TEXTURE_NORMAL_CYL
GLE_TEXTURE_NORMAL_FLAT = GLE_TEXTURE_NORMAL_FLAT
GLE_TEXTURE_NORMAL_MODEL_CYL = GLE_TEXTURE_NORMAL_MODEL_CYL
GLE_TEXTURE_NORMAL_MODEL_FLAT = GLE_TEXTURE_NORMAL_MODEL_FLAT
GLE_TEXTURE_NORMAL_MODEL_SPH = GLE_TEXTURE_NORMAL_MODEL_SPH
GLE_TEXTURE_NORMAL_SPH = GLE_TEXTURE_NORMAL_SPH
GLE_TEXTURE_STYLE_MASK = GLE_TEXTURE_STYLE_MASK
GLE_TEXTURE_VERTEX_CYL = GLE_TEXTURE_VERTEX_CYL
GLE_TEXTURE_VERTEX_FLAT = GLE_TEXTURE_VERTEX_FLAT
GLE_TEXTURE_VERTEX_MODEL_CYL = GLE_TEXTURE_VERTEX_MODEL_CYL
GLE_TEXTURE_VERTEX_MODEL_FLAT = GLE_TEXTURE_VERTEX_MODEL_FLAT
GLE_TEXTURE_VERTEX_MODEL_SPH = GLE_TEXTURE_VERTEX_MODEL_SPH
GLE_TEXTURE_VERTEX_SPH = GLE_TEXTURE_VERTEX_SPH
GLvoid = None
RTLD_GLOBAL = 256
RTLD_LOCAL = 0
TUBE_CONTOUR_CLOSED = TUBE_CONTOUR_CLOSED
TUBE_JN_ANGLE = TUBE_JN_ANGLE
TUBE_JN_CAP = TUBE_JN_CAP
TUBE_JN_CUT = TUBE_JN_CUT
TUBE_JN_MASK = TUBE_JN_MASK
TUBE_JN_RAW = TUBE_JN_RAW
TUBE_JN_ROUND = TUBE_JN_ROUND
TUBE_NORM_EDGE = TUBE_NORM_EDGE
TUBE_NORM_FACET = TUBE_NORM_FACET
TUBE_NORM_MASK = TUBE_NORM_MASK
TUBE_NORM_PATH_EDGE = TUBE_NORM_PATH_EDGE
__GLE_DOUBLE = __GLE_DOUBLE
__all__ = ['GLE_TEXTURE_ENABLE', 'GLE_TEXTURE_NORMAL_CYL', 'GLE_TEXTURE_NORMAL_FLAT', 'GLE_TEXTURE_NORMAL_MODEL_CYL', 'GLE_TEXTURE_NORMAL_MODEL_FLAT', 'GLE_TEXTURE_NORMAL_MODEL_SPH', 'GLE_TEXTURE_NORMAL_SPH', 'GLE_TEXTURE_STYLE_MASK', 'GLE_TEXTURE_VERTEX_CYL', 'GLE_TEXTURE_VERTEX_FLAT', 'GLE_TEXTURE_VERTEX_MODEL_CYL', 'GLE_TEXTURE_VERTEX_MODEL_FLAT', 'GLE_TEXTURE_VERTEX_MODEL_SPH', 'GLE_TEXTURE_VERTEX_SPH', 'TUBE_CONTOUR_CLOSED', 'TUBE_JN_ANGLE', 'TUBE_JN_CAP', 'TUBE_JN_CUT', 'TUBE_JN_MASK', 'TUBE_JN_RAW', ...]
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GLE/__init__.pyc'
__name__ = 'OpenGL.raw.GLE.__init__'
cdll = <ctypes.LibraryLoader object at 0x8353a2c>
pydll = <ctypes.LibraryLoader object at 0x8353a4c>
pythonapi = <PyDLL 'None', handle 4001d670 at 8353a6c>