OpenGL.raw.GL.ATI.texture_float | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/texture_float.py |
OpenGL extension ATI.texture_float
Overview (from the spec)
This extension adds texture internal formats with 32 and 16 bit
floating-point components. The 32 bit floating-point components
are in the standard IEEE float format. The 16 bit floating-point
components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
Floating-point components are clamped to the limits of the range
representable by their format.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ATI/texture_float.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_ATI_texture_float' GL_ALPHA_FLOAT16_ATI = GL_ALPHA_FLOAT16_ATI GL_ALPHA_FLOAT32_ATI = GL_ALPHA_FLOAT32_ATI GL_INTENSITY_FLOAT16_ATI = GL_INTENSITY_FLOAT16_ATI GL_INTENSITY_FLOAT32_ATI = GL_INTENSITY_FLOAT32_ATI GL_LUMINANCE_ALPHA_FLOAT16_ATI = GL_LUMINANCE_ALPHA_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT32_ATI = GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_LUMINANCE_FLOAT16_ATI = GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_FLOAT32_ATI = GL_LUMINANCE_FLOAT32_ATI GL_RGBA_FLOAT16_ATI = GL_RGBA_FLOAT16_ATI GL_RGBA_FLOAT32_ATI = GL_RGBA_FLOAT32_ATI GL_RGB_FLOAT16_ATI = GL_RGB_FLOAT16_ATI GL_RGB_FLOAT32_ATI = GL_RGB_FLOAT32_ATI __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ATI/texture_float.py' __name__ = 'OpenGL.raw.GL.ATI.texture_float' |