OpenGL.raw.GL.EXT.blend_color | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/blend_color.py |
OpenGL extension EXT.blend_color
Overview (from the spec)
Blending capability is extended by defining a constant color that can
be included in blending equations. A typical usage is blending two
RGB images. Without the constant blend factor, one image must have
an alpha channel with each pixel set to the desired blend factor.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/blend_color.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_blend_color' GL_BLEND_COLOR_EXT = GL_BLEND_COLOR_EXT GL_CONSTANT_ALPHA_EXT = GL_CONSTANT_ALPHA_EXT GL_CONSTANT_COLOR_EXT = GL_CONSTANT_COLOR_EXT GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR_EXT = GL_ONE_MINUS_CONSTANT_COLOR_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/blend_color.py' __name__ = 'OpenGL.raw.GL.EXT.blend_color' glBlendColorEXT = <OpenGL.platform.baseplatform.glBlendColorEXT object at 0x85c38ec> |