OpenGL.raw.GL.ARB.geometry_shader4
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/geometry_shader4.py

OpenGL extension ARB.geometry_shader4
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ARB/geometry_shader4.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitGeometryShader4ARB()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ARB_geometry_shader4'
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_GEOMETRY_INPUT_TYPE_ARB = GL_GEOMETRY_INPUT_TYPE_ARB
GL_GEOMETRY_OUTPUT_TYPE_ARB = GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_GEOMETRY_SHADER_ARB = GL_GEOMETRY_SHADER_ARB
GL_GEOMETRY_VERTICES_OUT_ARB = GL_GEOMETRY_VERTICES_OUT_ARB
GL_LINES_ADJACENCY_ARB = GL_LINES_ADJACENCY_ARB
GL_LINE_STRIP_ADJACENCY_ARB = GL_LINE_STRIP_ADJACENCY_ARB
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_PROGRAM_POINT_SIZE_ARB = GL_PROGRAM_POINT_SIZE_ARB
GL_TRIANGLES_ADJACENCY_ARB = GL_TRIANGLES_ADJACENCY_ARB
GL_TRIANGLE_STRIP_ADJACENCY_ARB = GL_TRIANGLE_STRIP_ADJACENCY_ARB
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/geometry_shader4.py'
__name__ = 'OpenGL.raw.GL.ARB.geometry_shader4'
glFramebufferTextureARB = <OpenGL.platform.baseplatform.glFramebufferTextureARB object at 0x887ab8c>
glFramebufferTextureFaceARB = <OpenGL.platform.baseplatform.glFramebufferTextureFaceARB object at 0x887a22c>
glFramebufferTextureLayerARB = <OpenGL.platform.baseplatform.glFramebufferTextureLayerARB object at 0x887a1cc>
glProgramParameteriARB = <OpenGL.platform.baseplatform.glProgramParameteriARB object at 0x887ab4c>