OpenGL.raw.GL.EXT.texture_perturb_normal
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_perturb_normal.py

OpenGL extension EXT.texture_perturb_normal
 
Overview (from the spec)
        
        This extension defines a mechanism for using texture values to perturb
        the fragment normal vector prior to fragment lighting.  It enables a
        direct implementation of the original formulation of bump mapping by
        Blinn.
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_perturb_normal.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitTexturePerturbNormalEXT()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_EXT_texture_perturb_normal'
GL_PERTURB_EXT = GL_PERTURB_EXT
GL_TEXTURE_NORMAL_EXT = GL_TEXTURE_NORMAL_EXT
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/texture_perturb_normal.py'
__name__ = 'OpenGL.raw.GL.EXT.texture_perturb_normal'
glTextureNormalEXT = <OpenGL.platform.baseplatform.glTextureNormalEXT object at 0x85e6dcc>