OpenGL.arrays
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/arrays/__init__.py

Abstraction point for handling of data-pointers in OpenGL
 
The purpose of this package is to allow for the registration and dispatch
of handlers for different data-types in such a way that you can add new
data-types to the set of types which PyOpenGL will handle as arguments
to functions requiring typed pointers.
 
Possible data types:
        Numpy arrays
        Numarray arrays
        PyGame surfaces
        PyMedia buffers
        Python buffer-objects
        Memory-mapped files
        PIL images

 
Package Contents
        __init__ -- Abstraction point for handling of data-pointers in OpenGL
_numeric -- Run-time calculation of offset into Python Numeric (old) structures
_strings -- Run-time calculation of offset into Python string structure
arraydatatype -- Array data-type implementations (abstraction points for GL array types
arrayhelpers -- Helper functions for wrapping array-using operations
ctypesarrays -- ctypes sized data-arrays as a data-formatmechanism
ctypesparameters -- ctypes single-value "parameter" arguments (e.g. byref)
ctypespointers -- ctypes data-pointers as a data-format mechanism
formathandler -- Base class for the various Python data-format storage type APIs
lists -- Lists/tuples as data-format for storage
nones -- Passing of None as an array data-type
numarrays
numbers -- Numbers passed as array handling code for PyOpenGL
numeric
numericnames -- Module to provide numeric-module name for current version
numpymodule
strings -- String-array-handling code for PyOpenGL
vbo -- VertexBufferObject helper class

 
Data
        GL_CONSTANT_TO_ARRAY_TYPE = {GL_BYTE: <class 'OpenGL.arrays.arraydatatype.GLbyteArray'>, GL_UNSIGNED_BYTE: <class 'OpenGL.arrays.arraydatatype.GLubyteArray'>, GL_SHORT: <class 'OpenGL.arrays.arraydatatype.GLshortArray'>, GL_UNSIGNED_SHORT: <class 'OpenGL.arrays.arraydatatype.GLushortArray'>, GL_INT: <class 'OpenGL.arrays.arraydatatype.GLintArray'>, GL_UNSIGNED_INT: <class 'OpenGL.arrays.arraydatatype.GLuintArray'>, GL_FLOAT: <class 'OpenGL.arrays.arraydatatype.GLfloatArray'>, GL_DOUBLE: <class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>}
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/arrays/__init__.py'
__name__ = 'OpenGL.arrays'
__path__ = ['/build/buildd/pyopengl-3.0.0~b6/OpenGL/arrays']
log = <logging.Logger instance at 0x87b2aec>