OpenGL.raw.GL.ARB.texture_env_crossbar | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_env_crossbar.py |
OpenGL extension ARB.texture_env_crossbar
Overview (from the spec)
This extension adds the capability to use the texture color from
other texture units as sources to the COMBINE_ARB enviornment
function. The ARB_texture_env_combine extension defined texture
enviornment functions which could use the color from the
current texture unit as a source. This extension adds
the ability to use the color from any texture unit as a source.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_crossbar.txt
Automatically generated by the get_gl_extensions script, do not edit!
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Data | ||
EXTENSION_NAME = 'GL_ARB_texture_env_crossbar' __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_env_crossbar.py' __name__ = 'OpenGL.raw.GL.ARB.texture_env_crossbar' |