OpenGL.raw.GLUT.freeglut | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GLUT/freeglut.py |
# BEGIN GENERATED CONTENT (do not edit below this line)
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ARRAY_TYPE_TO_CONSTANT = [('GLclampd', GL_DOUBLE), ('GLclampf', GL_FLOAT), ('GLfloat', GL_FLOAT), ('GLdouble', GL_DOUBLE), ('GLbyte', GL_BYTE), ('GLshort', GL_SHORT), ('GLint', GL_INT), ('GLubyte', GL_UNSIGNED_BYTE), ('GLushort', GL_UNSIGNED_SHORT), ('GLuint', GL_UNSIGNED_INT), ('GLenum', GL_UNSIGNED_INT)] DEFAULT_MODE = 0 GLUT_ACTION_CONTINUE_EXECUTION = GLUT_ACTION_CONTINUE_EXECUTION GLUT_ACTION_EXIT = GLUT_ACTION_EXIT GLUT_ACTION_GLUTMAINLOOP_RETURNS = GLUT_ACTION_GLUTMAINLOOP_RETURNS GLUT_ACTION_ON_WINDOW_CLOSE = GLUT_ACTION_ON_WINDOW_CLOSE GLUT_ALLOW_DIRECT_CONTEXT = GLUT_ALLOW_DIRECT_CONTEXT GLUT_AUX1 = GLUT_AUX1 GLUT_AUX2 = GLUT_AUX2 GLUT_AUX3 = GLUT_AUX3 GLUT_AUX4 = GLUT_AUX4 GLUT_CREATE_NEW_CONTEXT = GLUT_CREATE_NEW_CONTEXT GLUT_DIRECT_RENDERING = GLUT_DIRECT_RENDERING GLUT_FORCE_DIRECT_CONTEXT = GLUT_FORCE_DIRECT_CONTEXT GLUT_FORCE_INDIRECT_CONTEXT = GLUT_FORCE_INDIRECT_CONTEXT GLUT_RENDERING_CONTEXT = GLUT_RENDERING_CONTEXT GLUT_TRY_DIRECT_CONTEXT = GLUT_TRY_DIRECT_CONTEXT GLUT_USE_CURRENT_CONTEXT = GLUT_USE_CURRENT_CONTEXT GLUT_VERSION = GLUT_VERSION GLUT_WINDOW_BORDER_WIDTH = GLUT_WINDOW_BORDER_WIDTH GLUT_WINDOW_HEADER_HEIGHT = GLUT_WINDOW_HEADER_HEIGHT GL_BYTE = GL_BYTE GL_CONSTANT_TO_ARRAY_TYPE = {GL_BYTE: <class 'OpenGL.arrays.arraydatatype.GLbyteArray'>, GL_UNSIGNED_BYTE: <class 'OpenGL.arrays.arraydatatype.GLubyteArray'>, GL_SHORT: <class 'OpenGL.arrays.arraydatatype.GLshortArray'>, GL_UNSIGNED_SHORT: <class 'OpenGL.arrays.arraydatatype.GLushortArray'>, GL_INT: <class 'OpenGL.arrays.arraydatatype.GLintArray'>, GL_UNSIGNED_INT: <class 'OpenGL.arrays.arraydatatype.GLuintArray'>, GL_FLOAT: <class 'OpenGL.arrays.arraydatatype.GLfloatArray'>, GL_DOUBLE: <class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>} GL_DOUBLE = GL_DOUBLE GL_FALSE = GL_FALSE GL_FLOAT = GL_FLOAT GL_HALF_NV = GL_HALF_NV GL_INT = GL_INT GL_SHORT = GL_SHORT GL_TRUE = GL_TRUE GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE GL_UNSIGNED_INT = GL_UNSIGNED_INT GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT GLvoid = None RTLD_GLOBAL = 256 RTLD_LOCAL = 0 __all__ = ['GLUT_ACTION_EXIT', 'GLUT_ACTION_GLUTMAINLOOP_RETURNS', 'GLUT_ACTION_CONTINUE_EXECUTION', 'GLUT_CREATE_NEW_CONTEXT', 'GLUT_USE_CURRENT_CONTEXT', 'GLUT_FORCE_INDIRECT_CONTEXT', 'GLUT_ALLOW_DIRECT_CONTEXT', 'GLUT_TRY_DIRECT_CONTEXT', 'GLUT_FORCE_DIRECT_CONTEXT', 'GLUT_ACTION_ON_WINDOW_CLOSE', 'GLUT_WINDOW_BORDER_WIDTH', 'GLUT_WINDOW_HEADER_HEIGHT', 'GLUT_VERSION', 'GLUT_RENDERING_CONTEXT', 'GLUT_DIRECT_RENDERING', 'GLUT_AUX1', 'GLUT_AUX2', 'GLUT_AUX3', 'GLUT_AUX4', 'glutMainLoopEvent', ...] __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GLUT/freeglut.py' __name__ = 'OpenGL.raw.GLUT.freeglut' c_void = None cdll = <ctypes.LibraryLoader object at 0x8353a2c> log = <logging.Logger instance at 0x87b2aec> pydll = <ctypes.LibraryLoader object at 0x8353a4c> pythonapi = <PyDLL 'None', handle 4001d670 at 8353a6c> |