OpenGL.GL.ARB.framebuffer_object
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/framebuffer_object.py

OpenGL extension ARB.framebuffer_object
 
This module customises the behaviour of the 
OpenGL.raw.GL.ARB.framebuffer_object to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ARB_framebuffer_object'
GL_COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10 = GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT11 = GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT12 = GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT13 = GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT14 = GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT15 = GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT4 = GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT5 = GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT6 = GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT7 = GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT8 = GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT9 = GL_COLOR_ATTACHMENT9
GL_DEPTH24_STENCIL8 = GL_DEPTH24_STENCIL8
GL_DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT
GL_DEPTH_STENCIL = GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT = GL_DEPTH_STENCIL_ATTACHMENT
GL_DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER
GL_FRAMEBUFFER = GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_DEFAULT = GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_UNDEFINED = GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED
GL_INDEX = GL_INDEX
GL_INVALID_FRAMEBUFFER_OPERATION = GL_INVALID_FRAMEBUFFER_OPERATION
GL_MAX_COLOR_ATTACHMENTS = GL_MAX_COLOR_ATTACHMENTS
GL_MAX_RENDERBUFFER_SIZE = GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLES = GL_MAX_SAMPLES
GL_READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_BINDING = GL_READ_FRAMEBUFFER_BINDING
GL_RENDERBUFFER = GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE = GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING = GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE = GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE = GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE = GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT = GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT = GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE = GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_SAMPLES = GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_STENCIL_SIZE = GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH = GL_RENDERBUFFER_WIDTH
GL_STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT
GL_STENCIL_INDEX1 = GL_STENCIL_INDEX1
GL_STENCIL_INDEX16 = GL_STENCIL_INDEX16
GL_STENCIL_INDEX4 = GL_STENCIL_INDEX4
GL_STENCIL_INDEX8 = GL_STENCIL_INDEX8
GL_TEXTURE_STENCIL_SIZE = GL_TEXTURE_STENCIL_SIZE
GL_UNSIGNED_INT_24_8 = GL_UNSIGNED_INT_24_8
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ARB/framebuffer_object.py'
__name__ = 'OpenGL.GL.ARB.framebuffer_object'
glBindFramebuffer = <OpenGL.platform.baseplatform.glBindFramebuffer object at 0x887a58c>
glBindRenderbuffer = <OpenGL.platform.baseplatform.glBindRenderbuffer object at 0x8867fcc>
glBlitFramebuffer = <OpenGL.platform.baseplatform.glBlitFramebuffer object at 0x887a0ec>
glCheckFramebufferStatus = <OpenGL.platform.baseplatform.glCheckFramebufferStatus object at 0x887a68c>
glDeleteFramebuffers = <OpenGL.platform.baseplatform.glDeleteFramebuffers object at 0x887a5cc>
glDeleteRenderbuffers = <OpenGL.platform.baseplatform.glDeleteRenderbuffers object at 0x8867e0c>
glFramebufferRenderbuffer = <OpenGL.platform.baseplatform.glFramebufferRenderbuffer object at 0x887a8ec>
glFramebufferTexture1D = <OpenGL.platform.baseplatform.glFramebufferTexture1D object at 0x887a6cc>
glFramebufferTexture2D = <OpenGL.platform.baseplatform.glFramebufferTexture2D object at 0x887a86c>
glFramebufferTexture3D = <OpenGL.platform.baseplatform.glFramebufferTexture3D object at 0x887a8ac>
glFramebufferTextureLayer = <OpenGL.platform.baseplatform.glFramebufferTextureLayer object at 0x887a16c>
glGenFramebuffers = <OpenGL.platform.baseplatform.glGenFramebuffers object at 0x887a60c>
glGenRenderbuffers = <OpenGL.platform.baseplatform.glGenRenderbuffers object at 0x8867eac>
glGenerateMipmap = <OpenGL.platform.baseplatform.glGenerateMipmap object at 0x887a0ac>
glGetFramebufferAttachmentParameteriv = <OpenGL.platform.baseplatform.glGetFramebufferAttachmentParameteriv object at 0x887a04c>
glGetRenderbufferParameteriv = <OpenGL.platform.baseplatform.glGetRenderbufferParameteriv object at 0x887a46c>
glIsFramebuffer = <OpenGL.platform.baseplatform.glIsFramebuffer object at 0x887a50c>
glIsRenderbuffer = <OpenGL.platform.baseplatform.glIsRenderbuffer object at 0x8867f2c>
glRenderbufferStorage = <OpenGL.platform.baseplatform.glRenderbufferStorage object at 0x887a3cc>
glRenderbufferStorageMultisample = <OpenGL.platform.baseplatform.glRenderbufferStorageMultisample object at 0x887a12c>