OpenGL.GL.NV.transform_feedback
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/NV/transform_feedback.py

OpenGL extension NV.transform_feedback
 
This module customises the behaviour of the 
OpenGL.raw.GL.NV.transform_feedback to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_NV_transform_feedback'
GL_ACTIVE_VARYINGS_NV = GL_ACTIVE_VARYINGS_NV
GL_ACTIVE_VARYING_MAX_LENGTH_NV = GL_ACTIVE_VARYING_MAX_LENGTH_NV
GL_BACK_PRIMARY_COLOR_NV = GL_BACK_PRIMARY_COLOR_NV
GL_BACK_SECONDARY_COLOR_NV = GL_BACK_SECONDARY_COLOR_NV
GL_CLIP_DISTANCE_NV = GL_CLIP_DISTANCE_NV
GL_GENERIC_ATTRIB_NV = GL_GENERIC_ATTRIB_NV
GL_INTERLEAVED_ATTRIBS_NV = GL_INTERLEAVED_ATTRIBS_NV
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
GL_PRIMITIVES_GENERATED_NV = GL_PRIMITIVES_GENERATED_NV
GL_PRIMITIVE_ID_NV = GL_PRIMITIVE_ID_NV
GL_RASTERIZER_DISCARD_NV = GL_RASTERIZER_DISCARD_NV
GL_SEPARATE_ATTRIBS_NV = GL_SEPARATE_ATTRIBS_NV
GL_TEXTURE_COORD_NV = GL_TEXTURE_COORD_NV
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_NV = GL_TRANSFORM_FEEDBACK_BUFFER_NV
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
GL_TRANSFORM_FEEDBACK_RECORD_NV = GL_TRANSFORM_FEEDBACK_RECORD_NV
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = GL_TRANSFORM_FEEDBACK_VARYINGS_NV
GL_VERTEX_ID_NV = GL_VERTEX_ID_NV
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/NV/transform_feedback.py'
__name__ = 'OpenGL.GL.NV.transform_feedback'
glActiveVaryingNV = <OpenGL.platform.baseplatform.glActiveVaryingNV object at 0x8c004ec>
glBeginTransformFeedbackNV = <OpenGL.platform.baseplatform.glBeginTransformFeedbackNV object at 0x8c0096c>
glBindBufferBaseNV = <OpenGL.platform.baseplatform.glBindBufferBaseNV object at 0x8c00b4c>
glBindBufferOffsetNV = <OpenGL.platform.baseplatform.glBindBufferOffsetNV object at 0x8c00aac>
glBindBufferRangeNV = <OpenGL.platform.baseplatform.glBindBufferRangeNV object at 0x8c00a6c>
glEndTransformFeedbackNV = <OpenGL.platform.baseplatform.glEndTransformFeedbackNV object at 0x8c009ac>
glGetActiveVaryingNV = <OpenGL.platform.baseplatform.glGetActiveVaryingNV object at 0x8c005ac>
glGetTransformFeedbackVaryingNV = <OpenGL.platform.baseplatform.glGetTransformFeedbackVaryingNV object at 0x8c005ec>
glGetVaryingLocationNV = <OpenGL.platform.baseplatform.glGetVaryingLocationNV object at 0x8c0056c>
glTransformFeedbackAttribsNV = <OpenGL.platform.baseplatform.glTransformFeedbackAttribsNV object at 0x8c00a0c>
glTransformFeedbackVaryingsNV = <OpenGL.platform.baseplatform.glTransformFeedbackVaryingsNV object at 0x8c00b8c>