OpenGL.GL.ATI.vertex_array_object
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_array_object to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_array_object'
GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/ATI/vertex_array_object.py'
__name__ = 'OpenGL.GL.ATI.vertex_array_object'
glArrayObjectATI = <OpenGL.platform.baseplatform.glArrayObjectATI object at 0x8608eac>
glFreeObjectBufferATI = <OpenGL.platform.baseplatform.glFreeObjectBufferATI object at 0x86083ec>
glGetArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetArrayObjectfvATI object at 0x8608d0c>
glGetArrayObjectivATI = <OpenGL.platform.baseplatform.glGetArrayObjectivATI object at 0x8608ccc>
glGetObjectBufferfvATI = <OpenGL.platform.baseplatform.glGetObjectBufferfvATI object at 0x860814c>
glGetObjectBufferivATI = <OpenGL.platform.baseplatform.glGetObjectBufferivATI object at 0x8608bac>
glGetVariantArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectfvATI object at 0x87ed0cc>
glGetVariantArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectivATI object at 0x87ed5ac>
glIsObjectBufferATI = <OpenGL.platform.baseplatform.glIsObjectBufferATI object at 0x85f1eac>
glNewObjectBufferATI = <OpenGL.platform.baseplatform.glNewObjectBufferATI object at 0x85f10ec>
glUpdateObjectBufferATI = <OpenGL.platform.baseplatform.glUpdateObjectBufferATI object at 0x85f10cc>
glVariantArrayObjectATI = <OpenGL.platform.baseplatform.glVariantArrayObjectATI object at 0x87ce66c>