OpenGL.raw.GL.NV.texture_expand_normal | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/texture_expand_normal.py |
OpenGL extension NV.texture_expand_normal
Overview (from the spec)
This extension provides a remapping mode where unsigned texture
components (in the range [0,1]) can be treated as though they
contained signed data (in the range [-1,+1]). This allows
applications to easily encode signed data into unsigned texture
formats.
The functionality of this extension is nearly identical to the
EXPAND_NORMAL_NV remapping mode provided in the NV_register_combiners
extension, although it applies even if register combiners are used.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_expand_normal.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_NV_texture_expand_normal' GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GL_TEXTURE_UNSIGNED_REMAP_MODE_NV __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/NV/texture_expand_normal.py' __name__ = 'OpenGL.raw.GL.NV.texture_expand_normal' |