OpenGL.arrays.__init__ | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/arrays/__init__.py |
Abstraction point for handling of data-pointers in OpenGL
The purpose of this package is to allow for the registration and dispatch
of handlers for different data-types in such a way that you can add new
data-types to the set of types which PyOpenGL will handle as arguments
to functions requiring typed pointers.
Possible data types:
Numpy arrays
Numarray arrays
PyGame surfaces
PyMedia buffers
Python buffer-objects
Memory-mapped files
PIL images
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Data | ||
GL_CONSTANT_TO_ARRAY_TYPE = {GL_BYTE: <class 'OpenGL.arrays.arraydatatype.GLbyteArray'>, GL_UNSIGNED_BYTE: <class 'OpenGL.arrays.arraydatatype.GLubyteArray'>, GL_SHORT: <class 'OpenGL.arrays.arraydatatype.GLshortArray'>, GL_UNSIGNED_SHORT: <class 'OpenGL.arrays.arraydatatype.GLushortArray'>, GL_INT: <class 'OpenGL.arrays.arraydatatype.GLintArray'>, GL_UNSIGNED_INT: <class 'OpenGL.arrays.arraydatatype.GLuintArray'>, GL_FLOAT: <class 'OpenGL.arrays.arraydatatype.GLfloatArray'>, GL_DOUBLE: <class 'OpenGL.arrays.arraydatatype.GLdoubleArray'>} __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/arrays/__init__.pyc' __name__ = 'OpenGL.arrays.__init__' log = <logging.Logger instance at 0x87b2aec> |