OpenGL.raw.GL.VERSION.GL_2_0
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_2_0.py

OpenGL extension VERSION.GL_2_0
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_2_0.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_2_0'
GL_ACTIVE_ATTRIBUTES = GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_UNIFORMS = GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_MAX_LENGTH = GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ATTACHED_SHADERS = GL_ATTACHED_SHADERS
GL_BLEND_EQUATION_ALPHA = GL_BLEND_EQUATION_ALPHA
GL_BOOL = GL_BOOL
GL_BOOL_VEC2 = GL_BOOL_VEC2
GL_BOOL_VEC3 = GL_BOOL_VEC3
GL_BOOL_VEC4 = GL_BOOL_VEC4
GL_COMPILE_STATUS = GL_COMPILE_STATUS
GL_COORD_REPLACE = GL_COORD_REPLACE
GL_CURRENT_PROGRAM = GL_CURRENT_PROGRAM
GL_CURRENT_VERTEX_ATTRIB = GL_CURRENT_VERTEX_ATTRIB
GL_DELETE_STATUS = GL_DELETE_STATUS
GL_DRAW_BUFFER0 = GL_DRAW_BUFFER0
GL_DRAW_BUFFER1 = GL_DRAW_BUFFER1
GL_DRAW_BUFFER10 = GL_DRAW_BUFFER10
GL_DRAW_BUFFER11 = GL_DRAW_BUFFER11
GL_DRAW_BUFFER12 = GL_DRAW_BUFFER12
GL_DRAW_BUFFER13 = GL_DRAW_BUFFER13
GL_DRAW_BUFFER14 = GL_DRAW_BUFFER14
GL_DRAW_BUFFER15 = GL_DRAW_BUFFER15
GL_DRAW_BUFFER2 = GL_DRAW_BUFFER2
GL_DRAW_BUFFER3 = GL_DRAW_BUFFER3
GL_DRAW_BUFFER4 = GL_DRAW_BUFFER4
GL_DRAW_BUFFER5 = GL_DRAW_BUFFER5
GL_DRAW_BUFFER6 = GL_DRAW_BUFFER6
GL_DRAW_BUFFER7 = GL_DRAW_BUFFER7
GL_DRAW_BUFFER8 = GL_DRAW_BUFFER8
GL_DRAW_BUFFER9 = GL_DRAW_BUFFER9
GL_FLOAT_MAT2 = GL_FLOAT_MAT2
GL_FLOAT_MAT3 = GL_FLOAT_MAT3
GL_FLOAT_MAT4 = GL_FLOAT_MAT4
GL_FLOAT_VEC2 = GL_FLOAT_VEC2
GL_FLOAT_VEC3 = GL_FLOAT_VEC3
GL_FLOAT_VEC4 = GL_FLOAT_VEC4
GL_FRAGMENT_SHADER = GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_INFO_LOG_LENGTH = GL_INFO_LOG_LENGTH
GL_INT_VEC2 = GL_INT_VEC2
GL_INT_VEC3 = GL_INT_VEC3
GL_INT_VEC4 = GL_INT_VEC4
GL_LINK_STATUS = GL_LINK_STATUS
GL_LOWER_LEFT = GL_LOWER_LEFT
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_DRAW_BUFFERS = GL_MAX_DRAW_BUFFERS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_TEXTURE_COORDS = GL_MAX_TEXTURE_COORDS
GL_MAX_TEXTURE_IMAGE_UNITS = GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_VARYING_FLOATS = GL_MAX_VARYING_FLOATS
GL_MAX_VERTEX_ATTRIBS = GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_COMPONENTS = GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_POINT_SPRITE = GL_POINT_SPRITE
GL_POINT_SPRITE_COORD_ORIGIN = GL_POINT_SPRITE_COORD_ORIGIN
GL_SAMPLER_1D = GL_SAMPLER_1D
GL_SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D = GL_SAMPLER_2D
GL_SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW
GL_SAMPLER_3D = GL_SAMPLER_3D
GL_SAMPLER_CUBE = GL_SAMPLER_CUBE
GL_SHADER_SOURCE_LENGTH = GL_SHADER_SOURCE_LENGTH
GL_SHADER_TYPE = GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION
GL_STENCIL_BACK_FAIL = GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC = GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL = GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF = GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK = GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK = GL_STENCIL_BACK_WRITEMASK
GL_UPPER_LEFT = GL_UPPER_LEFT
GL_VALIDATE_STATUS = GL_VALIDATE_STATUS
GL_VERTEX_ATTRIB_ARRAY_ENABLED = GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER = GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE = GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE = GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE = GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_PROGRAM_POINT_SIZE = GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_TWO_SIDE = GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERTEX_SHADER = GL_VERTEX_SHADER
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/VERSION/GL_2_0.py'
__name__ = 'OpenGL.raw.GL.VERSION.GL_2_0'
glAttachShader = <OpenGL.platform.baseplatform.glAttachShader object at 0x87a7b6c>
glBindAttribLocation = <OpenGL.platform.baseplatform.glBindAttribLocation object at 0x87a79ec>
glBlendEquationSeparate = <OpenGL.platform.baseplatform.glBlendEquationSeparate object at 0x87a750c>
glCompileShader = <OpenGL.platform.baseplatform.glCompileShader object at 0x87a7a0c>
glCreateProgram = <OpenGL.platform.baseplatform.glCreateProgram object at 0x87a75ac>
glCreateShader = <OpenGL.platform.baseplatform.glCreateShader object at 0x87a7aec>
glDeleteProgram = <OpenGL.platform.baseplatform.glDeleteProgram object at 0x87a7dac>
glDeleteShader = <OpenGL.platform.baseplatform.glDeleteShader object at 0x87a78ec>
glDetachShader = <OpenGL.platform.baseplatform.glDetachShader object at 0x87a7ccc>
glDisableVertexAttribArray = <OpenGL.platform.baseplatform.glDisableVertexAttribArray object at 0x87a72ec>
glDrawBuffers = <OpenGL.platform.baseplatform.glDrawBuffers object at 0x87a738c>
glEnableVertexAttribArray = <OpenGL.platform.baseplatform.glEnableVertexAttribArray object at 0x87a782c>
glGetActiveAttrib = <OpenGL.platform.baseplatform.glGetActiveAttrib object at 0x87a7b8c>
glGetActiveUniform = <OpenGL.platform.baseplatform.glGetActiveUniform object at 0x87a762c>
glGetAttachedShaders = <OpenGL.platform.baseplatform.glGetAttachedShaders object at 0x87a7d2c>
glGetAttribLocation = <OpenGL.platform.baseplatform.glGetAttribLocation object at 0x87a788c>
glGetProgramInfoLog = <OpenGL.platform.baseplatform.glGetProgramInfoLog object at 0x87a7a8c>
glGetProgramiv = <OpenGL.platform.baseplatform.glGetProgramiv object at 0x87a786c>
glGetShaderInfoLog = <OpenGL.platform.baseplatform.glGetShaderInfoLog object at 0x87a7c4c>
glGetShaderSource = <OpenGL.platform.baseplatform.glGetShaderSource object at 0x87a720c>
glGetShaderiv = <OpenGL.platform.baseplatform.glGetShaderiv object at 0x87a794c>
glGetUniformLocation = <OpenGL.platform.baseplatform.glGetUniformLocation object at 0x87a732c>
glGetUniformfv = <OpenGL.platform.baseplatform.glGetUniformfv object at 0x87a7c2c>
glGetUniformiv = <OpenGL.platform.baseplatform.glGetUniformiv object at 0x87a710c>
glGetVertexAttribPointerv = <OpenGL.platform.baseplatform.glGetVertexAttribPointerv object at 0x87a77ec>
glGetVertexAttribdv = <OpenGL.platform.baseplatform.glGetVertexAttribdv object at 0x87a7bec>
glGetVertexAttribfv = <OpenGL.platform.baseplatform.glGetVertexAttribfv object at 0x87a790c>
glGetVertexAttribiv = <OpenGL.platform.baseplatform.glGetVertexAttribiv object at 0x87a7d8c>
glIsProgram = <OpenGL.platform.baseplatform.glIsProgram object at 0x87a784c>
glIsShader = <OpenGL.platform.baseplatform.glIsShader object at 0x87a7eac>
glLinkProgram = <OpenGL.platform.baseplatform.glLinkProgram object at 0x87a71ac>
glShaderSource = <OpenGL.platform.baseplatform.glShaderSource object at 0x87a79ac>
glStencilFuncSeparate = <OpenGL.platform.baseplatform.glStencilFuncSeparate object at 0x87a79cc>
glStencilMaskSeparate = <OpenGL.platform.baseplatform.glStencilMaskSeparate object at 0x87a760c>
glStencilOpSeparate = <OpenGL.platform.baseplatform.glStencilOpSeparate object at 0x87a71ec>
glUniform1f = <OpenGL.platform.baseplatform.glUniform1f object at 0x8a6788c>
glUniform1fv = <OpenGL.platform.baseplatform.glUniform1fv object at 0x87a4d4c>
glUniform1i = <OpenGL.platform.baseplatform.glUniform1i object at 0x8a6742c>
glUniform1iv = <OpenGL.platform.baseplatform.glUniform1iv object at 0x87a434c>
glUniform2f = <OpenGL.platform.baseplatform.glUniform2f object at 0x8a6790c>
glUniform2fv = <OpenGL.platform.baseplatform.glUniform2fv object at 0x87a464c>
glUniform2i = <OpenGL.platform.baseplatform.glUniform2i object at 0x8a675cc>
glUniform2iv = <OpenGL.platform.baseplatform.glUniform2iv object at 0x87a492c>
glUniform3f = <OpenGL.platform.baseplatform.glUniform3f object at 0x8a6772c>
glUniform3fv = <OpenGL.platform.baseplatform.glUniform3fv object at 0x87a4b6c>
glUniform3i = <OpenGL.platform.baseplatform.glUniform3i object at 0x87a428c>
glUniform3iv = <OpenGL.platform.baseplatform.glUniform3iv object at 0x87a486c>
glUniform4f = <OpenGL.platform.baseplatform.glUniform4f object at 0x8a6732c>
glUniform4fv = <OpenGL.platform.baseplatform.glUniform4fv object at 0x87a494c>
glUniform4i = <OpenGL.platform.baseplatform.glUniform4i object at 0x87a41cc>
glUniform4iv = <OpenGL.platform.baseplatform.glUniform4iv object at 0x87a4dac>
glUniformMatrix2fv = <OpenGL.platform.baseplatform.glUniformMatrix2fv object at 0x87a474c>
glUniformMatrix3fv = <OpenGL.platform.baseplatform.glUniformMatrix3fv object at 0x87a45cc>
glUniformMatrix4fv = <OpenGL.platform.baseplatform.glUniformMatrix4fv object at 0x87a4b4c>
glUseProgram = <OpenGL.platform.baseplatform.glUseProgram object at 0x87a74ac>
glValidateProgram = <OpenGL.platform.baseplatform.glValidateProgram object at 0x87a4b2c>
glVertexAttrib1d = <OpenGL.platform.baseplatform.glVertexAttrib1d object at 0x87a49cc>
glVertexAttrib1dv = <OpenGL.platform.baseplatform.glVertexAttrib1dv object at 0x87a458c>
glVertexAttrib1f = <OpenGL.platform.baseplatform.glVertexAttrib1f object at 0x87a4bcc>
glVertexAttrib1fv = <OpenGL.platform.baseplatform.glVertexAttrib1fv object at 0x87a408c>
glVertexAttrib1s = <OpenGL.platform.baseplatform.glVertexAttrib1s object at 0x87a406c>
glVertexAttrib1sv = <OpenGL.platform.baseplatform.glVertexAttrib1sv object at 0x87a412c>
glVertexAttrib2d = <OpenGL.platform.baseplatform.glVertexAttrib2d object at 0x87a444c>
glVertexAttrib2dv = <OpenGL.platform.baseplatform.glVertexAttrib2dv object at 0x87a472c>
glVertexAttrib2f = <OpenGL.platform.baseplatform.glVertexAttrib2f object at 0x87a430c>
glVertexAttrib2fv = <OpenGL.platform.baseplatform.glVertexAttrib2fv object at 0x87a42cc>
glVertexAttrib2s = <OpenGL.platform.baseplatform.glVertexAttrib2s object at 0x87a414c>
glVertexAttrib2sv = <OpenGL.platform.baseplatform.glVertexAttrib2sv object at 0x87a40ec>
glVertexAttrib3d = <OpenGL.platform.baseplatform.glVertexAttrib3d object at 0x87a498c>
glVertexAttrib3dv = <OpenGL.platform.baseplatform.glVertexAttrib3dv object at 0x87a4aec>
glVertexAttrib3f = <OpenGL.platform.baseplatform.glVertexAttrib3f object at 0x87a44cc>
glVertexAttrib3fv = <OpenGL.platform.baseplatform.glVertexAttrib3fv object at 0x87a404c>
glVertexAttrib3s = <OpenGL.platform.baseplatform.glVertexAttrib3s object at 0x87a49ac>
glVertexAttrib3sv = <OpenGL.platform.baseplatform.glVertexAttrib3sv object at 0x87a4f4c>
glVertexAttrib4Nbv = <OpenGL.platform.baseplatform.glVertexAttrib4Nbv object at 0x87a4e6c>
glVertexAttrib4Niv = <OpenGL.platform.baseplatform.glVertexAttrib4Niv object at 0x8a688ac>
glVertexAttrib4Nsv = <OpenGL.platform.baseplatform.glVertexAttrib4Nsv object at 0x8a6864c>
glVertexAttrib4Nub = <OpenGL.platform.baseplatform.glVertexAttrib4Nub object at 0x8a680ac>
glVertexAttrib4Nubv = <OpenGL.platform.baseplatform.glVertexAttrib4Nubv object at 0x8a68b8c>
glVertexAttrib4Nuiv = <OpenGL.platform.baseplatform.glVertexAttrib4Nuiv object at 0x8a6814c>
glVertexAttrib4Nusv = <OpenGL.platform.baseplatform.glVertexAttrib4Nusv object at 0x8a6810c>
glVertexAttrib4bv = <OpenGL.platform.baseplatform.glVertexAttrib4bv object at 0x8a6890c>
glVertexAttrib4d = <OpenGL.platform.baseplatform.glVertexAttrib4d object at 0x8a683ac>
glVertexAttrib4dv = <OpenGL.platform.baseplatform.glVertexAttrib4dv object at 0x8a68acc>
glVertexAttrib4f = <OpenGL.platform.baseplatform.glVertexAttrib4f object at 0x8a6822c>
glVertexAttrib4fv = <OpenGL.platform.baseplatform.glVertexAttrib4fv object at 0x8a6806c>
glVertexAttrib4iv = <OpenGL.platform.baseplatform.glVertexAttrib4iv object at 0x8a6894c>
glVertexAttrib4s = <OpenGL.platform.baseplatform.glVertexAttrib4s object at 0x8a68cac>
glVertexAttrib4sv = <OpenGL.platform.baseplatform.glVertexAttrib4sv object at 0x8a6886c>
glVertexAttrib4ubv = <OpenGL.platform.baseplatform.glVertexAttrib4ubv object at 0x8a681ec>
glVertexAttrib4uiv = <OpenGL.platform.baseplatform.glVertexAttrib4uiv object at 0x8a6868c>
glVertexAttrib4usv = <OpenGL.platform.baseplatform.glVertexAttrib4usv object at 0x8a68e0c>
glVertexAttribPointer = <OpenGL.platform.baseplatform.glVertexAttribPointer object at 0x8a6844c>