OpenGL.raw.GL.EXT.blend_minmax
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/blend_minmax.py

OpenGL extension EXT.blend_minmax
 
Overview (from the spec)
        
        Blending capability is extended by respecifying the entire blend
        equation.  While this document defines only two new equations, the
        BlendEquationEXT procedure that it defines will be used by subsequent
        extensions to define additional blending equations.
        
        The two new equations defined by this extension produce the minimum
        (or maximum) color components of the source and destination colors.
        Taking the maximum is useful for applications such as maximum projection
        in medical imaging.
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/EXT/blend_minmax.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitBlendMinmaxEXT()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_EXT_blend_minmax'
GL_BLEND_EQUATION_EXT = GL_BLEND_EQUATION_EXT
GL_FUNC_ADD_EXT = GL_FUNC_ADD_EXT
GL_MAX_EXT = GL_MAX_EXT
GL_MIN_EXT = GL_MIN_EXT
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/blend_minmax.py'
__name__ = 'OpenGL.raw.GL.EXT.blend_minmax'
glBlendEquationEXT = <OpenGL.platform.baseplatform.glBlendEquationEXT object at 0x85c3bcc>