OpenGL.raw.GL.EXT.light_texture | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/light_texture.py |
OpenGL extension EXT.light_texture
Overview (from the spec)
This extension defines a general mechanism for substituting the
fragment color computed during texture environment processing in
place of other fragment attributes such as the fragment normal, or
as sources for some of the computations in the fragment processing
pipeline, for example as material or light parameters in the
fragment lighting computations.
Cf ----------------------+
| +-> to lighting parameters
v |
+------------+ +--------+ +-------------+
| | | | | |
| texel |------->| texenv |-----| texture |---> Cf' (to Light Environment
| generation | | | | application | or Fog)
| | | | | |
+------------+ +--------+ +-------------+
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/light_texture.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_EXT_light_texture' GL_ATTENUATION_EXT = GL_ATTENUATION_EXT GL_FRAGMENT_COLOR_EXT = GL_FRAGMENT_COLOR_EXT GL_FRAGMENT_MATERIAL_EXT = GL_FRAGMENT_MATERIAL_EXT GL_FRAGMENT_NORMAL_EXT = GL_FRAGMENT_NORMAL_EXT GL_SHADOW_ATTENUATION_EXT = GL_SHADOW_ATTENUATION_EXT GL_TEXTURE_APPLICATION_MODE_EXT = GL_TEXTURE_APPLICATION_MODE_EXT GL_TEXTURE_LIGHT_EXT = GL_TEXTURE_LIGHT_EXT GL_TEXTURE_MATERIAL_FACE_EXT = GL_TEXTURE_MATERIAL_FACE_EXT GL_TEXTURE_MATERIAL_PARAMETER_EXT = GL_TEXTURE_MATERIAL_PARAMETER_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/EXT/light_texture.py' __name__ = 'OpenGL.raw.GL.EXT.light_texture' glApplyTextureEXT = <OpenGL.platform.baseplatform.glApplyTextureEXT object at 0x85ee96c> glTextureLightEXT = <OpenGL.platform.baseplatform.glTextureLightEXT object at 0x85eea4c> glTextureMaterialEXT = <OpenGL.platform.baseplatform.glTextureMaterialEXT object at 0x85eea8c> |