OpenGL.raw.GL.ARB.texture_mirrored_repeat | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py |
OpenGL extension ARB.texture_mirrored_repeat
Overview (from the spec)
ARB_texture_mirrored_repeat extends the set of texture wrap modes to
include a mode (GL_MIRRORED_REPEAT_ARB) that effectively uses a texture
map twice as large at the original image in which the additional half,
for each coordinate, of the new image is a mirror image of the original
image.
This new mode relaxes the need to generate images whose opposite edges
match by using the original image to generate a matching "mirror image".
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_mirrored_repeat.txt
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_ARB_texture_mirrored_repeat' GL_MIRRORED_REPEAT_ARB = GL_MIRRORED_REPEAT_ARB __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py' __name__ = 'OpenGL.raw.GL.ARB.texture_mirrored_repeat' |