OpenGL.raw.GL.HP.texture_lighting
index
/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/HP/texture_lighting.py

OpenGL extension HP.texture_lighting
 
Overview (from the spec)
        
        This extension defines a mechanism for applications to request
        that color originating from specular lighting be added to
        the fragment color _after_ texture application.
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/HP/texture_lighting.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitTextureLightingHP()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_HP_texture_lighting'
GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP
GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP
GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP
__file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/raw/GL/HP/texture_lighting.py'
__name__ = 'OpenGL.raw.GL.HP.texture_lighting'