OpenGL.GL.VERSION.GL_1_4 | index /build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_4.py |
OpenGL extension VERSION.GL_1_4
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_1_4 to provide a more
Python-friendly API
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Data | ||
EXTENSION_NAME = 'GL_VERSION_GL_1_4' GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA GL_BLEND_DST_RGB = GL_BLEND_DST_RGB GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB GL_COLOR_SUM = GL_COLOR_SUM GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR GL_DECR_WRAP = GL_DECR_WRAP GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32 GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE GL_FOG_COORDINATE = GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT GL_INCR_WRAP = GL_INCR_WRAP GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS __file__ = '/build/buildd/pyopengl-3.0.0~b6/OpenGL/GL/VERSION/GL_1_4.py' __name__ = 'OpenGL.GL.VERSION.GL_1_4' glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x87a0e6c> glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x87a046c> glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x87a074c> glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x87a0dac> glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x87a034c> glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x87a0dcc> glMultiDrawArrays = <OpenGL.platform.baseplatform.glMultiDrawArrays object at 0x87a0cec> glMultiDrawElements = <OpenGL.platform.baseplatform.glMultiDrawElements object at 0x87a0fcc> glPointParameterf = <OpenGL.platform.baseplatform.glPointParameterf object at 0x87a024c> glPointParameterfv = <OpenGL.platform.baseplatform.glPointParameterfv object at 0x87a05ac> glPointParameteri = <OpenGL.platform.baseplatform.glPointParameteri object at 0x87a078c> glPointParameteriv = <OpenGL.platform.baseplatform.glPointParameteriv object at 0x87a08ec> glSecondaryColor3b = <OpenGL.platform.baseplatform.glSecondaryColor3b object at 0x87a0aac> glSecondaryColor3bv = <OpenGL.platform.baseplatform.glSecondaryColor3bv object at 0x87a030c> glSecondaryColor3d = <OpenGL.platform.baseplatform.glSecondaryColor3d object at 0x87a02ac> glSecondaryColor3dv = <OpenGL.platform.baseplatform.glSecondaryColor3dv object at 0x87a072c> glSecondaryColor3f = <OpenGL.platform.baseplatform.glSecondaryColor3f object at 0x87a0d6c> glSecondaryColor3fv = <OpenGL.platform.baseplatform.glSecondaryColor3fv object at 0x87a038c> glSecondaryColor3i = <OpenGL.platform.baseplatform.glSecondaryColor3i object at 0x87a0bec> glSecondaryColor3iv = <OpenGL.platform.baseplatform.glSecondaryColor3iv object at 0x87a06ec> glSecondaryColor3s = <OpenGL.platform.baseplatform.glSecondaryColor3s object at 0x87a07ec> glSecondaryColor3sv = <OpenGL.platform.baseplatform.glSecondaryColor3sv object at 0x87a0a8c> glSecondaryColor3ub = <OpenGL.platform.baseplatform.glSecondaryColor3ub object at 0x87a062c> glSecondaryColor3ubv = <OpenGL.platform.baseplatform.glSecondaryColor3ubv object at 0x87a0c8c> glSecondaryColor3ui = <OpenGL.platform.baseplatform.glSecondaryColor3ui object at 0x87a028c> glSecondaryColor3uiv = <OpenGL.platform.baseplatform.glSecondaryColor3uiv object at 0x87a0f8c> glSecondaryColor3us = <OpenGL.platform.baseplatform.glSecondaryColor3us object at 0x87a0f4c> glSecondaryColor3usv = <OpenGL.platform.baseplatform.glSecondaryColor3usv object at 0x87a00ec> glSecondaryColorPointer = <OpenGL.platform.baseplatform.glSecondaryColorPointer object at 0x87aca0c> glWindowPos2d = <OpenGL.platform.baseplatform.glWindowPos2d object at 0x87acb2c> glWindowPos2dv = <OpenGL.platform.baseplatform.glWindowPos2dv object at 0x87ace0c> glWindowPos2f = <OpenGL.platform.baseplatform.glWindowPos2f object at 0x87acd4c> glWindowPos2fv = <OpenGL.platform.baseplatform.glWindowPos2fv object at 0x87acfec> glWindowPos2i = <OpenGL.platform.baseplatform.glWindowPos2i object at 0x87ac44c> glWindowPos2iv = <OpenGL.platform.baseplatform.glWindowPos2iv object at 0x87ac5ac> glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x87aca2c> glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x87ac70c> glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x87ac34c> glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x87ac72c> glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x87acc0c> glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x87aca4c> glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x87ac94c> glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x87ac3ac> glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x87ac24c> glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x87ac2ac> |