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- addressof(...)
- addressof(C instance) -> integer
Return the address of the C instance internal buffer
- alignment(...)
- alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
- byref(...)
- byref(C instance) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
gleExtrusion( contour,cont_normal,up,point_array,color_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87d590c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87d520c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87d5bec>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87d5eec>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87d5d6c>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8635d6c>, contour=<OpenGL.converters.getPyArgsName object at 0x86d9be4>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x86d9c34>, up=<OpenGL.converters.getPyArgsName object at 0x86d9c84>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x863520c>, point_array=<OpenGL.converters.getPyArgsName object at 0x86d9cd4>, color_array=<OpenGL.converters.getPyArgsName object at 0x86d9d24>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None gleHelicoid( rToroid,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x87d5a0c>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x87d594c>, startTheta=None, sweepTheta=None
cConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x86d9d9c>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x86d9dec>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleHelicoid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleLathe( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87d5fcc>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87d5c0c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87d598c>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x87d5f0c>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x87d59ec>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8635a8c>, contour=<OpenGL.converters.getPyArgsName object at 0x86d9e64>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x86d9eb4>, up=<OpenGL.converters.getPyArgsName object at 0x86d9f04>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x86d9f54>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x86d9fa4>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None glePolyCone( point_array,color_array,radius_array )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87d5f6c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c0b6c>, radius_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c08ec>
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8635e4c>, point_array=<OpenGL.converters.getPyArgsName object at 0x879e054>, color_array=<OpenGL.converters.getPyArgsName object at 0x879e0a4>, radius_array=<OpenGL.converters.getPyArgsName object at 0x879e0f4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None glePolyCylinder( point_array,color_array,radius )
pyConverters: point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c096c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c0b4c>, radius=None
cConverters: npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x863514c>, point_array=<OpenGL.converters.getPyArgsName object at 0x879e16c>, color_array=<OpenGL.converters.getPyArgsName object at 0x879e1bc>, radius=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None gleScrew( contour,cont_normal,up,startz,endz,twist )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87c014c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87c046c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87c074c>, startz=None, endz=None, twist=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x863564c>, contour=<OpenGL.converters.getPyArgsName object at 0x879e25c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x879e2ac>, up=<OpenGL.converters.getPyArgsName object at 0x879e2fc>, startz=None, endz=None, twist=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None gleSpiral( contour,cont_normal,up,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87c072c>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87c06ac>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87c0ccc>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x87c094c>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x87c0fec>, startTheta=None, sweepTheta=None
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8635ccc>, contour=<OpenGL.converters.getPyArgsName object at 0x879e39c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x879e3ec>, up=<OpenGL.converters.getPyArgsName object at 0x879e43c>, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x879e48c>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x879e4dc>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleSuperExtrusion( contour,cont_normal,up,point_array,color_array,xform_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87c0bec>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87c058c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87c0f4c>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c050c>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c084c>, xform_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c070c>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8635eac>, contour=<OpenGL.converters.getPyArgsName object at 0x879e57c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x879e5cc>, up=<OpenGL.converters.getPyArgsName object at 0x879e61c>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8287fcc>, point_array=<OpenGL.converters.getPyArgsName object at 0x879e66c>, color_array=<OpenGL.converters.getPyArgsName object at 0x879e6bc>, xform_array=<OpenGL.converters.getPyArgsName object at 0x879e70c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None gleToroid( rToroid,startRadius,drdTheta,startZ,dzdTheta,startXform,dXformdTheta,startTheta,sweepTheta )
pyConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.CallFuncPyConverter object at 0x87c0e8c>, dXformdTheta=<OpenGL.converters.CallFuncPyConverter object at 0x87c0acc>, startTheta=None, sweepTheta=None
cConverters: rToroid=None, startRadius=None, drdTheta=None, startZ=None, dzdTheta=None, startXform=<OpenGL.converters.getPyArgsName object at 0x879e7ac>, dXformdTheta=<OpenGL.converters.getPyArgsName object at 0x879e7fc>, startTheta=None, sweepTheta=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleToroid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None gleTwistExtrusion( contour,cont_normal,up,point_array,color_array,twist_array )
pyConverters: contour=<OpenGL.converters.CallFuncPyConverter object at 0x87c02ec>, cont_normal=<OpenGL.converters.CallFuncPyConverter object at 0x87c04cc>, up=<OpenGL.converters.CallFuncPyConverter object at 0x87c01ec>, point_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c0cec>, color_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c022c>, twist_array=<OpenGL.converters.CallFuncPyConverter object at 0x87c0ecc>
cConverters: ncp=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8287acc>, contour=<OpenGL.converters.getPyArgsName object at 0x879e89c>, cont_normal=<OpenGL.converters.getPyArgsName object at 0x879e8ec>, up=<OpenGL.converters.getPyArgsName object at 0x879e93c>, npoints=<OpenGL.GLE.exceptional._lengthOfArgname object at 0x8287c8c>, point_array=<OpenGL.converters.getPyArgsName object at 0x879e98c>, color_array=<OpenGL.converters.getPyArgsName object at 0x879e9dc>, twist_array=<OpenGL.converters.getPyArgsName object at 0x879ea2c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None memmove = <CFunctionType object at 0x4022bf9c> memset = <CFunctionType object at 0x835202c> - resize(...)
- Resize the memory buffer of a ctypes instance
rot_about_axis( angle,axis )
pyConverters: angle=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x87c0d8c>
cConverters: angle=None, axis=<OpenGL.converters.getPyArgsName object at 0x879eacc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_about_axis( gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None rot_axis( omega,axis )
pyConverters: omega=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x87c078c>
cConverters: omega=None, axis=<OpenGL.converters.getPyArgsName object at 0x879eb6c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_axis( gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None rot_omega( axis )
pyConverters: axis=<OpenGL.converters.CallFuncPyConverter object at 0x86357cc>
cConverters: axis=<OpenGL.converters.getPyArgsName object at 0x879ec0c>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: rot_omega( arrays.GLdoubleArray(axis) ) -> None - set_conversion_mode(...)
- set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
Set the encoding and error handling ctypes uses when converting
between unicode and strings. Returns the previous values.
- sizeof(...)
- sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance
urot_about_axis( m,angle,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x86354ec>, angle=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x86356ec>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x879ecac>, angle=None, axis=<OpenGL.converters.getPyArgsName object at 0x879ecfc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_about_axis( arrays.GLdoubleArray(m), gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None urot_axis( m,omega,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x863544c>, omega=None, axis=<OpenGL.converters.CallFuncPyConverter object at 0x863540c>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x879ed9c>, omega=None, axis=<OpenGL.converters.getPyArgsName object at 0x879edec>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_axis( arrays.GLdoubleArray(m), gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None urot_omega( m,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x8635c6c>, axis=<OpenGL.converters.CallFuncPyConverter object at 0x8635c2c>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x879ee8c>, axis=<OpenGL.converters.getPyArgsName object at 0x879eedc>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_omega( arrays.GLdoubleArray(m), arrays.GLdoubleArray(axis) ) -> None urot_prince( m,omega,axis )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x86353ec>, omega=None, axis=None
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x879ef7c>, omega=None, axis=None
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: urot_prince( arrays.GLdoubleArray(m), gleDouble(omega), c_char(axis) ) -> None uview_direction( m,v21,up )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x863506c>, v21=<OpenGL.converters.CallFuncPyConverter object at 0x86357ec>, up=<OpenGL.converters.CallFuncPyConverter object at 0x863594c>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x87a4054>, v21=<OpenGL.converters.getPyArgsName object at 0x87a40a4>, up=<OpenGL.converters.getPyArgsName object at 0x87a40f4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: uview_direction( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v21), arrays.GLdoubleArray(up) ) -> None uviewpoint( m,v1,v2,up )
pyConverters: m=<OpenGL.converters.CallFuncPyConverter object at 0x8635fec>, v1=<OpenGL.converters.CallFuncPyConverter object at 0x863550c>, v2=<OpenGL.converters.CallFuncPyConverter object at 0x863516c>, up=<OpenGL.converters.CallFuncPyConverter object at 0x863568c>
cConverters: m=<OpenGL.converters.getPyArgsName object at 0x87a4194>, v1=<OpenGL.converters.getPyArgsName object at 0x87a41e4>, v2=<OpenGL.converters.getPyArgsName object at 0x87a4234>, up=<OpenGL.converters.getPyArgsName object at 0x87a4284>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: uviewpoint( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2), arrays.GLdoubleArray(up) ) -> None
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