OpenGL.raw.GL.ATI.vertex_array_object
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        vertex array data to be cached in persistent server-side memory.
        It is intended to allow client data to be stored in memory that
        can be directly accessed by graphics hardware.
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_array_object.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glArrayObjectATI(...)
glArrayObjectATI( GLenum(array), GLint(size), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None
glFreeObjectBufferATI(...)
glFreeObjectBufferATI( GLuint(buffer) ) -> None
glGetArrayObjectfvATI(...)
glGetArrayObjectfvATI( GLenum(array), GLenum(pname), GLfloatArray(params) ) -> None
glGetArrayObjectivATI(...)
glGetArrayObjectivATI( GLenum(array), GLenum(pname), GLintArray(params) ) -> None
glGetObjectBufferfvATI(...)
glGetObjectBufferfvATI( GLuint(buffer), GLenum(pname), GLfloatArray(params) ) -> None
glGetObjectBufferivATI(...)
glGetObjectBufferivATI( GLuint(buffer), GLenum(pname), GLintArray(params) ) -> None
glGetVariantArrayObjectfvATI(...)
glGetVariantArrayObjectfvATI( GLuint(id), GLenum(pname), GLfloatArray(params) ) -> None
glGetVariantArrayObjectivATI(...)
glGetVariantArrayObjectivATI( GLuint(id), GLenum(pname), GLintArray(params) ) -> None
glInitVertexArrayObjectATI()
Return boolean indicating whether this extension is available
glIsObjectBufferATI(...)
glIsObjectBufferATI( GLuint(buffer) ) -> constants.GLboolean
glNewObjectBufferATI(...)
glNewObjectBufferATI( GLsizei(size), c_void_p(pointer), GLenum(usage) ) -> constants.GLuint
glUpdateObjectBufferATI(...)
glUpdateObjectBufferATI( GLuint(buffer), GLuint(offset), GLsizei(size), c_void_p(pointer), GLenum(preserve) ) -> None
glVariantArrayObjectATI(...)
glVariantArrayObjectATI( GLuint(id), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None

 
Data
        GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_array_object.py'
__name__ = 'OpenGL.raw.GL.ATI.vertex_array_object'