OpenGL.raw.GL.EXT.texture_object
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/texture_object.py

OpenGL extension EXT.texture_object
 
Overview (from the spec)
        
        This extension introduces named texture objects.  The only way to name
        a texture in GL 1.0 is by defining it as a single display list.  Because
        display lists cannot be edited, these objects are static.  Yet it is
        important to be able to change the images and parameters of a texture.
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_object.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glAreTexturesResidentEXT(...)
glAreTexturesResidentEXT( GLsizei(n), GLuintArray(textures), POINTER(constants.GLboolean)(residences) ) -> constants.GLboolean
glBindTextureEXT(...)
glBindTextureEXT( GLenum(target), GLuint(texture) ) -> None
glDeleteTexturesEXT(...)
glDeleteTexturesEXT( GLsizei(n), GLuintArray(textures) ) -> None
glGenTexturesEXT(...)
glGenTexturesEXT( GLsizei(n), GLuintArray(textures) ) -> None
glInitTextureObjectEXT()
Return boolean indicating whether this extension is available
glIsTextureEXT(...)
glIsTextureEXT( GLuint(texture) ) -> constants.GLboolean
glPrioritizeTexturesEXT(...)
glPrioritizeTexturesEXT( GLsizei(n), GLuintArray(textures), GLclampfArray(priorities) ) -> None

 
Data
        GL_TEXTURE_1D_BINDING_EXT = GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D_BINDING_EXT = GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D_BINDING_EXT = GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_PRIORITY_EXT = GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RESIDENT_EXT = GL_TEXTURE_RESIDENT_EXT
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/texture_object.py'
__name__ = 'OpenGL.raw.GL.EXT.texture_object'