OpenGL.raw.GL.EXT.coordinate_frame | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/coordinate_frame.py |
OpenGL extension EXT.coordinate_frame
Overview (from the spec)
This extension allows specifying a per-vertex tangent and binormal
vector in addition to the normal vector, defining a coordinate frame.
The coordinate frame is used in additional extensions which also build
on fragment lighting to achieve bump mapping.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/coordinate_frame.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/coordinate_frame.py' __name__ = 'OpenGL.raw.GL.EXT.coordinate_frame' |