OpenGL.raw.GL.ARB.multitexture
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ARB/multitexture.py

OpenGL extension ARB.multitexture
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glActiveTextureARB(...)
glActiveTextureARB( GLenum(texture) ) -> None
glClientActiveTextureARB(...)
glClientActiveTextureARB( GLenum(texture) ) -> None
glInitMultitextureARB()
Return boolean indicating whether this extension is available
glMultiTexCoord1dARB(...)
glMultiTexCoord1dARB( GLenum(target), GLdouble(s) ) -> None
glMultiTexCoord1dvARB(...)
glMultiTexCoord1dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord1fARB(...)
glMultiTexCoord1fARB( GLenum(target), GLfloat(s) ) -> None
glMultiTexCoord1fvARB(...)
glMultiTexCoord1fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord1iARB(...)
glMultiTexCoord1iARB( GLenum(target), GLint(s) ) -> None
glMultiTexCoord1ivARB(...)
glMultiTexCoord1ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord1sARB(...)
glMultiTexCoord1sARB( GLenum(target), GLshort(s) ) -> None
glMultiTexCoord1svARB(...)
glMultiTexCoord1svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord2dARB(...)
glMultiTexCoord2dARB( GLenum(target), GLdouble(s), GLdouble(t) ) -> None
glMultiTexCoord2dvARB(...)
glMultiTexCoord2dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord2fARB(...)
glMultiTexCoord2fARB( GLenum(target), GLfloat(s), GLfloat(t) ) -> None
glMultiTexCoord2fvARB(...)
glMultiTexCoord2fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord2iARB(...)
glMultiTexCoord2iARB( GLenum(target), GLint(s), GLint(t) ) -> None
glMultiTexCoord2ivARB(...)
glMultiTexCoord2ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord2sARB(...)
glMultiTexCoord2sARB( GLenum(target), GLshort(s), GLshort(t) ) -> None
glMultiTexCoord2svARB(...)
glMultiTexCoord2svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord3dARB(...)
glMultiTexCoord3dARB( GLenum(target), GLdouble(s), GLdouble(t), GLdouble(r) ) -> None
glMultiTexCoord3dvARB(...)
glMultiTexCoord3dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord3fARB(...)
glMultiTexCoord3fARB( GLenum(target), GLfloat(s), GLfloat(t), GLfloat(r) ) -> None
glMultiTexCoord3fvARB(...)
glMultiTexCoord3fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord3iARB(...)
glMultiTexCoord3iARB( GLenum(target), GLint(s), GLint(t), GLint(r) ) -> None
glMultiTexCoord3ivARB(...)
glMultiTexCoord3ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord3sARB(...)
glMultiTexCoord3sARB( GLenum(target), GLshort(s), GLshort(t), GLshort(r) ) -> None
glMultiTexCoord3svARB(...)
glMultiTexCoord3svARB( GLenum(target), GLshortArray(v) ) -> None
glMultiTexCoord4dARB(...)
glMultiTexCoord4dARB( GLenum(target), GLdouble(s), GLdouble(t), GLdouble(r), GLdouble(q) ) -> None
glMultiTexCoord4dvARB(...)
glMultiTexCoord4dvARB( GLenum(target), GLdoubleArray(v) ) -> None
glMultiTexCoord4fARB(...)
glMultiTexCoord4fARB( GLenum(target), GLfloat(s), GLfloat(t), GLfloat(r), GLfloat(q) ) -> None
glMultiTexCoord4fvARB(...)
glMultiTexCoord4fvARB( GLenum(target), GLfloatArray(v) ) -> None
glMultiTexCoord4iARB(...)
glMultiTexCoord4iARB( GLenum(target), GLint(s), GLint(t), GLint(r), GLint(q) ) -> None
glMultiTexCoord4ivARB(...)
glMultiTexCoord4ivARB( GLenum(target), GLintArray(v) ) -> None
glMultiTexCoord4sARB(...)
glMultiTexCoord4sARB( GLenum(target), GLshort(s), GLshort(t), GLshort(r), GLshort(q) ) -> None
glMultiTexCoord4svARB(...)
glMultiTexCoord4svARB( GLenum(target), GLshortArray(v) ) -> None

 
Data
        GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB
GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB
GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB
GL_TEXTURE0_ARB = GL_TEXTURE0_ARB
GL_TEXTURE10_ARB = GL_TEXTURE10_ARB
GL_TEXTURE11_ARB = GL_TEXTURE11_ARB
GL_TEXTURE12_ARB = GL_TEXTURE12_ARB
GL_TEXTURE13_ARB = GL_TEXTURE13_ARB
GL_TEXTURE14_ARB = GL_TEXTURE14_ARB
GL_TEXTURE15_ARB = GL_TEXTURE15_ARB
GL_TEXTURE16_ARB = GL_TEXTURE16_ARB
GL_TEXTURE17_ARB = GL_TEXTURE17_ARB
GL_TEXTURE18_ARB = GL_TEXTURE18_ARB
GL_TEXTURE19_ARB = GL_TEXTURE19_ARB
GL_TEXTURE1_ARB = GL_TEXTURE1_ARB
GL_TEXTURE20_ARB = GL_TEXTURE20_ARB
GL_TEXTURE21_ARB = GL_TEXTURE21_ARB
GL_TEXTURE22_ARB = GL_TEXTURE22_ARB
GL_TEXTURE23_ARB = GL_TEXTURE23_ARB
GL_TEXTURE24_ARB = GL_TEXTURE24_ARB
GL_TEXTURE25_ARB = GL_TEXTURE25_ARB
GL_TEXTURE26_ARB = GL_TEXTURE26_ARB
GL_TEXTURE27_ARB = GL_TEXTURE27_ARB
GL_TEXTURE28_ARB = GL_TEXTURE28_ARB
GL_TEXTURE29_ARB = GL_TEXTURE29_ARB
GL_TEXTURE2_ARB = GL_TEXTURE2_ARB
GL_TEXTURE30_ARB = GL_TEXTURE30_ARB
GL_TEXTURE31_ARB = GL_TEXTURE31_ARB
GL_TEXTURE3_ARB = GL_TEXTURE3_ARB
GL_TEXTURE4_ARB = GL_TEXTURE4_ARB
GL_TEXTURE5_ARB = GL_TEXTURE5_ARB
GL_TEXTURE6_ARB = GL_TEXTURE6_ARB
GL_TEXTURE7_ARB = GL_TEXTURE7_ARB
GL_TEXTURE8_ARB = GL_TEXTURE8_ARB
GL_TEXTURE9_ARB = GL_TEXTURE9_ARB
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ARB/multitexture.py'
__name__ = 'OpenGL.raw.GL.ARB.multitexture'