OpenGL.GL.ATI.vertex_array_object
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_array_object to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Functions
       
glArrayObjectATI(...)
glArrayObjectATI( GLenum(array), GLint(size), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None
glFreeObjectBufferATI(...)
glFreeObjectBufferATI( GLuint(buffer) ) -> None
glGetArrayObjectfvATI(...)
glGetArrayObjectfvATI( GLenum(array), GLenum(pname), GLfloatArray(params) ) -> None
glGetArrayObjectivATI(...)
glGetArrayObjectivATI( GLenum(array), GLenum(pname), GLintArray(params) ) -> None
glGetObjectBufferfvATI(...)
glGetObjectBufferfvATI( GLuint(buffer), GLenum(pname), GLfloatArray(params) ) -> None
glGetObjectBufferivATI(...)
glGetObjectBufferivATI( GLuint(buffer), GLenum(pname), GLintArray(params) ) -> None
glGetVariantArrayObjectfvATI(...)
glGetVariantArrayObjectfvATI( GLuint(id), GLenum(pname), GLfloatArray(params) ) -> None
glGetVariantArrayObjectivATI(...)
glGetVariantArrayObjectivATI( GLuint(id), GLenum(pname), GLintArray(params) ) -> None
glIsObjectBufferATI(...)
glIsObjectBufferATI( GLuint(buffer) ) -> constants.GLboolean
glNewObjectBufferATI(...)
glNewObjectBufferATI( GLsizei(size), c_void_p(pointer), GLenum(usage) ) -> constants.GLuint
glUpdateObjectBufferATI(...)
glUpdateObjectBufferATI( GLuint(buffer), GLuint(offset), GLsizei(size), c_void_p(pointer), GLenum(preserve) ) -> None
glVariantArrayObjectATI(...)
glVariantArrayObjectATI( GLuint(id), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None

 
Data
        GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ATI/vertex_array_object.py'
__name__ = 'OpenGL.GL.ATI.vertex_array_object'