OpenGL.raw.GL.ATI.fragment_shader | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/fragment_shader.py |
OpenGL extension ATI.fragment_shader
Overview (from the spec)
This extension exposes a powerful fragment shading model which
provides a very general means of expressing fragment color blending
and dependent texture address modification. The programming is
a register-based model in which there is a fixed number of
instructions, texture lookups, read/write registers, and constants.
The fragment shader extension provides a unified instruction set
for operating on address or color data and eliminates the
distinction between the two. This extension provides all the
interfaces necessary to fully expose this programmable fragment
shader in GL.
Although conceived as a device-independent extension which would
expose the capabilities of future generations of hardware, changing
trends in programmable hardware have affected the lifespan of this
extension. For this reason you will now find a fixed set of
features and resources exposed, and the queries to determine this
set have been deprecated.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ATI/fragment_shader.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_2X_BIT_ATI = GL_2X_BIT_ATI GL_4X_BIT_ATI = GL_4X_BIT_ATI GL_8X_BIT_ATI = GL_8X_BIT_ATI GL_ADD_ATI = GL_ADD_ATI GL_BIAS_BIT_ATI = GL_BIAS_BIT_ATI GL_BLUE_BIT_ATI = GL_BLUE_BIT_ATI GL_CND0_ATI = GL_CND0_ATI GL_CND_ATI = GL_CND_ATI GL_COLOR_ALPHA_PAIRING_ATI = GL_COLOR_ALPHA_PAIRING_ATI GL_COMP_BIT_ATI = GL_COMP_BIT_ATI GL_CON_0_ATI = GL_CON_0_ATI GL_CON_10_ATI = GL_CON_10_ATI GL_CON_11_ATI = GL_CON_11_ATI GL_CON_12_ATI = GL_CON_12_ATI GL_CON_13_ATI = GL_CON_13_ATI GL_CON_14_ATI = GL_CON_14_ATI GL_CON_15_ATI = GL_CON_15_ATI GL_CON_16_ATI = GL_CON_16_ATI GL_CON_17_ATI = GL_CON_17_ATI GL_CON_18_ATI = GL_CON_18_ATI GL_CON_19_ATI = GL_CON_19_ATI GL_CON_1_ATI = GL_CON_1_ATI GL_CON_20_ATI = GL_CON_20_ATI GL_CON_21_ATI = GL_CON_21_ATI GL_CON_22_ATI = GL_CON_22_ATI GL_CON_23_ATI = GL_CON_23_ATI GL_CON_24_ATI = GL_CON_24_ATI GL_CON_25_ATI = GL_CON_25_ATI GL_CON_26_ATI = GL_CON_26_ATI GL_CON_27_ATI = GL_CON_27_ATI GL_CON_28_ATI = GL_CON_28_ATI GL_CON_29_ATI = GL_CON_29_ATI GL_CON_2_ATI = GL_CON_2_ATI GL_CON_30_ATI = GL_CON_30_ATI GL_CON_31_ATI = GL_CON_31_ATI GL_CON_3_ATI = GL_CON_3_ATI GL_CON_4_ATI = GL_CON_4_ATI GL_CON_5_ATI = GL_CON_5_ATI GL_CON_6_ATI = GL_CON_6_ATI GL_CON_7_ATI = GL_CON_7_ATI GL_CON_8_ATI = GL_CON_8_ATI GL_CON_9_ATI = GL_CON_9_ATI GL_DOT2_ADD_ATI = GL_DOT2_ADD_ATI GL_DOT3_ATI = GL_DOT3_ATI GL_DOT4_ATI = GL_DOT4_ATI GL_EIGHTH_BIT_ATI = GL_EIGHTH_BIT_ATI GL_FRAGMENT_SHADER_ATI = GL_FRAGMENT_SHADER_ATI GL_GREEN_BIT_ATI = GL_GREEN_BIT_ATI GL_HALF_BIT_ATI = GL_HALF_BIT_ATI GL_LERP_ATI = GL_LERP_ATI GL_MAD_ATI = GL_MAD_ATI GL_MOV_ATI = GL_MOV_ATI GL_MUL_ATI = GL_MUL_ATI GL_NEGATE_BIT_ATI = GL_NEGATE_BIT_ATI GL_NUM_FRAGMENT_CONSTANTS_ATI = GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI = GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI = GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI = GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI = GL_NUM_PASSES_ATI GL_QUARTER_BIT_ATI = GL_QUARTER_BIT_ATI GL_RED_BIT_ATI = GL_RED_BIT_ATI GL_REG_0_ATI = GL_REG_0_ATI GL_REG_10_ATI = GL_REG_10_ATI GL_REG_11_ATI = GL_REG_11_ATI GL_REG_12_ATI = GL_REG_12_ATI GL_REG_13_ATI = GL_REG_13_ATI GL_REG_14_ATI = GL_REG_14_ATI GL_REG_15_ATI = GL_REG_15_ATI GL_REG_16_ATI = GL_REG_16_ATI GL_REG_17_ATI = GL_REG_17_ATI GL_REG_18_ATI = GL_REG_18_ATI GL_REG_19_ATI = GL_REG_19_ATI GL_REG_1_ATI = GL_REG_1_ATI GL_REG_20_ATI = GL_REG_20_ATI GL_REG_21_ATI = GL_REG_21_ATI GL_REG_22_ATI = GL_REG_22_ATI GL_REG_23_ATI = GL_REG_23_ATI GL_REG_24_ATI = GL_REG_24_ATI GL_REG_25_ATI = GL_REG_25_ATI GL_REG_26_ATI = GL_REG_26_ATI GL_REG_27_ATI = GL_REG_27_ATI GL_REG_28_ATI = GL_REG_28_ATI GL_REG_29_ATI = GL_REG_29_ATI GL_REG_2_ATI = GL_REG_2_ATI GL_REG_30_ATI = GL_REG_30_ATI GL_REG_31_ATI = GL_REG_31_ATI GL_REG_3_ATI = GL_REG_3_ATI GL_REG_4_ATI = GL_REG_4_ATI GL_REG_5_ATI = GL_REG_5_ATI GL_REG_6_ATI = GL_REG_6_ATI GL_REG_7_ATI = GL_REG_7_ATI GL_REG_8_ATI = GL_REG_8_ATI GL_REG_9_ATI = GL_REG_9_ATI GL_SATURATE_BIT_ATI = GL_SATURATE_BIT_ATI GL_SECONDARY_INTERPOLATOR_ATI = GL_SECONDARY_INTERPOLATOR_ATI GL_SUB_ATI = GL_SUB_ATI GL_SWIZZLE_STQ_ATI = GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI = GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI = GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI = GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI = GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI = GL_SWIZZLE_STR_DR_ATI __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/fragment_shader.py' __name__ = 'OpenGL.raw.GL.ATI.fragment_shader' |