OpenGL.GL.ARB.texture_compression
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ARB/texture_compression.py

OpenGL extension ARB.texture_compression
 
This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_compression to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.GL.images
OpenGL.platform
OpenGL.wrapper

 
Functions
        glCompressedTexImage1DARB( target,level,internalformat,width,border,data )
pyConverters: target=None, level=None, internalformat=None, width=
asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x8a9ff8c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage1DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
glCompressedTexImage2DARB( target,level,internalformat,width,height,border,data )
pyConverters: target=None, level=None, internalformat=None, width=
asIntConverter(value, *args)
, height=
asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, height=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x8a9fb8c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage2DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
glCompressedTexImage3DARB( target,level,internalformat,width,height,depth,border,data )
pyConverters: target=None, level=None, internalformat=None, width=
asIntConverter(value, *args)
, height=
asIntConverter(value, *args)
, depth=
asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, height=None, depth=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x8a9fd0c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage3DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
glCompressedTexSubImage1DARB( target,level,xoffset,width,format,data )
pyConverters: target=None, level=None, xoffset=
asIntConverter(value, *args)
, width=
asIntConverter(value, *args)
, format=None, data=None
cConverters: target=None, level=None, xoffset=None, width=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x8a9f9ec>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage1DARB( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
glCompressedTexSubImage2DARB( target,level,xoffset,yoffset,width,height,format,data )
pyConverters: target=None, level=None, xoffset=
asIntConverter(value, *args)
, yoffset=
asIntConverter(value, *args)
, width=
asIntConverter(value, *args)
, height=
asIntConverter(value, *args)
, format=None, data=None
cConverters: target=None, level=None, xoffset=None, yoffset=None, width=None, height=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x8a9fc4c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage2DARB( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
glCompressedTexSubImage3DARB( target,level,xoffset,yoffset,zoffset,width,height,depth,format,data )
pyConverters: target=None, level=None, xoffset=
asIntConverter(value, *args)
, yoffset=
asIntConverter(value, *args)
, zoffset=
asIntConverter(value, *args)
, width=
asIntConverter(value, *args)
, height=
asIntConverter(value, *args)
, depth=
asIntConverter(value, *args)
, format=None, data=None
cConverters: target=None, level=None, xoffset=None, yoffset=None, zoffset=None, width=None, height=None, depth=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x85bb0ec>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage3DARB( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
glGetCompressedTexImageARB(target, level, img=None)
Retrieve a compressed texture image

 
Data
        GL_COMPRESSED_ALPHA_ARB = GL_COMPRESSED_ALPHA_ARB
GL_COMPRESSED_INTENSITY_ARB = GL_COMPRESSED_INTENSITY_ARB
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GL_COMPRESSED_LUMINANCE_ALPHA_ARB
GL_COMPRESSED_LUMINANCE_ARB = GL_COMPRESSED_LUMINANCE_ARB
GL_COMPRESSED_RGBA_ARB = GL_COMPRESSED_RGBA_ARB
GL_COMPRESSED_RGB_ARB = GL_COMPRESSED_RGB_ARB
GL_COMPRESSED_TEXTURE_FORMATS_ARB = GL_COMPRESSED_TEXTURE_FORMATS_ARB
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_TEXTURE_COMPRESSED_ARB = GL_TEXTURE_COMPRESSED_ARB
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
GL_TEXTURE_COMPRESSION_HINT_ARB = GL_TEXTURE_COMPRESSION_HINT_ARB
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ARB/texture_compression.py'
__name__ = 'OpenGL.GL.ARB.texture_compression'