OpenGL.raw.GL.NV.blend_square | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/NV/blend_square.py |
OpenGL extension NV.blend_square
Overview (from the spec)
It is useful to be able to multiply a number by itself in the blending
stages -- for example, in certain types of specular lighting effects
where a result from a dot product needs to be taken to a high power.
This extension provides four additional blending factors to permit
this and other effects: SRC_COLOR and ONE_MINUS_SRC_COLOR for source
blending factors, and DST_COLOR and ONE_MINUS_DST_COLOR for destination
blending factors.
Direct3D provides capability bits for advertising these additional
blend modes.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/blend_square.txt
Automatically generated by the get_gl_extensions script, do not edit!
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__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/NV/blend_square.py' __name__ = 'OpenGL.raw.GL.NV.blend_square' |