OpenGL.GL.ATI.vertex_streams
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ATI/vertex_streams.py

OpenGL extension ATI.vertex_streams
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_streams to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Functions
       
glClientActiveVertexStreamATI(...)
glClientActiveVertexStreamATI( GLenum(stream) ) -> None
glNormalStream3bATI(...)
glNormalStream3bATI( GLenum(stream), GLbyte(nx), GLbyte(ny), GLbyte(nz) ) -> None
glNormalStream3bvATI(...)
glNormalStream3bvATI( GLenum(stream), GLbyteArray(coords) ) -> None
glNormalStream3dATI(...)
glNormalStream3dATI( GLenum(stream), GLdouble(nx), GLdouble(ny), GLdouble(nz) ) -> None
glNormalStream3dvATI(...)
glNormalStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glNormalStream3fATI(...)
glNormalStream3fATI( GLenum(stream), GLfloat(nx), GLfloat(ny), GLfloat(nz) ) -> None
glNormalStream3fvATI(...)
glNormalStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glNormalStream3iATI(...)
glNormalStream3iATI( GLenum(stream), GLint(nx), GLint(ny), GLint(nz) ) -> None
glNormalStream3ivATI(...)
glNormalStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
glNormalStream3sATI(...)
glNormalStream3sATI( GLenum(stream), GLshort(nx), GLshort(ny), GLshort(nz) ) -> None
glNormalStream3svATI(...)
glNormalStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexBlendEnvfATI(...)
glVertexBlendEnvfATI( GLenum(pname), GLfloat(param) ) -> None
glVertexBlendEnviATI(...)
glVertexBlendEnviATI( GLenum(pname), GLint(param) ) -> None
glVertexStream1dATI(...)
glVertexStream1dATI( GLenum(stream), GLdouble(x) ) -> None
glVertexStream1dvATI(...)
glVertexStream1dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream1fATI(...)
glVertexStream1fATI( GLenum(stream), GLfloat(x) ) -> None
glVertexStream1fvATI(...)
glVertexStream1fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream1iATI(...)
glVertexStream1iATI( GLenum(stream), GLint(x) ) -> None
glVertexStream1ivATI(...)
glVertexStream1ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream1sATI(...)
glVertexStream1sATI( GLenum(stream), GLshort(x) ) -> None
glVertexStream1svATI(...)
glVertexStream1svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream2dATI(...)
glVertexStream2dATI( GLenum(stream), GLdouble(x), GLdouble(y) ) -> None
glVertexStream2dvATI(...)
glVertexStream2dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream2fATI(...)
glVertexStream2fATI( GLenum(stream), GLfloat(x), GLfloat(y) ) -> None
glVertexStream2fvATI(...)
glVertexStream2fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream2iATI(...)
glVertexStream2iATI( GLenum(stream), GLint(x), GLint(y) ) -> None
glVertexStream2ivATI(...)
glVertexStream2ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream2sATI(...)
glVertexStream2sATI( GLenum(stream), GLshort(x), GLshort(y) ) -> None
glVertexStream2svATI(...)
glVertexStream2svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream3dATI(...)
glVertexStream3dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z) ) -> None
glVertexStream3dvATI(...)
glVertexStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream3fATI(...)
glVertexStream3fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z) ) -> None
glVertexStream3fvATI(...)
glVertexStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream3iATI(...)
glVertexStream3iATI( GLenum(stream), GLint(x), GLint(y), GLint(z) ) -> None
glVertexStream3ivATI(...)
glVertexStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream3sATI(...)
glVertexStream3sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z) ) -> None
glVertexStream3svATI(...)
glVertexStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream4dATI(...)
glVertexStream4dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None
glVertexStream4dvATI(...)
glVertexStream4dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream4fATI(...)
glVertexStream4fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None
glVertexStream4fvATI(...)
glVertexStream4fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream4iATI(...)
glVertexStream4iATI( GLenum(stream), GLint(x), GLint(y), GLint(z), GLint(w) ) -> None
glVertexStream4ivATI(...)
glVertexStream4ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream4sATI(...)
glVertexStream4sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None
glVertexStream4svATI(...)
glVertexStream4svATI( GLenum(stream), GLshortArray(coords) ) -> None

 
Data
        GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/ATI/vertex_streams.py'
__name__ = 'OpenGL.GL.ATI.vertex_streams'