OpenGL.raw.GL.EXT.texture_object | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/texture_object.py |
OpenGL extension EXT.texture_object
Overview (from the spec)
This extension introduces named texture objects. The only way to name
a texture in GL 1.0 is by defining it as a single display list. Because
display lists cannot be edited, these objects are static. Yet it is
important to be able to change the images and parameters of a texture.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_object.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_TEXTURE_1D_BINDING_EXT = GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_2D_BINDING_EXT = GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_3D_BINDING_EXT = GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_PRIORITY_EXT = GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RESIDENT_EXT = GL_TEXTURE_RESIDENT_EXT __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/EXT/texture_object.py' __name__ = 'OpenGL.raw.GL.EXT.texture_object' |