OpenGL.raw.GL.ATI.vertex_streams
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_streams.py

OpenGL extension ATI.vertex_streams
 
Overview (from the spec)
        
        This extension adds the ability to handle sets of auxilliary
        vertex and normal coordinates. These sets of auxilliary
        coordinates are termed streams, and can be routed selectively
        into the blend stages provided by the vertex blending extension.
        This functionality enables software animation techniques such
        as keyframe vertex morphing.
        
        
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_streams.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glClientActiveVertexStreamATI(...)
glClientActiveVertexStreamATI( GLenum(stream) ) -> None
glInitVertexStreamsATI()
Return boolean indicating whether this extension is available
glNormalStream3bATI(...)
glNormalStream3bATI( GLenum(stream), GLbyte(nx), GLbyte(ny), GLbyte(nz) ) -> None
glNormalStream3bvATI(...)
glNormalStream3bvATI( GLenum(stream), GLbyteArray(coords) ) -> None
glNormalStream3dATI(...)
glNormalStream3dATI( GLenum(stream), GLdouble(nx), GLdouble(ny), GLdouble(nz) ) -> None
glNormalStream3dvATI(...)
glNormalStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glNormalStream3fATI(...)
glNormalStream3fATI( GLenum(stream), GLfloat(nx), GLfloat(ny), GLfloat(nz) ) -> None
glNormalStream3fvATI(...)
glNormalStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glNormalStream3iATI(...)
glNormalStream3iATI( GLenum(stream), GLint(nx), GLint(ny), GLint(nz) ) -> None
glNormalStream3ivATI(...)
glNormalStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
glNormalStream3sATI(...)
glNormalStream3sATI( GLenum(stream), GLshort(nx), GLshort(ny), GLshort(nz) ) -> None
glNormalStream3svATI(...)
glNormalStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexBlendEnvfATI(...)
glVertexBlendEnvfATI( GLenum(pname), GLfloat(param) ) -> None
glVertexBlendEnviATI(...)
glVertexBlendEnviATI( GLenum(pname), GLint(param) ) -> None
glVertexStream1dATI(...)
glVertexStream1dATI( GLenum(stream), GLdouble(x) ) -> None
glVertexStream1dvATI(...)
glVertexStream1dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream1fATI(...)
glVertexStream1fATI( GLenum(stream), GLfloat(x) ) -> None
glVertexStream1fvATI(...)
glVertexStream1fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream1iATI(...)
glVertexStream1iATI( GLenum(stream), GLint(x) ) -> None
glVertexStream1ivATI(...)
glVertexStream1ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream1sATI(...)
glVertexStream1sATI( GLenum(stream), GLshort(x) ) -> None
glVertexStream1svATI(...)
glVertexStream1svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream2dATI(...)
glVertexStream2dATI( GLenum(stream), GLdouble(x), GLdouble(y) ) -> None
glVertexStream2dvATI(...)
glVertexStream2dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream2fATI(...)
glVertexStream2fATI( GLenum(stream), GLfloat(x), GLfloat(y) ) -> None
glVertexStream2fvATI(...)
glVertexStream2fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream2iATI(...)
glVertexStream2iATI( GLenum(stream), GLint(x), GLint(y) ) -> None
glVertexStream2ivATI(...)
glVertexStream2ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream2sATI(...)
glVertexStream2sATI( GLenum(stream), GLshort(x), GLshort(y) ) -> None
glVertexStream2svATI(...)
glVertexStream2svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream3dATI(...)
glVertexStream3dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z) ) -> None
glVertexStream3dvATI(...)
glVertexStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream3fATI(...)
glVertexStream3fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z) ) -> None
glVertexStream3fvATI(...)
glVertexStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream3iATI(...)
glVertexStream3iATI( GLenum(stream), GLint(x), GLint(y), GLint(z) ) -> None
glVertexStream3ivATI(...)
glVertexStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream3sATI(...)
glVertexStream3sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z) ) -> None
glVertexStream3svATI(...)
glVertexStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
glVertexStream4dATI(...)
glVertexStream4dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None
glVertexStream4dvATI(...)
glVertexStream4dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
glVertexStream4fATI(...)
glVertexStream4fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None
glVertexStream4fvATI(...)
glVertexStream4fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
glVertexStream4iATI(...)
glVertexStream4iATI( GLenum(stream), GLint(x), GLint(y), GLint(z), GLint(w) ) -> None
glVertexStream4ivATI(...)
glVertexStream4ivATI( GLenum(stream), GLintArray(coords) ) -> None
glVertexStream4sATI(...)
glVertexStream4sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None
glVertexStream4svATI(...)
glVertexStream4svATI( GLenum(stream), GLshortArray(coords) ) -> None

 
Data
        GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_streams.py'
__name__ = 'OpenGL.raw.GL.ATI.vertex_streams'