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- addressof(...)
- addressof(C instance) -> integer
Return the address of the C instance internal buffer
- alignment(...)
- alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
- byref(...)
- byref(C instance) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
- gleExtrusion(...)
- gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None
- gleGetJoinStyle(...)
- gleGetJoinStyle( ) -> c_int
- gleGetNumSides(...)
- gleGetNumSides( ) -> c_int
- gleHelicoid(...)
- gleHelicoid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
- gleLathe(...)
- gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
- glePolyCone(...)
- glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None
- glePolyCylinder(...)
- glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
- gleScrew(...)
- gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None
- gleSetJoinStyle(...)
- gleSetJoinStyle( c_int(style) ) -> None
- gleSetNumSides(...)
- gleSetNumSides( c_int(slices) ) -> None
- gleSpiral(...)
- gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
- gleSuperExtrusion(...)
- gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None
- gleTextureMode(...)
- gleTextureMode( c_int(mode) ) -> None
- gleToroid(...)
- gleToroid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
- gleTwistExtrusion(...)
- gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None
memmove = <CFunctionType object at 0x4022bf9c> memset = <CFunctionType object at 0x835202c> - resize(...)
- Resize the memory buffer of a ctypes instance
- rot_about_axis(...)
- rot_about_axis( gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
- rot_axis(...)
- rot_axis( gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
- rot_omega(...)
- rot_omega( arrays.GLdoubleArray(axis) ) -> None
- rot_prince(...)
- rot_prince( gleDouble(omega), c_char(axis) ) -> None
- set_conversion_mode(...)
- set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
Set the encoding and error handling ctypes uses when converting
between unicode and strings. Returns the previous values.
- sizeof(...)
- sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance
- urot_about_axis(...)
- urot_about_axis( arrays.GLdoubleArray(m), gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
- urot_axis(...)
- urot_axis( arrays.GLdoubleArray(m), gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
- urot_omega(...)
- urot_omega( arrays.GLdoubleArray(m), arrays.GLdoubleArray(axis) ) -> None
- urot_prince(...)
- urot_prince( arrays.GLdoubleArray(m), gleDouble(omega), c_char(axis) ) -> None
- uview_direction(...)
- uview_direction( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v21), arrays.GLdoubleArray(up) ) -> None
- uviewpoint(...)
- uviewpoint( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2), arrays.GLdoubleArray(up) ) -> None
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