OpenGL.GL.NV.half_float
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/NV/half_float.py

OpenGL extension NV.half_float
 
This module customises the behaviour of the 
OpenGL.raw.GL.NV.half_float to provide a more 
Python-friendly API

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Functions
       
glColor3hNV(...)
glColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None
glColor3hvNV(...)
glColor3hvNV( GLushortArray(v) ) -> None
glColor4hNV(...)
glColor4hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue), GLhalfNV(alpha) ) -> None
glColor4hvNV(...)
glColor4hvNV( GLushortArray(v) ) -> None
glFogCoordhNV(...)
glFogCoordhNV( GLhalfNV(fog) ) -> None
glFogCoordhvNV(...)
glFogCoordhvNV( GLushortArray(fog) ) -> None
glMultiTexCoord1hNV(...)
glMultiTexCoord1hNV( GLenum(target), GLhalfNV(s) ) -> None
glMultiTexCoord1hvNV(...)
glMultiTexCoord1hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord2hNV(...)
glMultiTexCoord2hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t) ) -> None
glMultiTexCoord2hvNV(...)
glMultiTexCoord2hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord3hNV(...)
glMultiTexCoord3hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None
glMultiTexCoord3hvNV(...)
glMultiTexCoord3hvNV( GLenum(target), GLushortArray(v) ) -> None
glMultiTexCoord4hNV(...)
glMultiTexCoord4hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None
glMultiTexCoord4hvNV(...)
glMultiTexCoord4hvNV( GLenum(target), GLushortArray(v) ) -> None
glNormal3hNV(...)
glNormal3hNV( GLhalfNV(nx), GLhalfNV(ny), GLhalfNV(nz) ) -> None
glNormal3hvNV(...)
glNormal3hvNV( GLushortArray(v) ) -> None
glSecondaryColor3hNV(...)
glSecondaryColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None
glSecondaryColor3hvNV(...)
glSecondaryColor3hvNV( GLushortArray(v) ) -> None
glTexCoord1hNV(...)
glTexCoord1hNV( GLhalfNV(s) ) -> None
glTexCoord1hvNV(...)
glTexCoord1hvNV( GLushortArray(v) ) -> None
glTexCoord2hNV(...)
glTexCoord2hNV( GLhalfNV(s), GLhalfNV(t) ) -> None
glTexCoord2hvNV(...)
glTexCoord2hvNV( GLushortArray(v) ) -> None
glTexCoord3hNV(...)
glTexCoord3hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None
glTexCoord3hvNV(...)
glTexCoord3hvNV( GLushortArray(v) ) -> None
glTexCoord4hNV(...)
glTexCoord4hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None
glTexCoord4hvNV(...)
glTexCoord4hvNV( GLushortArray(v) ) -> None
glVertex2hNV(...)
glVertex2hNV( GLhalfNV(x), GLhalfNV(y) ) -> None
glVertex2hvNV(...)
glVertex2hvNV( GLushortArray(v) ) -> None
glVertex3hNV(...)
glVertex3hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z) ) -> None
glVertex3hvNV(...)
glVertex3hvNV( GLushortArray(v) ) -> None
glVertex4hNV(...)
glVertex4hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z), GLhalfNV(w) ) -> None
glVertex4hvNV(...)
glVertex4hvNV( GLushortArray(v) ) -> None
glVertexWeighthNV(...)
glVertexWeighthNV( GLhalfNV(weight) ) -> None

 
Data
        GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/GL/NV/half_float.py'
__name__ = 'OpenGL.GL.NV.half_float'
glVertexAttrib1hNV = <OpenGL.platform.baseplatform.glVertexAttrib1hNV object at 0x8789bec>
glVertexAttrib1hvNV = <OpenGL.platform.baseplatform.glVertexAttrib1hvNV object at 0x8789dac>
glVertexAttrib2hNV = <OpenGL.platform.baseplatform.glVertexAttrib2hNV object at 0x87894ac>
glVertexAttrib2hvNV = <OpenGL.platform.baseplatform.glVertexAttrib2hvNV object at 0x87891ec>
glVertexAttrib3hNV = <OpenGL.platform.baseplatform.glVertexAttrib3hNV object at 0x878950c>
glVertexAttrib3hvNV = <OpenGL.platform.baseplatform.glVertexAttrib3hvNV object at 0x878962c>
glVertexAttrib4hNV = <OpenGL.platform.baseplatform.glVertexAttrib4hNV object at 0x8789d0c>
glVertexAttrib4hvNV = <OpenGL.platform.baseplatform.glVertexAttrib4hvNV object at 0x8789aac>
glVertexAttribs1hvNV = <OpenGL.platform.baseplatform.glVertexAttribs1hvNV object at 0x878912c>
glVertexAttribs2hvNV = <OpenGL.platform.baseplatform.glVertexAttribs2hvNV object at 0x8789b8c>
glVertexAttribs3hvNV = <OpenGL.platform.baseplatform.glVertexAttribs3hvNV object at 0x878970c>
glVertexAttribs4hvNV = <OpenGL.platform.baseplatform.glVertexAttribs4hvNV object at 0x878976c>
glVertexWeighthvNV = <OpenGL.platform.baseplatform.glVertexWeighthvNV object at 0x878986c>