OpenGL.raw.GL.ATI.vertex_array_object | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_array_object.py |
OpenGL extension ATI.vertex_array_object
Overview (from the spec)
This extension defines an interface that allows multiple sets of
vertex array data to be cached in persistent server-side memory.
It is intended to allow client data to be stored in memory that
can be directly accessed by graphics hardware.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/ATI/vertex_array_object.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI GL_DISCARD_ATI = GL_DISCARD_ATI GL_DYNAMIC_ATI = GL_DYNAMIC_ATI GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI GL_PRESERVE_ATI = GL_PRESERVE_ATI GL_STATIC_ATI = GL_STATIC_ATI __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/ATI/vertex_array_object.py' __name__ = 'OpenGL.raw.GL.ATI.vertex_array_object' |