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- _afterCheck(key)
- Generate an error-checking function for compilation operations
- base_glGetActiveUniformARB = glGetActiveUniformARB(...)
- glGetActiveUniformARB( GLhandleARB(programObj), GLuint(index), GLsizei(maxLength), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharARBArray(name) ) -> None
- base_glGetAttachedObjectsARB = glGetAttachedObjectsARB(...)
- glGetAttachedObjectsARB( GLhandleARB(containerObj), GLsizei(maxCount), GLsizeiArray(count), GLuintArray(obj) ) -> None
- base_glGetInfoLogARB = glGetInfoLogARB(...)
- glGetInfoLogARB( GLhandleARB(obj), GLsizei(maxLength), GLsizeiArray(length), GLcharARBArray(infoLog) ) -> None
- base_glGetObjectParameterfvARB = glGetObjectParameterfvARB(...)
- glGetObjectParameterfvARB( GLhandleARB(obj), GLenum(pname), GLfloatArray(params) ) -> None
- base_glGetObjectParameterivARB = glGetObjectParameterivARB(...)
- glGetObjectParameterivARB( GLhandleARB(obj), GLenum(pname), GLintArray(params) ) -> None
- base_glGetShaderSourceARB = glGetShaderSourceARB(...)
- glGetShaderSourceARB( GLhandleARB(obj), GLsizei(maxLength), GLsizeiArray(length), GLcharARBArray(source) ) -> None
- glAttachObjectARB(...)
- glAttachObjectARB( GLhandleARB(containerObj), GLhandleARB(obj) ) -> None
- glCompileShaderARB(...)
- glCompileShaderARB( GLhandleARB(shaderObj) ) -> None
- glCreateProgramObjectARB(...)
- glCreateProgramObjectARB( ) -> constants.GLhandleARB
- glCreateShaderObjectARB(...)
- glCreateShaderObjectARB( GLenum(shaderType) ) -> constants.GLhandleARB
- glDeleteObjectARB(...)
- glDeleteObjectARB( GLhandleARB(obj) ) -> None
- glDetachObjectARB(...)
- glDetachObjectARB( GLhandleARB(containerObj), GLhandleARB(attachedObj) ) -> None
- glGetActiveUniformARB(program, index)
- Retrieve the name, size and type of the uniform of the index in the program
- glGetAttachedObjectsARB(obj)
- Retrieve the attached objects as an array of GLhandleARB instances
- glGetHandleARB(...)
- glGetHandleARB( GLenum(pname) ) -> constants.GLhandleARB
- glGetInfoLogARB(obj)
- Retrieve the program/shader's error messages as a Python string
returns string which is '' if no message
- glGetObjectParameterfvARB(shader, pname)
- Retrieve the float parameter for the given shader
- glGetObjectParameterivARB(shader, pname)
- Retrieve the integer parameter for the given shader
- glGetShaderSourceARB(obj)
- Retrieve the program/shader's source code as a Python string
returns string which is '' if no source code
- glGetUniformLocationARB(...)
- glGetUniformLocationARB( GLhandleARB(programObj), GLcharARBArray(name) ) -> constants.GLint
- glGetUniformfvARB(...)
- glGetUniformfvARB( GLhandleARB(programObj), GLint(location), GLfloatArray(params) ) -> None
- glGetUniformivARB(...)
- glGetUniformivARB( GLhandleARB(programObj), GLint(location), GLintArray(params) ) -> None
- glLinkProgramARB(...)
- glLinkProgramARB( GLhandleARB(programObj) ) -> None
glShaderSourceARB( shaderObj,string )
pyConverters: shaderObj=None, string= - stringArray(self, arg, baseOperation, args) method of StringLengths instance
- Create basic array-of-strings object from pyArg
cConverters: shaderObj=None, count= - totalCount(self, pyArgs, index, baseOperation) method of StringLengths instance
- Get array of length integers for string contents
, string=None, length=<OpenGL.converters.StringLengths object at 0x829e82c>
cResolvers: shaderObj=None, count=None, string= - stringArrayForC(self, strings) method of StringLengths instance
- Create a ctypes pointer to char-pointer set
, length=None
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glShaderSourceARB( GLhandleARB(shaderObj), str( string) ) -> None - glUniform1fARB(...)
- glUniform1fARB( GLint(location), GLfloat(v0) ) -> None
glUniform1fvARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b9374>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform1fvARB( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None - glUniform1iARB(...)
- glUniform1iARB( GLint(location), GLint(v0) ) -> None
glUniform1ivARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b9414>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform1ivARB( GLint(location), GLsizei(count), GLintArray(value) ) -> None - glUniform2fARB(...)
- glUniform2fARB( GLint(location), GLfloat(v0), GLfloat(v1) ) -> None
glUniform2fvARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b94b4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform2fvARB( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None - glUniform2iARB(...)
- glUniform2iARB( GLint(location), GLint(v0), GLint(v1) ) -> None
glUniform2ivARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b9554>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform2ivARB( GLint(location), GLsizei(count), GLintArray(value) ) -> None - glUniform3fARB(...)
- glUniform3fARB( GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2) ) -> None
glUniform3fvARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b95f4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform3fvARB( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None - glUniform3iARB(...)
- glUniform3iARB( GLint(location), GLint(v0), GLint(v1), GLint(v2) ) -> None
glUniform3ivARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b9694>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform3ivARB( GLint(location), GLsizei(count), GLintArray(value) ) -> None - glUniform4fARB(...)
- glUniform4fARB( GLint(location), GLfloat(v0), GLfloat(v1), GLfloat(v2), GLfloat(v3) ) -> None
glUniform4fvARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b9734>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform4fvARB( GLint(location), GLsizei(count), GLfloatArray(value) ) -> None - glUniform4iARB(...)
- glUniform4iARB( GLint(location), GLint(v0), GLint(v1), GLint(v2), GLint(v3) ) -> None
glUniform4ivARB( location,count,value )
pyConverters: location=None, count=None, value= - asArraySize(incoming, function, args)
cConverters: location=None, count=None, value=<OpenGL.converters.getPyArgsName object at 0x86b97d4>
cResolvers: Not Used
storeValues: Not Used
returnValues: - returnPointer(result, baseOperation, pyArgs, cArgs)
- Return the converted object as result of function
Note: this is a hack that always returns pyArgs[0]!
Wrapping Operation: glUniform4ivARB( GLint(location), GLsizei(count), GLintArray(value) ) -> None - glUniformMatrix2fvARB(...)
- glUniformMatrix2fvARB( GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value) ) -> None
- glUniformMatrix3fvARB(...)
- glUniformMatrix3fvARB( GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value) ) -> None
- glUniformMatrix4fvARB(...)
- glUniformMatrix4fvARB( GLint(location), GLsizei(count), GLboolean(transpose), GLfloatArray(value) ) -> None
- glUseProgramObjectARB(...)
- glUseProgramObjectARB( GLhandleARB(programObj) ) -> None
- glValidateProgramARB(...)
- glValidateProgramARB( GLhandleARB(programObj) ) -> None
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