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- glClientActiveVertexStreamATI(...)
- glClientActiveVertexStreamATI( GLenum(stream) ) -> None
- glInitVertexStreamsATI()
- Return boolean indicating whether this extension is available
- glNormalStream3bATI(...)
- glNormalStream3bATI( GLenum(stream), GLbyte(nx), GLbyte(ny), GLbyte(nz) ) -> None
- glNormalStream3bvATI(...)
- glNormalStream3bvATI( GLenum(stream), GLbyteArray(coords) ) -> None
- glNormalStream3dATI(...)
- glNormalStream3dATI( GLenum(stream), GLdouble(nx), GLdouble(ny), GLdouble(nz) ) -> None
- glNormalStream3dvATI(...)
- glNormalStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
- glNormalStream3fATI(...)
- glNormalStream3fATI( GLenum(stream), GLfloat(nx), GLfloat(ny), GLfloat(nz) ) -> None
- glNormalStream3fvATI(...)
- glNormalStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
- glNormalStream3iATI(...)
- glNormalStream3iATI( GLenum(stream), GLint(nx), GLint(ny), GLint(nz) ) -> None
- glNormalStream3ivATI(...)
- glNormalStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
- glNormalStream3sATI(...)
- glNormalStream3sATI( GLenum(stream), GLshort(nx), GLshort(ny), GLshort(nz) ) -> None
- glNormalStream3svATI(...)
- glNormalStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
- glVertexBlendEnvfATI(...)
- glVertexBlendEnvfATI( GLenum(pname), GLfloat(param) ) -> None
- glVertexBlendEnviATI(...)
- glVertexBlendEnviATI( GLenum(pname), GLint(param) ) -> None
- glVertexStream1dATI(...)
- glVertexStream1dATI( GLenum(stream), GLdouble(x) ) -> None
- glVertexStream1dvATI(...)
- glVertexStream1dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
- glVertexStream1fATI(...)
- glVertexStream1fATI( GLenum(stream), GLfloat(x) ) -> None
- glVertexStream1fvATI(...)
- glVertexStream1fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
- glVertexStream1iATI(...)
- glVertexStream1iATI( GLenum(stream), GLint(x) ) -> None
- glVertexStream1ivATI(...)
- glVertexStream1ivATI( GLenum(stream), GLintArray(coords) ) -> None
- glVertexStream1sATI(...)
- glVertexStream1sATI( GLenum(stream), GLshort(x) ) -> None
- glVertexStream1svATI(...)
- glVertexStream1svATI( GLenum(stream), GLshortArray(coords) ) -> None
- glVertexStream2dATI(...)
- glVertexStream2dATI( GLenum(stream), GLdouble(x), GLdouble(y) ) -> None
- glVertexStream2dvATI(...)
- glVertexStream2dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
- glVertexStream2fATI(...)
- glVertexStream2fATI( GLenum(stream), GLfloat(x), GLfloat(y) ) -> None
- glVertexStream2fvATI(...)
- glVertexStream2fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
- glVertexStream2iATI(...)
- glVertexStream2iATI( GLenum(stream), GLint(x), GLint(y) ) -> None
- glVertexStream2ivATI(...)
- glVertexStream2ivATI( GLenum(stream), GLintArray(coords) ) -> None
- glVertexStream2sATI(...)
- glVertexStream2sATI( GLenum(stream), GLshort(x), GLshort(y) ) -> None
- glVertexStream2svATI(...)
- glVertexStream2svATI( GLenum(stream), GLshortArray(coords) ) -> None
- glVertexStream3dATI(...)
- glVertexStream3dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z) ) -> None
- glVertexStream3dvATI(...)
- glVertexStream3dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
- glVertexStream3fATI(...)
- glVertexStream3fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z) ) -> None
- glVertexStream3fvATI(...)
- glVertexStream3fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
- glVertexStream3iATI(...)
- glVertexStream3iATI( GLenum(stream), GLint(x), GLint(y), GLint(z) ) -> None
- glVertexStream3ivATI(...)
- glVertexStream3ivATI( GLenum(stream), GLintArray(coords) ) -> None
- glVertexStream3sATI(...)
- glVertexStream3sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z) ) -> None
- glVertexStream3svATI(...)
- glVertexStream3svATI( GLenum(stream), GLshortArray(coords) ) -> None
- glVertexStream4dATI(...)
- glVertexStream4dATI( GLenum(stream), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None
- glVertexStream4dvATI(...)
- glVertexStream4dvATI( GLenum(stream), GLdoubleArray(coords) ) -> None
- glVertexStream4fATI(...)
- glVertexStream4fATI( GLenum(stream), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None
- glVertexStream4fvATI(...)
- glVertexStream4fvATI( GLenum(stream), GLfloatArray(coords) ) -> None
- glVertexStream4iATI(...)
- glVertexStream4iATI( GLenum(stream), GLint(x), GLint(y), GLint(z), GLint(w) ) -> None
- glVertexStream4ivATI(...)
- glVertexStream4ivATI( GLenum(stream), GLintArray(coords) ) -> None
- glVertexStream4sATI(...)
- glVertexStream4sATI( GLenum(stream), GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None
- glVertexStream4svATI(...)
- glVertexStream4svATI( GLenum(stream), GLshortArray(coords) ) -> None
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