OpenGL.raw.GL.NV.vertex_program2_option | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/NV/vertex_program2_option.py |
OpenGL extension NV.vertex_program2_option
Overview (from the spec)
This extension provides additional vertex program functionality
to extend the standard ARB_vertex_program language and execution
environment. ARB programs wishing to use this added functionality
need only add:
OPTION NV_vertex_program2;
to the beginning of their vertex programs.
The functionality provided by this extension, which is roughly
equivalent to that provided by the NV_vertex_program2 extension,
includes:
* general purpose dynamic branching,
* subroutine calls,
* data-dependent conditional write masks,
* programmable user clip distances,
* address registers with four components (instead of just one),
* absolute value operator on scalar and swizzled operand loads,
* rudimentary address register math,
* SIN and COS trigonometry instructions, and
* fully orthogonal "set on" instructions, including a "set sign"
instruction.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_program2_option.txt
Automatically generated by the get_gl_extensions script, do not edit!
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__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/NV/vertex_program2_option.py' __name__ = 'OpenGL.raw.GL.NV.vertex_program2_option' |