OpenGL.raw.GL.VERSION.GL_1_3 | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/VERSION/GL_1_3.py |
OpenGL extension VERSION.GL_1_3
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_1_3.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE GL_ADD_SIGNED = GL_ADD_SIGNED GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE GL_COMBINE = GL_COMBINE GL_COMBINE_ALPHA = GL_COMBINE_ALPHA GL_COMBINE_RGB = GL_COMBINE_RGB GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_RGB = GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS GL_CONSTANT = GL_CONSTANT GL_DOT3_RGB = GL_DOT3_RGB GL_DOT3_RGBA = GL_DOT3_RGBA GL_INTERPOLATE = GL_INTERPOLATE GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS GL_MULTISAMPLE = GL_MULTISAMPLE GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT GL_NORMAL_MAP = GL_NORMAL_MAP GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA GL_OPERAND0_RGB = GL_OPERAND0_RGB GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA GL_OPERAND1_RGB = GL_OPERAND1_RGB GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA GL_OPERAND2_RGB = GL_OPERAND2_RGB GL_PREVIOUS = GL_PREVIOUS GL_PRIMARY_COLOR = GL_PRIMARY_COLOR GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP GL_REFLECTION_MAP = GL_REFLECTION_MAP GL_RGB_SCALE = GL_RGB_SCALE GL_SAMPLES = GL_SAMPLES GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA GL_SOURCE0_RGB = GL_SOURCE0_RGB GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA GL_SOURCE1_RGB = GL_SOURCE1_RGB GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA GL_SOURCE2_RGB = GL_SOURCE2_RGB GL_SUBTRACT = GL_SUBTRACT GL_TEXTURE0 = GL_TEXTURE0 GL_TEXTURE1 = GL_TEXTURE1 GL_TEXTURE10 = GL_TEXTURE10 GL_TEXTURE11 = GL_TEXTURE11 GL_TEXTURE12 = GL_TEXTURE12 GL_TEXTURE13 = GL_TEXTURE13 GL_TEXTURE14 = GL_TEXTURE14 GL_TEXTURE15 = GL_TEXTURE15 GL_TEXTURE16 = GL_TEXTURE16 GL_TEXTURE17 = GL_TEXTURE17 GL_TEXTURE18 = GL_TEXTURE18 GL_TEXTURE19 = GL_TEXTURE19 GL_TEXTURE2 = GL_TEXTURE2 GL_TEXTURE20 = GL_TEXTURE20 GL_TEXTURE21 = GL_TEXTURE21 GL_TEXTURE22 = GL_TEXTURE22 GL_TEXTURE23 = GL_TEXTURE23 GL_TEXTURE24 = GL_TEXTURE24 GL_TEXTURE25 = GL_TEXTURE25 GL_TEXTURE26 = GL_TEXTURE26 GL_TEXTURE27 = GL_TEXTURE27 GL_TEXTURE28 = GL_TEXTURE28 GL_TEXTURE29 = GL_TEXTURE29 GL_TEXTURE3 = GL_TEXTURE3 GL_TEXTURE30 = GL_TEXTURE30 GL_TEXTURE31 = GL_TEXTURE31 GL_TEXTURE4 = GL_TEXTURE4 GL_TEXTURE5 = GL_TEXTURE5 GL_TEXTURE6 = GL_TEXTURE6 GL_TEXTURE7 = GL_TEXTURE7 GL_TEXTURE8 = GL_TEXTURE8 GL_TEXTURE9 = GL_TEXTURE9 GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/VERSION/GL_1_3.py' __name__ = 'OpenGL.raw.GL.VERSION.GL_1_3' |