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glCompressedTexImage1D( target,level,internalformat,width,border,data )
pyConverters: target=None, level=None, internalformat=None, width= - asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x823e56c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage1D( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None glCompressedTexImage2D( target,level,internalformat,width,height,border,data )
pyConverters: target=None, level=None, internalformat=None, width= - asIntConverter(value, *args)
, height= - asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, height=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x823e7ec>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage2D( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None glCompressedTexImage3D( target,level,internalformat,width,height,depth,border,data )
pyConverters: target=None, level=None, internalformat=None, width= - asIntConverter(value, *args)
, height= - asIntConverter(value, *args)
, depth= - asIntConverter(value, *args)
, border=None, data=None
cConverters: target=None, level=None, internalformat=None, width=None, height=None, depth=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x828abcc>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexImage3D( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None glCompressedTexSubImage1D( target,level,xoffset,width,format,data )
cConverters: target=None, level=None, xoffset=None, width=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x823e60c>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage1D( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None glCompressedTexSubImage2D( target,level,xoffset,yoffset,width,height,format,data )
pyConverters: target=None, level=None, xoffset= - asIntConverter(value, *args)
, yoffset= - asIntConverter(value, *args)
, width= - asIntConverter(value, *args)
, height= - asIntConverter(value, *args)
, format=None, data=None
cConverters: target=None, level=None, xoffset=None, yoffset=None, width=None, height=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x828a7ec>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage2D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None glCompressedTexSubImage3D( target,level,xoffset,yoffset,zoffset,width,height,depth,format,data )
pyConverters: target=None, level=None, xoffset= - asIntConverter(value, *args)
, yoffset= - asIntConverter(value, *args)
, zoffset= - asIntConverter(value, *args)
, width= - asIntConverter(value, *args)
, height= - asIntConverter(value, *args)
, depth= - asIntConverter(value, *args)
, format=None, data=None
cConverters: target=None, level=None, xoffset=None, yoffset=None, zoffset=None, width=None, height=None, depth=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x828a6ac>, data=None
cResolvers: Not Used
storeValues: Not Used
returnValues: Not Used
Wrapping Operation: glCompressedTexSubImage3D( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None - glGetCompressedTexImage(target, level, img=None)
- Retrieve a compressed texture image
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