OpenGL.raw.GL.VERSION.GL_1_4
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/VERSION/GL_1_4.py

OpenGL extension VERSION.GL_1_4
 
The official definition of this extension is available here:
        http://oss.sgi.com/projects/ogl-sample/registry/VERSION/GL_1_4.txt
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glBlendFuncSeparate(...)
glBlendFuncSeparate( GLenum(sfactorRGB), GLenum(dfactorRGB), GLenum(sfactorAlpha), GLenum(dfactorAlpha) ) -> None
glFogCoordPointer(...)
glFogCoordPointer( GLenum(type), GLsizei(stride), c_void_p(pointer) ) -> None
glFogCoordd(...)
glFogCoordd( GLdouble(coord) ) -> None
glFogCoorddv(...)
glFogCoorddv( GLdoubleArray(coord) ) -> None
glFogCoordf(...)
glFogCoordf( GLfloat(coord) ) -> None
glFogCoordfv(...)
glFogCoordfv( GLfloatArray(coord) ) -> None
glMultiDrawArrays(...)
glMultiDrawArrays( GLenum(mode), GLintArray(first), GLsizeiArray(count), GLsizei(primcount) ) -> None
glMultiDrawElements(...)
glMultiDrawElements( GLenum(mode), GLsizeiArray(count), GLenum(type), POINTER(ctypes.c_void_p)(indices), GLsizei(primcount) ) -> None
glPointParameterf(...)
glPointParameterf( GLenum(pname), GLfloat(param) ) -> None
glPointParameterfv(...)
glPointParameterfv( GLenum(pname), GLfloatArray(params) ) -> None
glPointParameteri(...)
glPointParameteri( GLenum(pname), GLint(param) ) -> None
glPointParameteriv(...)
glPointParameteriv( GLenum(pname), GLintArray(params) ) -> None
glSecondaryColor3b(...)
glSecondaryColor3b( GLbyte(red), GLbyte(green), GLbyte(blue) ) -> None
glSecondaryColor3bv(...)
glSecondaryColor3bv( GLbyteArray(v) ) -> None
glSecondaryColor3d(...)
glSecondaryColor3d( GLdouble(red), GLdouble(green), GLdouble(blue) ) -> None
glSecondaryColor3dv(...)
glSecondaryColor3dv( GLdoubleArray(v) ) -> None
glSecondaryColor3f(...)
glSecondaryColor3f( GLfloat(red), GLfloat(green), GLfloat(blue) ) -> None
glSecondaryColor3fv(...)
glSecondaryColor3fv( GLfloatArray(v) ) -> None
glSecondaryColor3i(...)
glSecondaryColor3i( GLint(red), GLint(green), GLint(blue) ) -> None
glSecondaryColor3iv(...)
glSecondaryColor3iv( GLintArray(v) ) -> None
glSecondaryColor3s(...)
glSecondaryColor3s( GLshort(red), GLshort(green), GLshort(blue) ) -> None
glSecondaryColor3sv(...)
glSecondaryColor3sv( GLshortArray(v) ) -> None
glSecondaryColor3ub(...)
glSecondaryColor3ub( GLubyte(red), GLubyte(green), GLubyte(blue) ) -> None
glSecondaryColor3ubv(...)
glSecondaryColor3ubv( GLubyteArray(v) ) -> None
glSecondaryColor3ui(...)
glSecondaryColor3ui( GLuint(red), GLuint(green), GLuint(blue) ) -> None
glSecondaryColor3uiv(...)
glSecondaryColor3uiv( GLuintArray(v) ) -> None
glSecondaryColor3us(...)
glSecondaryColor3us( GLushort(red), GLushort(green), GLushort(blue) ) -> None
glSecondaryColor3usv(...)
glSecondaryColor3usv( GLushortArray(v) ) -> None
glSecondaryColorPointer(...)
glSecondaryColorPointer( GLint(size), GLenum(type), GLsizei(stride), c_void_p(pointer) ) -> None
glWindowPos2d(...)
glWindowPos2d( GLdouble(x), GLdouble(y) ) -> None
glWindowPos2dv(...)
glWindowPos2dv( GLdoubleArray(v) ) -> None
glWindowPos2f(...)
glWindowPos2f( GLfloat(x), GLfloat(y) ) -> None
glWindowPos2fv(...)
glWindowPos2fv( GLfloatArray(v) ) -> None
glWindowPos2i(...)
glWindowPos2i( GLint(x), GLint(y) ) -> None
glWindowPos2iv(...)
glWindowPos2iv( GLintArray(v) ) -> None
glWindowPos2s(...)
glWindowPos2s( GLshort(x), GLshort(y) ) -> None
glWindowPos2sv(...)
glWindowPos2sv( GLshortArray(v) ) -> None
glWindowPos3d(...)
glWindowPos3d( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None
glWindowPos3dv(...)
glWindowPos3dv( GLdoubleArray(v) ) -> None
glWindowPos3f(...)
glWindowPos3f( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None
glWindowPos3fv(...)
glWindowPos3fv( GLfloatArray(v) ) -> None
glWindowPos3i(...)
glWindowPos3i( GLint(x), GLint(y), GLint(z) ) -> None
glWindowPos3iv(...)
glWindowPos3iv( GLintArray(v) ) -> None
glWindowPos3s(...)
glWindowPos3s( GLshort(x), GLshort(y), GLshort(z) ) -> None
glWindowPos3sv(...)
glWindowPos3sv( GLshortArray(v) ) -> None

 
Data
        GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB = GL_BLEND_DST_RGB
GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB
GL_COLOR_SUM = GL_COLOR_SUM
GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE
GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR
GL_DECR_WRAP = GL_DECR_WRAP
GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32
GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE
GL_FOG_COORDINATE = GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE
GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT
GL_INCR_WRAP = GL_INCR_WRAP
GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS
GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN
GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE
GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/VERSION/GL_1_4.py'
__name__ = 'OpenGL.raw.GL.VERSION.GL_1_4'