OpenGL.raw._WGL_ARB
index
/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/_WGL_ARB.py

# BEGIN GENERATED CONTENT (do not edit below this line)

 
Modules
       
OpenGL.constant
OpenGL.platform
ctypes.util

 
Functions
       
addressof(...)
addressof(C instance) -> integer
Return the address of the C instance internal buffer
alignment(...)
alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
byref(...)
byref(C instance) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
memmove = <CFunctionType object at 0x4022bf9c> memset = <CFunctionType object at 0x835202c>
resize(...)
Resize the memory buffer of a ctypes instance
set_conversion_mode(...)
set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
 
Set the encoding and error handling ctypes uses when converting
between unicode and strings.  Returns the previous values.
sizeof(...)
sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance

 
Data
        DEFAULT_MODE = 0
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB
ERROR_INVALID_PIXEL_TYPE_ARB = ERROR_INVALID_PIXEL_TYPE_ARB
ERROR_INVALID_PIXEL_TYPE_EXT = ERROR_INVALID_PIXEL_TYPE_EXT
GLAPI = GLAPI
RTLD_GLOBAL = 256
RTLD_LOCAL = 0
VOID = None
WGL_3DFX_multisample = WGL_3DFX_multisample
WGL_ACCELERATION_ARB = WGL_ACCELERATION_ARB
WGL_ACCELERATION_EXT = WGL_ACCELERATION_EXT
WGL_ACCUM_ALPHA_BITS_ARB = WGL_ACCUM_ALPHA_BITS_ARB
WGL_ACCUM_ALPHA_BITS_EXT = WGL_ACCUM_ALPHA_BITS_EXT
WGL_ACCUM_BITS_ARB = WGL_ACCUM_BITS_ARB
WGL_ACCUM_BITS_EXT = WGL_ACCUM_BITS_EXT
WGL_ACCUM_BLUE_BITS_ARB = WGL_ACCUM_BLUE_BITS_ARB
WGL_ACCUM_BLUE_BITS_EXT = WGL_ACCUM_BLUE_BITS_EXT
WGL_ACCUM_GREEN_BITS_ARB = WGL_ACCUM_GREEN_BITS_ARB
WGL_ACCUM_GREEN_BITS_EXT = WGL_ACCUM_GREEN_BITS_EXT
WGL_ACCUM_RED_BITS_ARB = WGL_ACCUM_RED_BITS_ARB
WGL_ACCUM_RED_BITS_EXT = WGL_ACCUM_RED_BITS_EXT
WGL_ALPHA_BITS_ARB = WGL_ALPHA_BITS_ARB
WGL_ALPHA_BITS_EXT = WGL_ALPHA_BITS_EXT
WGL_ALPHA_SHIFT_ARB = WGL_ALPHA_SHIFT_ARB
WGL_ALPHA_SHIFT_EXT = WGL_ALPHA_SHIFT_EXT
WGL_ARB_buffer_region = WGL_ARB_buffer_region
WGL_ARB_extensions_string = WGL_ARB_extensions_string
WGL_ARB_make_current_read = WGL_ARB_make_current_read
WGL_ARB_multisample = WGL_ARB_multisample
WGL_ARB_pbuffer = WGL_ARB_pbuffer
WGL_ARB_pixel_format = WGL_ARB_pixel_format
WGL_ARB_pixel_format_float = WGL_ARB_pixel_format_float
WGL_ARB_render_texture = WGL_ARB_render_texture
WGL_ATI_pixel_format_float = WGL_ATI_pixel_format_float
WGL_AUX0_ARB = WGL_AUX0_ARB
WGL_AUX1_ARB = WGL_AUX1_ARB
WGL_AUX2_ARB = WGL_AUX2_ARB
WGL_AUX3_ARB = WGL_AUX3_ARB
WGL_AUX4_ARB = WGL_AUX4_ARB
WGL_AUX5_ARB = WGL_AUX5_ARB
WGL_AUX6_ARB = WGL_AUX6_ARB
WGL_AUX7_ARB = WGL_AUX7_ARB
WGL_AUX8_ARB = WGL_AUX8_ARB
WGL_AUX9_ARB = WGL_AUX9_ARB
WGL_AUX_BUFFERS_ARB = WGL_AUX_BUFFERS_ARB
WGL_AUX_BUFFERS_EXT = WGL_AUX_BUFFERS_EXT
WGL_BACK_COLOR_BUFFER_BIT_ARB = WGL_BACK_COLOR_BUFFER_BIT_ARB
WGL_BACK_LEFT_ARB = WGL_BACK_LEFT_ARB
WGL_BACK_RIGHT_ARB = WGL_BACK_RIGHT_ARB
WGL_BIND_TO_TEXTURE_DEPTH_NV = WGL_BIND_TO_TEXTURE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
WGL_BIND_TO_TEXTURE_RGBA_ARB = WGL_BIND_TO_TEXTURE_RGBA_ARB
WGL_BIND_TO_TEXTURE_RGB_ARB = WGL_BIND_TO_TEXTURE_RGB_ARB
WGL_BLUE_BITS_ARB = WGL_BLUE_BITS_ARB
WGL_BLUE_BITS_EXT = WGL_BLUE_BITS_EXT
WGL_BLUE_SHIFT_ARB = WGL_BLUE_SHIFT_ARB
WGL_BLUE_SHIFT_EXT = WGL_BLUE_SHIFT_EXT
WGL_COLOR_BITS_ARB = WGL_COLOR_BITS_ARB
WGL_COLOR_BITS_EXT = WGL_COLOR_BITS_EXT
WGL_CUBE_MAP_FACE_ARB = WGL_CUBE_MAP_FACE_ARB
WGL_DEPTH_BITS_ARB = WGL_DEPTH_BITS_ARB
WGL_DEPTH_BITS_EXT = WGL_DEPTH_BITS_EXT
WGL_DEPTH_BUFFER_BIT_ARB = WGL_DEPTH_BUFFER_BIT_ARB
WGL_DEPTH_COMPONENT_NV = WGL_DEPTH_COMPONENT_NV
WGL_DEPTH_FLOAT_EXT = WGL_DEPTH_FLOAT_EXT
WGL_DEPTH_TEXTURE_FORMAT_NV = WGL_DEPTH_TEXTURE_FORMAT_NV
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D
WGL_DOUBLE_BUFFER_ARB = WGL_DOUBLE_BUFFER_ARB
WGL_DOUBLE_BUFFER_EXT = WGL_DOUBLE_BUFFER_EXT
WGL_DRAW_TO_BITMAP_ARB = WGL_DRAW_TO_BITMAP_ARB
WGL_DRAW_TO_BITMAP_EXT = WGL_DRAW_TO_BITMAP_EXT
WGL_DRAW_TO_PBUFFER_ARB = WGL_DRAW_TO_PBUFFER_ARB
WGL_DRAW_TO_PBUFFER_EXT = WGL_DRAW_TO_PBUFFER_EXT
WGL_DRAW_TO_WINDOW_ARB = WGL_DRAW_TO_WINDOW_ARB
WGL_DRAW_TO_WINDOW_EXT = WGL_DRAW_TO_WINDOW_EXT
WGL_EXT_depth_float = WGL_EXT_depth_float
WGL_EXT_display_color_table = WGL_EXT_display_color_table
WGL_EXT_extensions_string = WGL_EXT_extensions_string
WGL_EXT_make_current_read = WGL_EXT_make_current_read
WGL_EXT_multisample = WGL_EXT_multisample
WGL_EXT_pbuffer = WGL_EXT_pbuffer
WGL_EXT_pixel_format = WGL_EXT_pixel_format
WGL_EXT_swap_control = WGL_EXT_swap_control
WGL_FLOAT_COMPONENTS_NV = WGL_FLOAT_COMPONENTS_NV
WGL_FRONT_COLOR_BUFFER_BIT_ARB = WGL_FRONT_COLOR_BUFFER_BIT_ARB
WGL_FRONT_LEFT_ARB = WGL_FRONT_LEFT_ARB
WGL_FRONT_RIGHT_ARB = WGL_FRONT_RIGHT_ARB
WGL_FULL_ACCELERATION_ARB = WGL_FULL_ACCELERATION_ARB
WGL_FULL_ACCELERATION_EXT = WGL_FULL_ACCELERATION_EXT
WGL_GAMMA_EXCLUDE_DESKTOP_I3D = WGL_GAMMA_EXCLUDE_DESKTOP_I3D
WGL_GAMMA_TABLE_SIZE_I3D = WGL_GAMMA_TABLE_SIZE_I3D
WGL_GENERIC_ACCELERATION_ARB = WGL_GENERIC_ACCELERATION_ARB
WGL_GENERIC_ACCELERATION_EXT = WGL_GENERIC_ACCELERATION_EXT
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D
WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D
WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
WGL_GREEN_BITS_ARB = WGL_GREEN_BITS_ARB
WGL_GREEN_BITS_EXT = WGL_GREEN_BITS_EXT
WGL_GREEN_SHIFT_ARB = WGL_GREEN_SHIFT_ARB
WGL_GREEN_SHIFT_EXT = WGL_GREEN_SHIFT_EXT
WGL_I3D_digital_video_control = WGL_I3D_digital_video_control
WGL_I3D_gamma = WGL_I3D_gamma
WGL_I3D_genlock = WGL_I3D_genlock
WGL_I3D_image_buffer = WGL_I3D_image_buffer
WGL_I3D_swap_frame_lock = WGL_I3D_swap_frame_lock
WGL_I3D_swap_frame_usage = WGL_I3D_swap_frame_usage
WGL_IMAGE_BUFFER_LOCK_I3D = WGL_IMAGE_BUFFER_LOCK_I3D
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
WGL_MAX_PBUFFER_HEIGHT_ARB = WGL_MAX_PBUFFER_HEIGHT_ARB
WGL_MAX_PBUFFER_HEIGHT_EXT = WGL_MAX_PBUFFER_HEIGHT_EXT
WGL_MAX_PBUFFER_PIXELS_ARB = WGL_MAX_PBUFFER_PIXELS_ARB
WGL_MAX_PBUFFER_PIXELS_EXT = WGL_MAX_PBUFFER_PIXELS_EXT
WGL_MAX_PBUFFER_WIDTH_ARB = WGL_MAX_PBUFFER_WIDTH_ARB
WGL_MAX_PBUFFER_WIDTH_EXT = WGL_MAX_PBUFFER_WIDTH_EXT
WGL_MIPMAP_LEVEL_ARB = WGL_MIPMAP_LEVEL_ARB
WGL_MIPMAP_TEXTURE_ARB = WGL_MIPMAP_TEXTURE_ARB
WGL_NEED_PALETTE_ARB = WGL_NEED_PALETTE_ARB
WGL_NEED_PALETTE_EXT = WGL_NEED_PALETTE_EXT
WGL_NEED_SYSTEM_PALETTE_ARB = WGL_NEED_SYSTEM_PALETTE_ARB
WGL_NEED_SYSTEM_PALETTE_EXT = WGL_NEED_SYSTEM_PALETTE_EXT
WGL_NO_ACCELERATION_ARB = WGL_NO_ACCELERATION_ARB
WGL_NO_ACCELERATION_EXT = WGL_NO_ACCELERATION_EXT
WGL_NO_TEXTURE_ARB = WGL_NO_TEXTURE_ARB
WGL_NUMBER_OVERLAYS_ARB = WGL_NUMBER_OVERLAYS_ARB
WGL_NUMBER_OVERLAYS_EXT = WGL_NUMBER_OVERLAYS_EXT
WGL_NUMBER_PIXEL_FORMATS_ARB = WGL_NUMBER_PIXEL_FORMATS_ARB
WGL_NUMBER_PIXEL_FORMATS_EXT = WGL_NUMBER_PIXEL_FORMATS_EXT
WGL_NUMBER_UNDERLAYS_ARB = WGL_NUMBER_UNDERLAYS_ARB
WGL_NUMBER_UNDERLAYS_EXT = WGL_NUMBER_UNDERLAYS_EXT
WGL_NV_float_buffer = WGL_NV_float_buffer
WGL_NV_vertex_array_range = WGL_NV_vertex_array_range
WGL_OML_sync_control = WGL_OML_sync_control
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = WGL_OPTIMAL_PBUFFER_HEIGHT_EXT
WGL_OPTIMAL_PBUFFER_WIDTH_EXT = WGL_OPTIMAL_PBUFFER_WIDTH_EXT
WGL_PBUFFER_HEIGHT_ARB = WGL_PBUFFER_HEIGHT_ARB
WGL_PBUFFER_HEIGHT_EXT = WGL_PBUFFER_HEIGHT_EXT
WGL_PBUFFER_LARGEST_ARB = WGL_PBUFFER_LARGEST_ARB
WGL_PBUFFER_LARGEST_EXT = WGL_PBUFFER_LARGEST_EXT
WGL_PBUFFER_LOST_ARB = WGL_PBUFFER_LOST_ARB
WGL_PBUFFER_WIDTH_ARB = WGL_PBUFFER_WIDTH_ARB
WGL_PBUFFER_WIDTH_EXT = WGL_PBUFFER_WIDTH_EXT
WGL_PIXEL_TYPE_ARB = WGL_PIXEL_TYPE_ARB
WGL_PIXEL_TYPE_EXT = WGL_PIXEL_TYPE_EXT
WGL_RED_BITS_ARB = WGL_RED_BITS_ARB
WGL_RED_BITS_EXT = WGL_RED_BITS_EXT
WGL_RED_SHIFT_ARB = WGL_RED_SHIFT_ARB
WGL_RED_SHIFT_EXT = WGL_RED_SHIFT_EXT
WGL_SAMPLES_3DFX = WGL_SAMPLES_3DFX
WGL_SAMPLES_ARB = WGL_SAMPLES_ARB
WGL_SAMPLES_EXT = WGL_SAMPLES_EXT
WGL_SAMPLE_BUFFERS_3DFX = WGL_SAMPLE_BUFFERS_3DFX
WGL_SAMPLE_BUFFERS_ARB = WGL_SAMPLE_BUFFERS_ARB
WGL_SAMPLE_BUFFERS_EXT = WGL_SAMPLE_BUFFERS_EXT
WGL_SHARE_ACCUM_ARB = WGL_SHARE_ACCUM_ARB
WGL_SHARE_ACCUM_EXT = WGL_SHARE_ACCUM_EXT
WGL_SHARE_DEPTH_ARB = WGL_SHARE_DEPTH_ARB
WGL_SHARE_DEPTH_EXT = WGL_SHARE_DEPTH_EXT
WGL_SHARE_STENCIL_ARB = WGL_SHARE_STENCIL_ARB
WGL_SHARE_STENCIL_EXT = WGL_SHARE_STENCIL_EXT
WGL_STENCIL_BITS_ARB = WGL_STENCIL_BITS_ARB
WGL_STENCIL_BITS_EXT = WGL_STENCIL_BITS_EXT
WGL_STENCIL_BUFFER_BIT_ARB = WGL_STENCIL_BUFFER_BIT_ARB
WGL_STEREO_ARB = WGL_STEREO_ARB
WGL_STEREO_EXT = WGL_STEREO_EXT
WGL_SUPPORT_GDI_ARB = WGL_SUPPORT_GDI_ARB
WGL_SUPPORT_GDI_EXT = WGL_SUPPORT_GDI_EXT
WGL_SUPPORT_OPENGL_ARB = WGL_SUPPORT_OPENGL_ARB
WGL_SUPPORT_OPENGL_EXT = WGL_SUPPORT_OPENGL_EXT
WGL_SWAP_COPY_ARB = WGL_SWAP_COPY_ARB
WGL_SWAP_COPY_EXT = WGL_SWAP_COPY_EXT
WGL_SWAP_EXCHANGE_ARB = WGL_SWAP_EXCHANGE_ARB
WGL_SWAP_EXCHANGE_EXT = WGL_SWAP_EXCHANGE_EXT
WGL_SWAP_LAYER_BUFFERS_ARB = WGL_SWAP_LAYER_BUFFERS_ARB
WGL_SWAP_LAYER_BUFFERS_EXT = WGL_SWAP_LAYER_BUFFERS_EXT
WGL_SWAP_METHOD_ARB = WGL_SWAP_METHOD_ARB
WGL_SWAP_METHOD_EXT = WGL_SWAP_METHOD_EXT
WGL_SWAP_UNDEFINED_ARB = WGL_SWAP_UNDEFINED_ARB
WGL_SWAP_UNDEFINED_EXT = WGL_SWAP_UNDEFINED_EXT
WGL_TEXTURE_1D_ARB = WGL_TEXTURE_1D_ARB
WGL_TEXTURE_2D_ARB = WGL_TEXTURE_2D_ARB
WGL_TEXTURE_CUBE_MAP_ARB = WGL_TEXTURE_CUBE_MAP_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
WGL_TEXTURE_DEPTH_COMPONENT_NV = WGL_TEXTURE_DEPTH_COMPONENT_NV
WGL_TEXTURE_FLOAT_RGBA_NV = WGL_TEXTURE_FLOAT_RGBA_NV
WGL_TEXTURE_FLOAT_RGB_NV = WGL_TEXTURE_FLOAT_RGB_NV
WGL_TEXTURE_FLOAT_RG_NV = WGL_TEXTURE_FLOAT_RG_NV
WGL_TEXTURE_FLOAT_R_NV = WGL_TEXTURE_FLOAT_R_NV
WGL_TEXTURE_FORMAT_ARB = WGL_TEXTURE_FORMAT_ARB
WGL_TEXTURE_RECTANGLE_NV = WGL_TEXTURE_RECTANGLE_NV
WGL_TEXTURE_RGBA_ARB = WGL_TEXTURE_RGBA_ARB
WGL_TEXTURE_RGB_ARB = WGL_TEXTURE_RGB_ARB
WGL_TEXTURE_TARGET_ARB = WGL_TEXTURE_TARGET_ARB
WGL_TRANSPARENT_ALPHA_VALUE_ARB = WGL_TRANSPARENT_ALPHA_VALUE_ARB
WGL_TRANSPARENT_ARB = WGL_TRANSPARENT_ARB
WGL_TRANSPARENT_BLUE_VALUE_ARB = WGL_TRANSPARENT_BLUE_VALUE_ARB
WGL_TRANSPARENT_EXT = WGL_TRANSPARENT_EXT
WGL_TRANSPARENT_GREEN_VALUE_ARB = WGL_TRANSPARENT_GREEN_VALUE_ARB
WGL_TRANSPARENT_INDEX_VALUE_ARB = WGL_TRANSPARENT_INDEX_VALUE_ARB
WGL_TRANSPARENT_RED_VALUE_ARB = WGL_TRANSPARENT_RED_VALUE_ARB
WGL_TRANSPARENT_VALUE_EXT = WGL_TRANSPARENT_VALUE_EXT
WGL_TYPE_COLORINDEX_ARB = WGL_TYPE_COLORINDEX_ARB
WGL_TYPE_COLORINDEX_EXT = WGL_TYPE_COLORINDEX_EXT
WGL_TYPE_RGBA_ARB = WGL_TYPE_RGBA_ARB
WGL_TYPE_RGBA_EXT = WGL_TYPE_RGBA_EXT
WGL_TYPE_RGBA_FLOAT_ARB = WGL_TYPE_RGBA_FLOAT_ARB
WGL_TYPE_RGBA_FLOAT_ATI = WGL_TYPE_RGBA_FLOAT_ATI
WGL_WGLEXT_VERSION = WGL_WGLEXT_VERSION
__all__ = ['GLAPI', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', ...]
__file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/_WGL_ARB.py'
__name__ = 'OpenGL.raw._WGL_ARB'
c_void = None
cdll = <ctypes.LibraryLoader object at 0x835146c>
pydll = <ctypes.LibraryLoader object at 0x835148c>
pythonapi = <PyDLL 'None', handle 4001c668 at 83514ac>
wglAllocateMemoryNV = <OpenGL.platform.baseplatform.wglAllocateMemoryNV object at 0x85a7eec>
wglAssociateImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglAssociateImageBufferEventsI3D object at 0x85446ec>
wglBeginFrameTrackingI3D = <OpenGL.platform.baseplatform.wglBeginFrameTrackingI3D object at 0x8544ccc>
wglBindDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglBindDisplayColorTableEXT object at 0x85a764c>
wglBindTexImageARB = <OpenGL.platform.baseplatform.wglBindTexImageARB object at 0x8439ecc>
wglChoosePixelFormatARB = <OpenGL.platform.baseplatform.wglChoosePixelFormatARB object at 0x843992c>
wglChoosePixelFormatEXT = <OpenGL.platform.baseplatform.wglChoosePixelFormatEXT object at 0x85a7d6c>
wglCreateBufferRegionARB = <OpenGL.platform.baseplatform.wglCreateBufferRegionARB object at 0x843912c>
wglCreateDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglCreateDisplayColorTableEXT object at 0x85a21ac>
wglCreateImageBufferI3D = <OpenGL.platform.baseplatform.wglCreateImageBufferI3D object at 0x85444ec>
wglCreatePbufferARB = <OpenGL.platform.baseplatform.wglCreatePbufferARB object at 0x8439bac>
wglCreatePbufferEXT = <OpenGL.platform.baseplatform.wglCreatePbufferEXT object at 0x85a79ec>
wglDeleteBufferRegionARB = <OpenGL.platform.baseplatform.wglDeleteBufferRegionARB object at 0x843916c>
wglDestroyDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglDestroyDisplayColorTableEXT object at 0x85a776c>
wglDestroyImageBufferI3D = <OpenGL.platform.baseplatform.wglDestroyImageBufferI3D object at 0x854458c>
wglDestroyPbufferARB = <OpenGL.platform.baseplatform.wglDestroyPbufferARB object at 0x8439d0c>
wglDestroyPbufferEXT = <OpenGL.platform.baseplatform.wglDestroyPbufferEXT object at 0x85a7b6c>
wglDisableFrameLockI3D = <OpenGL.platform.baseplatform.wglDisableFrameLockI3D object at 0x854494c>
wglDisableGenlockI3D = <OpenGL.platform.baseplatform.wglDisableGenlockI3D object at 0x85add4c>
wglEnableFrameLockI3D = <OpenGL.platform.baseplatform.wglEnableFrameLockI3D object at 0x85448cc>
wglEnableGenlockI3D = <OpenGL.platform.baseplatform.wglEnableGenlockI3D object at 0x85adccc>
wglEndFrameTrackingI3D = <OpenGL.platform.baseplatform.wglEndFrameTrackingI3D object at 0x8544d4c>
wglFreeMemoryNV = <OpenGL.platform.baseplatform.wglFreeMemoryNV object at 0x85a7f6c>
wglGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGenlockSampleRateI3D object at 0x854410c>
wglGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGenlockSourceDelayI3D object at 0x854420c>
wglGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGenlockSourceEdgeI3D object at 0x85adfec>
wglGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGenlockSourceI3D object at 0x85ade4c>
wglGetCurrentReadDCARB = <OpenGL.platform.baseplatform.wglGetCurrentReadDCARB object at 0x8439a8c>
wglGetCurrentReadDCEXT = <OpenGL.platform.baseplatform.wglGetCurrentReadDCEXT object at 0x85a796c>
wglGetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglGetDigitalVideoParametersI3D object at 0x85ad8cc>
wglGetExtensionsStringARB = <OpenGL.platform.baseplatform.wglGetExtensionsStringARB object at 0x843950c>
wglGetExtensionsStringEXT = <OpenGL.platform.baseplatform.wglGetExtensionsStringEXT object at 0x85a786c>
wglGetFrameUsageI3D = <OpenGL.platform.baseplatform.wglGetFrameUsageI3D object at 0x8544c2c>
wglGetGammaTableI3D = <OpenGL.platform.baseplatform.wglGetGammaTableI3D object at 0x85adbac>
wglGetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglGetGammaTableParametersI3D object at 0x85ad9cc>
wglGetGenlockSampleRateI3D = <OpenGL.platform.baseplatform.wglGetGenlockSampleRateI3D object at 0x854418c>
wglGetGenlockSourceDelayI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceDelayI3D object at 0x854428c>
wglGetGenlockSourceEdgeI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceEdgeI3D object at 0x854408c>
wglGetGenlockSourceI3D = <OpenGL.platform.baseplatform.wglGetGenlockSourceI3D object at 0x85adf4c>
wglGetMscRateOML = <OpenGL.platform.baseplatform.wglGetMscRateOML object at 0x85ad20c>
wglGetPbufferDCARB = <OpenGL.platform.baseplatform.wglGetPbufferDCARB object at 0x8439c0c>
wglGetPbufferDCEXT = <OpenGL.platform.baseplatform.wglGetPbufferDCEXT object at 0x85a7a6c>
wglGetPixelFormatAttribfvARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvARB object at 0x84397cc>
wglGetPixelFormatAttribfvEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribfvEXT object at 0x85a7cec>
wglGetPixelFormatAttribivARB = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivARB object at 0x843966c>
wglGetPixelFormatAttribivEXT = <OpenGL.platform.baseplatform.wglGetPixelFormatAttribivEXT object at 0x85a7c6c>
wglGetSwapIntervalEXT = <OpenGL.platform.baseplatform.wglGetSwapIntervalEXT object at 0x85a7e6c>
wglGetSyncValuesOML = <OpenGL.platform.baseplatform.wglGetSyncValuesOML object at 0x85ad0cc>
wglIsEnabledFrameLockI3D = <OpenGL.platform.baseplatform.wglIsEnabledFrameLockI3D object at 0x8544a6c>
wglIsEnabledGenlockI3D = <OpenGL.platform.baseplatform.wglIsEnabledGenlockI3D object at 0x85addcc>
wglLoadDisplayColorTableEXT = <OpenGL.platform.baseplatform.wglLoadDisplayColorTableEXT object at 0x85a75ac>
wglMakeContextCurrentARB = <OpenGL.platform.baseplatform.wglMakeContextCurrentARB object at 0x8439a2c>
wglMakeContextCurrentEXT = <OpenGL.platform.baseplatform.wglMakeContextCurrentEXT object at 0x85a78ec>
wglQueryFrameLockMasterI3D = <OpenGL.platform.baseplatform.wglQueryFrameLockMasterI3D object at 0x8544b0c>
wglQueryFrameTrackingI3D = <OpenGL.platform.baseplatform.wglQueryFrameTrackingI3D object at 0x8544e6c>
wglQueryGenlockMaxSourceDelayI3D = <OpenGL.platform.baseplatform.wglQueryGenlockMaxSourceDelayI3D object at 0x85443ac>
wglQueryPbufferARB = <OpenGL.platform.baseplatform.wglQueryPbufferARB object at 0x8439e2c>
wglQueryPbufferEXT = <OpenGL.platform.baseplatform.wglQueryPbufferEXT object at 0x85a7bec>
wglReleaseImageBufferEventsI3D = <OpenGL.platform.baseplatform.wglReleaseImageBufferEventsI3D object at 0x854482c>
wglReleasePbufferDCARB = <OpenGL.platform.baseplatform.wglReleasePbufferDCARB object at 0x8439c8c>
wglReleasePbufferDCEXT = <OpenGL.platform.baseplatform.wglReleasePbufferDCEXT object at 0x85a7aec>
wglReleaseTexImageARB = <OpenGL.platform.baseplatform.wglReleaseTexImageARB object at 0x8439f4c>
wglRestoreBufferRegionARB = <OpenGL.platform.baseplatform.wglRestoreBufferRegionARB object at 0x843940c>
wglSaveBufferRegionARB = <OpenGL.platform.baseplatform.wglSaveBufferRegionARB object at 0x843928c>
wglSetDigitalVideoParametersI3D = <OpenGL.platform.baseplatform.wglSetDigitalVideoParametersI3D object at 0x85ad94c>
wglSetGammaTableI3D = <OpenGL.platform.baseplatform.wglSetGammaTableI3D object at 0x85adc4c>
wglSetGammaTableParametersI3D = <OpenGL.platform.baseplatform.wglSetGammaTableParametersI3D object at 0x85ada4c>
wglSetPbufferAttribARB = <OpenGL.platform.baseplatform.wglSetPbufferAttribARB object at 0x844106c>
wglSwapBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapBuffersMscOML object at 0x85ad36c>
wglSwapIntervalEXT = <OpenGL.platform.baseplatform.wglSwapIntervalEXT object at 0x85a7dec>
wglSwapLayerBuffersMscOML = <OpenGL.platform.baseplatform.wglSwapLayerBuffersMscOML object at 0x85ad4ec>
wglWaitForMscOML = <OpenGL.platform.baseplatform.wglWaitForMscOML object at 0x85ad6ac>
wglWaitForSbcOML = <OpenGL.platform.baseplatform.wglWaitForSbcOML object at 0x85ad82c>