OpenGL.raw.GL.SGIS.texture_filter4 | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/SGIS/texture_filter4.py |
OpenGL extension SGIS.texture_filter4
Overview (from the spec)
This extension allows 1D and 2D textures to be filtered using an
application-defined, four sample per dimension filter. (In addition to
the NEAREST and LINEAR filters defined in the original GL Specification.)
Such filtering results in higher image quality. It is defined only
for non-mipmapped filters. The filter that is specified must be
symmetric and separable (in the 2D case).
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/SGIS/texture_filter4.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_FILTER4_SGIS = GL_FILTER4_SGIS GL_TEXTURE_FILTER4_SIZE_SGIS = GL_TEXTURE_FILTER4_SIZE_SGIS __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/SGIS/texture_filter4.py' __name__ = 'OpenGL.raw.GL.SGIS.texture_filter4' glGetTexFilterFuncSGIS = <OpenGL.platform.baseplatform.glGetTexFilterFuncSGIS object at 0x89d248c> glTexFilterFuncSGIS = <OpenGL.platform.baseplatform.glTexFilterFuncSGIS object at 0x89d24ac> |