OpenGL.raw.GL.SUN.mesh_array | index /build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/SUN/mesh_array.py |
OpenGL extension SUN.mesh_array
Overview (from the spec)
This extension defines a new mesh primitive.
The primitive can only be used with vertex arrays and cannot be used in
immediate mode. The application must arrange the vertices in row major format.
For example if a quad mesh is 4 vertices wide the, vertices in the first
row are the first 4 vertices and vertices in the second row are vertices 5
through 8.
The official definition of this extension is available here:
http://oss.sgi.com/projects/ogl-sample/registry/SUN/mesh_array.txt
Automatically generated by the get_gl_extensions script, do not edit!
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GL_QUAD_MESH_SUN = GL_QUAD_MESH_SUN GL_TRIANGLE_MESH_SUN = GL_TRIANGLE_MESH_SUN __file__ = '/build/buildd/pyopengl-3.0.0~b3/OpenGL/raw/GL/SUN/mesh_array.py' __name__ = 'OpenGL.raw.GL.SUN.mesh_array' glDrawMeshArraysSUN = <OpenGL.platform.baseplatform.glDrawMeshArraysSUN object at 0x847898c> |