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- glArrayObjectATI(...)
- glArrayObjectATI( GLenum(array), GLint(size), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None
- glFreeObjectBufferATI(...)
- glFreeObjectBufferATI( GLuint(buffer) ) -> None
- glGetArrayObjectfvATI(...)
- glGetArrayObjectfvATI( GLenum(array), GLenum(pname), GLfloatArray(params) ) -> None
- glGetArrayObjectivATI(...)
- glGetArrayObjectivATI( GLenum(array), GLenum(pname), GLintArray(params) ) -> None
- glGetObjectBufferfvATI(...)
- glGetObjectBufferfvATI( GLuint(buffer), GLenum(pname), GLfloatArray(params) ) -> None
- glGetObjectBufferivATI(...)
- glGetObjectBufferivATI( GLuint(buffer), GLenum(pname), GLintArray(params) ) -> None
- glGetVariantArrayObjectfvATI(...)
- glGetVariantArrayObjectfvATI( GLuint(id), GLenum(pname), GLfloatArray(params) ) -> None
- glGetVariantArrayObjectivATI(...)
- glGetVariantArrayObjectivATI( GLuint(id), GLenum(pname), GLintArray(params) ) -> None
- glIsObjectBufferATI(...)
- glIsObjectBufferATI( GLuint(buffer) ) -> constants.GLboolean
- glNewObjectBufferATI(...)
- glNewObjectBufferATI( GLsizei(size), c_void_p(pointer), GLenum(usage) ) -> constants.GLuint
- glUpdateObjectBufferATI(...)
- glUpdateObjectBufferATI( GLuint(buffer), GLuint(offset), GLsizei(size), c_void_p(pointer), GLenum(preserve) ) -> None
- glVariantArrayObjectATI(...)
- glVariantArrayObjectATI( GLuint(id), GLenum(type), GLsizei(stride), GLuint(buffer), GLuint(offset) ) -> None
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