OpenGL.tests.test_glget | index /home/mcfletch/pylive/OpenGL/tests/test_glget.py |
Use glget to print out the current state of the GL state machine
Modules | ||||||
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Functions | ||
glGetIntegerv( pname )
glGetIntegerv( pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetDoublev( pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetDoublev( pname )Wrapping Operation: glGetDoublev( GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glGetFloatv( pname )Wrapping Operation: glGetDoublev( GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glGetFloatv( pname )Wrapping Operation: glGetFloatv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetHistogramParameterfv( target,pname )Wrapping Operation: glGetFloatv( GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetHistogramParameteriv( target,pname )Wrapping Operation: glGetHistogramParameterfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetIntegerv( pname )Wrapping Operation: glGetHistogramParameteriv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetIntegerv( pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetLightfv( light,pname )Wrapping Operation: glGetIntegerv( GLenum(pname), arrays.GLintArray(params) ) -> None
glGetLightiv( light,pname )Wrapping Operation: glGetLightfv( GLenum(light), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetMaterialfv( face,pname )Wrapping Operation: glGetLightiv( GLenum(light), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetMaterialiv( face,pname )Wrapping Operation: glGetMaterialfv( GLenum(face), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetPixelMapfv( map )Wrapping Operation: glGetMaterialiv( GLenum(face), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetPixelMapuiv( map )Wrapping Operation: glGetPixelMapfv( GLenum(map), arrays.GLfloatArray(values) ) -> None
glGetPixelMapusv( map )Wrapping Operation: glGetPixelMapuiv( GLenum(map), arrays.GLuintArray(values) ) -> None
glGetPolygonStipple( )Wrapping Operation: glGetPixelMapusv( GLenum(map), arrays.GLushortArray(values) ) -> None
glGetPolygonStipple( )Wrapping Operation: glGetPolygonStipple( arrays.GLubyteArray(mask) ) -> None
Wrapping Operation: glGetPolygonStipple( arrays.GLubyteArray(mask) ) -> None
glGetTexEnviv( target,pname )Wrapping Operation: glGetTexEnvfv( GLenum(target), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexGendv( coord,pname )Wrapping Operation: glGetTexEnviv( GLenum(target), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexGenfv( coord,pname )Wrapping Operation: glGetTexGendv( GLenum(coord), GLenum(pname), arrays.GLdoubleArray(params) ) -> None
glGetTexGeniv( coord,pname )Wrapping Operation: glGetTexGenfv( GLenum(coord), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexLevelParameterfv( target,level,pname )Wrapping Operation: glGetTexGeniv( GLenum(coord), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexLevelParameteriv( target,level,pname )Wrapping Operation: glGetTexLevelParameterfv( GLenum(target), GLint(level), GLenum(pname), arrays.GLfloatArray(params) ) -> None
glGetTexLevelParameterfv( target,level,pname )Wrapping Operation: glGetTexLevelParameteriv( GLenum(target), GLint(level), GLenum(pname), arrays.GLintArray(params) ) -> None
glGetTexLevelParameteriv( target,level,pname )Wrapping Operation: glGetTexLevelParameterfv( GLenum(target), GLint(level), GLenum(pname), arrays.GLfloatArray(params) ) -> None
Wrapping Operation: glGetTexLevelParameteriv( GLenum(target), GLint(level), GLenum(pname), arrays.GLintArray(params) ) -> None |
Data | ||
ARRAY_TYPE_TO_CONSTANT = [('GLclampd', GL_DOUBLE), ('GLclampf', GL_FLOAT), ('GLfloat', GL_FLOAT), ('GLdouble', GL_DOUBLE), ('GLbyte', GL_BYTE), ('GLshort', GL_SHORT), ('GLint', GL_INT), ('GLubyte', GL_UNSIGNED_BYTE), ('GLushort', GL_UNSIGNED_SHORT), ('GLuint', GL_UNSIGNED_INT), ('GLenum', GL_UNSIGNED_INT)] GL_2D = GL_2D GL_2_BYTES = GL_2_BYTES GL_3D = GL_3D GL_3D_COLOR = GL_3D_COLOR GL_3D_COLOR_TEXTURE = GL_3D_COLOR_TEXTURE GL_3_BYTES = GL_3_BYTES GL_4D_COLOR_TEXTURE = GL_4D_COLOR_TEXTURE GL_4_BYTES = GL_4_BYTES GL_ABGR_EXT = GL_ABGR_EXT GL_ACCUM = GL_ACCUM GL_ACCUM_ALPHA_BITS = GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS = GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE = GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS = GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS = GL_ACCUM_RED_BITS GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE_ARB = GL_ACTIVE_TEXTURE_ARB GL_ADD = GL_ADD GL_ADD_SIGNED = GL_ADD_SIGNED GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE GL_ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS = GL_ALL_CLIENT_ATTRIB_BITS GL_ALPHA = GL_ALPHA GL_ALPHA12 = GL_ALPHA12 GL_ALPHA16 = GL_ALPHA16 GL_ALPHA4 = GL_ALPHA4 GL_ALPHA8 = GL_ALPHA8 GL_ALPHA_BIAS = GL_ALPHA_BIAS GL_ALPHA_BITS = GL_ALPHA_BITS GL_ALPHA_BLEND_EQUATION_ATI = GL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_SCALE = GL_ALPHA_SCALE GL_ALPHA_TEST = GL_ALPHA_TEST GL_ALPHA_TEST_FUNC = GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF = GL_ALPHA_TEST_REF GL_ALWAYS = GL_ALWAYS GL_AMBIENT = GL_AMBIENT GL_AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE GL_AND = GL_AND GL_AND_INVERTED = GL_AND_INVERTED GL_AND_REVERSE = GL_AND_REVERSE GL_ARB_imaging = GL_ARB_imaging GL_ARB_multitexture = GL_ARB_multitexture GL_ATI_blend_equation_separate = GL_ATI_blend_equation_separate GL_ATTRIB_STACK_DEPTH = GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL = GL_AUTO_NORMAL GL_AUX0 = GL_AUX0 GL_AUX1 = GL_AUX1 GL_AUX2 = GL_AUX2 GL_AUX3 = GL_AUX3 GL_AUX_BUFFERS = GL_AUX_BUFFERS GL_BACK = GL_BACK GL_BACK_LEFT = GL_BACK_LEFT GL_BACK_RIGHT = GL_BACK_RIGHT GL_BGR = GL_BGR GL_BGRA = GL_BGRA GL_BITMAP = GL_BITMAP GL_BITMAP_TOKEN = GL_BITMAP_TOKEN GL_BLEND = GL_BLEND GL_BLEND_COLOR = GL_BLEND_COLOR GL_BLEND_DST = GL_BLEND_DST GL_BLEND_EQUATION = GL_BLEND_EQUATION GL_BLEND_SRC = GL_BLEND_SRC GL_BLUE = GL_BLUE GL_BLUE_BIAS = GL_BLUE_BIAS GL_BLUE_BITS = GL_BLUE_BITS GL_BLUE_SCALE = GL_BLUE_SCALE GL_BYTE = GL_BYTE GL_C3F_V3F = GL_C3F_V3F GL_C4F_N3F_V3F = GL_C4F_N3F_V3F GL_C4UB_V2F = GL_C4UB_V2F GL_C4UB_V3F = GL_C4UB_V3F GL_CCW = GL_CCW GL_CLAMP = GL_CLAMP GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE GL_CLEAR = GL_CLEAR GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE_ARB = GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ALL_ATTRIB_BITS = GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH = GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_PIXEL_STORE_BIT = GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT = GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_PLANE0 = GL_CLIP_PLANE0 GL_CLIP_PLANE1 = GL_CLIP_PLANE1 GL_CLIP_PLANE2 = GL_CLIP_PLANE2 GL_CLIP_PLANE3 = GL_CLIP_PLANE3 GL_CLIP_PLANE4 = GL_CLIP_PLANE4 GL_CLIP_PLANE5 = GL_CLIP_PLANE5 GL_CMYKA_EXT = GL_CMYKA_EXT GL_CMYK_EXT = GL_CMYK_EXT GL_COEFF = GL_COEFF GL_COLOR = GL_COLOR GL_COLOR_ARRAY = GL_COLOR_ARRAY GL_COLOR_ARRAY_POINTER = GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_SIZE = GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_STRIDE = GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_TYPE = GL_COLOR_ARRAY_TYPE GL_COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX = GL_COLOR_INDEX GL_COLOR_INDEXES = GL_COLOR_INDEXES GL_COLOR_LOGIC_OP = GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL = GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE = GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER = GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX = GL_COLOR_MATRIX GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_TABLE = GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH GL_COLOR_WRITEMASK = GL_COLOR_WRITEMASK GL_COMBINE = GL_COMBINE GL_COMBINE_ALPHA = GL_COMBINE_ALPHA GL_COMBINE_RGB = GL_COMBINE_RGB GL_COMPILE = GL_COMPILE GL_COMPILE_AND_EXECUTE = GL_COMPILE_AND_EXECUTE GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_RGB = GL_COMPRESSED_RGB GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS GL_CONSTANT = GL_CONSTANT GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA GL_CONSTANT_ATTENUATION = GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER = GL_CONSTANT_BORDER GL_CONSTANT_COLOR = GL_CONSTANT_COLOR GL_CONVOLUTION_1D = GL_CONVOLUTION_1D GL_CONVOLUTION_2D = GL_CONVOLUTION_2D GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH GL_COPY = GL_COPY GL_COPY_INVERTED = GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN = GL_COPY_PIXEL_TOKEN GL_CULL_FACE = GL_CULL_FACE GL_CULL_FACE_MODE = GL_CULL_FACE_MODE GL_CURRENT_BIT = GL_CURRENT_BIT GL_CURRENT_COLOR = GL_CURRENT_COLOR GL_CURRENT_INDEX = GL_CURRENT_INDEX GL_CURRENT_NORMAL = GL_CURRENT_NORMAL GL_CURRENT_RASTER_COLOR = GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE = GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX = GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_POSITION = GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID = GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_TEXTURE_COORDS = GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS = GL_CURRENT_TEXTURE_COORDS GL_CW = GL_CW GL_DECAL = GL_DECAL GL_DECR = GL_DECR GL_DEPTH = GL_DEPTH GL_DEPTH_BIAS = GL_DEPTH_BIAS GL_DEPTH_BITS = GL_DEPTH_BITS GL_DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT GL_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT = GL_DEPTH_COMPONENT GL_DEPTH_FUNC = GL_DEPTH_FUNC GL_DEPTH_RANGE = GL_DEPTH_RANGE GL_DEPTH_SCALE = GL_DEPTH_SCALE GL_DEPTH_STENCIL_MESA = GL_DEPTH_STENCIL_MESA GL_DEPTH_TEST = GL_DEPTH_TEST GL_DEPTH_WRITEMASK = GL_DEPTH_WRITEMASK GL_DIFFUSE = GL_DIFFUSE GL_DITHER = GL_DITHER GL_DOMAIN = GL_DOMAIN GL_DONT_CARE = GL_DONT_CARE GL_DOT3_RGB = GL_DOT3_RGB GL_DOT3_RGBA = GL_DOT3_RGBA GL_DOUBLE = GL_DOUBLE GL_DOUBLEBUFFER = GL_DOUBLEBUFFER GL_DRAW_BUFFER = GL_DRAW_BUFFER GL_DRAW_PIXEL_TOKEN = GL_DRAW_PIXEL_TOKEN GL_DST_ALPHA = GL_DST_ALPHA GL_DST_COLOR = GL_DST_COLOR GL_EDGE_FLAG = GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY = GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_POINTER = GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_STRIDE = GL_EDGE_FLAG_ARRAY_STRIDE GL_EMISSION = GL_EMISSION GL_ENABLE_BIT = GL_ENABLE_BIT GL_EQUAL = GL_EQUAL GL_EQUIV = GL_EQUIV GL_EVAL_BIT = GL_EVAL_BIT GL_EXP = GL_EXP GL_EXP2 = GL_EXP2 GL_EXTENSIONS = GL_EXTENSIONS GL_EYE_LINEAR = GL_EYE_LINEAR GL_EYE_PLANE = GL_EYE_PLANE GL_FALSE = GL_FALSE GL_FASTEST = GL_FASTEST GL_FEEDBACK = GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER = GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE = GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE = GL_FEEDBACK_BUFFER_TYPE GL_FILL = GL_FILL GL_FLAT = GL_FLAT GL_FLOAT = GL_FLOAT GL_FOG = GL_FOG GL_FOG_BIT = GL_FOG_BIT GL_FOG_COLOR = GL_FOG_COLOR GL_FOG_DENSITY = GL_FOG_DENSITY GL_FOG_END = GL_FOG_END GL_FOG_HINT = GL_FOG_HINT GL_FOG_INDEX = GL_FOG_INDEX GL_FOG_MODE = GL_FOG_MODE GL_FOG_START = GL_FOG_START GL_FORMAT_SUBSAMPLE_244_244_OML = GL_FORMAT_SUBSAMPLE_244_244_OML GL_FORMAT_SUBSAMPLE_24_24_OML = GL_FORMAT_SUBSAMPLE_24_24_OML GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA = GL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA = GL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRONT = GL_FRONT GL_FRONT_AND_BACK = GL_FRONT_AND_BACK GL_FRONT_FACE = GL_FRONT_FACE GL_FRONT_LEFT = GL_FRONT_LEFT GL_FRONT_RIGHT = GL_FRONT_RIGHT GL_FUNC_ADD = GL_FUNC_ADD GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT GL_GEQUAL = GL_GEQUAL GL_GREATER = GL_GREATER GL_GREEN = GL_GREEN GL_GREEN_BIAS = GL_GREEN_BIAS GL_GREEN_BITS = GL_GREEN_BITS GL_GREEN_SCALE = GL_GREEN_SCALE GL_HALF_NV = GL_HALF_NV GL_HINT_BIT = GL_HINT_BIT GL_HISTOGRAM = GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH GL_INCR = GL_INCR GL_INDEX_ARRAY = GL_INDEX_ARRAY GL_INDEX_ARRAY_POINTER = GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_STRIDE = GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_TYPE = GL_INDEX_ARRAY_TYPE GL_INDEX_BITS = GL_INDEX_BITS GL_INDEX_CLEAR_VALUE = GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP = GL_INDEX_LOGIC_OP GL_INDEX_MODE = GL_INDEX_MODE GL_INDEX_OFFSET = GL_INDEX_OFFSET GL_INDEX_SHIFT = GL_INDEX_SHIFT GL_INDEX_WRITEMASK = GL_INDEX_WRITEMASK GL_INT = GL_INT GL_INTENSITY = GL_INTENSITY GL_INTENSITY12 = GL_INTENSITY12 GL_INTENSITY16 = GL_INTENSITY16 GL_INTENSITY4 = GL_INTENSITY4 GL_INTENSITY8 = GL_INTENSITY8 GL_INTERLEAVED_ARRAY_POINTER = GL_INTERLEAVED_ARRAY0x808e GL_INTERPOLATE = GL_INTERPOLATE GL_INVALID_ENUM = GL_INVALID_ENUM GL_INVALID_OPERATION = GL_INVALID_OPERATION GL_INVALID_VALUE = GL_INVALID_VALUE GL_INVERT = GL_INVERT GL_KEEP = GL_KEEP GL_LEFT = GL_LEFT GL_LEQUAL = GL_LEQUAL GL_LESS = GL_LESS GL_LIGHT0 = GL_LIGHT0 GL_LIGHT1 = GL_LIGHT1 GL_LIGHT2 = GL_LIGHT2 GL_LIGHT3 = GL_LIGHT3 GL_LIGHT4 = GL_LIGHT4 GL_LIGHT5 = GL_LIGHT5 GL_LIGHT6 = GL_LIGHT6 GL_LIGHT7 = GL_LIGHT7 GL_LIGHTING = GL_LIGHTING GL_LIGHTING_BIT = GL_LIGHTING_BIT GL_LIGHT_MODEL_AMBIENT = GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_LOCAL_VIEWER = GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE = GL_LIGHT_MODEL_TWO_SIDE GL_LINE = GL_LINE GL_LINEAR = GL_LINEAR GL_LINEAR_ATTENUATION = GL_LINEAR_ATTENUATION GL_LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST GL_LINES = GL_LINES GL_LINE_BIT = GL_LINE_BIT GL_LINE_LOOP = GL_LINE_LOOP GL_LINE_RESET_TOKEN = GL_LINE_RESET_TOKEN GL_LINE_SMOOTH = GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT = GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE = GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN = GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT = GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP = GL_LINE_STRIP GL_LINE_TOKEN = GL_LINE_TOKEN GL_LINE_WIDTH = GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY = GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE = GL_LINE_WIDTH_RANGE GL_LIST_BASE = GL_LIST_BASE GL_LIST_BIT = GL_LIST_BIT GL_LIST_INDEX = GL_LIST_INDEX GL_LIST_MODE = GL_LIST_MODE GL_LOAD = GL_LOAD GL_LOGIC_OP = GL_LOGIC_OP GL_LOGIC_OP_MODE = GL_LOGIC_OP_MODE GL_LUMINANCE = GL_LUMINANCE GL_LUMINANCE12 = GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 = GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA4 = GL_LUMINANCE12_ALPHA4 GL_LUMINANCE16 = GL_LUMINANCE16 GL_LUMINANCE16_ALPHA16 = GL_LUMINANCE16_ALPHA16 GL_LUMINANCE4 = GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 = GL_LUMINANCE4_ALPHA4 GL_LUMINANCE6_ALPHA2 = GL_LUMINANCE6_ALPHA2 GL_LUMINANCE8 = GL_LUMINANCE8 GL_LUMINANCE8_ALPHA8 = GL_LUMINANCE8_ALPHA8 GL_LUMINANCE_ALPHA = GL_LUMINANCE_ALPHA GL_MAP1_COLOR_4 = GL_MAP1_COLOR_4 GL_MAP1_GRID_DOMAIN = GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS = GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX = GL_MAP1_INDEX GL_MAP1_NORMAL = GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 = GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 = GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 = GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 = GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 = GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 = GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 = GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN = GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS = GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX = GL_MAP2_INDEX GL_MAP2_NORMAL = GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 = GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 = GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 = GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 = GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 = GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 = GL_MAP2_VERTEX_4 GL_MAP_COLOR = GL_MAP_COLOR GL_MAP_STENCIL = GL_MAP_STENCIL GL_MATRIX_MODE = GL_MATRIX_MODE GL_MAX = GL_MAX GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE GL_MAX_4D_TEXTURE_SIZE_SGIS = GL_MAX_4D_TEXTURE_SIZE_SGIS GL_MAX_ATTRIB_STACK_DEPTH = GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIP_PLANES = GL_MAX_CLIP_PLANES GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES GL_MAX_EVAL_ORDER = GL_MAX_EVAL_ORDER GL_MAX_LIGHTS = GL_MAX_LIGHTS GL_MAX_LIST_NESTING = GL_MAX_LIST_NESTING GL_MAX_MODELVIEW_STACK_DEPTH = GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH = GL_MAX_NAME_STACK_DEPTH GL_MAX_PIXEL_MAP_TABLE = GL_MAX_PIXEL_MAP_TABLE GL_MAX_PROJECTION_STACK_DEPTH = GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_SIZE = GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH = GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB = GL_MAX_TEXTURE_UNITS_ARB GL_MAX_VIEWPORT_DIMS = GL_MAX_VIEWPORT_DIMS GL_MESA_packed_depth_stencil = GL_MESA_packed_depth_stencil GL_MESA_program_debug = GL_MESA_program_debug GL_MESA_trace = GL_MESA_trace GL_MIN = GL_MIN GL_MINMAX = GL_MINMAX GL_MINMAX_FORMAT = GL_MINMAX_FORMAT GL_MINMAX_SINK = GL_MINMAX_SINK GL_MODELVIEW = GL_MODELVIEW GL_MODELVIEW_MATRIX = GL_MODELVIEW_MATRIX GL_MODELVIEW_STACK_DEPTH = GL_MODELVIEW_STACK_DEPTH GL_MODULATE = GL_MODULATE GL_MULT = GL_MULT GL_MULTISAMPLE = GL_MULTISAMPLE GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT GL_N3F_V3F = GL_N3F_V3F GL_NAME_STACK_DEPTH = GL_NAME_STACK_DEPTH GL_NAND = GL_NAND GL_NEAREST = GL_NEAREST GL_NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST GL_NEVER = GL_NEVER GL_NICEST = GL_NICEST GL_NONE = GL_NONE GL_NOOP = GL_NOOP GL_NOR = GL_NOR GL_NORMALIZE = GL_NORMALIZE GL_NORMAL_ARRAY = GL_NORMAL_ARRAY GL_NORMAL_ARRAY_POINTER = GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_STRIDE = GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_TYPE = GL_NORMAL_ARRAY_TYPE GL_NORMAL_MAP = GL_NORMAL_MAP GL_NOTEQUAL = GL_NOTEQUAL GL_NO_ERROR = GL_NO_ERROR GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_OBJECT_LINEAR = GL_OBJECT_LINEAR GL_OBJECT_PLANE = GL_OBJECT_PLANE GL_ONE = GL_ONE GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA GL_OPERAND0_RGB = GL_OPERAND0_RGB GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA GL_OPERAND1_RGB = GL_OPERAND1_RGB GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA GL_OPERAND2_RGB = GL_OPERAND2_RGB GL_OR = GL_OR GL_ORDER = GL_ORDER GL_OR_INVERTED = GL_OR_INVERTED GL_OR_REVERSE = GL_OR_REVERSE GL_OUT_OF_MEMORY = GL_OUT_OF_MEMORY GL_PACK_ALIGNMENT = GL_PACK_ALIGNMENT GL_PACK_CMYK_HINT_EXT = GL_PACK_CMYK_HINT_EXT GL_PACK_IMAGE_DEPTH_SGIS = GL_PACK_IMAGE_DEPTH_SGIS GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT GL_PACK_LSB_FIRST = GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH = GL_PACK_ROW_LENGTH GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES GL_PACK_SKIP_PIXELS = GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS = GL_PACK_SKIP_ROWS GL_PACK_SKIP_VOLUMES_SGIS = GL_PACK_CMYK_HINT_EXT GL_PACK_SWAP_BYTES = GL_PACK_SWAP_BYTES GL_PASS_THROUGH_TOKEN = GL_PASS_THROUGH_TOKEN GL_PERSPECTIVE_CORRECTION_HINT = GL_PERSPECTIVE_CORRECTION_HINT GL_PIXEL_MAP_A_TO_A = GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE = GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B = GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE = GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G = GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE = GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A = GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE = GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B = GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE = GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G = GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE = GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I = GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE = GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R = GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE = GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R = GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE = GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S = GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE = GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT GL_POINT = GL_POINT GL_POINTS = GL_POINTS GL_POINT_BIT = GL_POINT_BIT GL_POINT_SIZE = GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY = GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_RANGE = GL_POINT_SIZE_RANGE GL_POINT_SMOOTH = GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT = GL_POINT_SMOOTH_HINT GL_POINT_TOKEN = GL_POINT_TOKEN GL_POLYGON = GL_POLYGON GL_POLYGON_BIT = GL_POLYGON_BIT GL_POLYGON_MODE = GL_POLYGON_MODE GL_POLYGON_OFFSET_FACTOR = GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FILL = GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE = GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT = GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS = GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH = GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT = GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE = GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT = GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN = GL_POLYGON_TOKEN GL_POSITION = GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE GL_PREVIOUS = GL_PREVIOUS GL_PRIMARY_COLOR = GL_PRIMARY_COLOR GL_PROJECTION = GL_PROJECTION GL_PROJECTION_MATRIX = GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH = GL_PROJECTION_STACK_DEPTH GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_TEXTURE_1D = GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_2D = GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_4D_SGIS = GL_PROXY_TEXTURE_4D_SGIS GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP GL_Q = GL_Q GL_QUADRATIC_ATTENUATION = GL_QUADRATIC_ATTENUATION GL_QUADS = GL_QUADS GL_QUAD_STRIP = GL_QUAD_STRIP GL_R = GL_R GL_R3_G3_B2 = GL_R3_G3_B2 GL_READ_BUFFER = GL_READ_BUFFER GL_RED = GL_RED GL_REDUCE = GL_REDUCE GL_RED_BIAS = GL_RED_BIAS GL_RED_BITS = GL_RED_BITS GL_RED_SCALE = GL_RED_SCALE GL_REFLECTION_MAP = GL_REFLECTION_MAP GL_RENDER = GL_RENDER GL_RENDERER = GL_RENDERER GL_RENDER_MODE = GL_RENDER_MODE GL_REPEAT = GL_REPEAT GL_REPLACE = GL_REPLACE GL_REPLICATE_BORDER = GL_REPLICATE_BORDER GL_RESCALE_NORMAL = GL_RESCALE_NORMAL GL_RETURN = GL_RETURN GL_RGB = GL_RGB GL_RGB10 = GL_RGB10 GL_RGB10_A2 = GL_RGB10_A2 GL_RGB12 = GL_RGB12 GL_RGB16 = GL_RGB16 GL_RGB4 = GL_RGB4 GL_RGB5 = GL_RGB5 GL_RGB5_A1 = GL_RGB5_A1 GL_RGB8 = GL_RGB8 GL_RGBA = GL_RGBA GL_RGBA12 = GL_RGBA12 GL_RGBA16 = GL_RGBA16 GL_RGBA2 = GL_RGBA2 GL_RGBA4 = GL_RGBA4 GL_RGBA8 = GL_RGBA8 GL_RGBA_MODE = GL_RGBA_MODE GL_RGB_SCALE = GL_RGB_SCALE GL_RIGHT = GL_RIGHT GL_S = GL_S GL_SAMPLES = GL_SAMPLES GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE GL_SCISSOR_BIT = GL_SCISSOR_BIT GL_SCISSOR_BOX = GL_SCISSOR_BOX GL_SCISSOR_TEST = GL_SCISSOR_TEST GL_SELECT = GL_SELECT GL_SELECTION_BUFFER_POINTER = GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE = GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D = GL_SEPARABLE_2D GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR GL_SET = GL_SET GL_SHADE_MODEL = GL_SHADE_MODEL GL_SHININESS = GL_SHININESS GL_SHORT = GL_SHORT GL_SINGLE_COLOR = GL_SINGLE_COLOR GL_SMOOTH = GL_SMOOTH GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA GL_SOURCE0_RGB = GL_SOURCE0_RGB GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA GL_SOURCE1_RGB = GL_SOURCE1_RGB GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA GL_SOURCE2_RGB = GL_SOURCE2_RGB GL_SPECULAR = GL_SPECULAR GL_SPHERE_MAP = GL_SPHERE_MAP GL_SPOT_CUTOFF = GL_SPOT_CUTOFF GL_SPOT_DIRECTION = GL_SPOT_DIRECTION GL_SPOT_EXPONENT = GL_SPOT_EXPONENT GL_SRC_ALPHA = GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE GL_SRC_COLOR = GL_SRC_COLOR GL_STACK_OVERFLOW = GL_STACK_OVERFLOW GL_STACK_UNDERFLOW = GL_STACK_UNDERFLOW GL_STENCIL = GL_STENCIL GL_STENCIL_BITS = GL_STENCIL_BITS GL_STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE = GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL = GL_STENCIL_FAIL GL_STENCIL_FUNC = GL_STENCIL_FUNC GL_STENCIL_INDEX = GL_STENCIL_INDEX GL_STENCIL_PASS_DEPTH_FAIL = GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS = GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF = GL_STENCIL_REF GL_STENCIL_TEST = GL_STENCIL_TEST GL_STENCIL_VALUE_MASK = GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK = GL_STENCIL_WRITEMASK GL_STEREO = GL_STEREO GL_SUBPIXEL_BITS = GL_SUBPIXEL_BITS GL_SUBTRACT = GL_SUBTRACT GL_T = GL_T GL_T2F_C3F_V3F = GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F = GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F = GL_T2F_C4UB_V3F GL_T2F_N3F_V3F = GL_T2F_N3F_V3F GL_T2F_V3F = GL_T2F_V3F GL_T4F_C4F_N3F_V4F = GL_T4F_C4F_N3F_V4F GL_T4F_V4F = GL_T4F_V4F GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE GL_TEXTURE = GL_TEXTURE GL_TEXTURE0 = GL_TEXTURE0 GL_TEXTURE0_ARB = GL_TEXTURE0_ARB GL_TEXTURE1 = GL_TEXTURE1 GL_TEXTURE10 = GL_TEXTURE10 GL_TEXTURE10_ARB = GL_TEXTURE10_ARB GL_TEXTURE11 = GL_TEXTURE11 GL_TEXTURE11_ARB = GL_TEXTURE11_ARB GL_TEXTURE12 = GL_TEXTURE12 GL_TEXTURE12_ARB = GL_TEXTURE12_ARB GL_TEXTURE13 = GL_TEXTURE13 GL_TEXTURE13_ARB = GL_TEXTURE13_ARB GL_TEXTURE14 = GL_TEXTURE14 GL_TEXTURE14_ARB = GL_TEXTURE14_ARB GL_TEXTURE15 = GL_TEXTURE15 GL_TEXTURE15_ARB = GL_TEXTURE15_ARB GL_TEXTURE16 = GL_TEXTURE16 GL_TEXTURE16_ARB = GL_TEXTURE16_ARB GL_TEXTURE17 = GL_TEXTURE17 GL_TEXTURE17_ARB = GL_TEXTURE17_ARB GL_TEXTURE18 = GL_TEXTURE18 GL_TEXTURE18_ARB = GL_TEXTURE18_ARB GL_TEXTURE19 = GL_TEXTURE19 GL_TEXTURE19_ARB = GL_TEXTURE19_ARB GL_TEXTURE1_ARB = GL_TEXTURE1_ARB GL_TEXTURE2 = GL_TEXTURE2 GL_TEXTURE20 = GL_TEXTURE20 GL_TEXTURE20_ARB = GL_TEXTURE20_ARB GL_TEXTURE21 = GL_TEXTURE21 GL_TEXTURE21_ARB = GL_TEXTURE21_ARB GL_TEXTURE22 = GL_TEXTURE22 GL_TEXTURE22_ARB = GL_TEXTURE22_ARB GL_TEXTURE23 = GL_TEXTURE23 GL_TEXTURE23_ARB = GL_TEXTURE23_ARB GL_TEXTURE24 = GL_TEXTURE24 GL_TEXTURE24_ARB = GL_TEXTURE24_ARB GL_TEXTURE25 = GL_TEXTURE25 GL_TEXTURE25_ARB = GL_TEXTURE25_ARB GL_TEXTURE26 = GL_TEXTURE26 GL_TEXTURE26_ARB = GL_TEXTURE26_ARB GL_TEXTURE27 = GL_TEXTURE27 GL_TEXTURE27_ARB = GL_TEXTURE27_ARB GL_TEXTURE28 = GL_TEXTURE28 GL_TEXTURE28_ARB = GL_TEXTURE28_ARB GL_TEXTURE29 = GL_TEXTURE29 GL_TEXTURE29_ARB = GL_TEXTURE29_ARB GL_TEXTURE2_ARB = GL_TEXTURE2_ARB GL_TEXTURE3 = GL_TEXTURE3 GL_TEXTURE30 = GL_TEXTURE30 GL_TEXTURE30_ARB = GL_TEXTURE30_ARB GL_TEXTURE31 = GL_TEXTURE31 GL_TEXTURE31_ARB = GL_TEXTURE31_ARB GL_TEXTURE3_ARB = GL_TEXTURE3_ARB GL_TEXTURE4 = GL_TEXTURE4 GL_TEXTURE4_ARB = GL_TEXTURE4_ARB GL_TEXTURE5 = GL_TEXTURE5 GL_TEXTURE5_ARB = GL_TEXTURE5_ARB GL_TEXTURE6 = GL_TEXTURE6 GL_TEXTURE6_ARB = GL_TEXTURE6_ARB GL_TEXTURE7 = GL_TEXTURE7 GL_TEXTURE7_ARB = GL_TEXTURE7_ARB GL_TEXTURE8 = GL_TEXTURE8 GL_TEXTURE8_ARB = GL_TEXTURE8_ARB GL_TEXTURE9 = GL_TEXTURE9 GL_TEXTURE9_ARB = GL_TEXTURE9_ARB GL_TEXTURE_1D = GL_TEXTURE_1D GL_TEXTURE_2D = GL_TEXTURE_2D GL_TEXTURE_3D = GL_TEXTURE_3D GL_TEXTURE_4DSIZE_SGIS = GL_TEXTURE_4DSIZE_SGIS GL_TEXTURE_4D_BINDING_SGIS = GL_TEXTURE_4D_BINDING_SGIS GL_TEXTURE_4D_SGIS = GL_TEXTURE_4D_SGIS GL_TEXTURE_ALPHA_SIZE = GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BINDING_1D = GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_2D = GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BIT = GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE = GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BORDER = GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR = GL_TEXTURE_BORDER_COLOR GL_TEXTURE_COMPONENTS = GL_TEXTURE_COMPONENTS GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COORD_ARRAY = GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_POINTER = GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_SIZE = GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_STRIDE = GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_TYPE = GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH GL_TEXTURE_ENV = GL_TEXTURE_ENV GL_TEXTURE_ENV_COLOR = GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE = GL_TEXTURE_ENV_MODE GL_TEXTURE_GEN_MODE = GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q = GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R = GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S = GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T = GL_TEXTURE_GEN_T GL_TEXTURE_GREEN_SIZE = GL_TEXTURE_GREEN_SIZE GL_TEXTURE_HEIGHT = GL_TEXTURE_HEIGHT GL_TEXTURE_INTENSITY_SIZE = GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTERNAL_FORMAT = GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_LUMINANCE_SIZE = GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_MAG_FILTER = GL_TEXTURE_MAG_FILTER GL_TEXTURE_MATRIX = GL_TEXTURE_MATRIX GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_FILTER = GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD GL_TEXTURE_PRIORITY = GL_TEXTURE_PRIORITY GL_TEXTURE_RED_SIZE = GL_TEXTURE_RED_SIZE GL_TEXTURE_RESIDENT = GL_TEXTURE_RESIDENT GL_TEXTURE_STACK_DEPTH = GL_TEXTURE_STACK_DEPTH GL_TEXTURE_WIDTH = GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_Q_SGIS = GL_TEXTURE_WRAP_Q_SGIS GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_S = GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T = GL_TEXTURE_WRAP_T GL_TRACE_ALL_BITS_MESA = GL_TRACE_ALL_BITS_MESA GL_TRACE_ARRAYS_BIT_MESA = GL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA = GL_TRACE_ERRORS_BIT_MESA GL_TRACE_MASK_MESA = GL_TRACE_MASK_MESA GL_TRACE_NAME_MESA = GL_TRACE_NAME_MESA GL_TRACE_OPERATIONS_BIT_MESA = GL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA = GL_TRACE_PIXELS_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA = GL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA = GL_TRACE_TEXTURES_BIT_MESA GL_TRANSFORM_BIT = GL_TRANSFORM_BIT GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX GL_TRIANGLES = GL_TRIANGLES GL_TRIANGLE_FAN = GL_TRIANGLE_FAN GL_TRIANGLE_STRIP = GL_TRIANGLE_STRIP GL_TRUE = GL_TRUE GL_UNPACK_ALIGNMENT = GL_UNPACK_ALIGNMENT GL_UNPACK_CMYK_HINT_EXT = GL_UNPACK_CMYK_HINT_EXT GL_UNPACK_IMAGE_DEPTH_SGIS = GL_UNPACK_IMAGE_DEPTH_SGIS GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_LSB_FIRST = GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH = GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_PIXELS = GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS = GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_VOLUMES_SGIS = GL_UNPACK_SKIP_VOLUMES_SGIS GL_UNPACK_SWAP_BYTES = GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE = GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_INT = GL_UNSIGNED_INT GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_24_8_MESA = GL_UNSIGNED_INT_24_8_MESA GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_8_24_REV_MESA = GL_UNSIGNED_INT_8_24_REV_MESA GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_SHORT = GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_15_1_MESA = GL_UNSIGNED_SHORT_15_1_MESA GL_UNSIGNED_SHORT_1_15_REV_MESA = GL_UNSIGNED_SHORT_1_15_REV_MESA GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV GL_V2F = GL_V2F GL_V3F = GL_V3F GL_VENDOR = GL_VENDOR GL_VERSION = GL_VERSION GL_VERSION_1_1 = GL_VERSION_1_1 GL_VERSION_1_2 = GL_VERSION_1_2 GL_VERSION_1_3 = GL_VERSION_1_3 GL_VERTEX_ARRAY = GL_VERTEX_ARRAY GL_VERTEX_ARRAY_POINTER = GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_SIZE = GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_STRIDE = GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_TYPE = GL_VERTEX_ARRAY_TYPE GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA = GL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_POSITION_MESA = GL_VERTEX_PROGRAM_POSITION_MESA GL_VIEWPORT = GL_VIEWPORT GL_VIEWPORT_BIT = GL_VIEWPORT_BIT GL_XOR = GL_XOR GL_YCRCB_422_SGIX = GL_YCRCB_422_SGIX GL_YCRCB_444_SGIX = GL_YCRCB_444_SGIX GL_ZERO = GL_ZERO GL_ZOOM_X = GL_ZOOM_X GL_ZOOM_Y = GL_ZOOM_Y GLvoid = None WIN32_LEAN_AND_MEAN = WIN32_LEAN_AND_MEAN booleanTypes = [GL_CLIP_PLANE0, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_LIGHT0, GL_CLIP_PLANE1, GL_LIGHT2, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_SEPARABLE_2D, GL_LIGHT3, GL_LIGHT4, GL_CLIP_PLANE5, GL_COLOR_WRITEMASK, GL_HISTOGRAM, GL_LIGHT6, GL_MAP2_INDEX, GL_PACK_SWAP_BYTES, GL_LIGHT7, GL_MINMAX, ...] doubleTypes = [GL_BLEND_COLOR, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_COLOR_CLEAR_VALUE, GL_POLYGON_OFFSET_FACTOR, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_SCISSOR_BOX, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POINT_SIZE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALIASED_LINE_WIDTH_RANGE, GL_POINT_SIZE_RANGE, GL_POINT_SIZE_GRANULARITY, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_BIAS, ...] integerTypes = [GL_AUX_BUFFERS, GL_BLEND_EQUATION, GL_STENCIL_BITS, GL_MAX_EVAL_ORDER, GL_INDEX_CLEAR_VALUE, GL_INDEX_WRITEMASK, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_I_TO_G_SIZE, GL_RENDER_MODE, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_FOG_HINT, GL_TEXTURE_BINDING_1D, GL_MAX_TEXTURE_SIZE, GL_TEXTURE_BINDING_3D, GL_PACK_SKIP_IMAGES, GL_PACK_IMAGE_HEIGHT, GL_MAX_3D_TEXTURE_SIZE, ...] stringTypes = [GL_VENDOR, GL_RENDERER, GL_VERSION, GL_EXTENSIONS] |