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| HealthProxy (PlayerClient *aPc, uint32_t aIndex=0) |
| constructor
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| ~HealthProxy () |
| destructor
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float | GetIdleCPU () |
| Get idle CPU load in percents.
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float | GetSystemCPU () |
| Get system CPU load in percents.
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float | GetUserCPU () |
| Get user CPU load in percents.
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int64_t | GetMemTotal () |
| Get total amount of memory.
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int64_t | GetMemUsed () |
| Get amount of memory used.
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int64_t | GetMemFree () |
| Get amount of free memory.
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int64_t | GetSwapTotal () |
| Get total amount of swap.
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int64_t | GetSwapUsed () |
| Get amount of swap used.
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int64_t | GetSwapFree () |
| Get amount of free swap space.
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float | GetPercMemUsed () |
| Get percentage of used RAM.
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float | GetPercSwapUsed () |
| Get percentage of used SWAP.
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float | GetPercTotalUsed () |
| Get percentage of totally used memory (swap and ram)
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bool | IsValid () const |
| Returns true if we have received any data from the device.
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bool | IsFresh () const |
| Fresh is set to true on each new read. More...
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void | NotFresh () |
| This states that the data in a client is currently not Fresh.
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std::string | GetDriverName () const |
| Returns the driver name. More...
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double | GetDataTime () const |
| Returns the received timestamp [s].
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double | GetElapsedTime () const |
| Returns the received timestamp [s].
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PlayerClient * | GetPlayerClient () const |
| Returns a pointer to the Player Client.
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uint32_t | GetIndex () const |
| Returns device index.
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uint32_t | GetInterface () const |
| Returns device interface.
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std::string | GetInterfaceStr () const |
| Returns device interface.
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void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
| Set a replace rule for this proxy on the server. More...
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int | HasCapability (uint32_t aType, uint32_t aSubtype) |
| Request capabilities of device. More...
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int | GetBoolProp (char *aProperty, bool *aValue) |
| Request a boolean property.
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int | SetBoolProp (char *aProperty, bool aValue) |
| Set a boolean property.
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int | GetIntProp (char *aProperty, int32_t *aValue) |
| Request an integer property.
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int | SetIntProp (char *aProperty, int32_t aValue) |
| Set an integer property.
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int | GetDblProp (char *aProperty, double *aValue) |
| Request a double property.
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int | SetDblProp (char *aProperty, double aValue) |
| Set a double property.
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int | GetStrProp (char *aProperty, char **aValue) |
| Request a string property.
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int | SetStrProp (char *aProperty, char *aValue) |
| Set a string property.
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template<typename T > |
connection_t | ConnectReadSignal (T aSubscriber) |
| Connect a signal to this proxy For more information check out Signals & multithreading.
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void | DisconnectReadSignal (connection_t aSubscriber) |
| Disconnect a signal to this proxy.
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The HealthProxy
class is used to get infos of the player-server.