PlayerCc::CameraProxy Class Reference
[Proxies]

The CameraProxy class can be used to get images from a camera device. More...

#include <playerc++.h>

List of all members.


Public Member Functions

 CameraProxy (PlayerClient *aPc, uint aIndex=0)
 Constructor.
void SaveFrame (const std::string aPrefix, uint aWidth=4)
 Save the frame.
void Decompress ()
 decompress the image
uint GetDepth () const
 Image color depth.
uint GetWidth () const
 Image dimensions (pixels).
uint GetHeight () const
 Image dimensions (pixels).
uint GetFormat () const
 Image format Possible values include
uint GetImageSize () const
 Size of the image (bytes).
void GetImage (uint8_t *aImage) const
 Image data This function copies the image data into the data buffer aImage.
uint GetCompression () const
 What is the compression type? Currently supported compression types are:

Detailed Description

The CameraProxy class can be used to get images from a camera device.


Member Function Documentation

void PlayerCc::CameraProxy::GetImage ( uint8_t *  aImage  )  const [inline]

Image data This function copies the image data into the data buffer aImage.

The buffer should be allocated according to the width, height, and depth of the image. The size can be found by calling GetImageSize().

References playerc_camera_t::image, and playerc_camera_t::image_count.

void PlayerCc::CameraProxy::SaveFrame ( const std::string  aPrefix,
uint  aWidth = 4 
)

Save the frame.

  • aPrefix is the string prefix to name the image.
  • aWidth is the number of 0s to pad the image numbering with.


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45