PlayerCc::SimulationProxy Class Reference
[Proxies]
The SimulationProxy
proxy provides access to a simulation device.
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#include <playerc++.h>
Public Member Functions | |
SimulationProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~SimulationProxy () | |
destructor | |
void | SetPose2d (char *identifier, double x, double y, double a) |
set the 2D pose of an object in the simulator, identified by the std::string. | |
void | GetPose2d (char *identifier, double &x, double &y, double &a) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. |
Detailed Description
TheSimulationProxy
proxy provides access to a simulation device. Member Function Documentation
void PlayerCc::SimulationProxy::GetPose2d | ( | char * | identifier, | |
double & | x, | |||
double & | y, | |||
double & | a | |||
) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void PlayerCc::SimulationProxy::SetPose2d | ( | char * | identifier, | |
double | x, | |||
double | y, | |||
double | a | |||
) |
set the 2D pose of an object in the simulator, identified by the std::string.
Returns 0 on success, else a non-zero error code.
The documentation for this class was generated from the following file: