PlayerCc::GripperProxy Class Reference
[Proxies]
The GripperProxy
class is used to control a gripper device.
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#include <playerc++.h>
Public Member Functions | |
GripperProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~GripperProxy () | |
destructor | |
uint | GetState () const |
uint | GetBeams () const |
uint | GetOuterBreakBeam () const |
uint | GetInnerBreakBeam () const |
uint | GetPaddlesOpen () const |
uint | GetPaddlesClosed () const |
uint | GetPaddlesMoving () const |
uint | GetGripperError () const |
uint | GetLiftUp () const |
uint | GetLiftDown () const |
uint | GetLiftMoving () const |
uint | GetLiftError () const |
void | SetGrip (uint8_t aCmd, uint8_t aArg=0) |
Send a gripper command. |
Detailed Description
TheGripperProxy
class is used to control a gripper device.
The latest gripper data held in a handful of class attributes. A single method provides user control.
Member Function Documentation
void PlayerCc::GripperProxy::SetGrip | ( | uint8_t | aCmd, | |
uint8_t | aArg = 0 | |||
) |
Send a gripper command.
Look in the Player user manual for details on the command and argument.
The documentation for this class was generated from the following file: