General-purpose message structures.
[Messaging basics]
Detailed Description
These structures often appear inside other structures.
Classes | |
struct | player_point_2d |
struct | player_point_3d |
struct | player_pose |
struct | player_pose3d |
struct | player_bbox |
struct | player_bbox3d |
struct | player_segment |
struct | player_color |
struct | player_bool |
Typedefs | |
typedef struct player_point_2d | player_point_2d_t |
typedef struct player_point_3d | player_point_3d_t |
typedef struct player_pose | player_pose_t |
typedef struct player_pose3d | player_pose3d_t |
typedef struct player_bbox | player_bbox_t |
typedef struct player_bbox3d | player_bbox3d_t |
typedef struct player_segment | player_segment_t |
typedef struct player_color | player_color_t |
typedef struct player_bool | player_bool_t |
Typedef Documentation
typedef struct player_bbox3d player_bbox3d_t |
A rectangular bounding box, used to define the size of an object
typedef struct player_bbox player_bbox_t |
A rectangular bounding box, used to define the size of an object
typedef struct player_bool player_bool_t |
A boolean variable, 0 for false anything else for true
typedef struct player_color player_color_t |
A color descriptor
typedef struct player_point_2d player_point_2d_t |
A point in the plane
typedef struct player_point_3d player_point_3d_t |
A point in 3D space
typedef struct player_pose3d player_pose3d_t |
A pose in space
typedef struct player_pose player_pose_t |
A pose in the plane
typedef struct player_segment player_segment_t |
A line segment, used to construct vector-based maps