General-purpose message structures.
[Messaging basics]


Detailed Description

These structures often appear inside other structures.


Classes

struct  player_point_2d
struct  player_point_3d
struct  player_pose
struct  player_pose3d
struct  player_bbox
struct  player_bbox3d
struct  player_segment
struct  player_color
struct  player_bool

Typedefs

typedef struct
player_point_2d 
player_point_2d_t
typedef struct
player_point_3d 
player_point_3d_t
typedef struct
player_pose 
player_pose_t
typedef struct
player_pose3d 
player_pose3d_t
typedef struct
player_bbox 
player_bbox_t
typedef struct
player_bbox3d 
player_bbox3d_t
typedef struct
player_segment 
player_segment_t
typedef struct
player_color 
player_color_t
typedef struct
player_bool 
player_bool_t

Typedef Documentation

A rectangular bounding box, used to define the size of an object

typedef struct player_bbox player_bbox_t

A rectangular bounding box, used to define the size of an object

typedef struct player_bool player_bool_t

A boolean variable, 0 for false anything else for true

typedef struct player_color player_color_t

A color descriptor

A point in the plane

A point in 3D space

A pose in space

typedef struct player_pose player_pose_t

A pose in the plane

A line segment, used to construct vector-based maps


Last updated 12 September 2005 21:38:45