graphics3d
[Device proxies]


Detailed Description

The graphics3d proxy provides an interface to the graphics3d.


Classes

struct  playerc_graphics3d_t

Functions

playerc_graphics3d_tplayerc_graphics3d_create (playerc_client_t *client, int index)
void playerc_graphics3d_destroy (playerc_graphics3d_t *device)
int playerc_graphics3d_subscribe (playerc_graphics3d_t *device, int access)
int playerc_graphics3d_unsubscribe (playerc_graphics3d_t *device)
int playerc_graphics3d_setcolor (playerc_graphics3d_t *device, player_color_t col)
int playerc_graphics3d_draw (playerc_graphics3d_t *device, player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count)
int playerc_graphics3d_clear (playerc_graphics3d_t *device)

Function Documentation

int playerc_graphics3d_clear ( playerc_graphics3d_t device  ) 

Clear the canvas

playerc_graphics3d_t* playerc_graphics3d_create ( playerc_client_t client,
int  index 
)

Create a graphics3d device proxy.

void playerc_graphics3d_destroy ( playerc_graphics3d_t device  ) 

Destroy a graphics3d device proxy.

int playerc_graphics3d_draw ( playerc_graphics3d_t device,
player_graphics3d_draw_mode_t  mode,
player_point_3d_t  pts[],
int  count 
)

Draw some points in the given mode

int playerc_graphics3d_setcolor ( playerc_graphics3d_t device,
player_color_t  col 
)

Set the current drawing color

int playerc_graphics3d_subscribe ( playerc_graphics3d_t device,
int  access 
)

Subscribe to the graphics3d device

int playerc_graphics3d_unsubscribe ( playerc_graphics3d_t device  ) 

Un-subscribe from the graphics3d device


Last updated 12 September 2005 21:38:45