Extracted from Pike v7.6 release 61 at 2005-12-30.
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GL

Method GL.glDepthMask()


Method glDepthMask

void GL.glDepthMask(int flag)

Description

glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.

Parameter flag

Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.

Throws

GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .