The alpha test discards fragments depending on the outcome of a comparison
between an incoming fragment's alpha value and a constant reference value.
glAlphaFunc specifies the reference value and the comparison function.
The comparison is performed only if alpha testing is enabled. By
default, it is not enabled.
(See
glEnable and glDisable of GL_ALPHA_TEST .)
func and ref specify the conditions under which
the pixel is drawn.
The incoming alpha value is compared to ref
using the function specified by func.
If the value passes the comparison,
the incoming fragment is drawn
if it also passes subsequent stencil and depth buffer tests.
If the value fails the comparison,
no change is made to the frame buffer at that pixel location. The
comparison functions are as follows:
GL_NEVER
| Never passes.
|
GL_LESS
| Passes if the incoming alpha value is less than the reference value.
|
GL_EQUAL
| Passes if the incoming alpha value is equal to the reference value.
|
GL_LEQUAL
| Passes if the incoming alpha value is less than or equal to the reference value.
|
GL_GREATER
| Passes if the incoming alpha value is greater than the reference value.
|
GL_NOTEQUAL
| Passes if the incoming alpha value is not equal to the reference value.
|
GL_GEQUAL
| Passes if the incoming alpha value is greater than or equal to
the reference value.
|
GL_ALWAYS
| Always passes (initial value).
|
|
glAlphaFunc operates on all pixel write operations,
including those resulting from the scan conversion of points,
lines,
polygons,
and bitmaps,
and from pixel draw and copy operations.
glAlphaFunc does not affect screen clear operations.