Stenciling,
like depth-buffering,
enables and disables drawing on a per-pixel basis.
You draw into the stencil planes using GL drawing primitives,
then render geometry and images,
using the stencil planes to mask out portions of the screen.
Stenciling is typically used in multipass rendering algorithms
to achieve special effects,
such as decals,
outlining,
and constructive solid geometry rendering.
The stencil test conditionally eliminates a pixel based on the outcome
of a comparison between the reference value
and the value in the stencil buffer.
To enable and disable the test, call glEnable and glDisable
with argument GL_STENCIL_TEST .
To specify actions based on the outcome of the stencil test, call
glStencilOp .
func is a symbolic constant that determines the stencil comparison function.
It accepts one of eight values,
shown in the following list.
ref is an integer reference value that is used in the stencil comparison.
It is clamped to the range [0,2 sup n - 1],
where n is the number of bitplanes in the stencil buffer.
mask is bitwise ANDed with both the reference value
and the stored stencil value,
with the ANDed values participating in the comparison.
.P
If stencil represents the value stored in the corresponding
stencil buffer location,
the following list shows the effect of each comparison function
that can be specified by func.
Only if the comparison succeeds is the pixel passed through
to the next stage in the rasterization process
(see glStencilOp ).
All tests treat stencil values as unsigned integers in the range
[0,2 sup n - 1],
where n is the number of bitplanes in the stencil buffer.
The following values are accepted by func:
GL_NEVER
| Always fails.
|
GL_LESS
| Passes if ( ref & mask ) < ( stencil & mask ).
|
GL_LEQUAL
| Passes if ( ref & mask ) \(<= ( stencil & mask ).
|
GL_GREATER
| Passes if ( ref & mask ) > ( stencil & mask ).
|
GL_GEQUAL
| Passes if ( ref & mask ) \(>= ( stencil & mask ).
|
GL_EQUAL
| Passes if ( ref & mask ) = ( stencil & mask ).
|
GL_NOTEQUAL
| Passes if ( ref & mask ) \(!= ( stencil & mask ).
|
GL_ALWAYS
| Always passes.
|
|