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GLUE
GLUE.BaseTexture
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Method GLUE.BaseTexture()->create_texture()
- Method
create_texture
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void create_texture(mapping|void imgs, int(0..1)|void mipmap, int|void width, int|void height)
- Description
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Actually creates the texture.
- Parameter imgs
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If zero, a black texture with the dimensions width *
height will be generated. Otherwise imgs should be a
mapping as follows.
"image" : Image.Image | The actual image to be used as texture. It will be
cropped/padded to meet the dimensions given in width and
height .
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"alpha" : Image.Image | Optional image to be used as alpha channel, depending on the
alpha value given to create /construct .
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- Parameter mipmap
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If 1 , the texture will be mipmapped.
- Parameter width
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- Parameter height
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The dimensions of the texture. If omitted the dimensions of
the images in imgs will be used.
- See also
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resize
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