bClearFrameBufferAfterRecopy_ | osgCal::TextureLayersFlatten::MyGeometry | |
drawImplementation(osg::State &) const | osgCal::TextureLayersFlatten::MyGeometry | [virtual] |
geode_ | osgCal::TextureLayersFlatten::MyGeometry | |
MyGeometry(osg::Texture2D *_target, bool _bClearFrameBufferAfterRecopy) | osgCal::TextureLayersFlatten::MyGeometry | [inline] |
nodeToMask_ | osgCal::TextureLayersFlatten::MyGeometry | |
setNodeToMask(osg::Node *_nodeToMask) | osgCal::TextureLayersFlatten::MyGeometry | [inline] |
target_ | osgCal::TextureLayersFlatten::MyGeometry |