Public Member Functions | |
MyGeometry (osg::Texture2D *_target, bool _bClearFrameBufferAfterRecopy) | |
void | setNodeToMask (osg::Node *_nodeToMask) |
virtual void | drawImplementation (osg::State &) const |
Public Attributes | |
osg::ref_ptr< osg::Texture2D > | target_ |
osg::Geode * | geode_ |
bool | bClearFrameBufferAfterRecopy_ |
osg::Node * | nodeToMask_ |
osgCal::TextureLayersFlatten::MyGeometry::MyGeometry | ( | osg::Texture2D * | _target, | |
bool | _bClearFrameBufferAfterRecopy | |||
) | [inline] |
References bClearFrameBufferAfterRecopy_, nodeToMask_, and target_.
void osgCal::TextureLayersFlatten::MyGeometry::setNodeToMask | ( | osg::Node * | _nodeToMask | ) | [inline] |
References nodeToMask_.
virtual void osgCal::TextureLayersFlatten::MyGeometry::drawImplementation | ( | osg::State & | ) | const [virtual] |
osg::ref_ptr<osg::Texture2D> osgCal::TextureLayersFlatten::MyGeometry::target_ |
Referenced by MyGeometry().
osg::Geode* osgCal::TextureLayersFlatten::MyGeometry::geode_ |
Referenced by MyGeometry().
Referenced by MyGeometry(), and setNodeToMask().