#include <vector>
#include <map>
#include <cal3d/cal3d.h>
#include <osg/Notify>
#include <osg/Texture2D>
#include <osg/Referenced>
#include <osgCal/Export>
#include <osgDB/ReaderWriter>
Namespaces | |
namespace | osgCal |
Classes | |
class | osgCal::Monitor |
class | osgCal::IOOptions |
class | osgCal::CoreModel |
Core Model class that creates a templated core object. In order to create an animated model, a cal3d core model has to be created. Given this core model it is possible to instanciate it by creating a model which is in fact the real animated model and object which can be inserted into an osg graph. More... | |
struct | osgCal::CoreModel::ParameterDescription |
struct | osgCal::CoreModel::ParameterDescription::ColorElement |
struct | osgCal::CoreModel::ParameterDescription::OpacityDescription |
struct | osgCal::CoreModel::ParameterDescription::ColorDescription |
struct | osgCal::CoreModel::LayerDescription |
struct | osgCal::CoreModel::SlotDescription |
struct | osgCal::CoreModel::SlotDescription::LayerDescription |
struct | osgCal::CoreModel::SlotDescription::TextureDescription |
struct | osgCal::CoreModel::Material |
Typedefs | |
typedef _xmlDoc * | xmlDocPtr |
typedef _xmlXPathContext * | xmlXPathContextPtr |
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