#include "osgAL/Export"
#include "osgAL/SoundState"
#include "osgAL/OccludeCallback"
#include <osg/ref_ptr>
#include <osg/observer_ptr>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/CopyOp>
#include <osg/Vec3>
#include <osg/Matrix>
Classes | |
class | osgAL::SoundNode |
A placeholder for a soundstate. The transformation is updated automatically during update traversal. More... | |
Namespaces | |
namespace | osgAL |
Integration of OpenAL++ into OpenSceneGraph. |