This is the complete list of members for
WGEOffscreenFinalPass, including all inherited members.
addUniform(osg::ref_ptr< osg::Uniform > uniform) | WGEOffscreenRenderPass | [virtual] |
attach(BufferComponent buffer, osg::ref_ptr< osg::Texture2D > texture) | WGEOffscreenRenderPass | |
attach(BufferComponent buffer, GLint internalFormat=GL_RGBA) | WGEOffscreenRenderPass | |
bind(osg::ref_ptr< T > texture, size_t unit=0) | WGEOffscreenRenderPass | |
ConstRefPtr typedef | WGEOffscreenFinalPass | |
createTexture(GLint internalFormat=GL_RGBA) | WGEOffscreenRenderPass | |
detach(BufferComponent buffer) | WGEOffscreenRenderPass | |
getBufferName(BufferComponent buffer) | WGEOffscreenRenderPass | [static] |
getName() const | WGEOffscreenRenderPass | |
getTextureHeight() const | WGEOffscreenRenderPass | |
getTextureWidth() const | WGEOffscreenRenderPass | |
m_fbo | WGEOffscreenRenderPass | [protected] |
m_height | WGEOffscreenRenderPass | [protected] |
m_hud | WGEOffscreenRenderPass | [protected] |
m_name | WGEOffscreenRenderPass | [protected] |
m_width | WGEOffscreenRenderPass | [protected] |
RefPtr typedef | WGEOffscreenFinalPass | |
WGEOffscreenFinalPass(size_t textureWidth, size_t textureHeight, int num=0) | WGEOffscreenFinalPass | |
WGEOffscreenFinalPass(size_t textureWidth, size_t textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name, int num=0) | WGEOffscreenFinalPass | |
WGEOffscreenRenderPass(size_t textureWidth, size_t textureHeight, int num=0) | WGEOffscreenRenderPass | |
WGEOffscreenRenderPass(size_t textureWidth, size_t textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name, int num=0) | WGEOffscreenRenderPass | |
WGEOffscreenTexturePass(size_t textureWidth, size_t textureHeight, int num=0) | WGEOffscreenTexturePass | |
WGEOffscreenTexturePass(size_t textureWidth, size_t textureHeight, osg::ref_ptr< WGETextureHud > hud, std::string name, int num=0) | WGEOffscreenTexturePass | |
~WGEOffscreenFinalPass() | WGEOffscreenFinalPass | [virtual] |
~WGEOffscreenRenderPass() | WGEOffscreenRenderPass | [virtual] |
~WGEOffscreenTexturePass() | WGEOffscreenTexturePass | [virtual] |