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VRML colors are represented as three single precision floating point components--red, green, and blue--ranging from 0.0 to 1.0.
Public Member Functions | |
color () throw () | |
Construct. | |
color (const float(&rgb)[3]) throw () | |
Construct from a 3-element float array. | |
color (float r, float g, float b) throw () | |
Construct from red, green, and blue components. | |
const float & | operator[] (size_t index) const throw () |
Index-based component access. | |
float | r () const throw () |
Get the red component. | |
float | g () const throw () |
Get the green component. | |
float | b () const throw () |
Get the blue component. | |
void | r (float value) throw () |
Set the red component. | |
void | g (float value) throw () |
Set the green component. | |
void | b (float value) throw () |
Set the blue component. | |
void | hsv (float(&result)[3]) const throw () |
Get the color as hue, saturation, and value. | |
void | hsv (float h, float s, float v) throw () |
Set the color from hue, saturation, and value. | |
Private Attributes | |
float | rgb [3] |
RGB triplet. | |
Related Functions | |
(Note that these are not member functions.) | |
bool | operator== (const color &lhs, const color &rhs) throw() |
Compare for equality. | |
bool | operator!= (const color &lhs, const color &rhs) throw() |
Compare for inequality. | |
std::ostream & | operator<< (std::ostream &out, const color &c) |
Stream output. |
openvrml::color::color | ( | ) | throw () |
Construct.
openvrml::color::color | ( | const float & | rgb[3] | ) | throw () [explicit] |
Construct from a 3-element float array.
rgb | an array comprising red, green, and blue components. |
openvrml::color::color | ( | float | r, | |
float | g, | |||
float | b | |||
) | throw () |
Construct from red, green, and blue components.
r | red component. | |
g | green component. | |
b | blue component. |
const float & openvrml::color::operator[] | ( | size_t | index | ) | const throw () [inline] |
Index-based component access.
index | 0 is the red component, 1 is the green component, and 2 is the blue component. |
index
. float openvrml::color::r | ( | ) | const throw () [inline] |
Get the red component.
float openvrml::color::g | ( | ) | const throw () [inline] |
Get the green component.
float openvrml::color::b | ( | ) | const throw () [inline] |
Get the blue component.
void openvrml::color::r | ( | float | value | ) | throw () [inline] |
Set the red component.
value | the new component value. |
void openvrml::color::g | ( | float | value | ) | throw () [inline] |
Set the green component.
value | the new component value. |
void openvrml::color::b | ( | float | value | ) | throw () [inline] |
Set the blue component.
value | the new component value. |
void openvrml::color::hsv | ( | float & | result[3] | ) | const throw () |
void openvrml::color::hsv | ( | float | h, | |
float | s, | |||
float | v | |||
) | throw () |
Compare for equality.
lhs | left-hand operand. | |
rhs | right-hand operand. |
true
if lhs
and rhs
have the same value; false
otherwise. Compare for inequality.
lhs | left-hand operand. | |
rhs | right-hand operand. |
true
if lhs
and rhs
dot not have the same value; false
otherwise. std::ostream & operator<< | ( | std::ostream & | out, | |
const color & | c | |||
) | [related] |
float openvrml::color::rgb[3] [private] |
RGB triplet.
For internal use only.