openvrml::transform_node Class Reference
[Nodes]

Inheritance diagram for openvrml::transform_node:
[legend]

List of all members.


Detailed Description

Abstract base class for texture transform nodes.

Public Member Functions

virtual ~transform_node ()=0 throw ()
 Destroy.
virtual const mat4ftransform () const =0 throw ()
 Get the transformation associated with the node as a matrix.

Protected Member Functions

 transform_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw ()
 Construct.

Private Member Functions

virtual transform_nodeto_transform () throw ()
 Cast to a transform_node.

Constructor & Destructor Documentation

openvrml::transform_node::~transform_node (  )  throw () [pure virtual]

Destroy.

Implemented in openvrml::vrml97_node::transform_node.

openvrml::transform_node::transform_node ( const node_type type,
const boost::shared_ptr< openvrml::scope > &  scope 
) throw () [protected]

Construct.

Parameters:
type the node_type associated with the node.
scope the Scope the node belongs to.

Reimplemented in openvrml::vrml97_node::transform_node.


Member Function Documentation

const mat4f & openvrml::transform_node::transform (  )  const throw () [pure virtual]

Get the transformation associated with the node as a matrix.

Returns:
the transformation associated with the node.

Implemented in openvrml::vrml97_node::transform_node.

transform_node * openvrml::transform_node::to_transform (  )  throw () [private, virtual]

Cast to a transform_node.

Returns:
a pointer to this transform_node.

Reimplemented from openvrml::node.