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Public Member Functions | |
virtual | ~abstract_light_node ()=0 throw () |
Destroy. | |
virtual void | renderScoped (openvrml::viewer &viewer) |
Render this node as scoped. | |
virtual abstract_light_node * | to_light () const |
Downcast to a light node. | |
float | ambient_intensity () const throw () |
Ambient intensity. | |
float | intensity () const throw () |
Intensity. | |
bool | on () const throw () |
Whether the light is on. | |
const openvrml::color & | color () const throw () |
Light color. | |
Protected Member Functions | |
abstract_light_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | |
Construct. | |
Protected Attributes | |
exposedfield< sffloat > | ambient_intensity_ |
ambientIntensity exposedField. | |
exposedfield< sfcolor > | color_ |
color exposedField. | |
exposedfield< sffloat > | intensity_ |
intensity exposedField. | |
exposedfield< sfbool > | on_ |
on exposedField. |
openvrml::vrml97_node::abstract_light_node::~abstract_light_node | ( | ) | throw () [pure virtual] |
Destroy.
openvrml::vrml97_node::abstract_light_node::abstract_light_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | [protected] |
void openvrml::vrml97_node::abstract_light_node::renderScoped | ( | openvrml::viewer & | viewer | ) | [virtual] |
Render this node as scoped.
The default version of this method does nothing.
viewer | a renderer. |
Reimplemented in openvrml::vrml97_node::point_light_node, and openvrml::vrml97_node::spot_light_node.
abstract_light_node * openvrml::vrml97_node::abstract_light_node::to_light | ( | ) | const [virtual] |
float openvrml::vrml97_node::abstract_light_node::ambient_intensity | ( | ) | const throw () |
Ambient intensity.
float openvrml::vrml97_node::abstract_light_node::intensity | ( | ) | const throw () |
Intensity.
bool openvrml::vrml97_node::abstract_light_node::on | ( | ) | const throw () |
Whether the light is on.
true
if the light is on; false
otherwise. const openvrml::color & openvrml::vrml97_node::abstract_light_node::color | ( | ) | const throw () |
ambientIntensity exposedField.
color exposedField.
intensity exposedField.
exposedfield< sfbool > openvrml::vrml97_node::abstract_light_node::on_ [protected] |
on exposedField.