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Public Member Functions | |
sound_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | |
Construct. | |
virtual | ~sound_node () throw () |
Destroy. | |
Private Member Functions | |
virtual void | do_render_child (openvrml::viewer &viewer, rendering_context context) |
Render the node. | |
Private Attributes | |
exposedfield< sfvec3f > | direction_ |
direction exposedField. | |
exposedfield< sffloat > | intensity_ |
intensity exposedField. | |
exposedfield< sfvec3f > | location_ |
location exposedField. | |
exposedfield< sffloat > | max_back_ |
maxBack exposedField. | |
exposedfield< sffloat > | max_front_ |
maxFront exposedField. | |
exposedfield< sffloat > | min_back_ |
minBack exposedField. | |
exposedfield< sffloat > | min_front_ |
minFront exposedField. | |
exposedfield< sffloat > | priority_ |
priority exposedField. | |
exposedfield< sfnode > | source_ |
source exposedField. | |
sfbool | spatialize_ |
spatialize field. | |
Friends | |
class | sound_class |
Class object for Sound instances. |
openvrml::vrml97_node::sound_node::sound_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) |
Construct.
type | the node_type associated with the instance. | |
scope | the scope associated with the instance. |
openvrml::vrml97_node::sound_node::~sound_node | ( | ) | throw () [virtual] |
Destroy.
void openvrml::vrml97_node::sound_node::do_render_child | ( | openvrml::viewer & | viewer, | |
rendering_context | context | |||
) | [private, virtual] |
Render the node.
viewer | a Viewer. | |
context | a rendering context. |
Reimplemented from openvrml::child_node.
openvrml::vrml97_node::sound_node::sound_class [friend] |
Class object for Sound instances.
direction exposedField.
intensity exposedField.
location exposedField.
maxBack exposedField.
maxFront exposedField.
minBack exposedField.
minFront exposedField.
priority exposedField.
exposedfield< sfnode > openvrml::vrml97_node::sound_node::source_ [private] |
source exposedField.
spatialize field.