OpenVDB  0.104.0
UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > Member List

This is the complete list of members for UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >, including all inherited members.

addPoint(const GridT &grid, const openvdb::Vec3R &pos, const openvdb::Vec3R &delta)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inlineprotected
addPoint(const GridT &grid, const openvdb::Vec3R &dmin)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inlineprotected
addPoint(const GridT &grid, const openvdb::Vec3R &dmin, const openvdb::Coord &size)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inlineprotected
getPointCount() const UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
getPointsPerVolume() const UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
getRand()UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inlineprotected
getVoxelCount() const UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
mInterrupterUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mPointCountUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mPointsUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mPointsPerVolumeUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mRandomUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mRandomGenUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
mVoxelCountUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >protected
operator()(const GridT &grid)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
print(const std::string &name, std::ostream &os=std::cout) const UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
UniformPointScatter(PointAccessorType &points, int pointCount, RandomGenerator &randGen, InterruptType *interrupt=NULL)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline
UniformPointScatter(PointAccessorType &points, float pointsPerVolume, RandomGenerator &randGen, InterruptType *interrupt=NULL)UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType >inline