OpenVDB  0.104.0
Transform Member List

This is the complete list of members for Transform, including all inherited members.

baseMap() const Transforminline
baseMap()Transforminline
constMap() const Transforminline
ConstPtr typedefTransform
copy() const Transforminline
createFrustumTransform(const CoordBBox &, double taper, double depth, double voxelSize=1.0)Transformstatic
createFrustumTransform(const BBoxd &, double taper, double depth, double voxelSize=1.0)Transformstatic
createLinearTransform(double voxelSize=1.0)Transformstatic
createLinearTransform(const Mat4R &)Transformstatic
hasUniformScale() const Transforminline
indexToWorld(const Vec3d &xyz) const Transforminline
indexToWorld(const Coord &ijk) const Transforminline
isLinear() const Transforminline
map()Transforminline
map() const Transforminline
mapType() const Transforminline
operator!=(const Transform &other) const Transforminline
operator==(const Transform &other) const Transform
postRotate(double radians, const Axis axis=X_AXIS)Transform
postScale(const Vec3d &)Transform
postScale(double)Transform
postShear(double shear, Axis axis0, Axis axis1)Transform
postTranslate(const Vec3d &)Transform
preRotate(double radians, const Axis axis=X_AXIS)Transform
preScale(const Vec3d &)Transform
preScale(double)Transform
preShear(double shear, Axis axis0, Axis axis1)Transform
preTranslate(const Vec3d &)Transform
print(std::ostream &os=std::cout, const std::string &indent="") const Transform
Ptr typedefTransform
read(std::istream &)Transform
rotate(double radians, const Axis axis=X_AXIS)Transform
scale(const Vec3d &)Transform
scale(double)Transform
shear(double shear, Axis axis0, Axis axis1)Transform
Transform()Transforminline
Transform(const MapBase::Ptr &)Transform
Transform(const Transform &)Transform
translate(const Vec3d &)Transform
voxelDimensions() const Transforminline
voxelDimensions(const Vec3d &xyz) const Transforminline
voxelSize() const Transforminline
voxelSize(const Vec3d &xyz) const Transforminline
voxelVolume() const Transforminline
voxelVolume(const Vec3d &xyz) const Transforminline
worldToIndex(const Vec3d &xyz) const Transforminline
worldToIndexCellCentered(const Vec3d &xyz) const Transforminline
worldToIndexNodeCentered(const Vec3d &xyz) const Transforminline
write(std::ostream &) const Transform
~Transform()Transforminline