#include <Ray.h>
Vec3R getDirection |
( |
| ) |
const |
|
inline |
Real getDirection |
( |
int |
i | ) |
const |
|
inline |
Vec3R getInvDirection |
( |
| ) |
const |
|
inline |
Real getInvDirection |
( |
int |
i | ) |
const |
|
inline |
Real getMaxTime |
( |
| ) |
const |
|
inline |
Real getMinTime |
( |
| ) |
const |
|
inline |
Vec3R getOrigin |
( |
| ) |
const |
|
inline |
Real getOrigin |
( |
int |
i | ) |
const |
|
inline |
Transform this ray (origin and direction) from indexspace to worldspace.
- Parameters
-
void setDirection |
( |
const Vec3R & |
dir | ) |
|
|
inline |
void setMaxTime |
( |
Real |
time | ) |
|
|
inline |
void setMinMaxTimes |
( |
Real |
t0, |
|
|
Real |
t1 |
|
) |
| |
|
inline |
void setMinTime |
( |
Real |
time | ) |
|
|
inline |
void setOrigin |
( |
const Vec3R & |
orig | ) |
|
|
inline |
void setTime |
( |
Real |
time | ) |
|
|
inline |
Transform this ray (origin and direction) from worldspace to indexspace.
- Parameters
-
The documentation for this class was generated from the following file: