OpenVDB  0.104.0
Proximity.h
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1 
2 //
3 // Copyright (c) 2012 DreamWorks Animation LLC
4 //
5 // All rights reserved. This software is distributed under the
6 // Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
7 //
8 // Redistributions of source code must retain the above copyright
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11 // * Neither the name of DreamWorks Animation nor the names of
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30 
31 #ifndef OPENVDB_MATH_PROXIMITY_HAS_BEEN_INCLUDED
32 #define OPENVDB_MATH_PROXIMITY_HAS_BEEN_INCLUDED
33 
34 #include <openvdb/Types.h>
35 //#include <openvdb/openvdb.h>
36 
37 
38 namespace openvdb {
40 namespace OPENVDB_VERSION_NAME {
41 namespace math {
42 
43 
46 OPENVDB_API double
48  const Vec3d &p1,
49  const Vec3d &point,
50  double &t,
51  double epsilon = 1e-10);
52 
53 
55 
56 
82 OPENVDB_API double
83 sTri3ToPointDistSqr(const Vec3d &v0,
84  const Vec3d &v1,
85  const Vec3d &v2,
86  const Vec3d &point,
87  Vec2d &uv,
88  double epsilon = 1e-10);
89 
90 
92 
93 
95 static inline double
97  const Vec3d &v1,
98  const Vec3d &v2,
99  const Vec3d &point)
100 {
101  Vec2d uv;
102  return sTri3ToPointDistSqr(v0,v1,v2, point, uv);
103 }
104 
105 
106 } // namespace math
107 } // namespace OPENVDB_VERSION_NAME
108 } // namespace openvdb
109 
110 #endif // OPENVDB_TOOLS_MESH_TO_VOLUME_UTIL_HAS_BEEN_INCLUDED
111 
112 // Copyright (c) 2012 DreamWorks Animation LLC
113 // All rights reserved. This software is distributed under the
114 // Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )