addPoint(const GridT &grid, const openvdb::Vec3R &pos, const openvdb::Vec3R &delta) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
addPoint(const GridT &grid, const openvdb::Vec3R &dmin) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
addPoint(const GridT &grid, const openvdb::Vec3R &dmin, const openvdb::Coord &size) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
getPointCount() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
getPointsPerVolume() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
getRand() | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
getVoxelCount() const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
mInterrupter | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mPointCount | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mPoints | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mPointsPerVolume | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mRandom | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mRandomGen | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mVoxelCount | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
operator()(const GridT &grid) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
print(const std::string &name, std::ostream &os=std::cout) const | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
UniformPointScatter(PointAccessorType &points, int pointCount, RandomGenerator &randGen, InterruptType *interrupt=NULL) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
UniformPointScatter(PointAccessorType &points, float pointsPerVolume, RandomGenerator &randGen, InterruptType *interrupt=NULL) | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |