#include "OgrePrerequisites.h"
#include "OgreHardwareBuffer.h"
#include "OgreSharedPtr.h"
#include "OgreColourValue.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Enumerations | |
enum | VertexElementSemantic { VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4, VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8, VES_TANGENT = 9 } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | VertexElementType { VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3, VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7, VET_SHORT4 = 8, VET_UBYTE4 = 9, VET_COLOUR_ARGB = 10, VET_COLOUR_ABGR = 11 } |
Vertex element type, used to identify the base types of the vertex contents. More... |
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Vertex element semantics, used to identify the meaning of vertex buffer contents.
Definition at line 74 of file OgreHardwareVertexBuffer.h. |
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Vertex element type, used to identify the base types of the vertex contents.
Definition at line 97 of file OgreHardwareVertexBuffer.h. |
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 8 15:20:10 2007