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OgreSkeleton.h File Reference

#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreIteratorWrappers.h"
#include "OgreStringVector.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Defines

#define OGRE_MAX_NUM_BONES   256

Enumerations

enum  SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE }


Define Documentation

#define OGRE_MAX_NUM_BONES   256
 

Definition at line 50 of file OgreSkeleton.h.


Enumeration Type Documentation

enum Ogre::SkeletonAnimationBlendMode
 

Enumeration values:
ANIMBLEND_AVERAGE  Animations are applied by calculating a weighted average of all animations.
ANIMBLEND_CUMULATIVE  Animations are applied by calculating a weighted cumulative total.

Definition at line 43 of file OgreSkeleton.h.


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Last modified Sun Jul 8 15:20:11 2007