OGRE (Object-Oriented Graphics Rendering Engine)
XSI Exporter README file
Summary
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
This distribution contains the bare files required to export OGRE .mesh files from SoftImage|XSI 4.0.
How to Install
If you are using the prebuilt archive, just extract it into the
folder you installed XSI into (e.g. C:\Program
Files\SoftImage\XSI_4.0). If you are building the exporter yourself, do
the following:
How to Use
The exporter will pick up all PolygonMesh children of either the
selected scene object, or the entire scene if nothing is currently
selected. Click File > Export > OGRE Mesh / Skeleton...
MORE DETAILS TO COME
To get more information
To obtain more information and to download the OGRE source code, go to http://www.ogre3d.org.