00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __Skeleton_H__ 00027 #define __Skeleton_H__ 00028 00029 #include "OgrePrerequisites.h" 00030 #include "OgreResource.h" 00031 #include "OgreAnimationState.h" 00032 #include "OgreQuaternion.h" 00033 #include "OgreVector3.h" 00034 00035 namespace Ogre { 00036 00038 enum SkeletonAnimationBlendMode { 00040 ANIMBLEND_AVERAGE, 00042 ANIMBLEND_CUMULATIVE 00043 }; 00044 00045 #define OGRE_MAX_NUM_BONES 256 00046 00072 class _OgreExport Skeleton : public Resource 00073 { 00074 friend class SkeletonInstance; 00075 protected: 00077 Skeleton(); 00078 00079 public: 00086 Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle, 00087 const String& group, bool isManual = false, ManualResourceLoader* loader = 0); 00088 virtual ~Skeleton(); 00089 00090 00104 virtual Bone* createBone(void); 00105 00120 virtual Bone* createBone(unsigned short handle); 00121 00136 virtual Bone* createBone(const String& name); 00137 00149 virtual Bone* createBone(const String& name, unsigned short handle); 00150 00152 virtual unsigned short getNumBones(void) const; 00153 00165 virtual Bone* getRootBone(void) const; 00166 00167 typedef std::vector<Bone*> BoneList; 00168 typedef VectorIterator<BoneList> BoneIterator; 00170 virtual BoneIterator getRootBoneIterator(void); 00172 virtual BoneIterator getBoneIterator(void); 00173 00175 virtual Bone* getBone(unsigned short handle) const; 00176 00178 virtual Bone* getBone(const String& name) const; 00179 00183 virtual void setBindingPose(void); 00184 00194 virtual void reset(bool resetManualBones = false); 00195 00200 virtual Animation* createAnimation(const String& name, Real length); 00201 00203 virtual Animation* getAnimation(const String& name) const; 00204 00206 virtual void removeAnimation(const String& name); 00207 00219 virtual void setAnimationState(const AnimationStateSet& animSet); 00220 00222 virtual const AnimationStateSet& getAnimationState(void) const; 00223 00224 00229 virtual void _initAnimationState(AnimationStateSet* animSet); 00230 00237 virtual void _getBoneMatrices(Matrix4* pMatrices); 00238 00240 virtual unsigned short getNumAnimations(void) const; 00241 00243 virtual Animation* getAnimation(unsigned short index) const; 00244 00245 00247 virtual SkeletonAnimationBlendMode getBlendMode(); 00249 virtual void setBlendMode(SkeletonAnimationBlendMode state); 00250 00252 virtual void _updateTransforms(void); 00253 00254 00255 protected: 00256 SkeletonAnimationBlendMode mBlendState; 00258 BoneList mBoneList; 00260 typedef std::map<String, Bone*> BoneListByName; 00261 BoneListByName mBoneListByName; 00262 00263 00265 mutable BoneList mRootBones; 00267 unsigned short mNextAutoHandle; 00268 00269 00271 typedef std::map<String, Animation*> AnimationList; 00272 AnimationList mAnimationsList; 00273 00274 00276 AnimationStateSet mLastAnimationState; 00277 00283 void deriveRootBone(void) const; 00284 00286 void _dumpContents(const String& filename); 00287 00290 void loadImpl(void); 00291 00294 void unloadImpl(void); 00296 size_t calculateSize(void) const { return 0; } // TODO 00297 00298 }; 00299 00306 class _OgreExport SkeletonPtr : public SharedPtr<Skeleton> 00307 { 00308 public: 00309 SkeletonPtr() : SharedPtr<Skeleton>() {} 00310 explicit SkeletonPtr(Skeleton* rep) : SharedPtr<Skeleton>(rep) {} 00311 SkeletonPtr(const SkeletonPtr& r) : SharedPtr<Skeleton>(r) {} 00312 SkeletonPtr(const ResourcePtr& r) : SharedPtr<Skeleton>() 00313 { 00314 // lock & copy other mutex pointer 00315 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00316 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00317 pRep = static_cast<Skeleton*>(r.getPointer()); 00318 pUseCount = r.useCountPointer(); 00319 if (pUseCount) 00320 { 00321 ++(*pUseCount); 00322 } 00323 } 00324 00326 SkeletonPtr& operator=(const ResourcePtr& r) 00327 { 00328 if (pRep == static_cast<Skeleton*>(r.getPointer())) 00329 return *this; 00330 release(); 00331 // lock & copy other mutex pointer 00332 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00333 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00334 pRep = static_cast<Skeleton*>(r.getPointer()); 00335 pUseCount = r.useCountPointer(); 00336 if (pUseCount) 00337 { 00338 ++(*pUseCount); 00339 } 00340 return *this; 00341 } 00342 }; 00343 00344 } 00345 00346 00347 #endif 00348
Copyright © 2000-2005 by The OGRE Team
Last modified Sun Apr 10 23:21:23 2005