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Ogre::LiSPSMShadowCameraSetup Member List

This is the complete list of members for Ogre::LiSPSMShadowCameraSetup, including all inherited members.

buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const Ogre::LiSPSMShadowCameraSetup [protected]
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const Ogre::FocusedShadowCameraSetup [protected]
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const Ogre::FocusedShadowCameraSetup [protected]
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const Ogre::FocusedShadowCameraSetup [protected]
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const Ogre::FocusedShadowCameraSetup [protected]
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const Ogre::LiSPSMShadowCameraSetup [protected]
FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetup [protected]
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetup [protected]
getOptimalAdjustFactor() const Ogre::LiSPSMShadowCameraSetup [virtual]
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const Ogre::LiSPSMShadowCameraSetup [virtual]
getUseAggressiveFocusRegion() const Ogre::FocusedShadowCameraSetup
getUseSimpleOptimalAdjust() const Ogre::LiSPSMShadowCameraSetup [virtual]
LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetup
mBodyBOgre::FocusedShadowCameraSetup [mutable, protected]
mLightFrustumCameraOgre::FocusedShadowCameraSetup [protected]
mLightFrustumCameraCalculatedOgre::FocusedShadowCameraSetup [mutable, protected]
mOptAdjustFactorOgre::LiSPSMShadowCameraSetup [protected]
mPointListBodyBOgre::FocusedShadowCameraSetup [mutable, protected]
mPointListBodyLVSOgre::FocusedShadowCameraSetup [mutable, protected]
msLightSpaceToNormalOgre::FocusedShadowCameraSetup [protected, static]
msNormalToLightSpaceOgre::FocusedShadowCameraSetup [protected, static]
mTempFrustumOgre::FocusedShadowCameraSetup [protected]
mUseAggressiveRegionOgre::FocusedShadowCameraSetup [protected]
mUseSimpleNOptOgre::LiSPSMShadowCameraSetup [protected]
setOptimalAdjustFactor(Real n)Ogre::LiSPSMShadowCameraSetup [virtual]
setUseAggressiveFocusRegion(bool aggressive)Ogre::FocusedShadowCameraSetup
setUseSimpleOptimalAdjust(bool s)Ogre::LiSPSMShadowCameraSetup [virtual]
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const Ogre::FocusedShadowCameraSetup [protected]
~FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup [virtual]
~LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetup [virtual]
~ShadowCameraSetup()Ogre::ShadowCameraSetup [virtual]


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Last modified Sun Sep 30 10:53:16 2007