#include <OgreStaticGeometry.h>
Inheritance diagram for Ogre::StaticGeometry::Region:
Public Types | |||||||||||||||||||
typedef std::vector< LODBucket * > | LODBucketList | ||||||||||||||||||
list of LOD Buckets in this region | |||||||||||||||||||
typedef VectorIterator< LODBucketList > | LODIterator | ||||||||||||||||||
typedef std::vector< ShadowRenderable * > | ShadowRenderableList | ||||||||||||||||||
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator | ||||||||||||||||||
Public Member Functions | |||||||||||||||||||
Region (StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) | |||||||||||||||||||
virtual | ~Region () | ||||||||||||||||||
StaticGeometry * | getParent (void) const | ||||||||||||||||||
void | assign (QueuedSubMesh *qmesh) | ||||||||||||||||||
Assign a queued mesh to this region, read for final build. | |||||||||||||||||||
void | build (bool stencilShadows) | ||||||||||||||||||
Build this region. | |||||||||||||||||||
uint32 | getID (void) const | ||||||||||||||||||
Get the region ID of this region. | |||||||||||||||||||
const Vector3 & | getCentre (void) const | ||||||||||||||||||
Get the centre point of the region. | |||||||||||||||||||
const String & | getMovableType (void) const | ||||||||||||||||||
Returns the type name of this object. | |||||||||||||||||||
void | _notifyCurrentCamera (Camera *cam) | ||||||||||||||||||
Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||||||||||||||
const AxisAlignedBox & | getBoundingBox (void) const | ||||||||||||||||||
Retrieves the local axis-aligned bounding box for this object. | |||||||||||||||||||
Real | getBoundingRadius (void) const | ||||||||||||||||||
Retrieves the radius of the origin-centered bounding sphere for this object. | |||||||||||||||||||
void | _updateRenderQueue (RenderQueue *queue) | ||||||||||||||||||
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |||||||||||||||||||
bool | isVisible (void) const | ||||||||||||||||||
Returns whether or not this object is supposed to be visible or not. | |||||||||||||||||||
uint32 | getTypeFlags (void) const | ||||||||||||||||||
Get the 'type flags' for this MovableObject. | |||||||||||||||||||
LODIterator | getLODIterator (void) | ||||||||||||||||||
Get an iterator over the LODs in this region. | |||||||||||||||||||
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | ||||||||||||||||||
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EdgeData * | getEdgeList (void) | ||||||||||||||||||
Overridden from MovableObject. | |||||||||||||||||||
bool | hasEdgeList (void) | ||||||||||||||||||
Overridden member from ShadowCaster. | |||||||||||||||||||
void | dump (std::ofstream &of) const | ||||||||||||||||||
Dump contents for diagnostics. | |||||||||||||||||||
virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||||||||||||||
Notify the object of it's creator (internal use only). | |||||||||||||||||||
virtual MovableObjectFactory * | _getCreator (void) const | ||||||||||||||||||
Get the creator of this object, if any (internal use only). | |||||||||||||||||||
virtual void | _notifyManager (SceneManager *man) | ||||||||||||||||||
Notify the object of it's manager (internal use only). | |||||||||||||||||||
virtual SceneManager * | _getManager (void) const | ||||||||||||||||||
Get the manager of this object, if any (internal use only). | |||||||||||||||||||
virtual const String & | getName (void) const | ||||||||||||||||||
Returns the name of this object. | |||||||||||||||||||
virtual Node * | getParentNode (void) const | ||||||||||||||||||
Returns the node to which this object is attached. | |||||||||||||||||||
virtual SceneNode * | getParentSceneNode (void) const | ||||||||||||||||||
Returns the scene node to which this object is attached. | |||||||||||||||||||
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||||||||||||||
Internal method called to notify the object that it has been attached to a node. | |||||||||||||||||||
virtual bool | isAttached (void) const | ||||||||||||||||||
Returns true if this object is attached to a SceneNode or TagPoint. | |||||||||||||||||||
virtual bool | isInScene (void) const | ||||||||||||||||||
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||||||||||||||
virtual void | _notifyMoved (void) | ||||||||||||||||||
Internal method called to notify the object that it has been moved. | |||||||||||||||||||
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||||||||||||||
Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||||||||||||||
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||||||||||||||
Retrieves the worldspace bounding sphere for this object. | |||||||||||||||||||
virtual void | setVisible (bool visible) | ||||||||||||||||||
Tells this object whether to be visible or not, if it has a renderable component. | |||||||||||||||||||
virtual bool | getVisible (void) const | ||||||||||||||||||
Gets this object whether to be visible or not, if it has a renderable component. | |||||||||||||||||||
virtual void | setRenderingDistance (Real dist) | ||||||||||||||||||
Sets the distance at which the object is no longer rendered. | |||||||||||||||||||
virtual Real | getRenderingDistance (void) const | ||||||||||||||||||
Gets the distance at which batches are no longer rendered. | |||||||||||||||||||
virtual void | setUserObject (UserDefinedObject *obj) | ||||||||||||||||||
Call this to associate your own custom user object instance with this MovableObject. | |||||||||||||||||||
virtual UserDefinedObject * | getUserObject (void) | ||||||||||||||||||
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||||||||||||||
virtual void | setUserAny (const Any &anything) | ||||||||||||||||||
Sets any kind of user value on this object. | |||||||||||||||||||
virtual const Any & | getUserAny (void) const | ||||||||||||||||||
Retrieves the custom user value associated with this object. | |||||||||||||||||||
virtual void | setRenderQueueGroup (uint8 queueID) | ||||||||||||||||||
Sets the render queue group this entity will be rendered through. | |||||||||||||||||||
virtual uint8 | getRenderQueueGroup (void) const | ||||||||||||||||||
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||||||||||||||
virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||||||||||||||
return the full transformation of the parent sceneNode or the attachingPoint node | |||||||||||||||||||
virtual void | setQueryFlags (uint32 flags) | ||||||||||||||||||
Sets the query flags for this object. | |||||||||||||||||||
virtual void | addQueryFlags (uint32 flags) | ||||||||||||||||||
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||||||||||||||
virtual void | removeQueryFlags (unsigned long flags) | ||||||||||||||||||
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||||||||||||||
virtual uint32 | getQueryFlags (void) const | ||||||||||||||||||
Returns the query flags relevant for this object. | |||||||||||||||||||
virtual void | setVisibilityFlags (uint32 flags) | ||||||||||||||||||
Sets the visiblity flags for this object. | |||||||||||||||||||
virtual void | addVisibilityFlags (uint32 flags) | ||||||||||||||||||
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||||||||||||||
virtual void | removeVisibilityFlags (uint32 flags) | ||||||||||||||||||
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||||||||||||||
virtual uint32 | getVisibilityFlags (void) const | ||||||||||||||||||
Returns the visibility flags relevant for this object. | |||||||||||||||||||
virtual void | setListener (Listener *listener) | ||||||||||||||||||
Sets a listener for this object. | |||||||||||||||||||
virtual Listener * | getListener (void) const | ||||||||||||||||||
Gets the current listener for this object. | |||||||||||||||||||
virtual const LightList & | queryLights (void) const | ||||||||||||||||||
Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||||||||||||||
const AxisAlignedBox & | getLightCapBounds (void) const | ||||||||||||||||||
Overridden member from ShadowCaster. | |||||||||||||||||||
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||||||||||||||
Overridden member from ShadowCaster. | |||||||||||||||||||
void | setCastShadows (bool enabled) | ||||||||||||||||||
Sets whether or not this object will cast shadows. | |||||||||||||||||||
bool | getCastShadows (void) const | ||||||||||||||||||
Returns whether shadow casting is enabled for this object. | |||||||||||||||||||
Real | getPointExtrusionDistance (const Light *l) const | ||||||||||||||||||
Get the distance to extrude for a point/spot light. | |||||||||||||||||||
const StringVector & | getAnimableValueNames (void) const | ||||||||||||||||||
Gets a list of animable value names for this object. | |||||||||||||||||||
virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||||||||||||||
Create a reference-counted AnimableValuePtr for the named value. | |||||||||||||||||||
Static Public Member Functions | |||||||||||||||||||
static void | setDefaultQueryFlags (uint32 flags) | ||||||||||||||||||
Set the default query flags for all future MovableObject instances. | |||||||||||||||||||
static uint32 | getDefaultQueryFlags () | ||||||||||||||||||
Get the default query flags for all future MovableObject instances. | |||||||||||||||||||
static void | setDefaultVisibilityFlags (uint32 flags) | ||||||||||||||||||
Set the default visibility flags for all future MovableObject instances. | |||||||||||||||||||
static uint32 | getDefaultVisibilityFlags () | ||||||||||||||||||
Get the default visibility flags for all future MovableObject instances. | |||||||||||||||||||
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||||||||||||||
Utility method for extruding vertices based on a light. | |||||||||||||||||||
Protected Types | |||||||||||||||||||
typedef std::map< String, StringVector > | AnimableDictionaryMap | ||||||||||||||||||
Protected Member Functions | |||||||||||||||||||
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||||||||||||||
Helper moethod for calculating extrusion distance. | |||||||||||||||||||
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||||||||||||||
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||||||||||||||
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||||||||||||||
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||||||||||||||
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||||||||||||||
Utility method for extruding a bounding box. | |||||||||||||||||||
virtual const String & | getAnimableDictionaryName (void) const | ||||||||||||||||||
Get the name of the animable dictionary for this class. | |||||||||||||||||||
void | createAnimableDictionary (void) const | ||||||||||||||||||
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||||||||||||||
StringVector & | _getAnimableValueNames (void) | ||||||||||||||||||
Get an updateable reference to animable value list. | |||||||||||||||||||
virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||||||||||||||
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||||||||||||||
Protected Attributes | |||||||||||||||||||
StaticGeometry * | mParent | ||||||||||||||||||
Parent static geometry. | |||||||||||||||||||
SceneManager * | mSceneMgr | ||||||||||||||||||
Scene manager link. | |||||||||||||||||||
SceneNode * | mNode | ||||||||||||||||||
Scene node. | |||||||||||||||||||
QueuedSubMeshList | mQueuedSubMeshes | ||||||||||||||||||
Local list of queued meshes (not used for deallocation). | |||||||||||||||||||
uint32 | mRegionID | ||||||||||||||||||
Unique identifier for the region. | |||||||||||||||||||
Vector3 | mCentre | ||||||||||||||||||
Center of the region. | |||||||||||||||||||
std::vector< Real > | mLodSquaredDistances | ||||||||||||||||||
LOD distances (squared) as built up - use the max at each level. | |||||||||||||||||||
AxisAlignedBox | mAABB | ||||||||||||||||||
Local AABB relative to region centre. | |||||||||||||||||||
Real | mBoundingRadius | ||||||||||||||||||
Local bounding radius. | |||||||||||||||||||
ushort | mCurrentLod | ||||||||||||||||||
The current lod level, as determined from the last camera. | |||||||||||||||||||
Real | mCamDistanceSquared | ||||||||||||||||||
Current camera distance, passed on to do material lod later. | |||||||||||||||||||
LODBucketList | mLodBucketList | ||||||||||||||||||
List of LOD buckets. | |||||||||||||||||||
LightList | mLightList | ||||||||||||||||||
List of lights for this region. | |||||||||||||||||||
ulong | mLightListUpdated | ||||||||||||||||||
The last frame that this light list was updated in. | |||||||||||||||||||
EdgeData * | mEdgeList | ||||||||||||||||||
Edge list, used if stencil shadow casting is enabled. | |||||||||||||||||||
ShadowRenderableList | mShadowRenderables | ||||||||||||||||||
List of shadow renderables. | |||||||||||||||||||
bool | mVertexProgramInUse | ||||||||||||||||||
Is a vertex program in use somewhere in this region? | |||||||||||||||||||
String | mName | ||||||||||||||||||
Name of this object. | |||||||||||||||||||
MovableObjectFactory * | mCreator | ||||||||||||||||||
Creator of this object (if created by a factory). | |||||||||||||||||||
SceneManager * | mManager | ||||||||||||||||||
SceneManager holding this object (if applicable). | |||||||||||||||||||
Node * | mParentNode | ||||||||||||||||||
node to which this object is attached | |||||||||||||||||||
bool | mParentIsTagPoint | ||||||||||||||||||
bool | mVisible | ||||||||||||||||||
Is this object visible? | |||||||||||||||||||
Real | mUpperDistance | ||||||||||||||||||
Upper distance to still render. | |||||||||||||||||||
Real | mSquaredUpperDistance | ||||||||||||||||||
bool | mBeyondFarDistance | ||||||||||||||||||
Hidden because of distance? | |||||||||||||||||||
Any | mUserAny | ||||||||||||||||||
User defined link to another object / value / whatever. | |||||||||||||||||||
uint8 | mRenderQueueID | ||||||||||||||||||
The render queue to use when rendering this object. | |||||||||||||||||||
bool | mRenderQueueIDSet | ||||||||||||||||||
Flags whether the RenderQueue's default should be used. | |||||||||||||||||||
uint32 | mQueryFlags | ||||||||||||||||||
Flags determining whether this object is included / excluded from scene queries. | |||||||||||||||||||
uint32 | mVisibilityFlags | ||||||||||||||||||
Flags determining whether this object is visible (compared to SceneManager mask). | |||||||||||||||||||
AxisAlignedBox | mWorldAABB | ||||||||||||||||||
Cached world AABB of this object. | |||||||||||||||||||
Sphere | mWorldBoundingSphere | ||||||||||||||||||
AxisAlignedBox | mWorldDarkCapBounds | ||||||||||||||||||
World space AABB of this object's dark cap. | |||||||||||||||||||
bool | mCastShadows | ||||||||||||||||||
Does this object cast shadows? | |||||||||||||||||||
bool | mRenderingDisabled | ||||||||||||||||||
Does rendering this object disabled by listener? | |||||||||||||||||||
Listener * | mListener | ||||||||||||||||||
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||||||||||||||
Static Protected Attributes | |||||||||||||||||||
static uint32 | msDefaultQueryFlags | ||||||||||||||||||
Default query flags. | |||||||||||||||||||
static uint32 | msDefaultVisibilityFlags | ||||||||||||||||||
Default visibility flags. | |||||||||||||||||||
static AnimableDictionaryMap | msAnimableDictionary | ||||||||||||||||||
Static map of class name to list of animable value names. | |||||||||||||||||||
Classes | |||||||||||||||||||
class | RegionShadowRenderable | ||||||||||||||||||
Nested class to allow region shadows. More... |
Definition at line 348 of file OgreStaticGeometry.h.
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Definition at line 206 of file OgreAnimable.h. |
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list of LOD Buckets in this region
Definition at line 352 of file OgreStaticGeometry.h. |
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Definition at line 438 of file OgreStaticGeometry.h. |
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Definition at line 127 of file OgreShadowCaster.h. |
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Definition at line 128 of file OgreShadowCaster.h. |
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Get an updateable reference to animable value list.
Definition at line 232 of file OgreAnimable.h. References OGRE_EXCEPT. |
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Get the creator of this object, if any (internal use only).
Definition at line 166 of file OgreMovableObject.h. |
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Get the manager of this object, if any (internal use only).
Definition at line 170 of file OgreMovableObject.h. |
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return the full transformation of the parent sceneNode or the attachingPoint node
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem. |
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Notify the object of it's creator (internal use only).
Definition at line 164 of file OgreMovableObject.h. |
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Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented from Ogre::MovableObject. |
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Notify the object of it's manager (internal use only).
Definition at line 168 of file OgreMovableObject.h. |
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Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light. |
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Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject. |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 338 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 366 of file OgreMovableObject.h. |
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Assign a queued mesh to this region, read for final build.
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Build this region.
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Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 219 of file OgreAnimable.h. |
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Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light. Definition at line 285 of file OgreAnimable.h. References OGRE_EXCEPT. |
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Dump contents for diagnostics.
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Utility method for extruding a bounding box.
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Utility method for extruding vertices based on a light.
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
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Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light. Definition at line 214 of file OgreAnimable.h. |
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Gets a list of animable value names for this object.
Definition at line 260 of file OgreAnimable.h. References OGRE_EXCEPT. |
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Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject. |
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Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 442 of file OgreMovableObject.h. |
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Get the centre point of the region.
Definition at line 429 of file OgreStaticGeometry.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Get the default query flags for all future MovableObject instances.
Definition at line 353 of file OgreMovableObject.h. |
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Get the default visibility flags for all future MovableObject instances.
Definition at line 381 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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Helper moethod for calculating extrusion distance.
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Get the region ID of this region.
Definition at line 427 of file OgreStaticGeometry.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Gets the current listener for this object.
Definition at line 392 of file OgreMovableObject.h. |
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Get an iterator over the LODs in this region.
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Returns the type name of this object.
Implements Ogre::MovableObject. |
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Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 173 of file OgreMovableObject.h. |
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Definition at line 421 of file OgreStaticGeometry.h. |
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Returns the node to which this object is attached.
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Returns the scene node to which this object is attached.
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
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Returns the query flags relevant for this object.
Definition at line 345 of file OgreMovableObject.h. |
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Gets the distance at which batches are no longer rendered.
Definition at line 278 of file OgreMovableObject.h. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Reimplemented from Ogre::MovableObject. |
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Get the 'type flags' for this MovableObject.
Reimplemented from Ogre::MovableObject. |
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Retrieves the custom user value associated with this object.
Definition at line 306 of file OgreMovableObject.h. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 290 of file OgreMovableObject.h. |
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Returns the visibility flags relevant for this object.
Definition at line 373 of file OgreMovableObject.h. |
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Gets this object whether to be visible or not, if it has a renderable component.
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
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Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
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Overridden member from ShadowCaster.
Reimplemented from Ogre::MovableObject. |
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Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light. Definition at line 252 of file OgreAnimable.h. |
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Returns true if this object is attached to a SceneNode or TagPoint.
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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Returns whether or not this object is supposed to be visible or not.
Reimplemented from Ogre::MovableObject. |
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Gets a list of lights, ordered relative to how close they are to this movable object.
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 342 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 370 of file OgreMovableObject.h. |
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Sets whether or not this object will cast shadows.
Definition at line 440 of file OgreMovableObject.h. |
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Set the default query flags for all future MovableObject instances.
Definition at line 349 of file OgreMovableObject.h. |
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Set the default visibility flags for all future MovableObject instances.
Definition at line 377 of file OgreMovableObject.h. |
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Sets a listener for this object.
Definition at line 388 of file OgreMovableObject.h. |
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Sets the query flags for this object.
Definition at line 334 of file OgreMovableObject.h. |
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Sets the distance at which the object is no longer rendered.
Definition at line 272 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Sets any kind of user value on this object.
Definition at line 302 of file OgreMovableObject.h. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 286 of file OgreMovableObject.h. |
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Sets the visiblity flags for this object.
Definition at line 362 of file OgreMovableObject.h. |
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Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. |
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
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Local AABB relative to region centre.
Definition at line 394 of file OgreStaticGeometry.h. |
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Hidden because of distance?
Definition at line 115 of file OgreMovableObject.h. |
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Local bounding radius.
Definition at line 396 of file OgreStaticGeometry.h. |
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Current camera distance, passed on to do material lod later.
Definition at line 400 of file OgreStaticGeometry.h. |
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Does this object cast shadows?
Definition at line 133 of file OgreMovableObject.h. |
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Center of the region.
Definition at line 390 of file OgreStaticGeometry.h. |
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Creator of this object (if created by a factory).
Definition at line 103 of file OgreMovableObject.h. |
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The current lod level, as determined from the last camera.
Definition at line 398 of file OgreStaticGeometry.h. |
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Edge list, used if stencil shadow casting is enabled.
Definition at line 408 of file OgreStaticGeometry.h. |
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List of lights for this region.
Reimplemented from Ogre::MovableObject. Definition at line 404 of file OgreStaticGeometry.h. |
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The last frame that this light list was updated in.
Reimplemented from Ogre::MovableObject. Definition at line 406 of file OgreStaticGeometry.h. |
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MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 138 of file OgreMovableObject.h. |
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List of LOD buckets.
Definition at line 402 of file OgreStaticGeometry.h. |
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LOD distances (squared) as built up - use the max at each level.
Definition at line 392 of file OgreStaticGeometry.h. |
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SceneManager holding this object (if applicable).
Definition at line 105 of file OgreMovableObject.h. |
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Name of this object.
Reimplemented in Ogre::Camera. Definition at line 101 of file OgreMovableObject.h. |
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Scene node.
Definition at line 384 of file OgreStaticGeometry.h. |
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Parent static geometry.
Definition at line 380 of file OgreStaticGeometry.h. |
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Definition at line 108 of file OgreMovableObject.h. |
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node to which this object is attached
Definition at line 107 of file OgreMovableObject.h. |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 123 of file OgreMovableObject.h. |
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Local list of queued meshes (not used for deallocation).
Definition at line 386 of file OgreStaticGeometry.h. |
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Unique identifier for the region.
Definition at line 388 of file OgreStaticGeometry.h. |
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Does rendering this object disabled by listener?
Definition at line 136 of file OgreMovableObject.h. |
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The render queue to use when rendering this object.
Definition at line 119 of file OgreMovableObject.h. |
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Flags whether the RenderQueue's default should be used.
Definition at line 121 of file OgreMovableObject.h. |
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Static map of class name to list of animable value names.
Definition at line 208 of file OgreAnimable.h. |
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Scene manager link.
Definition at line 382 of file OgreStaticGeometry.h. |
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Default query flags.
Definition at line 147 of file OgreMovableObject.h. |
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Default visibility flags.
Definition at line 149 of file OgreMovableObject.h. |
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List of shadow renderables.
Definition at line 410 of file OgreStaticGeometry.h. |
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Definition at line 113 of file OgreMovableObject.h. |
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Upper distance to still render.
Definition at line 112 of file OgreMovableObject.h. |
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User defined link to another object / value / whatever.
Definition at line 117 of file OgreMovableObject.h. |
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Is a vertex program in use somewhere in this region?
Definition at line 412 of file OgreStaticGeometry.h. |
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Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 125 of file OgreMovableObject.h. |
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Is this object visible?
Definition at line 110 of file OgreMovableObject.h. |
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Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 127 of file OgreMovableObject.h. |
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Definition at line 129 of file OgreMovableObject.h. |
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World space AABB of this object's dark cap.
Definition at line 131 of file OgreMovableObject.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Jul 8 15:24:58 2007