00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2012 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __GLESPBRenderTexture_H__ 00031 #define __GLESPBRenderTexture_H__ 00032 00033 #include "OgreGLESRenderTexture.h" 00034 00035 namespace Ogre { 00036 00039 class GLESPBRTTManager; 00040 class GLESPBuffer; 00041 class GLESContext; 00042 class _OgreGLESExport GLESPBRenderTexture: public GLESRenderTexture 00043 { 00044 public: 00045 GLESPBRenderTexture(GLESPBRTTManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa); 00046 virtual ~GLESPBRenderTexture(); 00047 virtual void getCustomAttribute(const String& name, void* pData); 00048 00049 protected: 00050 GLESPBRTTManager *mManager; 00051 PixelComponentType mPBFormat; 00052 }; 00053 00056 class _OgreGLESExport GLESPBRTTManager: public GLESRTTManager 00057 { 00058 public: 00059 GLESPBRTTManager(GLESSupport *support, RenderTarget *mainwindow); 00060 virtual ~GLESPBRTTManager(); 00061 00064 virtual RenderTexture *createRenderTexture(const String &name, 00065 const GLESSurfaceDesc &target, 00066 bool writeGamma, uint fsaa); 00067 00070 virtual bool checkFormat(PixelFormat format); 00071 00074 virtual void bind(RenderTarget *target); 00075 00078 virtual void unbind(RenderTarget *target); 00079 00082 void requestPBuffer(PixelComponentType ctype, size_t width, size_t height); 00083 00086 void releasePBuffer(PixelComponentType ctype); 00087 00088 protected: 00090 GLESSupport *mSupport; 00092 RenderTarget *mMainWindow; 00094 GLESContext *mMainContext; 00096 struct PBRef 00097 { 00098 PBRef(): pb(0),refcount(0) {} 00099 GLESPBuffer* pb; 00100 size_t refcount; 00101 }; 00103 PBRef mPBuffers[PCT_COUNT]; 00104 }; 00105 } 00106 00107 #endif
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Last modified Fri May 25 2012 21:48:50