structure holding texture unit settings for every stage More...
Public Attributes | |
TextureType | type |
the type of the texture | |
size_t | coordIndex |
which texCoordIndex to use | |
TexCoordCalcMethod | autoTexCoordType |
type of auto tex. calc. used | |
const Frustum * | frustum |
Frustum, used if the above is projection. | |
LayerBlendModeEx | layerBlendMode |
ID3D11ShaderResourceView * | pTex |
texture | |
D3D11_SAMPLER_DESC | samplerDesc |
D3D11_SAMPLER_DESC | currentSamplerDesc |
bool | used |
structure holding texture unit settings for every stage
Definition at line 152 of file OgreD3D11RenderSystem.h.
type of auto tex. calc. used
Definition at line 160 of file OgreD3D11RenderSystem.h.
which texCoordIndex to use
Definition at line 158 of file OgreD3D11RenderSystem.h.
D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::currentSamplerDesc |
Definition at line 169 of file OgreD3D11RenderSystem.h.
Frustum, used if the above is projection.
Definition at line 162 of file OgreD3D11RenderSystem.h.
Definition at line 164 of file OgreD3D11RenderSystem.h.
ID3D11ShaderResourceView* Ogre::D3D11RenderSystem::sD3DTextureStageDesc::pTex |
texture
Definition at line 167 of file OgreD3D11RenderSystem.h.
D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::samplerDesc |
Definition at line 168 of file OgreD3D11RenderSystem.h.
the type of the texture
Definition at line 156 of file OgreD3D11RenderSystem.h.
Definition at line 171 of file OgreD3D11RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:49:14