00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2012 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __WIN32EGLSupport_H__ 00031 #define __WIN32EGLSupport_H__ 00032 00033 00034 #include "OgreEGLSupport.h" 00035 00036 namespace Ogre { 00037 class _OgrePrivate Win32EGLSupport : public EGLSupport 00038 { 00039 protected: 00040 00041 //Removed createEGLWindow because it was easier to just call 00042 //new Win32EGLWindow in the code to get the native version 00043 //virtual EGLWindow* createEGLWindow( EGLSupport * support); 00044 00045 public: 00046 Win32EGLSupport(); 00047 virtual ~Win32EGLSupport(); 00048 00049 //virtual GLESPBuffer* createPBuffer(PixelComponentType format, 00050 // size_t width, size_t height); 00051 virtual void switchMode(uint& width, uint& height, short& frequency); 00052 00053 RenderWindow* newWindow(const String& name, 00054 unsigned int width, unsigned int height, 00055 bool fullScreen, 00056 const NameValuePairList *miscParams = 0); 00057 00058 //Moved getNativeDisplay to native class 00059 NativeDisplayType getNativeDisplay(); 00060 00061 //This sets up the native variables then calls EGLSupport::getGLDisplay 00062 EGLDisplay getGLDisplay(); 00063 00064 }; 00065 } 00066 00067 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:24