00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __OgreGLFBO_H__ 00029 #define __OgreGLFBO_H__ 00030 00031 #include "OgreGLRenderTexture.h" 00032 #include "OgreGLContext.h" 00033 00034 namespace Ogre { 00035 00038 class _OgreGLExport GLFrameBufferObject 00039 { 00040 public: 00041 GLFrameBufferObject(GLFBOManager *manager, uint fsaa); 00042 ~GLFrameBufferObject(); 00043 00047 void bindSurface(size_t attachment, const GLSurfaceDesc &target); 00050 void unbindSurface(size_t attachment); 00051 00054 void bind(); 00055 00058 void swapBuffers(); 00059 00065 void attachDepthBuffer( DepthBuffer *depthBuffer ); 00066 void detachDepthBuffer(); 00067 00069 GLuint getGLFBOID() const { return mFB; } 00071 GLuint getGLMultisampleFBOID() const { return mMultisampleFB; } 00072 00074 size_t getWidth(); 00075 size_t getHeight(); 00076 PixelFormat getFormat(); 00077 GLsizei getFSAA(); 00078 00079 GLFBOManager *getManager() { return mManager; } 00080 const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; } 00081 private: 00082 GLFBOManager *mManager; 00083 GLsizei mNumSamples; 00084 GLuint mFB; 00085 GLuint mMultisampleFB; 00086 GLSurfaceDesc mMultisampleColourBuffer; 00087 GLSurfaceDesc mDepth; 00088 GLSurfaceDesc mStencil; 00089 // Arbitrary number of texture surfaces 00090 GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; 00091 00092 00100 void initialise(); 00101 }; 00102 00103 } 00104 00105 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:21