#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/COpenGLViewport.h>
#include <mrpt/opengl/COpenGLViewport.h>
Go to the source code of this file.
Classes | |
struct | mrpt::opengl::COpenGLScenePtr |
class | mrpt::opengl::COpenGLScene |
This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More... | |
Namespaces | |
namespace | mrpt |
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. | |
namespace | mrpt::opengl |
The namespace for 3D scene representation and rendering. | |
Functions | |
OPENGL_IMPEXP::mrpt::utils::CStream & | mrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLScenePtr &pObj) |
COpenGLScenePtr & | mrpt::opengl::operator<< (COpenGLScenePtr &s, const CRenderizablePtr &r) |
Inserts an openGL object into a scene. | |
template<class T > | |
COpenGLScenePtr & | mrpt::opengl::operator<< (COpenGLScenePtr &s, const std::vector< T > &v) |
Inserts any iterable collection of openGL objects into a scene, allowing call chaining. | |
Variables | |
class OPENGL_IMPEXP | mrpt::opengl::COpenGLScene |
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