#include <mrpt/opengl/CRenderizable.h>
Go to the source code of this file.
Classes | |
struct | mrpt::opengl::CSetOfObjectsPtr |
class | mrpt::opengl::CSetOfObjects |
A set of object, which are referenced to the coordinates framework established in this object. More... | |
Namespaces | |
namespace | mrpt |
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries. | |
namespace | mrpt::opengl |
The namespace for 3D scene representation and rendering. | |
Typedefs | |
typedef std::deque < CRenderizablePtr > | mrpt::opengl::CListOpenGLObjects |
A list of objects pointers, automatically managing memory free at destructor, and managing copies correctly. | |
Functions | |
OPENGL_IMPEXP::mrpt::utils::CStream & | mrpt::opengl::operator>> (mrpt::utils::CStream &in, CSetOfObjectsPtr &pObj) |
CSetOfObjectsPtr & | mrpt::opengl::operator<< (CSetOfObjectsPtr &s, const CRenderizablePtr &r) |
Inserts an object into the list. | |
template<class T > | |
CSetOfObjectsPtr & | mrpt::opengl::operator<< (CSetOfObjectsPtr &o, const std::vector< T > &v) |
Inserts a set of objects into the list. | |
Variables | |
class OPENGL_IMPEXP | mrpt::opengl::CSetOfObjects |
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