00001 /* +---------------------------------------------------------------------------+ 00002 | The Mobile Robot Programming Toolkit (MRPT) C++ library | 00003 | | 00004 | http://mrpt.sourceforge.net/ | 00005 | | 00006 | Copyright (C) 2005-2008 University of Malaga | 00007 | | 00008 | This software was written by the Machine Perception and Intelligent | 00009 | Robotics Lab, University of Malaga (Spain). | 00010 | Contact: Jose-Luis Blanco <jlblanco@ctima.uma.es> | 00011 | | 00012 | This file is part of the MRPT project. | 00013 | | 00014 | MRPT is free software: you can redistribute it and/or modify | 00015 | it under the terms of the GNU General Public License as published by | 00016 | the Free Software Foundation, either version 3 of the License, or | 00017 | (at your option) any later version. | 00018 | | 00019 | MRPT is distributed in the hope that it will be useful, | 00020 | but WITHOUT ANY WARRANTY; without even the implied warranty of | 00021 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 00022 | GNU General Public License for more details. | 00023 | | 00024 | You should have received a copy of the GNU General Public License | 00025 | along with MRPT. If not, see <http://www.gnu.org/licenses/>. | 00026 | | 00027 +---------------------------------------------------------------------------+ */ 00028 #ifndef opengl_CSphere_H 00029 #define opengl_CSphere_H 00030 00031 #include <mrpt/opengl/CRenderizable.h> 00032 00033 namespace mrpt 00034 { 00035 namespace opengl 00036 { 00037 class MRPTDLLIMPEXP CSphere; 00038 00039 // This must be added to any CSerializable derived class: 00040 DEFINE_SERIALIZABLE_PRE_CUSTOM_BASE( CSphere, CRenderizable ) 00041 00042 00045 class MRPTDLLIMPEXP CSphere : public CRenderizable 00046 { 00047 DEFINE_SERIALIZABLE( CSphere ) 00048 public: 00049 00050 float m_radius; 00051 int m_nDivsLongitude,m_nDivsLatitude; 00052 bool m_keepRadiusIndependentEyeDistance; 00053 00055 static CSpherePtr Create( 00056 float radius = 1.0f, 00057 int nDivsLongitude = 20, 00058 int nDivsLatitude = 20 ) 00059 { 00060 return CSpherePtr( new CSphere(radius,nDivsLongitude,nDivsLatitude) ); 00061 } 00062 00065 void render(); 00066 00067 private: 00070 CSphere( 00071 float radius = 1.0f, 00072 int nDivsLongitude = 20, 00073 int nDivsLatitude = 20 00074 ) : 00075 m_radius(radius), 00076 m_nDivsLongitude(nDivsLongitude), 00077 m_nDivsLatitude(nDivsLatitude), 00078 m_keepRadiusIndependentEyeDistance(false) 00079 { 00080 } 00081 00083 virtual ~CSphere() { } 00084 }; 00085 00086 } // end namespace 00087 00088 } // End of namespace 00089 00090 #endif
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