import logging; logger = logging.getLogger("morserobots." + __name__)
from morse.builder.creator import RobotCreator
from morse.builder import Robot, WheeledRobot
[docs]class ATRV(Robot):
def __init__(self, name=None):
Robot.__init__(self, "atrv")
self.name = name
self.properties(classpath = "morse.robots.atrv.ATRVClass")
[docs]class B21(Robot):
def __init__(self, name=None):
Robot.__init__(self, "b21")
self.name = name
self.properties(classpath = "morse.robots.b21.B21Class")
# see data/robots/environment.blend and src/morse/robots/environment.py
[docs]class FakeRobot(RobotCreator):
def __init__(self, name=None):
RobotCreator.__init__(self, name,
"morse.robots.environment.EnvironmentClass", "environment")
[docs]class Hummer(Robot):
def __init__(self, name=None):
Robot.__init__(self, "hummer")
self.name = name
self.properties(classpath = "morse.robots.hummer.HummerClass", \
brakes = 0.0, friction = 200.0, force = 0.0, \
steer = 0.0, init = 0, cid = 0)
[docs]class Jido(Robot):
def __init__(self, name=None):
Robot.__init__(self, "jido")
self.name = name
self.properties(classpath = "morse.robots.jido.JidoClass")
# see human.py
#class MocapHuman(Robot):
# def __init__(self, name="Human"):
# Robot.__init__(self, "mocap_human")
# self.name = name
# self.properties(classpath = "morse.robots.mocap_human.MocapHumanClass",\
# Sensitivity = 0.001, Speed = 0.01, \
# DraggedObject = "", move_cameraFP = True)
# # Mouse Game Logic
[docs]class Pioneer3DX(WheeledRobot):
def __init__(self, name=None):
WheeledRobot.__init__(self, "pioneer3dx")
self.name = name
self.properties(classpath = "morse.robots.pioneer3dx.Pioneer3DXClass", \
HasSuspension = False, HasSteering = False, \
Influence = 0.1, Friction = 0.8, \
WheelFLName = "Wheel_L", WheelFRName = "Wheel_R", \
WheelRLName = "None", WheelRRName = "None", \
CasterWheelName = "CasterWheel")
[docs]class QUAD2012(Robot):
def __init__(self, name=None):
Robot.__init__(self, "quadrotor")
self.name = name
self.properties(classpath = "morse.robots.quadrotor.QuadrotorClass")
# Collision - Motion Game Logic
[docs]class Quadrotor(Robot):
def __init__(self, name=None):
Robot.__init__(self, "quadrotor_dynamic")
self.name = name
self.properties(classpath = "morse.robots.quadrotor.QuadrotorClass")
[docs]class RMax(Robot):
def __init__(self, name=None):
Robot.__init__(self, "rmax")
self.name = name
self.properties(classpath = "morse.robots.rmax.RmaxClass")
[docs]class SegwayRMP400(WheeledRobot):
def __init__(self, name=None):
WheeledRobot.__init__(self, "segwayrmp400")
self.name = name
self.properties(classpath = "morse.robots.segwayrmp400.SegwayRMP400PhysicsClass", \
HasSuspension = False, HasSteering = False, \
Influence = 0.1, Friction = 0.8, FixTurningSpeed = 0.0, \
WheelFLName = "wheel1", WheelFRName = "wheel2", \
WheelRLName = "wheel3", WheelRRName = "wheel4")
[docs]class Submarine(Robot):
def __init__(self, name=None):
Robot.__init__(self, "submarine")
self.name = name
self.properties(classpath = "morse.robots.submarine.SubmarineClass")
# Keys Game Logic
[docs]class Victim(Robot):
def __init__(self, name=None):
Robot.__init__(self, "victim")
self.name = name
self.properties(classpath = "morse.robots.victim.VictimClass", \
Victim_Tag = True, Requirements = "1,2,3", \
Injured = True, Severity = 10)