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Annotating Axes

Do not proceed unless you already have read text() and annotate()!

Annotating with Text with Box

Let’s start with a simple example.

[source code]

../_images/annotate_text_arrow.png

The text() function in the pyplot module (or text method of the Axes class) takes bbox keyword argument, and when given, a box around the text is drawn.

bbox_props = dict(boxstyle="rarrow,pad=0.3", fc="cyan", ec="b", lw=2)
t = ax.text(0, 0, "Direction", ha="center", va="center", rotation=45,
            size=15,
            bbox=bbox_props)

The patch object associated with the text can be accessed by:

bb = t.get_bbox_patch()

The return value is an instance of FancyBboxPatch and the patch properties like facecolor, edgewidth, etc. can be accessed and modified as usual. To change the shape of the box, use set_boxstyle method.

bb.set_boxstyle("rarrow", pad=0.6)

The arguments are the name of the box style with its attributes as keyword arguments. Currently, following box styles are implemented.

Class Name Attrs
LArrow larrow pad=0.3
RArrow rarrow pad=0.3
Round round pad=0.3,rounding_size=None
Round4 round4 pad=0.3,rounding_size=None
Roundtooth roundtooth pad=0.3,tooth_size=None
Sawtooth sawtooth pad=0.3,tooth_size=None
Square square pad=0.3

[source code]

../_images/fancybox_demo2.png

Note that the attributes arguments can be specified within the style name with separating comma (this form can be used as “boxstyle” value of bbox argument when initializing the text instance)

bb.set_boxstyle("rarrow,pad=0.6")

Annotating with Arrow

The annotate() function in the pyplot module (or annotate method of the Axes class) is used to draw an arrow connecting two points on the plot.

ax.annotate("Annotation",
            xy=(x1, y1), xycoords='data',
            xytext=(x2, y2), textcoords='offset points',
            )

This annotates a point at xy in the given coordinate (xycoords) with the text at xytext given in textcoords. Often, the annotated point is specified in the data coordinate and the annotating text in offset points. See annotate() for available coordinate systems.

An arrow connecting two point (xy & xytext) can be optionally drawn by specifying the arrowprops argument. To draw only an arrow, use empty string as the first argument.

ax.annotate("",
            xy=(0.2, 0.2), xycoords='data',
            xytext=(0.8, 0.8), textcoords='data',
            arrowprops=dict(arrowstyle="->",
                            connectionstyle="arc3"),
            )

[source code]

../_images/annotate_simple01.png

The arrow drawing takes a few steps.

  1. a connecting path between two points are created. This is controlled by connectionstyle key value.
  2. If patch object is given (patchA & patchB), the path is clipped to avoid the patch.
  3. The path is further shrunk by given amount of pixels (shirnkA & shrinkB)
  4. The path is transmuted to arrow patch, which is controlled by the arrowstyle key value.

[source code]

../_images/annotate_explain.png

The creation of the connecting path between two points is controlled by connectionstyle key and following styles are available.

Name Attrs
angle angleA=90,angleB=0,rad=0.0
angle3 angleA=90,angleB=0
arc angleA=0,angleB=0,armA=None,armB=None,rad=0.0
arc3 rad=0.0
bar armA=0.0,armB=0.0,fraction=0.3,angle=None

Note that “3” in angle3 and arc3 is meant to indicate that the resulting path is a quadratic spline segment (three control points). As will be discussed below, some arrow style option only can be used when the connecting path is a quadratic spline.

The behavior of each connection style is (limitedly) demonstrated in the example below. (Warning : The behavior of the bar style is currently not well defined, it may be changed in the future).

[source code]

../_images/connectionstyle_demo.png

The connecting path (after clipping and shrinking) is then mutated to an arrow patch, according to the given arrowstyle.

Name Attrs
- None
-> head_length=0.4,head_width=0.2
-[ widthB=1.0,lengthB=0.2,angleB=None
-|> head_length=0.4,head_width=0.2
<- head_length=0.4,head_width=0.2
<-> head_length=0.4,head_width=0.2
<|- head_length=0.4,head_width=0.2
<|-|> head_length=0.4,head_width=0.2
fancy head_length=0.4,head_width=0.4,tail_width=0.4
simple head_length=0.5,head_width=0.5,tail_width=0.2
wedge tail_width=0.3,shrink_factor=0.5

[source code]

../_images/fancyarrow_demo.png

Some arrowstyles only work with connection style that generates a quadratic-spline segment. They are fancy, simple, and wedge. For these arrow styles, you must use “angle3” or “arc3” connection style.

If the annotation string is given, the patchA is set to the bbox patch of the text by default.

[source code]

../_images/annotate_simple02.png

As in the text command, a box around the text can be drawn using the bbox argument.

[source code]

../_images/annotate_simple03.png

By default, the starting point is set to the center of the text extent. This can be adjusted with relpos key value. The values are normalized to the extent of the text. For example, (0,0) means lower-left corner and (1,1) means top-right.

[source code]

../_images/annotate_simple04.png

Using ConnectorPatch

The ConnectorPatch is like an annotation without a text. While the annotate function is recommended in most of situation, the ConnectorPatch is useful when you want to connect points in different axes.

from matplotlib.patches import ConnectionPatch
xy = (0.2, 0.2)
con = ConnectionPatch(xyA=xy, xyB=xy, coordsA="data", coordsB="data",
                      axesA=ax1, axesB=ax2)
ax2.add_artist(con)

The above code connects point xy in data coordinate of ax1 to point xy int data coordinate of ax2. Here is a simple example.

[source code]

../_images/connect_simple01.png

While the ConnectorPatch instance can be added to any axes, but you may want it to be added to the axes in the latter (?) of the axes drawing order to prevent overlap (?) by other axes.

Placing Artist at the anchored location of the Axes

There are class of artist that can be placed at the anchored location of the Axes. A common example is the legend. This type of artists can be created by using the OffsetBox class. A few predefined classes are available in mpl_toolkits.axes_grid.anchored_artists.

from mpl_toolkits.axes_grid.anchored_artists import AnchoredText
at = AnchoredText("Figure 1a",
                  prop=dict(size=8), frameon=True,
                  loc=2,
                  )
at.patch.set_boxstyle("round,pad=0.,rounding_size=0.2")
ax.add_artist(at)

[source code]

../_images/anchored_box01.png

The loc keyword has same meaning as in the legend command.

A simple application is when the size of the artist (or collection of artists) is known in pixel size during the time of creation. For example, If you want to draw a circle with fixed size of 20 pixel x 20 pixel (radius = 10 pixel), you can utilize AnchoredDrawingArea. The instance is created with a size of the drawing area (in pixel). And user can add arbitrary artist to the drawing area. Note that the extents of the artists that are added to the drawing area has nothing to do with the placement of the drawing area itself. The initial size only matters.

from mpl_toolkits.axes_grid.anchored_artists import AnchoredDrawingArea

ada = AnchoredDrawingArea(20, 20, 0, 0,
                          loc=1, pad=0., frameon=False)
p1 = Circle((10, 10), 10)
ada.drawing_area.add_artist(p1)
p2 = Circle((30, 10), 5, fc="r")
ada.drawing_area.add_artist(p2)

The artists that are added to the drawing area should not have transform set (they will be overridden) and the dimension of those artists are interpreted as a pixel coordinate, i.e., the radius of the circles in above example are 10 pixel and 5 pixel, respectively.

[source code]

../_images/anchored_box02.png

Sometimes, you want to your artists scale with data coordinate (or other coordinate than canvas pixel). You can use AnchoredAuxTransformBox class. This is similar to AnchoredDrawingArea except that the extent of the artist is determined during the drawing time respecting the specified transform.

from mpl_toolkits.axes_grid.anchored_artists import AnchoredAuxTransformBox

box = AnchoredAuxTransformBox(ax.transData, loc=2)
el = Ellipse((0,0), width=0.1, height=0.4, angle=30) # in data coordinates!
box.drawing_area.add_artist(el)

The ellipse in the above example will have width and height corresponds to 0.1 and 0.4 in data coordinate and will be automatically scaled when the view limits of the axes change.

[source code]

../_images/anchored_box03.png

As in the legend, the bbox_to_anchor argument can be set. Using the HPacker and VPacker, you can have an arrangement(?) of artist as in the legend (as a matter of fact, this is how the legend is created).

[source code]

../_images/anchored_box04.png

Note that unlike the legend, the bbox_transform is set to IdentityTransform by default.

Advanced Topics

Zoom effect between Axes

mpl_toolkits.axes_grid.inset_locator defines some patch classes useful for interconnect two axes. Understanding the code requires some knowledge of how mpl’s transform works. But, utilizing it will be straight forward.

[source code]

../_images/axes_zoom_effect.png

Define Custom BoxStyle

You can use a custom box style. The value for the boxstyle can be a callable object in following forms.:

def __call__(self, x0, y0, width, height, mutation_size,
             aspect_ratio=1.):
    """
    Given the location and size of the box, return the path of
    the box around it.

      - *x0*, *y0*, *width*, *height* : location and size of the box
      - *mutation_size* : a reference scale for the mutation.
      - *aspect_ratio* : aspect-ration for the mutation.
    """
    path = ...
    return path

Here is a complete example.

[source code]

../_images/custom_boxstyle01.png

However, it is recommended that you derive from the matplotlib.patches.BoxStyle._Base as demonstrated below.

[source code]

../_images/custom_boxstyle02.png

Similarly, you can define custom ConnectionStyle and custom ArrowStyle. See the source code of lib/matplotlib/patches.py and check how each style class is defined.