Class Tioga::Special_Paths
In: split/Tioga/lib/Special_Paths.rb
Parent: Doc< FigureMaker

These are the methods for creating and using various special paths including contours, splines, steps, arrows, and error bars.

Methods

Public Instance methods

Appends a series of Bezier curves to the path based on the cubic spline interpolant interp. See make_interpolant.

Creates a path following a contour in a two dimensional table of data using an algorithm from Gri done by Dan Kelley. (There is also an option to use the CONREC algorithm of Paul D. Bourke.) The results are returned in 2-element array with first element a vector of the x values for the contour and second element a vector of the y values. See show_contour.

Dictionary Entries

    'zs'        => a_dtable    # The data table
    'data'                     # Alias for 'zs'
    'xs'        => a_dvector   # The x figure coordinates for the columns of data
    'ys'        => a_dvector   # The y figure coordinates for the rows of data
    'legit'     => a_dtable    # Optional table, same size as zs, non-zero means corresponding data is okay.
    'dest_xs'   => a_dvector   # The contour x values will be placed in this vector (optional).
    'dest_ys'   => a_dvector   # The contour y values will be placed in this vector (optional).
    'gaps'      => an_array    # Indices for gaps will be placed in this Array.
    'z_level'   => a_float     # The contour level
    'z'                        # Alias for 'z_level'
    'level'                    # Alias for 'z_level'
    'method'   => a_string     # (Optional) set to 'conrec' to use that algorithm instead of the one from Gri.

Example

    levels = [9,10,11,12,13,14,15,16,17]
    t.show_plot('boundaries' => bounds) do
        clip_press_image
        t.stroke_color = SlateGray
        t.line_width = 1
        dict = { 'gaps' => gaps, 'xs' => @eos_logRHOs, 'ys' => @eos_logTs, 'data' => @pres_data }
        levels.each do |level|
            dict['level'] = level
            pts_array = t.make_contour(dict)
            t.append_points_with_gaps_to_path(pts_array[0], pts_array[1], gaps, true)
            t.stroke
        end
    end

A cubic spline interpolant is created using ‘start_slope’, ‘end_slope’, ‘xs’, and ‘ys’. The result can passed to append_interpolant_to_path or Dvector.spline_interpolate.

If ‘start_slope’ is given, it is used as the initial slope of the curve. Otherwise, the starting slope is determined by the best fit with the starting second derivative set to 0 (known as a "free" or "natural" spline). The ‘end_slope’ is treated similarly.

Dictionary Entries

    'start_slope'      => a_float    # optional
    'end_slope'        => a_float    # optional
    'xs'               => a_dvector  # The data x in figure coordinates
    'ys'               => a_dvector  # The data y in figure coordinates

Example

    def splines # append bezier curves
        t.do_box_labels("Splines", "Position", "Average Count")
        xs = Dvector[ 1.0, 2.0, 5.0, 6.0, 7.0, 8.0, 10.0, 13.0, 17.0 ]
        ys = Dvector[ 3.0, 3.7, 3.9, 4.2, 5.7, 6.6,  7.1,  6.7,  4.5 ]
        t.show_plot('boundaries' => [-1, 19, 8, 2]) do
            t.fill_color = FloralWhite
            t.fill_frame
            start_slope = 2.5*(ys[1]-ys[0])/(xs[1]-xs[0])
            interp = t.make_interpolant('xs' => xs, 'ys' => ys,
                'start_slope' => start_slope)
            t.append_interpolant_to_path(interp)
            t.stroke_color = Black
            t.stroke
            t.show_marker('Xs' => xs, 'Ys' => ys,
                'marker' => Bullet, 'scale' => 0.6, 'color' => Red);
        end
    end

Creates an interpolated series of points smoothly connecting the given data points. See also append_interpolant_to_path for creating smooth paths based on Bezier curves rather than on sampled points joined by straight line segments. Returns a vector of the y values corresponding to the requested ‘sample_ys’.

Dictionary Entries

    'start_slope'      => a_float    # optional
    'end_slope'        => a_float    # optional
    'xs'               => a_dvector  # The data x in figure coordinates
    'ys'               => a_dvector  # The data y in figure coordinates
    'sample_xs'        => a_dvector  # The x values where will interpolate
    'result_ys'        => a_dvector  # The y values will be placed here (optional).

A cubic spline interpolant is created (see make_interpolant) using ‘start_slope’, ‘end_slope’, ‘xs’, and ‘ys’. At each x location in ‘sample_xs’, the interpolant is used to find the corresponding y location which is then returned as the value (and optionally also placed in the ‘result_ys’ vector). The results can passed to routines such as append_points_to_path or show_polyline.

Example

    def sampled_splines
        t.do_box_labels("Sampled Splines", "Position", "Average Count")
        xs = Dvector[ 1.0, 2.0, 5.0, 6.0, 7.0, 8.0, 10.0, 13.0, 17.0 ]
        ys = Dvector[ 3.0, 3.7, 3.9, 4.2, 5.7, 6.6,  7.1,  6.7,  4.5 ]
        data_pts = xs.size
        x_first = 0.0; x_last = 18.0; y_first = y_last = 2.5
        x_results = Dvector[]
        y_results = Dvector[]
        t.make_steps(
            'dest_xs' => x_results, 'dest_ys' => y_results,
            'xs' => xs, 'ys' => ys,
            'x_first' => x_first, 'y_first' => y_first,
            'x_last' => x_last, 'y_last' => y_last)
        t.show_plot('boundaries' => [-1, 19, 8, 2]) do
            t.fill_color = FloralWhite
            t.fill_frame
            smooth_pts = 4*(data_pts-1) + 1
            dx = (xs[data_pts-1] - xs[0])/(smooth_pts-1)
            sample_xs = Dvector.new(smooth_pts) { |i| i*dx + xs[0] }
            result_ys = t.make_spline_interpolated_points(
                'sample_xs' => sample_xs, 'xs' => xs, 'ys' => ys,
                'start_slope' => 2.5*(ys[1]-ys[0])/(xs[1]-xs[0]))
            t.stroke_color = Blue
            t.append_points_to_path(sample_xs, result_ys)
            t.stroke
            t.show_marker('Xs' => sample_xs, 'Ys' => result_ys,
                'marker' => Bullet, 'scale' => 0.4, 'color' => Green);
            t.show_marker('Xs' => xs, 'Ys' => ys,
                'marker' => Bullet, 'scale' => 0.6, 'color' => Red);
        end
    end

Creates a ‘staircase’ path with steps matching the given data points; returns 2-element array with first element a vector of the x values for the steps and second element a vector of the y values.

Dictionary Entries

    'xfirst'        => a_float    # x location for the start of the steps
    'x_first'                     # Alias for 'xfirst'
    'yfirst'        => a_float    # y location for the start of the steps
    'y_first'                     # Alias for 'yfirst'
    'xlast'         => a_float    # x location for the end of the steps
    'x_last'                      # Alias for 'xlast'
    'ylast'         => a_float    # y location for the end of the steps
    'y_last'                      # Alias for 'ylast'
    'xs'            => a_dvector  # The data x in figure coordinates
    'ys'            => a_dvector  # The data y in figure coordinates
    'dest_xs'       => a_dvector  # The x values for the steps will go here (optional).
    'dest_ys'       => a_dvector  # The y values for the steps will go here (optional).

The widths of steps are determined by ‘xfirst’, ‘xs’, and ‘xlast’; the heights of steps are determined by ‘yfirst’, ‘ys’, and ‘ylast’. The steps up and down occur at the midpoints between the given x locations. If ‘dest_xs’ are given in the dictionary, that vector will be set to the x values for the steps. Similarly for ‘dest_ys’.

Example

    def steps
        t.do_box_labels("Steps", "Position", "Average Count")
        xs = Dvector[ 1.0, 2.0, 5.0, 6.0, 7.0, 8.0, 10.0, 13.0, 17.0 ]
        ys = Dvector[ 3.0, 3.7, 3.9, 4.2, 5.7, 6.6,  7.1,  6.7,  4.5 ]
        data_pts = xs.size
        x_first = 0.0; x_last = 18.0; y_first = y_last = 2.5
        x_results = Dvector[]
        y_results = Dvector[]
        stps = t.make_steps(
            'xs' => xs, 'ys' => ys,
            'x_first' => x_first, 'y_first' => y_first,
            'x_last' => x_last, 'y_last' => y_last)
        t.show_plot('boundaries' => [-1, 19, 8, 2]) do
            t.fill_color = FloralWhite
            t.fill_frame
            t.stroke_color = Blue
            t.append_points_to_path(stps[0], stps[1])
            t.stroke
            t.show_marker('Xs' => xs, 'Ys' => ys, 'marker' => Bullet,
                'scale' => 0.6, 'color' => Red);
        end
    end

Draws an arrow connecting the given head and tail points and optionally adds head and tail markers rotated to match the slope of the line.

Dictionary Entries

    'x_head'        => a_float      # x coordinate of the head of the arrow
    'y_head'        => a_float      # y coordinate of the head of the arrow
    'head'          => [ x_head, y_head ] # coordinates of the head of the arrow
    'x_tail'        => a_float      # x coordinate of the tail of the arrow
    'y_tail'        => a_float      # y coordinate of the tail of the arrow
    'tail'          => [ x_tail, y_tail ] # coordinates of the tail of the arrow
    'line_width'    => a_float      # for the line joining head to tail
    'head_marker'   => a_marker     # default is Arrowhead (use 'None' to omit)
    'tail_marker'   => a_marker     # default is BarThin (use 'None' to omit)
    'head_scale'    => a_float      # scale for head_marker
    'tail_scale'    => a_float      # scale for tail_marker
    'color'         => a_color      # default for the following colors
    'head_color'    => a_color      # color for show_marker with head_marker
    'tail_color'    => a_color      # color for show_marker with tail_marker
    'line_color'    => a_color      # color for line from head to tail

Example: ‘t’ in this is the default FigureMaker.

    def show_arrows
        t.stroke_rect(0,0,1,1)
        center_x = 0.5; center_y = 0.5; len = 0.45
        hls = t.rgb_to_hls(Red)
        angles = 36
        delta = 360.0/angles
        angles.times do |angle|
            angle *= delta
            dx = len*cos(angle*RADIANS_PER_DEGREE)
            dy = len*sin(angle*RADIANS_PER_DEGREE)
            x = center_x + dx; y = center_y + dy
            clr = t.hls_to_rgb([angle, hls[1], hls[2]])
            t.show_arrow(
                'head' => [x,y],
                'tail'=> [center_x, center_y],
                'head_scale' => 1.5,
                'tail_marker' => 'None',
                'head_color' => clr)
        end
    end

Calls show_polyline with the close_subpaths argument set to false. See make_contour.

Note: If you zoom in on a contour line, you‘ll discover that it is made up of lots of very short, disconnected line segments. This may be a bug in the implementation, or it may be inherent in the algorithm. I don‘t know which. It only becomes a problem if you try to use dashes or dots to stroke the contour line. The sequence of dashes and dots restarts at each section of the stroked line, so. for contours, it is constantly restarting and never getting very far. The result is definitely NOT what you‘d expect.

Rather than using dots and dashes for contours, you might consider using different colors and line widths. For example, you might make every N‘th contour line thicker and darker to emphasize it.

Draws error bars at the given point. The horizontal extent is given by ‘dx’ or by ‘dx_plus’ and ‘dx_minus’ in case they are different. Similarly, the vertical extent is either ‘dy’ or ‘dy_plus’ and ‘dy_minus’. The ‘end_cap’ parameter specifies the length of end caps on the error bars in units of the text height.

Dictionary Entries

    'x'           => a_float    # x coordinate of the point
    'y'           => a_float    # x coordinate of the point
    'dx'          => a_float    # horizontal error bar from x - dx to x + dx
    'dy'          => a_float    # vertical error bar from y - dy to y + dy
    'dx_plus'     => a_float    # horizontal error bar from x to x + dx_plus
    'dx_minus'    => a_float    # horizontal error bar from x - dx_minus to x
    'dy_plus'     => a_float    # vertical error bar from y to y + dy_plus
    'dy_minus'    => a_float    # vertical error bar from y - dy_minus to y
    'color'       => a_color    # default is Black.
    'end_cap'     => a_float    # length in text heights (default is 0.15)
    'line_width'  => a_float    # default is 1

Calls context, then, inside the new context, changes line_type and stroke_color (if those arguments are not nil), calls append_points_with_gaps_to_path, calls stroke, and then saves the legend information (if legend is not nil).

[Validate]