sf::RenderWindow Class Reference

Simple wrapper for sf::Window that allows easy 2D rendering. More...

#include <RenderWindow.hpp>

Inheritance diagram for sf::RenderWindow:

sf::Window sf::RenderTarget sf::WindowListener sf::NonCopyable List of all members.

Public Member Functions

 RenderWindow ()
 Default constructor.
 RenderWindow (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings())
 Construct the window.
 RenderWindow (WindowHandle Handle, const WindowSettings &Params=WindowSettings())
 Construct the window from an existing control.
virtual ~RenderWindow ()
 Destructor.
virtual unsigned int GetWidth () const
 Get the width of the rendering region of the window.
virtual unsigned int GetHeight () const
 Get the height of the rendering region of the window.
Image Capture () const
 Save the content of the window to an image.
sf::Vector2f ConvertCoords (unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const
 Convert a point in window coordinates into view coordinates.
void Create (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings())
 Create (or recreate) the window.
void Create (WindowHandle Handle, const WindowSettings &Params=WindowSettings())
 Create (or recreate) the window from an existing control.
void Close ()
 Close (destroy) the window.
bool IsOpened () const
 Tell whether or not the window is opened (ie.
const WindowSettingsGetSettings () const
 Get the creation settings of the window.
bool GetEvent (Event &EventReceived)
 Get the event on top of events stack, if any, and pop it.
void UseVerticalSync (bool Enabled)
 Enable / disable vertical synchronization.
void ShowMouseCursor (bool Show)
 Show or hide the mouse cursor.
void SetCursorPosition (unsigned int Left, unsigned int Top)
 Change the position of the mouse cursor.
void SetPosition (int Left, int Top)
 Change the position of the window on screen.
void SetSize (unsigned int Width, unsigned int Height)
 Change the size of the rendering region of the window.
void Show (bool State)
 Show or hide the window.
void EnableKeyRepeat (bool Enabled)
 Enable or disable automatic key-repeat.
void SetIcon (unsigned int Width, unsigned int Height, const Uint8 *Pixels)
 Change the window's icon.
bool SetActive (bool Active=true) const
 Activate of deactivate the window as the current target for rendering.
void Display ()
 Display the window on screen.
const InputGetInput () const
 Get the input manager of the window.
void SetFramerateLimit (unsigned int Limit)
 Limit the framerate to a maximum fixed frequency.
float GetFrameTime () const
 Get time elapsed since last frame.
void SetJoystickThreshold (float Threshold)
 Change the joystick threshold, ie.
void Clear (const Color &FillColor=Color(0, 0, 0))
 Clear the entire target with a single color.
virtual void Draw (const Drawable &Object)
 Draw something into the target.
void SetView (const View &NewView)
 Change the current active view.
const ViewGetView () const
 Get the current view.
ViewGetDefaultView ()
 Get the default view of the window for read / write.
void PreserveOpenGLStates (bool Preserve)
 Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.

Protected Member Functions

void Initialize ()
 Called by the derived class when it's ready to be initialized.

Detailed Description

Simple wrapper for sf::Window that allows easy 2D rendering.

Definition at line 45 of file RenderWindow.hpp.


Constructor & Destructor Documentation

sf::RenderWindow::RenderWindow (  ) 

Default constructor.

sf::RenderWindow::RenderWindow ( VideoMode  Mode,
const std::string &  Title,
unsigned long  WindowStyle = Style::Resize|Style::Close,
const WindowSettings Params = WindowSettings() 
)

Construct the window.

Parameters:
Mode : Video mode to use
Title : Title of the window
WindowStyle : Window style (Resize | Close by default)
Params : Creation parameters (see default constructor for default values)

sf::RenderWindow::RenderWindow ( WindowHandle  Handle,
const WindowSettings Params = WindowSettings() 
)

Construct the window from an existing control.

Parameters:
Handle : Platform-specific handle of the control
Params : Creation parameters (see default constructor for default values)

virtual sf::RenderWindow::~RenderWindow (  )  [virtual]

Destructor.


Member Function Documentation

virtual unsigned int sf::RenderWindow::GetWidth (  )  const [virtual]

Get the width of the rendering region of the window.

Returns:
Width in pixels

Implements sf::RenderTarget.

virtual unsigned int sf::RenderWindow::GetHeight (  )  const [virtual]

Get the height of the rendering region of the window.

Returns:
Height in pixels

Implements sf::RenderTarget.

Image sf::RenderWindow::Capture (  )  const

Save the content of the window to an image.

Returns:
Image instance containing the contents of the screen

sf::Vector2f sf::RenderWindow::ConvertCoords ( unsigned int  WindowX,
unsigned int  WindowY,
const View TargetView = NULL 
) const

Convert a point in window coordinates into view coordinates.

Parameters:
WindowX : X coordinate of the point to convert, relative to the window
WindowY : Y coordinate of the point to convert, relative to the window
TargetView : Target view to convert the point to (NULL by default -- uses the current view)
Returns:
Converted point

void sf::Window::Create ( VideoMode  Mode,
const std::string &  Title,
unsigned long  WindowStyle = Style::Resize|Style::Close,
const WindowSettings Params = WindowSettings() 
) [inherited]

Create (or recreate) the window.

Parameters:
Mode : Video mode to use
Title : Title of the window
WindowStyle : Window style (Resize | Close by default)
Params : Creation parameters (see default constructor for default values)

void sf::Window::Create ( WindowHandle  Handle,
const WindowSettings Params = WindowSettings() 
) [inherited]

Create (or recreate) the window from an existing control.

Parameters:
Handle : Platform-specific handle of the control
Params : Creation parameters (see default constructor for default values)

void sf::Window::Close (  )  [inherited]

Close (destroy) the window.

The sf::Window instance remains valid and you can call Create to recreate the window

bool sf::Window::IsOpened (  )  const [inherited]

Tell whether or not the window is opened (ie.

has been created). Note that a hidden window (Show(false)) will still return true

Returns:
True if the window is opened

const WindowSettings& sf::Window::GetSettings (  )  const [inherited]

Get the creation settings of the window.

Returns:
Structure containing the creation settings

bool sf::Window::GetEvent ( Event EventReceived  )  [inherited]

Get the event on top of events stack, if any, and pop it.

Parameters:
EventReceived : Event to fill, if any
Returns:
True if an event was returned, false if events stack was empty

void sf::Window::UseVerticalSync ( bool  Enabled  )  [inherited]

Enable / disable vertical synchronization.

Parameters:
Enabled : True to enable v-sync, false to deactivate

void sf::Window::ShowMouseCursor ( bool  Show  )  [inherited]

Show or hide the mouse cursor.

Parameters:
Show : True to show, false to hide

void sf::Window::SetCursorPosition ( unsigned int  Left,
unsigned int  Top 
) [inherited]

Change the position of the mouse cursor.

Parameters:
Left : Left coordinate of the cursor, relative to the window
Top : Top coordinate of the cursor, relative to the window

void sf::Window::SetPosition ( int  Left,
int  Top 
) [inherited]

Change the position of the window on screen.

Only works for top-level windows

Parameters:
Left : Left position
Top : Top position

void sf::Window::SetSize ( unsigned int  Width,
unsigned int  Height 
) [inherited]

Change the size of the rendering region of the window.

Parameters:
Width : New width
Height : New height

void sf::Window::Show ( bool  State  )  [inherited]

Show or hide the window.

Parameters:
State : True to show, false to hide

void sf::Window::EnableKeyRepeat ( bool  Enabled  )  [inherited]

Enable or disable automatic key-repeat.

Automatic key-repeat is enabled by default

Parameters:
Enabled : True to enable, false to disable

void sf::Window::SetIcon ( unsigned int  Width,
unsigned int  Height,
const Uint8 *  Pixels 
) [inherited]

Change the window's icon.

Parameters:
Width : Icon's width, in pixels
Height : Icon's height, in pixels
Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits

bool sf::Window::SetActive ( bool  Active = true  )  const [inherited]

Activate of deactivate the window as the current target for rendering.

Parameters:
Active : True to activate, false to deactivate (true by default)
Returns:
True if operation was successful, false otherwise

void sf::Window::Display (  )  [inherited]

Display the window on screen.

const Input& sf::Window::GetInput (  )  const [inherited]

Get the input manager of the window.

Returns:
Reference to the input

void sf::Window::SetFramerateLimit ( unsigned int  Limit  )  [inherited]

Limit the framerate to a maximum fixed frequency.

Parameters:
Limit : Framerate limit, in frames per seconds (use 0 to disable limit)

float sf::Window::GetFrameTime (  )  const [inherited]

Get time elapsed since last frame.

Returns:
Time elapsed, in seconds

void sf::Window::SetJoystickThreshold ( float  Threshold  )  [inherited]

Change the joystick threshold, ie.

the value below which no move event will be generated

Parameters:
Threshold : New threshold, in range [0, 100]

void sf::RenderTarget::Clear ( const Color FillColor = Color(0, 0, 0)  )  [inherited]

Clear the entire target with a single color.

Parameters:
FillColor : Color to use to clear the render target

virtual void sf::RenderTarget::Draw ( const Drawable Object  )  [virtual, inherited]

Draw something into the target.

Parameters:
Object : Object to draw

void sf::RenderTarget::SetView ( const View NewView  )  [inherited]

Change the current active view.

Parameters:
NewView : New view to use (pass GetDefaultView() to set the default view)

const View& sf::RenderTarget::GetView (  )  const [inherited]

Get the current view.

Returns:
Current view active in the window

View& sf::RenderTarget::GetDefaultView (  )  [inherited]

Get the default view of the window for read / write.

Returns:
Default view

void sf::RenderTarget::PreserveOpenGLStates ( bool  Preserve  )  [inherited]

Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.

Use this function if you don't want SFML to mess up your own OpenGL states (if any). Don't enable state preservation if not needed, as it will allow SFML to do internal optimizations and improve performances. This parameter is false by default

Parameters:
Preserve : True to preserve OpenGL states, false to let SFML optimize

void sf::RenderTarget::Initialize (  )  [protected, inherited]

Called by the derived class when it's ready to be initialized.


The documentation for this class was generated from the following file: