// Copyright (c) 2002 David Muse // See the COPYING file for more information. #ifndef RUDIMENTS_CLIENT_H #define RUDIMENTS_CLIENT_H #include <rudiments/datatransport.h> #include <rudiments/dictionary.h> // The client class provides a base class for classes that implement the client // side of a client-server communication model. class client : virtual public datatransport { public: virtual void initialize(namevaluepairs *cd)=0; virtual int connect()=0; #include <rudiments/private/client.h> }; #endif