#include <historyToTable.h>
Static Public Member Functions | |
static void | adjustDominance (const hash::HashKey &key, search::SimpleHashTable &table, int black_win, int white_win, const Move &good_move) |
key の局面の持駒の増減させた局面を記録 More... | |
static void | adjustTable (const GameState &, search::SimpleHashTable &table, int black_win, int draw, int white_win) |
table に千日手情報,水平線対策情報を記録 More... | |
static void | setPV (const PVHistory &, const GameState &, search::SimpleHashTable &table) |
Static Public Attributes | |
static const int | LIMIT = osl::search::SearchTable::HistorySpecialDepth |
table に書き込む深さ More... | |
Definition at line 21 of file historyToTable.h.
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key の局面の持駒の増減させた局面を記録
Definition at line 20 of file historyToTable.cc.
References osl::PieceStand::add(), osl::search::SimpleHashTable::allocate(), osl::BLACK, osl::PieceStand::canAdd(), osl::PieceStand::get(), order, osl::PieceStand::sub(), and osl::WHITE.
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table に千日手情報,水平線対策情報を記録
Definition at line 66 of file historyToTable.cc.
References osl::BLACK, osl::game_playing::GameState::counter(), osl::RepetitionCounter::distanceToSennichite(), osl::game_playing::GameState::hashHistory(), osl::game_playing::GameState::moveHistory(), osl::container::MoveStack::push(), result, and osl::game_playing::GameState::state().
Referenced by osl::game_playing::SearchPlayer::setUpTable().
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Definition at line 117 of file historyToTable.cc.
References osl::search::SimpleHashTable::allocate(), osl::game_playing::GameState::getInitialState(), osl::Move::isNormal(), osl::search::SimpleHashTable::isVerbose(), osl::game_playing::GameState::moveHistory(), osl::search::SimpleHashRecord::setBestMove(), osl::record::csa::show(), and osl::game_playing::GameState::state().
Referenced by osl::game_playing::SearchPlayer::setUpTable().
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table に書き込む深さ
Definition at line 24 of file historyToTable.h.