長い利きを止めている駒を動かして, 利きを伸ばす. More...
#include <open.h>
Public Member Functions | |
template<osl::Player P> | |
void | generate (const NumEffectState &state, Piece p, Action &action, Square to, Direction dir) |
Static Public Member Functions | |
template<Player P> | |
static void | generate (const NumEffectState &state, Piece p, Action &action, Square to, Direction dir) |
長い利きを止めている駒を動かして, 利きを伸ばす.
ただし,駒を動かした結果, Square toに利くようなものは取り除く
void osl::move_generator::Open< Action >::generate | ( | const NumEffectState & | state, |
Piece | p, | ||
Action & | action, | ||
Square | to, | ||
Direction | dir | ||
) |
Definition at line 11 of file open.tcc.
References osl::primDir().
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static |