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osl::game_playing::BookPlayer Member List

This is the complete list of members for osl::game_playing::BookPlayer, including all inherited members.

allowSpeculativeSearch(bool value)osl::game_playing::BookPlayervirtual
bookosl::game_playing::BookPlayerprivate
book_limitosl::game_playing::BookPlayerprivate
bookAvailable() const osl::game_playing::BookPlayer
BookPlayer(OpeningBookTracer *, ComputerPlayer *)osl::game_playing::BookPlayer
clone() const osl::game_playing::BookPlayervirtual
ComputerPlayer()osl::game_playing::ComputerPlayerinline
current_movesosl::game_playing::BookPlayerprivate
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::ComputerPlayervirtual
moveByBook(const GameState &state)osl::game_playing::BookPlayerprivate
popMove()osl::game_playing::BookPlayervirtual
pushMove(Move m)osl::game_playing::BookPlayervirtual
searcherosl::game_playing::BookPlayerprivate
selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)osl::game_playing::BookPlayervirtual
selectBestMoveInTime(const GameState &, const search::TimeAssigned &)osl::game_playing::BookPlayervirtual
setBookLimit(int new_limit)osl::game_playing::BookPlayer
setInitialState(const NumEffectState &)osl::game_playing::BookPlayervirtual
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction)osl::game_playing::BookPlayervirtual
speculative_search_allowedosl::game_playing::ComputerPlayerprotected
stopSearchNow()osl::game_playing::BookPlayervirtual
valid_initial_positionosl::game_playing::BookPlayerprivate
~BookPlayer()osl::game_playing::BookPlayer
~ComputerPlayer()osl::game_playing::ComputerPlayervirtual
~ComputerPlayerSelectBestMoveInTime()osl::game_playing::ComputerPlayerSelectBestMoveInTimevirtual