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Inti Namespace Reference

Primary Namespace. More...

Compounds

Bind functions returning a new BoundSlot.

GetText Methods

Equality operators

C++-style casting functions

Slot functions returning a new slot

String i/o stream operators

StringIterator comparison operators

String concatenation operators

String comparison operators


Detailed Description

Primary Namespace.

Function Documentation

const char* _ const String &  str,
const char *  domain
 

Convenient wrapper for GNU dgettext.

Parameters:
str A String to be passed to dgettext().
domain The name of translation domain; will always be a string literal.
Returns:
The translation of str if it's available in domain.

GNU gettext does two things. First, it marks a string as translable so xgettext() will find it when it scans your sources. The second thing it does is actually return the translated string. If no translation of str is available the str itself is returned. Libraries must specify the domain because the global domain is reserved for use by applications. Libraries use this method instead of defining a _ macro that calls dgettext(). When you run xgettext() don't forget to specify the '--keyword=_' option. This option tells xgettext that translatable strings are marked with an underscore instead of the word gettext.

const char* _ const String &  str  ) 
 

Convenient wrapper for GNU gettext.

Parameters:
str A String to be passed to gettext().
Returns:
The translation of str if it's available in the current domain.

GNU gettext does two things. First, it marks a string as translable so xgettext() will find it when it scans your sources. The second thing it does is actually return the translated string. If no translation of str is available the str itself is returned. Applications should use this method instead of defining a _ macro that calls gettext(). When you run xgettext() don't forget to specify the '--keyword=_' option. This option tells xgettext that translatable strings are marked with an underscore instead of the word gettext.

template<typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
Slot5<R, P1, P2, P3, P4, P5>* bind Slot6< R, P1, P2, P3, P4, P5, P6 > *  s,
P6  p6
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1, P2, P3, P4, P5, P6>.
p6 A value of type P6.
Returns:
A new slot that stores the value p6.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p6, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3, typename P4, typename P5>
Slot4<R, P1, P2, P3, P4>* bind Slot5< R, P1, P2, P3, P4, P5 > *  s,
P5  p5
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1, P2, P3, P4, P5>.
p5 A value of type P5.
Returns:
A new slot that stores the value p5.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p5, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3, typename P4>
Slot3<R, P1, P2, P3>* bind Slot4< R, P1, P2, P3, P4 > *  s,
P4  p4
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1, P2, P3, P4>.
p4 A value of type P4.
Returns:
A new slot that stores the value p4.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p4, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3>
Slot2<R, P1, P2>* bind Slot3< R, P1, P2, P3 > *  s,
P3  p3
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1, P2, P3>.
p3 A value of type P3.
Returns:
A new slot that stores the value p3.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p3, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2>
Slot1<R, P1>* bind Slot2< R, P1, P2 > *  s,
P2  p2
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1, P2>.
p2 A value of type P2.
Returns:
A new slot that stores the value p2.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p2, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1>
Slot0<R>* bind Slot1< R, P1 > *  s,
P1  p1
[inline]
 

Overloaded bind() factory function.

Parameters:
s A slot of type Slot1<R, P1>.
p1 A value of type P1.
Returns:
A new slot that stores the value p1.

When then returned slot is called it calls the original slot s, passing it the arguments passed to it and the value p1, as the last parameter. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename To, typename From>
Pointer<To> cast_const const Pointer< From > &  from  )  [inline]
 

Removes the const qualifier from a managed const dumb pointer.

Parameters:
from A Pointer that manages a const dumb pointer.
Returns:
A new Pointer that manages the non-const dumb pointer.

Calls const_cast on the dumb pointer and returns the non-const pointer as a new Pointer.

template<typename To, typename From>
Pointer<To> cast_dynamic const Pointer< From > &  from  )  [inline]
 

Casts a managed polymophic dumb pointer down or across its inheritance heirarchy.

Parameters:
from A Pointer managing a polymophic dumb pointer of type From.
Returns:
A new Pointer managing the dumb pointer as a base or sibling pointer of type To.

Calls dynmaic_cast to safely cast a managed polymophic dumb pointer of type From to a base, derived or sibling class pointer of type To.

template<typename To, typename From>
Pointer<To> cast_static const Pointer< From > &  from  )  [inline]
 

Casts a managed dumb pointer to a pointer to a related type.

Parameters:
from A Pointer managing a dumb pointer of type From.
Returns:
A new Pointer managing the dumb pointer as a pointer of type To.

Calls static_cast to cast a dumb pointer of type From to a pointer of type To.

template<typename T1, typename T2>
bool operator!= const Pointer< T1 > &  t1,
const Pointer< T2 > &  t2
[inline]
 

Compares two Pointers.

Returns:
true if both Pointers manage a different dumb pointer.

template<typename T1, typename T2>
bool operator== const Pointer< T1 > &  t1,
const Pointer< T2 > &  t2
[inline]
 

Compares two Pointers.

Returns:
true if both Pointers manage to same dumb pointer.

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
Slot6<R, P1, P2, P3, P4, P5, P6>* slot T1 &  object,
R(T2::*  function)(P1, P2, P3, P4, P5, P6)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5, P6).
Returns:
A new slot passing six arguments of type P1, P2, P3, P4, P5 and P6, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
Slot6<R, P1, P2, P3, P4, P5, P6>* slot T1 *const &  object,
R(T2::*  function)(P1, P2, P3, P4, P5, P6)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5, P6).
Returns:
A new slot passing six arguments of type P1, P2, P3, P4, P5 and P6, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
Slot6<R, P1, P2, P3, P4, P5, P6>* slot T1 *&  object,
R(T2::*  function)(P1, P2, P3, P4, P5, P6)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5, P6).
Returns:
A new slot passing six arguments of type P1, P2, P3, P4, P5 and P6, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3, typename P4, typename P5, typename P6>
Slot6<R, P1, P2, P3, P4, P5, P6>* slot R(*  function)(P1, P2, P3, P4, P5, P6)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1, P2, P3, P4, P5, P6).
Returns:
A new slot passing six arguments of type P1, P2, P3, P4, P5 and P6, and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5>
Slot5<R, P1, P2, P3, P4, P5>* slot T1 &  object,
R(T2::*  function)(P1, P2, P3, P4, P5)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5).
Returns:
A new slot passing five arguments of type P1, P2, P3, P4 and P5, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5>
Slot5<R, P1, P2, P3, P4, P5>* slot T1 *const &  object,
R(T2::*  function)(P1, P2, P3, P4, P5)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5).
Returns:
A new slot passing five arguments of type P1, P2, P3, P4 and P5, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4, typename P5>
Slot5<R, P1, P2, P3, P4, P5>* slot T1 *&  object,
R(T2::*  function)(P1, P2, P3, P4, P5)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4, P5).
Returns:
A new slot passing five arguments of type P1, P2, P3, P4 and P5, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3, typename P4, typename P5>
Slot5<R, P1, P2, P3, P4, P5>* slot R(*  function)(P1, P2, P3, P4, P5)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1, P2, P3, P4, P5).
Returns:
A new slot passing five arguments of type P1, P2, P3, P4 and P5, and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4>
Slot4<R, P1, P2, P3, P4>* slot T1 &  object,
R(T2::*  function)(P1, P2, P3, P4)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4).
Returns:
A new slot passing four arguments of type P1, P2, P3 and P4, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4>
Slot4<R, P1, P2, P3, P4>* slot T1 *const &  object,
R(T2::*  function)(P1, P2, P3, P4)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1, P2, P3, P4).
Returns:
A new slot passing four arguments of type P1, P2, P3 and P4, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3, typename P4>
Slot4<R, P1, P2, P3, P4>* slot T1 *&  object,
R(T2::*  function)(P1, P2, P3, P4)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3, P4).
Returns:
A new slot passing four arguments of type P1, P2, P3 and P4, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3, typename P4>
Slot4<R, P1, P2, P3, P4>* slot R(*  function)(P1, P2, P3, P4)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1, P2, P3, P4).
Returns:
A new slot passing four arguments of type P1, P2, P3 and P4, and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the sloat when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3>
Slot3<R, P1, P2, P3>* slot T1 &  object,
R(T2::*  function)(P1, P2, P3)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3).
Returns:
A new slot passing three arguments of type P1, P2 and P3, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3>
Slot3<R, P1, P2, P3>* slot T1 *const &  object,
R(T2::*  function)(P1, P2, P3)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1, P2, P3).
Returns:
A new slot passing three arguments of type P1, P2 and P3, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2, typename P3>
Slot3<R, P1, P2, P3>* slot T1 *&  object,
R(T2::*  function)(P1, P2, P3)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2, P3).
Returns:
A new slot passing three arguments of type P1, P2 and P3, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2, typename P3>
Slot3<R, P1, P2, P3>* slot R(*  function)(P1, P2, P3)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1, P2, P3).
Returns:
A new slot passing three arguments of type P1, P2 and P3, and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2>
Slot2<R, P1, P2>* slot T1 &  object,
R(T2::*  function)(P1, P2)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2).
Returns:
A new slot passing two arguments of type P1 and P2, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2>
Slot2<R, P1, P2>* slot T1 *const &  object,
R(T2::*  function)(P1, P2)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1, P2).
Returns:
A new slot passing two arguments of type P1 and P2, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1, typename P2>
Slot2<R, P1, P2>* slot T1 *&  object,
R(T2::*  function)(P1, P2)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1, P2).
Returns:
A new slot passing two arguments of type P1 and P2, and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1, typename P2>
Slot2<R, P1, P2>* slot R(*  function)(P1, P2)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1, P2).
Returns:
A new slot passing two arguments of type P1 and P2, and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1>
Slot1<R, P1>* slot T1 &  object,
R(T2::*  function)(P1)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)(P1).
Returns:
A new slot passing one argument of type P1 and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1>
Slot1<R, P1>* slot T1 *const &  object,
R(T2::*  function)(P1)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)(P1).
Returns:
A new slot passing one argument of type P1 and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R, typename P1>
Slot1<R, P1>* slot T1 *&  object,
R(T2::*  function)(P1)
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)(P1).
Returns:
A new slot passing one argument of type P1 and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R, typename P1>
Slot1<R, P1>* slot R(*  function)(P1)  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)(P1).
Returns:
A new slot passing one argument of type P1 and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R>
Slot0<R>* slot T1 &  object,
R(T2::*  function)()
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to an object of type T1.
function A class method with the signature R (T2::*function)().
Returns:
A new slot passing no arguments and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R>
Slot0<R>* slot T1 *const &  object,
R(T2::*  function)()
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a const pointer to an object of type T1 (e.g. this).
function A class method with the signature R (T2::*function)().
Returns:
A new slot passing no arguments and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename T1, typename T2, typename R>
Slot0<R>* slot T1 *&  object,
R(T2::*  function)()
[inline]
 

Overloaded slot factory function.

Parameters:
object A reference to a pointer to an object of type T1.
function A class method with the signature R (T2::*function)().
Returns:
A new slot passing no arguments and returning a value of type R.

T1 can be the same object type as T2. If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().

template<typename R>
Slot0<R>* slot R(*  function)()  )  [inline]
 

Overloaded slot factory function.

Parameters:
function A static function with the signature R (*function)().
Returns:
A new slot passing no arguments and returning a value of type R.

If the returned slot is connected to a signal it doesn't have to be unreferenced. The signal it's connected to will unreference the slot when it is destroyed. Otherwise the slot must be unreferenced by calling unref().
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