00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00025 #ifndef SFML_SOUND_H 00026 #define SFML_SOUND_H 00027 00029 // Headers 00031 #include <SFML/Config.h> 00032 #include <SFML/Audio/SoundStatus.h> 00033 #include <SFML/Audio/Types.h> 00034 00035 00042 CSFML_API sfSound* sfSound_Create(); 00043 00050 CSFML_API void sfSound_Destroy(sfSound* Sound); 00051 00058 CSFML_API void sfSound_Play(sfSound* Sound); 00059 00066 CSFML_API void sfSound_Pause(sfSound* Sound); 00067 00074 CSFML_API void sfSound_Stop(sfSound* Sound); 00075 00083 CSFML_API void sfSound_SetBuffer(sfSound* Sound, sfSoundBuffer* Buffer); 00084 00093 CSFML_API sfSoundBuffer* sfSound_GetBuffer(sfSound* Sound); 00094 00102 CSFML_API void sfSound_SetLoop(sfSound* Sound, sfBool Loop); 00103 00112 CSFML_API sfBool sfSound_GetLoop(sfSound* Sound); 00113 00122 CSFML_API sfSoundStatus sfSound_GetStatus(sfSound* Sound); 00123 00131 CSFML_API void sfSound_SetPitch(sfSound* Sound, float Pitch); 00132 00140 CSFML_API void sfSound_SetVolume(sfSound* Sound, float Volume); 00141 00151 CSFML_API void sfSound_SetPosition(sfSound* Sound, float X, float Y, float Z); 00152 00162 CSFML_API void sfSound_SetRelativeToListener(sfSound* Sound, sfBool Relative); 00163 00173 CSFML_API void sfSound_SetMinDistance(sfSound* Sound, float MinDistance); 00174 00184 CSFML_API void sfSound_SetAttenuation(sfSound* Sound, float Attenuation); 00185 00193 CSFML_API void sfSound_SetPlayingOffset(sfSound* Sound, float TimeOffset); 00194 00203 CSFML_API float sfSound_GetPitch(sfSound* Sound); 00204 00213 CSFML_API float sfSound_GetVolume(sfSound* Sound); 00214 00224 CSFML_API void sfSound_GetPosition(sfSound* Sound, float* X, float* Y, float* Z); 00225 00235 CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* Sound); 00236 00245 CSFML_API float sfSound_GetMinDistance(sfSound* Sound); 00246 00255 CSFML_API float sfSound_GetAttenuation(sfSound* Sound); 00256 00265 CSFML_API float sfSound_GetPlayingOffset(sfSound* Sound); 00266 00267 00268 #endif // SFML_SOUND_H
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::