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00025 #ifndef SFML_RENDERWINDOW_H
00026 #define SFML_RENDERWINDOW_H
00027
00029
00031 #include <SFML/Config.h>
00032 #include <SFML/Graphics/Color.h>
00033 #include <SFML/Graphics/Image.h>
00034 #include <SFML/Graphics/PostFX.h>
00035 #include <SFML/Graphics/Rect.h>
00036 #include <SFML/Graphics/Shape.h>
00037 #include <SFML/Graphics/Sprite.h>
00038 #include <SFML/Graphics/String.h>
00039 #include <SFML/Graphics/View.h>
00040 #include <SFML/Window/Event.h>
00041 #include <SFML/Window/Input.h>
00042 #include <SFML/Window/VideoMode.h>
00043 #include <SFML/Window/Window.h>
00044 #include <SFML/Window/WindowHandle.h>
00045
00046
00051 typedef struct sfRenderWindow sfRenderWindow;
00052
00053
00063 CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfWindowSettings Params);
00064
00072 CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle Handle, sfWindowSettings Params);
00073
00080 CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* RenderWindow);
00081
00088 CSFML_API void sfRenderWindow_Close(sfRenderWindow* RenderWindow);
00089
00096 CSFML_API sfBool sfRenderWindow_IsOpened(sfRenderWindow* RenderWindow);
00097
00106 CSFML_API unsigned int sfRenderWindow_GetWidth(sfRenderWindow* RenderWindow);
00107
00116 CSFML_API unsigned int sfRenderWindow_GetHeight(sfRenderWindow* RenderWindow);
00117
00126 CSFML_API sfWindowSettings sfRenderWindow_GetSettings(sfRenderWindow* RenderWindow);
00127
00137 CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* RenderWindow, sfEvent* Event);
00138
00146 CSFML_API void sfRenderWindow_UseVerticalSync(sfRenderWindow* RenderWindow, sfBool Enabled);
00147
00155 CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* RenderWindow, sfBool Show);
00156
00165 CSFML_API void sfRenderWindow_SetCursorPosition(sfRenderWindow* RenderWindow, unsigned int Left, unsigned int Top);
00166
00176 CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* RenderWindow, int Left, int Top);
00177
00186 CSFML_API void sfRenderWindow_SetSize(sfRenderWindow* RenderWindow, unsigned int Width, unsigned int Height);
00187
00195 CSFML_API void sfRenderWindow_Show(sfRenderWindow* RenderWindow, sfBool State);
00196
00205 CSFML_API void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* RenderWindow, sfBool Enabled);
00206
00216 CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* RenderWindow, unsigned int Width, unsigned int Height, sfUint8* Pixels);
00217
00227 CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* RenderWindow, sfBool Active);
00228
00235 CSFML_API void sfRenderWindow_Display(sfRenderWindow* RenderWindow);
00236
00245 CSFML_API sfInput* sfRenderWindow_GetInput(sfRenderWindow* RenderWindow);
00246
00255 CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* RenderWindow, unsigned int Limit);
00256
00265 CSFML_API float sfRenderWindow_GetFrameTime(sfRenderWindow* RenderWindow);
00266
00275 CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* RenderWindow, float Threshold);
00276
00284 CSFML_API void sfRenderWindow_DrawPostFX(sfRenderWindow* RenderWindow, sfPostFX* PostFX);
00285 CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* RenderWindow, sfSprite* Sprite);
00286 CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* RenderWindow, sfShape* Shape);
00287 CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* RenderWindow, sfString* String);
00288
00297 CSFML_API sfImage* sfRenderWindow_Capture(sfRenderWindow* RenderWindow);
00298
00306 CSFML_API void sfRenderWindow_Clear(sfRenderWindow* RenderWindow, sfColor Color);
00307
00315 CSFML_API void sfRenderWindow_SetView(sfRenderWindow* RenderWindow, sfView* View);
00316
00325 CSFML_API const sfView* sfRenderWindow_GetView(sfRenderWindow* RenderWindow);
00326
00335 CSFML_API sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* RenderWindow);
00336
00348 CSFML_API void sfRenderWindow_ConvertCoords(sfRenderWindow* RenderWindow, unsigned int WindowX, unsigned int WindowY, float* ViewX, float* ViewY, sfView* TargetView);
00349
00362 CSFML_API void sfRenderWindow_PreserveOpenGLStates(sfRenderWindow* RenderWindow, sfBool Preserve);
00363
00364
00365 #endif // SFML_RENDERWINDOW_H