#include <MazeBuilder.hpp>
Inheritance diagram for MazeBuilder:
Public Member Functions | |
MazeBuilder (MazeBuilderFactoryPtr) | |
Default contructor. | |
MazeBuilder (MazeBuilderCref) | |
Copy constructor. | |
virtual | ~MazeBuilder (void) |
Virtual Destructor. | |
bool | operator== (MazeBuilderCref aRef) const |
Equality operator. | |
Protected Member Functions | |
MazeBuilder (void) throw ( corelinux::Assertion ) | |
Default constructor. | |
MazeBuilderRef | operator= (MazeBuilderCref) throw ( corelinux::Assertion ) |
Assignment operator. | |
virtual SideMapCref | getSideMap (void) const |
Base method to associate doors to rooms. | |
virtual void | constructSideMap (void) |
Base method to construct layout template. | |
virtual void | createRooms (MazePtr) const |
Our method for construction of Room parts. | |
virtual void | connectRoomsWithDoors (MazePtr) const |
Our method for constructing and connecting doors to rooms. | |
virtual void | disconnectAndDestroyDoors (MazePtr) const |
Our method for destroying all doors. | |
virtual MazePtr | createProduct (void) const |
Pure virtual createProduct. | |
virtual void | destroyProduct (MazePtr) const |
Pure virtual destroyProduct. |
It constructs a simple maze by utilizing the MazeBuilderFactory for the various parts: Rooms, Doors, and Walls.
It lets the default "create" of Builder to be exposed because the work is really done in the createProduct implementation here