org.lwjgl.opengl
Class EXTCgShader
java.lang.Object
org.lwjgl.opengl.EXTCgShader
public final class EXTCgShader
- extends Object
Field Summary |
static int |
GL_CG_FRAGMENT_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. |
static int |
GL_CG_VERTEX_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_CG_VERTEX_SHADER_EXT
public static final int GL_CG_VERTEX_SHADER_EXT
- You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
- See Also:
- Constant Field Values
GL_CG_FRAGMENT_SHADER_EXT
public static final int GL_CG_FRAGMENT_SHADER_EXT
- You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
- See Also:
- Constant Field Values
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