org.lwjgl.opengl
Class GL20

java.lang.Object
  extended by org.lwjgl.opengl.GL20

public final class GL20
extends java.lang.Object


Field Summary
static int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
           
static int GL_ACTIVE_ATTRIBUTES
           
static int GL_ACTIVE_UNIFORM_MAX_LENGTH
           
static int GL_ACTIVE_UNIFORMS
           
static int GL_ATTACHED_SHADERS
           
static int GL_BLEND_EQUATION_ALPHA
           
static int GL_BLEND_EQUATION_RGB
           
static int GL_BOOL
           
static int GL_BOOL_VEC2
           
static int GL_BOOL_VEC3
           
static int GL_BOOL_VEC4
           
static int GL_COMPILE_STATUS
           
static int GL_COORD_REPLACE
          When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of <pname> may be:
static int GL_CURRENT_PROGRAM
          Accepted by the <pname> argument of GetInteger:
static int GL_CURRENT_VERTEX_ATTRIB
           
static int GL_DELETE_STATUS
           
static int GL_DRAW_BUFFER0
           
static int GL_DRAW_BUFFER1
           
static int GL_DRAW_BUFFER10
           
static int GL_DRAW_BUFFER11
           
static int GL_DRAW_BUFFER12
           
static int GL_DRAW_BUFFER13
           
static int GL_DRAW_BUFFER14
           
static int GL_DRAW_BUFFER15
           
static int GL_DRAW_BUFFER2
           
static int GL_DRAW_BUFFER3
           
static int GL_DRAW_BUFFER4
           
static int GL_DRAW_BUFFER5
           
static int GL_DRAW_BUFFER6
           
static int GL_DRAW_BUFFER7
           
static int GL_DRAW_BUFFER8
           
static int GL_DRAW_BUFFER9
           
static int GL_FLOAT_MAT2
           
static int GL_FLOAT_MAT3
           
static int GL_FLOAT_MAT4
           
static int GL_FLOAT_VEC2
          Returned by the <type> parameter of GetActiveUniformARB:
static int GL_FLOAT_VEC3
           
static int GL_FLOAT_VEC4
           
static int GL_FRAGMENT_SHADER
          Accepted by the <shaderType> argument of CreateShader and returned by the <params> parameter of GetShader{fi}vARB:
static int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
          Accepted by the <target> parameter of Hint and the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
static int GL_INFO_LOG_LENGTH
           
static int GL_INT_VEC2
           
static int GL_INT_VEC3
           
static int GL_INT_VEC4
           
static int GL_LINK_STATUS
           
static int GL_LOWER_LEFT
          Accepted by the <param> parameter of PointParameter{if}vARB:
static int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_DRAW_BUFFERS
          Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev:
static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
          Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
static int GL_MAX_TEXTURE_COORDS
           
static int GL_MAX_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_VARYING_FLOATS
           
static int GL_MAX_VERTEX_ATTRIBS
           
static int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_VERTEX_UNIFORM_COMPONENTS
          Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
static int GL_POINT_SPRITE
          Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev, and by the <target> parameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:
static int GL_POINT_SPRITE_COORD_ORIGIN
          Accepted by the <pname> parameter of PointParameter{if}vARB, and the <pname> of Get:
static int GL_SAMPLER_1D
           
static int GL_SAMPLER_1D_SHADOW
           
static int GL_SAMPLER_2D
           
static int GL_SAMPLER_2D_SHADOW
           
static int GL_SAMPLER_3D
           
static int GL_SAMPLER_CUBE
           
static int GL_SHADER_OBJECT
          Returned by the <params> parameter of GetObjectParameter{fi}vARB:
static int GL_SHADER_SOURCE_LENGTH
           
static int GL_SHADER_TYPE
          Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
static int GL_SHADING_LANGUAGE_VERSION
          Accepted by the <name> parameter of GetString:
static int GL_STENCIL_BACK_FAIL
           
static int GL_STENCIL_BACK_FUNC
           
static int GL_STENCIL_BACK_PASS_DEPTH_FAIL
           
static int GL_STENCIL_BACK_PASS_DEPTH_PASS
           
static int GL_STENCIL_BACK_REF
           
static int GL_STENCIL_BACK_VALUE_MASK
           
static int GL_STENCIL_BACK_WRITEMASK
           
static int GL_UPPER_LEFT
           
static int GL_VALIDATE_STATUS
           
static int GL_VERTEX_ATTRIB_ARRAY_ENABLED
          Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:
static int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
           
static int GL_VERTEX_ATTRIB_ARRAY_POINTER
          Accepted by the <pname> parameter of GetVertexAttribPointervARB:
static int GL_VERTEX_ATTRIB_ARRAY_SIZE
           
static int GL_VERTEX_ATTRIB_ARRAY_STRIDE
           
static int GL_VERTEX_ATTRIB_ARRAY_TYPE
           
static int GL_VERTEX_PROGRAM_POINT_SIZE
          Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
static int GL_VERTEX_PROGRAM_TWO_SIDE
           
static int GL_VERTEX_SHADER
          Accepted by the <shaderType> argument of CreateShader and returned by the <params> parameter of GetShader{if}v:
 
Method Summary
static void glAttachShader(int program, int shader)
           
static void glBindAttribLocation(int program, int index, java.nio.ByteBuffer name)
           
static void glBindAttribLocation(int program, int index, java.lang.CharSequence name)
          Overloads glBindAttribLocation
static void glBlendEquationSeparate(int modeRGB, int modeAlpha)
           
static void glCompileShader(int shader)
           
static int glCreateProgram()
           
static int glCreateShader(int type)
           
static void glDeleteProgram(int program)
           
static void glDeleteShader(int shader)
           
static void glDetachShader(int program, int shader)
           
static void glDisableVertexAttribArray(int index)
           
static void glDrawBuffers(int buffer)
          Overloads glDrawBuffers
static void glDrawBuffers(java.nio.IntBuffer buffers)
           
static void glEnableVertexAttribArray(int index)
           
static java.lang.String glGetActiveAttrib(int program, int index, int maxLength)
          Overloads glGetActiveAttrib.
static void glGetActiveAttrib(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
static java.lang.String glGetActiveAttrib(int program, int index, int maxLength, java.nio.IntBuffer sizeType)
          Overloads glGetActiveAttrib.
static int glGetActiveAttribSize(int program, int index)
          Overloads glGetActiveAttribARB.
static int glGetActiveAttribType(int program, int index)
          Overloads glGetActiveAttrib.
static java.lang.String glGetActiveUniform(int program, int index, int maxLength)
          Overloads glGetActiveUniformARB.
static void glGetActiveUniform(int program, int index, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
           
static java.lang.String glGetActiveUniform(int program, int index, int maxLength, java.nio.IntBuffer sizeType)
          Overloads glGetActiveUniform.
static int glGetActiveUniformSize(int program, int index)
          Overloads glGetActiveUniform.
static int glGetActiveUniformType(int program, int index)
          Overloads glGetActiveUniform.
static void glGetAttachedShaders(int program, java.nio.IntBuffer count, java.nio.IntBuffer shaders)
           
static int glGetAttribLocation(int program, java.nio.ByteBuffer name)
           
static int glGetAttribLocation(int program, java.lang.CharSequence name)
          Overloads glGetAttribLocation
static int glGetProgram(int program, int pname)
          Overloads glGetProgramiv
static void glGetProgram(int program, int pname, java.nio.IntBuffer params)
           
static java.lang.String glGetProgramInfoLog(int program, int maxLength)
          Overloads glGetProgramInfoLog
static void glGetProgramInfoLog(int program, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
static int glGetShader(int shader, int pname)
          Overloads glGetShaderiv
static void glGetShader(int shader, int pname, java.nio.IntBuffer params)
           
static java.lang.String glGetShaderInfoLog(int shader, int maxLength)
          Overloads glGetShaderInfoLog
static void glGetShaderInfoLog(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
           
static java.lang.String glGetShaderSource(int shader, int maxLength)
          Overloads glGetShaderSource
static void glGetShaderSource(int shader, java.nio.IntBuffer length, java.nio.ByteBuffer source)
           
static void glGetUniform(int program, int location, java.nio.FloatBuffer params)
           
static void glGetUniform(int program, int location, java.nio.IntBuffer params)
           
static int glGetUniformLocation(int program, java.nio.ByteBuffer name)
          Returns the location of the uniform with the specified name.
static int glGetUniformLocation(int program, java.lang.CharSequence name)
          Overloads glGetUniformLocation
static void glGetVertexAttrib(int index, int pname, java.nio.DoubleBuffer params)
           
static void glGetVertexAttrib(int index, int pname, java.nio.FloatBuffer params)
           
static void glGetVertexAttrib(int index, int pname, java.nio.IntBuffer params)
           
static java.nio.ByteBuffer glGetVertexAttribPointer(int index, int pname, long result_size)
           
static boolean glIsProgram(int program)
           
static boolean glIsShader(int shader)
           
static void glLinkProgram(int program)
           
static void glShaderSource(int shader, java.nio.ByteBuffer string)
          The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
static void glShaderSource(int shader, java.lang.CharSequence string)
          Overloads glShaderSource
static void glShaderSource(int shader, java.lang.CharSequence[] strings)
          Overloads glShaderSource
static void glStencilFuncSeparate(int face, int func, int ref, int mask)
           
static void glStencilMaskSeparate(int face, int mask)
           
static void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
           
static void glUniform1(int location, java.nio.FloatBuffer values)
           
static void glUniform1(int location, java.nio.IntBuffer values)
           
static void glUniform1f(int location, float v0)
           
static void glUniform1i(int location, int v0)
           
static void glUniform2(int location, java.nio.FloatBuffer values)
           
static void glUniform2(int location, java.nio.IntBuffer values)
           
static void glUniform2f(int location, float v0, float v1)
           
static void glUniform2i(int location, int v0, int v1)
           
static void glUniform3(int location, java.nio.FloatBuffer values)
           
static void glUniform3(int location, java.nio.IntBuffer values)
           
static void glUniform3f(int location, float v0, float v1, float v2)
           
static void glUniform3i(int location, int v0, int v1, int v2)
           
static void glUniform4(int location, java.nio.FloatBuffer values)
           
static void glUniform4(int location, java.nio.IntBuffer values)
           
static void glUniform4f(int location, float v0, float v1, float v2, float v3)
           
static void glUniform4i(int location, int v0, int v1, int v2, int v3)
           
static void glUniformMatrix2(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
static void glUniformMatrix3(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
static void glUniformMatrix4(int location, boolean transpose, java.nio.FloatBuffer matrices)
           
static void glUseProgram(int program)
           
static void glValidateProgram(int program)
           
static void glVertexAttrib1d(int index, double x)
           
static void glVertexAttrib1f(int index, float x)
           
static void glVertexAttrib1s(int index, short x)
           
static void glVertexAttrib2d(int index, double x, double y)
           
static void glVertexAttrib2f(int index, float x, float y)
           
static void glVertexAttrib2s(int index, short x, short y)
           
static void glVertexAttrib3d(int index, double x, double y, double z)
           
static void glVertexAttrib3f(int index, float x, float y, float z)
           
static void glVertexAttrib3s(int index, short x, short y, short z)
           
static void glVertexAttrib4d(int index, double x, double y, double z, double w)
           
static void glVertexAttrib4f(int index, float x, float y, float z, float w)
           
static void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
           
static void glVertexAttrib4s(int index, short x, short y, short z, short w)
           
static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ByteBuffer buffer)
           
static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.IntBuffer buffer)
           
static void glVertexAttribPointer(int index, int size, boolean unsigned, boolean normalized, int stride, java.nio.ShortBuffer buffer)
           
static void glVertexAttribPointer(int index, int size, boolean normalized, int stride, java.nio.DoubleBuffer buffer)
           
static void glVertexAttribPointer(int index, int size, boolean normalized, int stride, java.nio.FloatBuffer buffer)
           
static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long buffer_buffer_offset)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

GL_SHADING_LANGUAGE_VERSION

public static final int GL_SHADING_LANGUAGE_VERSION
Accepted by the <name> parameter of GetString:

See Also:
Constant Field Values

GL_CURRENT_PROGRAM

public static final int GL_CURRENT_PROGRAM
Accepted by the <pname> argument of GetInteger:

See Also:
Constant Field Values

GL_SHADER_TYPE

public static final int GL_SHADER_TYPE
Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:

See Also:
Constant Field Values

GL_DELETE_STATUS

public static final int GL_DELETE_STATUS
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Constant Field Values

GL_COMPILE_STATUS

public static final int GL_COMPILE_STATUS
See Also:
Constant Field Values

GL_LINK_STATUS

public static final int GL_LINK_STATUS
See Also:
Constant Field Values

GL_VALIDATE_STATUS

public static final int GL_VALIDATE_STATUS
See Also:
Constant Field Values

GL_INFO_LOG_LENGTH

public static final int GL_INFO_LOG_LENGTH
See Also:
Constant Field Values

GL_ATTACHED_SHADERS

public static final int GL_ATTACHED_SHADERS
See Also:
Constant Field Values

GL_ACTIVE_UNIFORMS

public static final int GL_ACTIVE_UNIFORMS
See Also:
Constant Field Values

GL_ACTIVE_UNIFORM_MAX_LENGTH

public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
See Also:
Constant Field Values

GL_ACTIVE_ATTRIBUTES

public static final int GL_ACTIVE_ATTRIBUTES
See Also:
Constant Field Values

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
See Also:
Constant Field Values

GL_SHADER_SOURCE_LENGTH

public static final int GL_SHADER_SOURCE_LENGTH
See Also:
Constant Field Values

GL_SHADER_OBJECT

public static final int GL_SHADER_OBJECT
Returned by the <params> parameter of GetObjectParameter{fi}vARB:

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Constant Field Values

GL_FLOAT_VEC2

public static final int GL_FLOAT_VEC2
Returned by the <type> parameter of GetActiveUniformARB:

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Constant Field Values

GL_FLOAT_VEC3

public static final int GL_FLOAT_VEC3
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GL_FLOAT_VEC4

public static final int GL_FLOAT_VEC4
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GL_INT_VEC2

public static final int GL_INT_VEC2
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GL_INT_VEC3

public static final int GL_INT_VEC3
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GL_INT_VEC4

public static final int GL_INT_VEC4
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Constant Field Values

GL_BOOL

public static final int GL_BOOL
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Constant Field Values

GL_BOOL_VEC2

public static final int GL_BOOL_VEC2
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GL_BOOL_VEC3

public static final int GL_BOOL_VEC3
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Constant Field Values

GL_BOOL_VEC4

public static final int GL_BOOL_VEC4
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Constant Field Values

GL_FLOAT_MAT2

public static final int GL_FLOAT_MAT2
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GL_FLOAT_MAT3

public static final int GL_FLOAT_MAT3
See Also:
Constant Field Values

GL_FLOAT_MAT4

public static final int GL_FLOAT_MAT4
See Also:
Constant Field Values

GL_SAMPLER_1D

public static final int GL_SAMPLER_1D
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Constant Field Values

GL_SAMPLER_2D

public static final int GL_SAMPLER_2D
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Constant Field Values

GL_SAMPLER_3D

public static final int GL_SAMPLER_3D
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Constant Field Values

GL_SAMPLER_CUBE

public static final int GL_SAMPLER_CUBE
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Constant Field Values

GL_SAMPLER_1D_SHADOW

public static final int GL_SAMPLER_1D_SHADOW
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GL_SAMPLER_2D_SHADOW

public static final int GL_SAMPLER_2D_SHADOW
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Constant Field Values

GL_VERTEX_SHADER

public static final int GL_VERTEX_SHADER
Accepted by the <shaderType> argument of CreateShader and returned by the <params> parameter of GetShader{if}v:

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Constant Field Values

GL_MAX_VERTEX_UNIFORM_COMPONENTS

public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:

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Constant Field Values

GL_MAX_VARYING_FLOATS

public static final int GL_MAX_VARYING_FLOATS
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Constant Field Values

GL_MAX_VERTEX_ATTRIBS

public static final int GL_MAX_VERTEX_ATTRIBS
See Also:
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GL_MAX_TEXTURE_IMAGE_UNITS

public static final int GL_MAX_TEXTURE_IMAGE_UNITS
See Also:
Constant Field Values

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
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Constant Field Values

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
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GL_MAX_TEXTURE_COORDS

public static final int GL_MAX_TEXTURE_COORDS
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Constant Field Values

GL_VERTEX_PROGRAM_POINT_SIZE

public static final int GL_VERTEX_PROGRAM_POINT_SIZE
Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:

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Constant Field Values

GL_VERTEX_PROGRAM_TWO_SIDE

public static final int GL_VERTEX_PROGRAM_TWO_SIDE
See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_ENABLED

public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:

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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_SIZE

public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_STRIDE

public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_TYPE

public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
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Constant Field Values

GL_CURRENT_VERTEX_ATTRIB

public static final int GL_CURRENT_VERTEX_ATTRIB
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_POINTER

public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
Accepted by the <pname> parameter of GetVertexAttribPointervARB:

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Constant Field Values

GL_FRAGMENT_SHADER

public static final int GL_FRAGMENT_SHADER
Accepted by the <shaderType> argument of CreateShader and returned by the <params> parameter of GetShader{fi}vARB:

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:

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Constant Field Values

GL_FRAGMENT_SHADER_DERIVATIVE_HINT

public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
Accepted by the <target> parameter of Hint and the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:

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Constant Field Values

GL_MAX_DRAW_BUFFERS

public static final int GL_MAX_DRAW_BUFFERS
Accepted by the <pname> parameters of GetIntegerv, GetFloatv, and GetDoublev:

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Constant Field Values

GL_DRAW_BUFFER0

public static final int GL_DRAW_BUFFER0
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GL_DRAW_BUFFER1

public static final int GL_DRAW_BUFFER1
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GL_DRAW_BUFFER2

public static final int GL_DRAW_BUFFER2
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GL_DRAW_BUFFER3

public static final int GL_DRAW_BUFFER3
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GL_DRAW_BUFFER4

public static final int GL_DRAW_BUFFER4
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Constant Field Values

GL_DRAW_BUFFER5

public static final int GL_DRAW_BUFFER5
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Constant Field Values

GL_DRAW_BUFFER6

public static final int GL_DRAW_BUFFER6
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GL_DRAW_BUFFER7

public static final int GL_DRAW_BUFFER7
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Constant Field Values

GL_DRAW_BUFFER8

public static final int GL_DRAW_BUFFER8
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GL_DRAW_BUFFER9

public static final int GL_DRAW_BUFFER9
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Constant Field Values

GL_DRAW_BUFFER10

public static final int GL_DRAW_BUFFER10
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Constant Field Values

GL_DRAW_BUFFER11

public static final int GL_DRAW_BUFFER11
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GL_DRAW_BUFFER12

public static final int GL_DRAW_BUFFER12
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Constant Field Values

GL_DRAW_BUFFER13

public static final int GL_DRAW_BUFFER13
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Constant Field Values

GL_DRAW_BUFFER14

public static final int GL_DRAW_BUFFER14
See Also:
Constant Field Values

GL_DRAW_BUFFER15

public static final int GL_DRAW_BUFFER15
See Also:
Constant Field Values

GL_POINT_SPRITE

public static final int GL_POINT_SPRITE
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev, and by the <target> parameter of TexEnvi, TexEnviv, TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:

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Constant Field Values

GL_COORD_REPLACE

public static final int GL_COORD_REPLACE
When the <target> parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv, GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of <pname> may be:

See Also:
Constant Field Values

GL_POINT_SPRITE_COORD_ORIGIN

public static final int GL_POINT_SPRITE_COORD_ORIGIN
Accepted by the <pname> parameter of PointParameter{if}vARB, and the <pname> of Get:

See Also:
Constant Field Values

GL_LOWER_LEFT

public static final int GL_LOWER_LEFT
Accepted by the <param> parameter of PointParameter{if}vARB:

See Also:
Constant Field Values

GL_UPPER_LEFT

public static final int GL_UPPER_LEFT
See Also:
Constant Field Values

GL_STENCIL_BACK_FUNC

public static final int GL_STENCIL_BACK_FUNC
See Also:
Constant Field Values

GL_STENCIL_BACK_FAIL

public static final int GL_STENCIL_BACK_FAIL
See Also:
Constant Field Values

GL_STENCIL_BACK_PASS_DEPTH_FAIL

public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
See Also:
Constant Field Values

GL_STENCIL_BACK_PASS_DEPTH_PASS

public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
See Also:
Constant Field Values

GL_STENCIL_BACK_REF

public static final int GL_STENCIL_BACK_REF
See Also:
Constant Field Values

GL_STENCIL_BACK_VALUE_MASK

public static final int GL_STENCIL_BACK_VALUE_MASK
See Also:
Constant Field Values

GL_STENCIL_BACK_WRITEMASK

public static final int GL_STENCIL_BACK_WRITEMASK
See Also:
Constant Field Values

GL_BLEND_EQUATION_RGB

public static final int GL_BLEND_EQUATION_RGB
See Also:
Constant Field Values

GL_BLEND_EQUATION_ALPHA

public static final int GL_BLEND_EQUATION_ALPHA
See Also:
Constant Field Values
Method Detail

glShaderSource

public static void glShaderSource(int shader,
                                  java.nio.ByteBuffer string)
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.

This method uses just a single string, that should NOT be null-terminated.

Parameters:
shader -
string -

glShaderSource

public static void glShaderSource(int shader,
                                  java.lang.CharSequence string)
Overloads glShaderSource


glShaderSource

public static void glShaderSource(int shader,
                                  java.lang.CharSequence[] strings)
Overloads glShaderSource


glCreateShader

public static int glCreateShader(int type)

glIsShader

public static boolean glIsShader(int shader)

glCompileShader

public static void glCompileShader(int shader)

glDeleteShader

public static void glDeleteShader(int shader)

glCreateProgram

public static int glCreateProgram()

glIsProgram

public static boolean glIsProgram(int program)

glAttachShader

public static void glAttachShader(int program,
                                  int shader)

glDetachShader

public static void glDetachShader(int program,
                                  int shader)

glLinkProgram

public static void glLinkProgram(int program)

glUseProgram

public static void glUseProgram(int program)

glValidateProgram

public static void glValidateProgram(int program)

glDeleteProgram

public static void glDeleteProgram(int program)

glUniform1f

public static void glUniform1f(int location,
                               float v0)

glUniform2f

public static void glUniform2f(int location,
                               float v0,
                               float v1)

glUniform3f

public static void glUniform3f(int location,
                               float v0,
                               float v1,
                               float v2)

glUniform4f

public static void glUniform4f(int location,
                               float v0,
                               float v1,
                               float v2,
                               float v3)

glUniform1i

public static void glUniform1i(int location,
                               int v0)

glUniform2i

public static void glUniform2i(int location,
                               int v0,
                               int v1)

glUniform3i

public static void glUniform3i(int location,
                               int v0,
                               int v1,
                               int v2)

glUniform4i

public static void glUniform4i(int location,
                               int v0,
                               int v1,
                               int v2,
                               int v3)

glUniform1

public static void glUniform1(int location,
                              java.nio.FloatBuffer values)

glUniform2

public static void glUniform2(int location,
                              java.nio.FloatBuffer values)

glUniform3

public static void glUniform3(int location,
                              java.nio.FloatBuffer values)

glUniform4

public static void glUniform4(int location,
                              java.nio.FloatBuffer values)

glUniform1

public static void glUniform1(int location,
                              java.nio.IntBuffer values)

glUniform2

public static void glUniform2(int location,
                              java.nio.IntBuffer values)

glUniform3

public static void glUniform3(int location,
                              java.nio.IntBuffer values)

glUniform4

public static void glUniform4(int location,
                              java.nio.IntBuffer values)

glUniformMatrix2

public static void glUniformMatrix2(int location,
                                    boolean transpose,
                                    java.nio.FloatBuffer matrices)

glUniformMatrix3

public static void glUniformMatrix3(int location,
                                    boolean transpose,
                                    java.nio.FloatBuffer matrices)

glUniformMatrix4

public static void glUniformMatrix4(int location,
                                    boolean transpose,
                                    java.nio.FloatBuffer matrices)

glGetShader

public static void glGetShader(int shader,
                               int pname,
                               java.nio.IntBuffer params)

glGetShader

public static int glGetShader(int shader,
                              int pname)
Overloads glGetShaderiv


glGetProgram

public static void glGetProgram(int program,
                                int pname,
                                java.nio.IntBuffer params)

glGetProgram

public static int glGetProgram(int program,
                               int pname)
Overloads glGetProgramiv


glGetShaderInfoLog

public static void glGetShaderInfoLog(int shader,
                                      java.nio.IntBuffer length,
                                      java.nio.ByteBuffer infoLog)

glGetShaderInfoLog

public static java.lang.String glGetShaderInfoLog(int shader,
                                                  int maxLength)
Overloads glGetShaderInfoLog


glGetProgramInfoLog

public static void glGetProgramInfoLog(int program,
                                       java.nio.IntBuffer length,
                                       java.nio.ByteBuffer infoLog)

glGetProgramInfoLog

public static java.lang.String glGetProgramInfoLog(int program,
                                                   int maxLength)
Overloads glGetProgramInfoLog


glGetAttachedShaders

public static void glGetAttachedShaders(int program,
                                        java.nio.IntBuffer count,
                                        java.nio.IntBuffer shaders)

glGetUniformLocation

public static int glGetUniformLocation(int program,
                                       java.nio.ByteBuffer name)
Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a null-terminated string.

Parameters:
program -
name -

glGetUniformLocation

public static int glGetUniformLocation(int program,
                                       java.lang.CharSequence name)
Overloads glGetUniformLocation


glGetActiveUniform

public static void glGetActiveUniform(int program,
                                      int index,
                                      java.nio.IntBuffer length,
                                      java.nio.IntBuffer size,
                                      java.nio.IntBuffer type,
                                      java.nio.ByteBuffer name)

glGetActiveUniform

public static java.lang.String glGetActiveUniform(int program,
                                                  int index,
                                                  int maxLength,
                                                  java.nio.IntBuffer sizeType)
Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).


glGetActiveUniform

public static java.lang.String glGetActiveUniform(int program,
                                                  int index,
                                                  int maxLength)
Overloads glGetActiveUniformARB. This version returns only the uniform name.


glGetActiveUniformSize

public static int glGetActiveUniformSize(int program,
                                         int index)
Overloads glGetActiveUniform. This version returns only the uniform size.


glGetActiveUniformType

public static int glGetActiveUniformType(int program,
                                         int index)
Overloads glGetActiveUniform. This version returns only the uniform type.


glGetUniform

public static void glGetUniform(int program,
                                int location,
                                java.nio.FloatBuffer params)

glGetUniform

public static void glGetUniform(int program,
                                int location,
                                java.nio.IntBuffer params)

glGetShaderSource

public static void glGetShaderSource(int shader,
                                     java.nio.IntBuffer length,
                                     java.nio.ByteBuffer source)

glGetShaderSource

public static java.lang.String glGetShaderSource(int shader,
                                                 int maxLength)
Overloads glGetShaderSource


glVertexAttrib1s

public static void glVertexAttrib1s(int index,
                                    short x)

glVertexAttrib1f

public static void glVertexAttrib1f(int index,
                                    float x)

glVertexAttrib1d

public static void glVertexAttrib1d(int index,
                                    double x)

glVertexAttrib2s

public static void glVertexAttrib2s(int index,
                                    short x,
                                    short y)

glVertexAttrib2f

public static void glVertexAttrib2f(int index,
                                    float x,
                                    float y)

glVertexAttrib2d

public static void glVertexAttrib2d(int index,
                                    double x,
                                    double y)

glVertexAttrib3s

public static void glVertexAttrib3s(int index,
                                    short x,
                                    short y,
                                    short z)

glVertexAttrib3f

public static void glVertexAttrib3f(int index,
                                    float x,
                                    float y,
                                    float z)

glVertexAttrib3d

public static void glVertexAttrib3d(int index,
                                    double x,
                                    double y,
                                    double z)

glVertexAttrib4s

public static void glVertexAttrib4s(int index,
                                    short x,
                                    short y,
                                    short z,
                                    short w)

glVertexAttrib4f

public static void glVertexAttrib4f(int index,
                                    float x,
                                    float y,
                                    float z,
                                    float w)

glVertexAttrib4d

public static void glVertexAttrib4d(int index,
                                    double x,
                                    double y,
                                    double z,
                                    double w)

glVertexAttrib4Nub

public static void glVertexAttrib4Nub(int index,
                                      byte x,
                                      byte y,
                                      byte z,
                                      byte w)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         boolean normalized,
                                         int stride,
                                         java.nio.DoubleBuffer buffer)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         boolean normalized,
                                         int stride,
                                         java.nio.FloatBuffer buffer)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         boolean unsigned,
                                         boolean normalized,
                                         int stride,
                                         java.nio.ByteBuffer buffer)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         boolean unsigned,
                                         boolean normalized,
                                         int stride,
                                         java.nio.IntBuffer buffer)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         boolean unsigned,
                                         boolean normalized,
                                         int stride,
                                         java.nio.ShortBuffer buffer)

glVertexAttribPointer

public static void glVertexAttribPointer(int index,
                                         int size,
                                         int type,
                                         boolean normalized,
                                         int stride,
                                         long buffer_buffer_offset)

glEnableVertexAttribArray

public static void glEnableVertexAttribArray(int index)

glDisableVertexAttribArray

public static void glDisableVertexAttribArray(int index)

glGetVertexAttrib

public static void glGetVertexAttrib(int index,
                                     int pname,
                                     java.nio.FloatBuffer params)

glGetVertexAttrib

public static void glGetVertexAttrib(int index,
                                     int pname,
                                     java.nio.DoubleBuffer params)

glGetVertexAttrib

public static void glGetVertexAttrib(int index,
                                     int pname,
                                     java.nio.IntBuffer params)

glGetVertexAttribPointer

public static java.nio.ByteBuffer glGetVertexAttribPointer(int index,
                                                           int pname,
                                                           long result_size)

glBindAttribLocation

public static void glBindAttribLocation(int program,
                                        int index,
                                        java.nio.ByteBuffer name)

glBindAttribLocation

public static void glBindAttribLocation(int program,
                                        int index,
                                        java.lang.CharSequence name)
Overloads glBindAttribLocation


glGetActiveAttrib

public static void glGetActiveAttrib(int program,
                                     int index,
                                     java.nio.IntBuffer length,
                                     java.nio.IntBuffer size,
                                     java.nio.IntBuffer type,
                                     java.nio.ByteBuffer name)

glGetActiveAttrib

public static java.lang.String glGetActiveAttrib(int program,
                                                 int index,
                                                 int maxLength,
                                                 java.nio.IntBuffer sizeType)
Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).


glGetActiveAttrib

public static java.lang.String glGetActiveAttrib(int program,
                                                 int index,
                                                 int maxLength)
Overloads glGetActiveAttrib. This version returns only the attrib name.


glGetActiveAttribSize

public static int glGetActiveAttribSize(int program,
                                        int index)
Overloads glGetActiveAttribARB. This version returns only the attrib size.


glGetActiveAttribType

public static int glGetActiveAttribType(int program,
                                        int index)
Overloads glGetActiveAttrib. This version returns only the attrib type.


glGetAttribLocation

public static int glGetAttribLocation(int program,
                                      java.nio.ByteBuffer name)

glGetAttribLocation

public static int glGetAttribLocation(int program,
                                      java.lang.CharSequence name)
Overloads glGetAttribLocation


glDrawBuffers

public static void glDrawBuffers(java.nio.IntBuffer buffers)

glDrawBuffers

public static void glDrawBuffers(int buffer)
Overloads glDrawBuffers


glStencilOpSeparate

public static void glStencilOpSeparate(int face,
                                       int sfail,
                                       int dpfail,
                                       int dppass)

glStencilFuncSeparate

public static void glStencilFuncSeparate(int face,
                                         int func,
                                         int ref,
                                         int mask)

glStencilMaskSeparate

public static void glStencilMaskSeparate(int face,
                                         int mask)

glBlendEquationSeparate

public static void glBlendEquationSeparate(int modeRGB,
                                           int modeAlpha)


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