org.lwjgl.opengl
Class NVDepthBufferFloat
java.lang.Object
org.lwjgl.opengl.NVDepthBufferFloat
public final class NVDepthBufferFloat
- extends java.lang.Object
Field Summary |
static int |
GL_DEPTH_BUFFER_FLOAT_MODE_NV
Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev: |
static int |
GL_DEPTH_COMPONENT32F_NV
Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the <data> parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT: |
static int |
GL_DEPTH32F_STENCIL8_NV
|
static int |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage: |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_DEPTH_COMPONENT32F_NV
public static final int GL_DEPTH_COMPONENT32F_NV
- Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the <data> parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:
- See Also:
- Constant Field Values
GL_DEPTH32F_STENCIL8_NV
public static final int GL_DEPTH32F_STENCIL8_NV
- See Also:
- Constant Field Values
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
- Accepted by the <type> parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage:
- See Also:
- Constant Field Values
GL_DEPTH_BUFFER_FLOAT_MODE_NV
public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV
- Accepted by the <pname> parameters of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
- See Also:
- Constant Field Values
glDepthRangedNV
public static void glDepthRangedNV(double n,
double f)
glClearDepthdNV
public static void glClearDepthdNV(double d)
glDepthBoundsdNV
public static void glDepthBoundsdNV(double zmin,
double zmax)
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