Section Header

    + name := AI_BEZIER;

    - comment := "Operation: bezier";

    - version := 1;

Section Inherit

    - parent_ai_operation:AI_OPERATION :=

Section Public

    + wx1:REAL_16_16;

    + wy1:REAL_16_16;

    + wx2:REAL_16_16;

    + wy2:REAL_16_16;

    + x:REAL_16_16;

    + y:REAL_16_16;

Creation.


    - create_w1 (lx1,ly1:REAL_16_16) w2 (lx2,ly2:REAL_16_16) to (lx3,ly3:REAL_16_16) :SELF <-

    - make_w1 (lx1,ly1:REAL_16_16) w2 (lx2,ly2:REAL_16_16) to (lx3,ly3:REAL_16_16) <-

Draw


    - draw_stroke b:BITMAP scale s:REAL_16_16 <-

    - draw_fill b:BITMAP scale s:REAL_16_16 <-

Display.


    - display <-