Changelog v0.1.5 (Engine)
2003-03-09 Stig E Sandø <stig@users.sourceforge.net>
* Added FFI-definitions for OpenMCL (very unstable and not
recommended for people not familiar with lisp)
* Added GCU/Curses support back into zterm. The code seems to
work but has not been extensively tested.
* added preference files for user in ~user/.angband/langband where
user can control various game-settings, including the use of
roguelike keys.
* roguelike keyset hook added to engine, and actual keys added to
vanilla variant by Andreas Fuchs
* added 'D'estroy item command to engine
* tweaked sound-code to use string identifiers independent of
engine constants.
* added code to 't'hrow items to engine
* unified the allocation code (objects, monsters, ..) to one
common function
* made character-class init two-step instead of the old one-step.
this allows overriding in variant
* moved much of the death-code to vanilla as it was fairly
vanilla-specific
* fixed some pesky details in dungeon drawing
* made an upper-bound to piles when stacking (99)
* improved saving/loading of player and variant object to be
controlled by the variant instead of engine.
* added no-cons FORMAT that writes directly to a window instead of
making a temporary string. Mostly useful for simple code.
* added some hooks for monster- and object-knowledge
* added handy functions to apply effects to circles and
rectangular areas of the dungeon.. useful for e.g spells
* fixed several issues relating to stores, store-maintenance and
activation.
* rearranged dialogue/conversation code to be put in an
engine-module that a variant may choose to load.
* other minor fixes and tweaks.
Changelog v0.1.5 (Vanilla)
2003-03-09 Stig E Sandø <stig@users.sourceforge.net>
* Tweaked some object-types to make it easier to dispatch on them.
* Added 't'hrow object code
* Added ego-item code
* Improved handling of town-level and shops
* Saves/loads shop-content properly
* Saves/loads spell-knowledge
* Improved startup-speed slightly
* Now checks if armour or gloves affect spell-casting and mana
* Added most DETECT-XXX spells
* Added restocking of shops
* Fixed food-consumption to depend on regeneration and digestion
* Added refill-command for torches and lanterns
* Added code for object- and monster-recall. not complete
* Simplified chance/locale specification for objects.. not
transferred all code to new system
* Added full spell-specification to all classes
* Other minor fixes and tweaks
stig@langband.org
Last modified: Sat Mar 8 23:34:25 CET 2003