LAngband history
Historic screenshots - 2000
- 2nd of June: I finally have built enough datastructures to
display the town.
- 3rd of June: The player has shown
up, and he can be moved around :-)
- 14th of June: This was done earlier, but here is a screen capture of the
race-selection
- 27th of August: The first evidence that the
cave generation is on its way
- 27th of August: The second indication that the
cave generation is on its way
- 27th of August: And some floors
within the rooms are nice..
- 27th of August: Removed overlapping, but should make sure
that the player stands on floor.
- 28th of August: Tunnels and some doors are placed on the
map. The player is still placed oddly, but things look much
better.
- 16th of September: Generates a PPM of the dungeon which is
easily converted to a gif. This is
preliminary support for later graphic-display, and also helps
me to keep track of how dungeons look overall.
- 16th of September: Also able to generate the map to an
ascii file.
- 17th of September: Tweaking to map file-output; shows
player in blue, secret doors in orange, walls in gray, closed
doors in burgund, open/broken doors in light blue and floors
in white. A gif and the corresponding
ascii map.
- 19th of September: Much small tweaking done, and the GTK+
version should be working. Thanks to Robert Rühlmann for
main-gtk.c I used as a starting-point. Also added some of the
left frame for this shot of the
town in a simple GTK+ window.
- 21th of September: A simple screen capture of a @ exploring
the (relatively empty) dungeon.
- 22th of September: YA simple screen capture of a @ exploring
the (relatively empty) dungeon, but this time the brave
adventurer can find objects and gold.
- 8th of October: The character is out exploring and shows
what he has found. He's even
found some gold on his trek.
- 12th of October: The character is out for a stroll in the
towne, and what does he see.. inhabitants.
Historic screenshots - 2001
- 16th of January: Finally, the line-of-sight code seems to
work and the character can move around with his torch. Here he
is visiting the towne at
night.
- 19th of January: Small bugs have been hit on the head with
a hammer and the brave player is exploring the dungeon.
- 11th of July: Decided to polish the birth-UI with
cursor-selection of races/classes and auto-display of
appropriate help. Currently highlighting Hobbit race.
- 15th of April: Not much is done on the screenshot-front
anymore, but here he is exploring
carrying a torch and a sword.
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